Esempio n. 1
0
		public static void ProcessOrder(OrderManager orderManager, World world, int clientId, Order order)
		{
			if (world != null)
			{
				if (!world.WorldActor.TraitsImplementing<IValidateOrder>().All(vo =>
					vo.OrderValidation(orderManager, world, clientId, order)))
					return;
			}

			switch (order.OrderString)
			{
				case "Chat":
					{
						var client = orderManager.LobbyInfo.ClientWithIndex(clientId);
						if (client != null)
						{
							var player = world != null ? world.FindPlayerByClient(client) : null;
							var suffix = (player != null && player.WinState == WinState.Lost) ? " (Dead)" : "";
							suffix = client.IsObserver ? " (Spectator)" : suffix;
							Game.AddChatLine(client.Color.RGB, client.Name + suffix, order.TargetString);
						}
						else
							Game.AddChatLine(Color.White, "(player {0})".F(clientId), order.TargetString);
						break;
					}

				case "Message": // Server message
						Game.AddChatLine(Color.White, "Server", order.TargetString);
					break;

				case "Disconnected": /* reports that the target player disconnected */
					{
						var client = orderManager.LobbyInfo.ClientWithIndex(clientId);
						if (client != null)
							client.State = Session.ClientState.Disconnected;
						break;
					}

				case "TeamChat":
					{
						var client = orderManager.LobbyInfo.ClientWithIndex(clientId);

						if (client != null)
						{
							if (world == null)
							{
								if (orderManager.LocalClient != null && client.Team == orderManager.LocalClient.Team)
									Game.AddChatLine(client.Color.RGB, client.Name + " (Team)",
										order.TargetString);
							}
							else
							{
								var player = world.FindPlayerByClient(client);
								if (player == null) return;

								if (world.LocalPlayer != null && player.Stances[world.LocalPlayer] == Stance.Ally || player.WinState == WinState.Lost)
								{
									var suffix = player.WinState == WinState.Lost ? " (Dead)" : " (Team)";
									Game.AddChatLine(client.Color.RGB, client.Name + suffix, order.TargetString);
								}
							}
						}
						break;
					}

				case "StartGame":
					{
						Game.AddChatLine(Color.White, "Server", "The game has started.");
						Game.StartGame(orderManager.LobbyInfo.GlobalSettings.Map, false);
						break;
					}

				case "PauseGame":
					{
						var client = orderManager.LobbyInfo.ClientWithIndex(clientId);
						if (client != null)
						{
							var pause = order.TargetString == "Pause";
							if (orderManager.world.Paused != pause && !world.LobbyInfo.IsSinglePlayer)
							{
								var pausetext = "The game is {0} by {1}".F(pause ? "paused" : "un-paused", client.Name);
								Game.AddChatLine(Color.White, "", pausetext);
							}

							orderManager.world.Paused = pause;
							orderManager.world.PredictedPaused = pause;
						}
						break;
					}

				case "HandshakeRequest":
					{
						// TODO: Switch to the server's mod if we have it
						// Otherwise send the handshake with our current settings and let the server reject us
						var mod = Game.modData.Manifest.Mod;

						var info = new Session.Client()
						{
							Name = Game.Settings.Player.Name,
							PreferredColor = Game.Settings.Player.Color,
							Color = Game.Settings.Player.Color,
							Country = "random",
							SpawnPoint = 0,
							Team = 0,
							State = Session.ClientState.Invalid
						};

						var response = new HandshakeResponse()
						{
							Client = info,
							Mod = mod.Id,
							Version = mod.Version,
							Password = orderManager.Password
						};

						orderManager.IssueOrder(Order.HandshakeResponse(response.Serialize()));
						break;
					}

				case "ServerError":
					{
						orderManager.ServerError = order.TargetString;
						orderManager.AuthenticationFailed = false;
						break;
					}

				case "AuthenticationError":
					{
						orderManager.ServerError = order.TargetString;
						orderManager.AuthenticationFailed = true;
						break;
					}

				case "SyncInfo":
					{
						orderManager.LobbyInfo = Session.Deserialize(order.TargetString);
						SetOrderLag(orderManager);
						Game.SyncLobbyInfo();
						break;
					}

				case "SyncLobbyClients":
					{
						var clients = new List<Session.Client>();
						var nodes = MiniYaml.FromString(order.TargetString);
						foreach (var node in nodes)
						{
							var strings = node.Key.Split('@');
							if (strings[0] == "Client")
								clients.Add(Session.Client.Deserialize(node.Value));
						}

						orderManager.LobbyInfo.Clients = clients;
						Game.SyncLobbyInfo();
						break;
					}

				case "SyncLobbySlots":
					{
						var slots = new Dictionary<string, Session.Slot>();
						var nodes = MiniYaml.FromString(order.TargetString);
						foreach (var node in nodes)
						{
							var strings = node.Key.Split('@');
							if (strings[0] == "Slot")
							{
								var slot = Session.Slot.Deserialize(node.Value);
								slots.Add(slot.PlayerReference, slot);
							}
						}

						orderManager.LobbyInfo.Slots = slots;
						Game.SyncLobbyInfo();
						break;
					}

				case "SyncLobbyGlobalSettings":
					{
						var nodes = MiniYaml.FromString(order.TargetString);
						foreach (var node in nodes)
						{
							var strings = node.Key.Split('@');
							if (strings[0] == "GlobalSettings")
								orderManager.LobbyInfo.GlobalSettings = Session.Global.Deserialize(node.Value);
						}

						SetOrderLag(orderManager);
						Game.SyncLobbyInfo();
						break;
					}

				case "SyncClientPings":
					{
						var pings = new List<Session.ClientPing>();
						var nodes = MiniYaml.FromString(order.TargetString);
						foreach (var node in nodes)
						{
							var strings = node.Key.Split('@');
							if (strings[0] == "ClientPing")
								pings.Add(Session.ClientPing.Deserialize(node.Value));
						}

						orderManager.LobbyInfo.ClientPings = pings;
						break;
					}

				case "SetStance":
					{
						if (!Game.orderManager.LobbyInfo.GlobalSettings.FragileAlliances)
							return;

						var targetPlayer = order.Player.World.Players.FirstOrDefault(p => p.InternalName == order.TargetString);
						var newStance = (Stance)order.ExtraData;

						SetPlayerStance(world, order.Player, targetPlayer, newStance);

						Game.Debug("{0} has set diplomatic stance vs {1} to {2}".F(
							order.Player.PlayerName, targetPlayer.PlayerName, newStance));

						// automatically declare war reciprocally
						if (newStance == Stance.Enemy && targetPlayer.Stances[order.Player] == Stance.Ally)
						{
							SetPlayerStance(world, targetPlayer, order.Player, newStance);
							Game.Debug("{0} has reciprocated",targetPlayer.PlayerName);
						}

						break;
					}

				case "Ping":
					{
						orderManager.IssueOrder(Order.Pong(order.TargetString));
						break;
					}

				default:
					{
						if (!order.IsImmediate)
						{
							var self = order.Subject;
							var health = self.TraitOrDefault<Health>();
							if (health == null || !health.IsDead)
								foreach (var t in self.TraitsImplementing<IResolveOrder>())
									t.ResolveOrder(self, order);
						}
						break;
					}
			}
		}
Esempio n. 2
0
        void ValidateClient(Connection newConn, string data)
        {
            try
            {
                if (State == ServerState.GameStarted)
                {
                    Log.Write("server", "Rejected connection from {0}; game is already started.",
                        newConn.Socket.RemoteEndPoint);

                    SendOrderTo(newConn, "ServerError", "The game has already started");
                    DropClient(newConn);
                    return;
                }

                var handshake = HandshakeResponse.Deserialize(data);

                if (!string.IsNullOrEmpty(Settings.Password) && handshake.Password != Settings.Password)
                {
                    var message = string.IsNullOrEmpty(handshake.Password) ? "Server requires a password" : "Incorrect password";
                    SendOrderTo(newConn, "AuthenticationError", message);
                    DropClient(newConn);
                    return;
                }

                var client = new Session.Client
                {
                    Name = OpenRA.Settings.SanitizedPlayerName(handshake.Client.Name),
                    IpAddress = ((IPEndPoint)newConn.Socket.RemoteEndPoint).Address.ToString(),
                    Index = newConn.PlayerIndex,
                    Slot = LobbyInfo.FirstEmptySlot(),
                    PreferredColor = handshake.Client.Color,
                    Color = handshake.Client.Color,
                    Faction = "Random",
                    SpawnPoint = 0,
                    Team = 0,
                    State = Session.ClientState.Invalid,
                    IsAdmin = !LobbyInfo.Clients.Any(c1 => c1.IsAdmin)
                };

                if (client.IsObserver && !LobbyInfo.GlobalSettings.AllowSpectators)
                {
                    SendOrderTo(newConn, "ServerError", "The game is full");
                    DropClient(newConn);
                    return;
                }

                if (client.Slot != null)
                    SyncClientToPlayerReference(client, Map.Players.Players[client.Slot]);
                else
                    client.Color = HSLColor.FromRGB(255, 255, 255);

                if (ModData.Manifest.Id != handshake.Mod)
                {
                    Log.Write("server", "Rejected connection from {0}; mods do not match.",
                        newConn.Socket.RemoteEndPoint);

                    SendOrderTo(newConn, "ServerError", "Server is running an incompatible mod");
                    DropClient(newConn);
                    return;
                }

                if (ModData.Manifest.Metadata.Version != handshake.Version && !LobbyInfo.GlobalSettings.AllowVersionMismatch)
                {
                    Log.Write("server", "Rejected connection from {0}; Not running the same version.",
                        newConn.Socket.RemoteEndPoint);

                    SendOrderTo(newConn, "ServerError", "Server is running an incompatible version");
                    DropClient(newConn);
                    return;
                }

                // Check if IP is banned
                var bans = Settings.Ban.Union(TempBans);
                if (bans.Contains(client.IpAddress))
                {
                    Log.Write("server", "Rejected connection from {0}; Banned.", newConn.Socket.RemoteEndPoint);
                    SendOrderTo(newConn, "ServerError", "You have been {0} from the server".F(Settings.Ban.Contains(client.IpAddress) ? "banned" : "temporarily banned"));
                    DropClient(newConn);
                    return;
                }

                // Promote connection to a valid client
                PreConns.Remove(newConn);
                Conns.Add(newConn);
                LobbyInfo.Clients.Add(client);
                var clientPing = new Session.ClientPing { Index = client.Index };
                LobbyInfo.ClientPings.Add(clientPing);

                Log.Write("server", "Client {0}: Accepted connection from {1}.",
                    newConn.PlayerIndex, newConn.Socket.RemoteEndPoint);

                foreach (var t in serverTraits.WithInterface<IClientJoined>())
                    t.ClientJoined(this, newConn);

                SyncLobbyInfo();

                Log.Write("server", "{0} ({1}) has joined the game.",
                    client.Name, newConn.Socket.RemoteEndPoint);

                if (Dedicated || !LobbyInfo.IsSinglePlayer)
                    SendMessage("{0} has joined the game.".F(client.Name));

                // Send initial ping
                SendOrderTo(newConn, "Ping", Game.RunTime.ToString(CultureInfo.InvariantCulture));

                if (Dedicated)
                {
                    var motdFile = Platform.ResolvePath("^", "motd.txt");
                    if (!File.Exists(motdFile))
                        File.WriteAllText(motdFile, "Welcome, have fun and good luck!");

                    var motd = File.ReadAllText(motdFile);
                    if (!string.IsNullOrEmpty(motd))
                        SendOrderTo(newConn, "Message", motd);
                }

                if (!LobbyInfo.IsSinglePlayer && Map.DefinesUnsafeCustomRules)
                    SendOrderTo(newConn, "Message", "This map contains custom rules. Game experience may change.");

                if (!LobbyInfo.GlobalSettings.EnableSingleplayer)
                    SendOrderTo(newConn, "Message", TwoHumansRequiredText);
                else if (Map.Players.Players.Where(p => p.Value.Playable).All(p => !p.Value.AllowBots))
                    SendOrderTo(newConn, "Message", "Bots have been disabled on this map.");

                if (handshake.Mod == "{DEV_VERSION}")
                    SendMessage("{0} is running an unversioned development build, ".F(client.Name) +
                        "and may desynchronize the game state if they have incompatible rules.");
            }
            catch (Exception ex)
            {
                Log.Write("server", "Dropping connection {0} because an error occurred:", newConn.Socket.RemoteEndPoint);
                Log.Write("server", ex.ToString());
                DropClient(newConn);
            }
        }
Esempio n. 3
0
        public bool InterpretCommand(S server, Connection conn, Session.Client client, string cmd)
        {
            if (server == null || conn == null || client == null || !ValidateCommand(server, conn, client, cmd))
                return false;

            var dict = new Dictionary<string, Func<string, bool>>
            {
                { "state",
                    s =>
                    {
                        var state = Session.ClientState.Invalid;
                        if (!Enum<Session.ClientState>.TryParse(s, false, out state))
                        {
                            server.SendOrderTo(conn, "Message", "Malformed state command");
                            return true;
                        }

                        client.State = state;

                        Log.Write("server", "Player @{0} is {1}",
                            conn.Socket.RemoteEndPoint, client.State);

                        server.SyncLobbyClients();

                        CheckAutoStart(server);

                        return true;
                    }
                },
                { "startgame",
                    s =>
                    {
                        if (!client.IsAdmin)
                        {
                            server.SendOrderTo(conn, "Message", "Only the host can start the game.");
                            return true;
                        }

                        if (server.LobbyInfo.Slots.Any(sl => sl.Value.Required &&
                            server.LobbyInfo.ClientInSlot(sl.Key) == null))
                        {
                            server.SendOrderTo(conn, "Message", "Unable to start the game until required slots are full.");
                            return true;
                        }

                        if (server.Settings.DisableSinglePlayer &&
                            server.LobbyInfo.Clients.Where(c => c.Bot == null && c.Slot != null).Count() == 1)
                        {
                            server.SendOrderTo(conn, "Message", "Unable to start the game until another player joins.");
                            return true;
                        }

                        server.StartGame();
                        return true;
                    }
                },
                { "slot",
                    s =>
                    {
                        if (!server.LobbyInfo.Slots.ContainsKey(s))
                        {
                            Log.Write("server", "Invalid slot: {0}", s);
                            return false;
                        }

                        var slot = server.LobbyInfo.Slots[s];

                        if (slot.Closed || server.LobbyInfo.ClientInSlot(s) != null)
                            return false;

                        // If the previous slot had a locked spawn then we must not carry that to the new slot
                        var oldSlot = client.Slot != null ? server.LobbyInfo.Slots[client.Slot] : null;
                        if (oldSlot != null && oldSlot.LockSpawn)
                            client.SpawnPoint = 0;

                        client.Slot = s;
                        S.SyncClientToPlayerReference(client, server.Map.Players.Players[s]);

                        if (!slot.LockColor)
                            client.PreferredColor = client.Color = SanitizePlayerColor(server, client.Color, client.Index, conn);

                        server.SyncLobbyClients();
                        CheckAutoStart(server);

                        return true;
                    }
                },
                { "allow_spectators",
                    s =>
                    {
                        if (bool.TryParse(s, out server.LobbyInfo.GlobalSettings.AllowSpectators))
                        {
                            server.SyncLobbyGlobalSettings();
                            return true;
                        }
                        else
                        {
                            server.SendOrderTo(conn, "Message", "Malformed allow_spectate command");
                            return true;
                        }
                    }
                },
                { "spectate",
                    s =>
                    {
                        if (server.LobbyInfo.GlobalSettings.AllowSpectators || client.IsAdmin)
                        {
                            client.Slot = null;
                            client.SpawnPoint = 0;
                            client.Color = HSLColor.FromRGB(255, 255, 255);
                            server.SyncLobbyClients();
                            return true;
                        }
                        else
                            return false;
                    }
                },
                { "slot_close",
                    s =>
                    {
                        if (!ValidateSlotCommand(server, conn, client, s, true))
                            return false;

                        // kick any player that's in the slot
                        var occupant = server.LobbyInfo.ClientInSlot(s);
                        if (occupant != null)
                        {
                            if (occupant.Bot != null)
                            {
                                server.LobbyInfo.Clients.Remove(occupant);
                                server.SyncLobbyClients();
                                var ping = server.LobbyInfo.PingFromClient(occupant);
                                if (ping != null)
                                {
                                    server.LobbyInfo.ClientPings.Remove(ping);
                                    server.SyncClientPing();
                                }
                            }
                            else
                            {
                                var occupantConn = server.Conns.FirstOrDefault(c => c.PlayerIndex == occupant.Index);
                                if (occupantConn != null)
                                {
                                    server.SendOrderTo(occupantConn, "ServerError", "Your slot was closed by the host.");
                                    server.DropClient(occupantConn);
                                }
                            }
                        }

                        server.LobbyInfo.Slots[s].Closed = true;
                        server.SyncLobbySlots();
                        return true;
                    }
                },
                { "slot_open",
                    s =>
                    {
                        if (!ValidateSlotCommand(server, conn, client, s, true))
                            return false;

                        var slot = server.LobbyInfo.Slots[s];
                        slot.Closed = false;
                        server.SyncLobbySlots();

                        // Slot may have a bot in it
                        var occupant = server.LobbyInfo.ClientInSlot(s);
                        if (occupant != null && occupant.Bot != null)
                        {
                            server.LobbyInfo.Clients.Remove(occupant);
                            var ping = server.LobbyInfo.PingFromClient(occupant);
                            if (ping != null)
                            {
                                server.LobbyInfo.ClientPings.Remove(ping);
                                server.SyncClientPing();
                            }
                        }

                        server.SyncLobbyClients();
                        return true;
                    }
                },
                { "slot_bot",
                    s =>
                    {
                        var parts = s.Split(' ');

                        if (parts.Length < 3)
                        {
                            server.SendOrderTo(conn, "Message", "Malformed slot_bot command");
                            return true;
                        }

                        if (!ValidateSlotCommand(server, conn, client, parts[0], true))
                            return false;

                        var slot = server.LobbyInfo.Slots[parts[0]];
                        var bot = server.LobbyInfo.ClientInSlot(parts[0]);
                        int controllerClientIndex;
                        if (!Exts.TryParseIntegerInvariant(parts[1], out controllerClientIndex))
                        {
                            Log.Write("server", "Invalid bot controller client index: {0}", parts[1]);
                            return false;
                        }

                        var botType = parts.Skip(2).JoinWith(" ");

                        // Invalid slot
                        if (bot != null && bot.Bot == null)
                        {
                            server.SendOrderTo(conn, "Message", "Can't add bots to a slot with another client.");
                            return true;
                        }

                        slot.Closed = false;
                        if (bot == null)
                        {
                            // Create a new bot
                            bot = new Session.Client()
                            {
                                Index = server.ChooseFreePlayerIndex(),
                                Name = botType,
                                Bot = botType,
                                Slot = parts[0],
                                Faction = "Random",
                                SpawnPoint = 0,
                                Team = 0,
                                State = Session.ClientState.NotReady,
                                BotControllerClientIndex = controllerClientIndex
                            };

                            // Pick a random color for the bot
                            var validator = server.ModData.Manifest.Get<ColorValidator>();
                            var tileset = server.Map.Rules.TileSet;
                            var terrainColors = tileset.TerrainInfo.Where(ti => ti.RestrictPlayerColor).Select(ti => ti.Color);
                            var playerColors = server.LobbyInfo.Clients.Select(c => c.Color.RGB)
                                .Concat(server.Map.Players.Players.Values.Select(p => p.Color.RGB));
                            bot.Color = bot.PreferredColor = validator.RandomValidColor(server.Random, terrainColors, playerColors);

                            server.LobbyInfo.Clients.Add(bot);
                        }
                        else
                        {
                            // Change the type of the existing bot
                            bot.Name = botType;
                            bot.Bot = botType;
                        }

                        S.SyncClientToPlayerReference(bot, server.Map.Players.Players[parts[0]]);
                        server.SyncLobbyClients();
                        server.SyncLobbySlots();
                        return true;
                    }
                },
                { "map",
                    s =>
                    {
                        if (!client.IsAdmin)
                        {
                            server.SendOrderTo(conn, "Message", "Only the host can change the map.");
                            return true;
                        }

                        var lastMap = server.LobbyInfo.GlobalSettings.Map;
                        Action<MapPreview> selectMap = map =>
                        {
                            // Make sure the map hasn't changed in the meantime
                            if (server.LobbyInfo.GlobalSettings.Map != lastMap)
                                return;

                            server.LobbyInfo.GlobalSettings.Map = map.Uid;

                            var oldSlots = server.LobbyInfo.Slots.Keys.ToArray();
                            server.Map = server.ModData.MapCache[server.LobbyInfo.GlobalSettings.Map];

                            server.LobbyInfo.Slots = server.Map.Players.Players
                                .Select(p => MakeSlotFromPlayerReference(p.Value))
                                .Where(ss => ss != null)
                                .ToDictionary(ss => ss.PlayerReference, ss => ss);

                            LoadMapSettings(server.LobbyInfo.GlobalSettings, server.Map.Rules);

                            // Reset client states
                            foreach (var c in server.LobbyInfo.Clients)
                                c.State = Session.ClientState.Invalid;

                            // Reassign players into new slots based on their old slots:
                            //  - Observers remain as observers
                            //  - Players who now lack a slot are made observers
                            //  - Bots who now lack a slot are dropped
                            //  - Bots who are not defined in the map rules are dropped
                            var botNames = server.Map.Rules.Actors["player"].TraitInfos<IBotInfo>().Select(t => t.Name);
                            var slots = server.LobbyInfo.Slots.Keys.ToArray();
                            var i = 0;
                            foreach (var os in oldSlots)
                            {
                                var c = server.LobbyInfo.ClientInSlot(os);
                                if (c == null)
                                    continue;

                                c.SpawnPoint = 0;
                                c.Slot = i < slots.Length ? slots[i++] : null;
                                if (c.Slot != null)
                                {
                                    // Remove Bot from slot if slot forbids bots
                                    if (c.Bot != null && (!server.Map.Players.Players[c.Slot].AllowBots || !botNames.Contains(c.Bot)))
                                        server.LobbyInfo.Clients.Remove(c);
                                    S.SyncClientToPlayerReference(c, server.Map.Players.Players[c.Slot]);
                                }
                                else if (c.Bot != null)
                                    server.LobbyInfo.Clients.Remove(c);
                            }

                            // Validate if color is allowed and get an alternative if it isn't
                            foreach (var c in server.LobbyInfo.Clients)
                                if (c.Slot == null || (c.Slot != null && !server.LobbyInfo.Slots[c.Slot].LockColor))
                                    c.Color = c.PreferredColor = SanitizePlayerColor(server, c.Color, c.Index, conn);

                            server.SyncLobbyInfo();

                            server.SendMessage("{0} changed the map to {1}.".F(client.Name, server.Map.Title));

                            if (server.Map.DefinesUnsafeCustomRules)
                                server.SendMessage("This map contains custom rules. Game experience may change.");

                            if (server.Settings.DisableSinglePlayer)
                                server.SendMessage("Singleplayer games have been disabled on this server.");
                            else if (server.Map.Players.Players.Where(p => p.Value.Playable).All(p => !p.Value.AllowBots))
                                server.SendMessage("Bots have been disabled on this map.");
                        };

                        Action queryFailed = () =>
                            server.SendOrderTo(conn, "Message", "Map was not found on server.");

                        var m = server.ModData.MapCache[s];
                        if (m.Status == MapStatus.Available || m.Status == MapStatus.DownloadAvailable)
                            selectMap(m);
                        else if (server.Settings.QueryMapRepository)
                        {
                            server.SendOrderTo(conn, "Message", "Searching for map on the Resource Center...");
                            server.ModData.MapCache.QueryRemoteMapDetails(new[] { s }, selectMap, queryFailed);
                        }
                        else
                            queryFailed();

                        return true;
                    }
                },
                { "allowcheats",
                    s =>
                    {
                        if (!client.IsAdmin)
                        {
                            server.SendOrderTo(conn, "Message", "Only the host can set that option.");
                            return true;
                        }

                        var devMode = server.Map.Rules.Actors["player"].TraitInfo<DeveloperModeInfo>();
                        if (devMode.Locked)
                        {
                            server.SendOrderTo(conn, "Message", "Map has disabled cheat configuration.");
                            return true;
                        }

                        bool.TryParse(s, out server.LobbyInfo.GlobalSettings.AllowCheats);
                        server.SyncLobbyGlobalSettings();
                        server.SendMessage("{0} {1} the Debug Menu."
                            .F(client.Name, server.LobbyInfo.GlobalSettings.AllowCheats ? "enabled" : "disabled"));

                        return true;
                    }
                },
                { "shroud",
                    s =>
                    {
                        if (!client.IsAdmin)
                        {
                            server.SendOrderTo(conn, "Message", "Only the host can set that option.");
                            return true;
                        }

                        var shroud = server.Map.Rules.Actors["player"].TraitInfo<ShroudInfo>();
                        if (shroud.ExploredMapLocked)
                        {
                            server.SendOrderTo(conn, "Message", "Map has disabled shroud configuration.");
                            return true;
                        }

                        bool.TryParse(s, out server.LobbyInfo.GlobalSettings.Shroud);
                        server.SyncLobbyGlobalSettings();
                        server.SendMessage("{0} {1} Explored map."
                            .F(client.Name, server.LobbyInfo.GlobalSettings.Shroud ? "disabled" : "enabled"));

                        return true;
                    }
                },
                { "fog",
                    s =>
                    {
                        if (!client.IsAdmin)
                        {
                            server.SendOrderTo(conn, "Message", "Only the host can set that option.");
                            return true;
                        }

                        var shroud = server.Map.Rules.Actors["player"].TraitInfo<ShroudInfo>();
                        if (shroud.FogLocked)
                        {
                            server.SendOrderTo(conn, "Message", "Map has disabled fog configuration.");
                            return true;
                        }

                        bool.TryParse(s, out server.LobbyInfo.GlobalSettings.Fog);
                        server.SyncLobbyGlobalSettings();
                        server.SendMessage("{0} {1} Fog of War."
                            .F(client.Name, server.LobbyInfo.GlobalSettings.Fog ? "enabled" : "disabled"));

                        return true;
                    }
                },
                { "assignteams",
                    s =>
                    {
                        if (!client.IsAdmin)
                        {
                            server.SendOrderTo(conn, "Message", "Only the host can set that option.");
                            return true;
                        }

                        int teamCount;
                        if (!Exts.TryParseIntegerInvariant(s, out teamCount))
                        {
                            server.SendOrderTo(conn, "Message", "Number of teams could not be parsed: {0}".F(s));
                            return true;
                        }

                        var maxTeams = (server.LobbyInfo.Clients.Count(c => c.Slot != null) + 1) / 2;
                        teamCount = teamCount.Clamp(0, maxTeams);
                        var clients = server.LobbyInfo.Slots
                            .Select(slot => server.LobbyInfo.ClientInSlot(slot.Key))
                            .Where(c => c != null && !server.LobbyInfo.Slots[c.Slot].LockTeam);

                        var assigned = 0;
                        var clientCount = clients.Count();
                        foreach (var player in clients)
                        {
                            // Free for all
                            if (teamCount == 0)
                                player.Team = 0;

                            // Humans vs Bots
                            else if (teamCount == 1)
                                player.Team = player.Bot == null ? 1 : 2;
                            else
                                player.Team = assigned++ * teamCount / clientCount + 1;
                        }

                        server.SyncLobbyClients();
                        return true;
                    }
                },
                { "crates",
                    s =>
                    {
                        if (!client.IsAdmin)
                        {
                            server.SendOrderTo(conn, "Message", "Only the host can set that option.");
                            return true;
                        }

                        var crateSpawner = server.Map.Rules.Actors["world"].TraitInfoOrDefault<CrateSpawnerInfo>();
                        if (crateSpawner == null || crateSpawner.Locked)
                        {
                            server.SendOrderTo(conn, "Message", "Map has disabled crate configuration.");
                            return true;
                        }

                        bool.TryParse(s, out server.LobbyInfo.GlobalSettings.Crates);
                        server.SyncLobbyGlobalSettings();
                        server.SendMessage("{0} {1} Crates."
                            .F(client.Name, server.LobbyInfo.GlobalSettings.Crates ? "enabled" : "disabled"));

                        return true;
                    }
                },
                { "creeps",
                    s =>
                    {
                        if (!client.IsAdmin)
                        {
                            server.SendOrderTo(conn, "Message", "Only the host can set that option.");
                            return true;
                        }

                        var mapCreeps = server.Map.Rules.Actors["world"].TraitInfoOrDefault<MapCreepsInfo>();
                        if (mapCreeps == null || mapCreeps.Locked)
                        {
                            server.SendOrderTo(conn, "Message", "Map has disabled Creeps spawning configuration.");
                            return true;
                        }

                        bool.TryParse(s, out server.LobbyInfo.GlobalSettings.Creeps);
                        server.SyncLobbyGlobalSettings();
                        server.SendMessage("{0} {1} Creeps spawning."
                            .F(client.Name, server.LobbyInfo.GlobalSettings.Creeps ? "enabled" : "disabled"));

                        return true;
                    }
                },
                { "allybuildradius",
                    s =>
                    {
                        if (!client.IsAdmin)
                        {
                            server.SendOrderTo(conn, "Message", "Only the host can set that option.");
                            return true;
                        }

                        var mapBuildRadius = server.Map.Rules.Actors["world"].TraitInfoOrDefault<MapBuildRadiusInfo>();
                        if (mapBuildRadius == null || mapBuildRadius.AllyBuildRadiusLocked)
                        {
                            server.SendOrderTo(conn, "Message", "Map has disabled ally build radius configuration.");
                            return true;
                        }

                        bool.TryParse(s, out server.LobbyInfo.GlobalSettings.AllyBuildRadius);
                        server.SyncLobbyGlobalSettings();
                        server.SendMessage("{0} {1} Build off Allies' ConYards."
                            .F(client.Name, server.LobbyInfo.GlobalSettings.AllyBuildRadius ? "enabled" : "disabled"));

                        return true;
                    }
                },
                { "difficulty",
                    s =>
                    {
                        if (!client.IsAdmin)
                        {
                            server.SendOrderTo(conn, "Message", "Only the host can set that option.");
                            return true;
                        }

                        var mapOptions = server.Map.Rules.Actors["world"].TraitInfo<MapOptionsInfo>();
                        if (mapOptions.DifficultyLocked || !mapOptions.Difficulties.Any())
                        {
                            server.SendOrderTo(conn, "Message", "Map has disabled difficulty configuration.");
                            return true;
                        }

                        if (s != null && !mapOptions.Difficulties.Contains(s))
                        {
                            server.SendOrderTo(conn, "Message", "Invalid difficulty selected: {0}".F(s));
                            server.SendOrderTo(conn, "Message", "Supported values: {0}".F(mapOptions.Difficulties.JoinWith(", ")));
                            return true;
                        }

                        server.LobbyInfo.GlobalSettings.Difficulty = s;
                        server.SyncLobbyGlobalSettings();
                        server.SendMessage("{0} changed difficulty to {1}.".F(client.Name, s));

                        return true;
                    }
                },
                { "startingunits",
                    s =>
                    {
                        if (!client.IsAdmin)
                        {
                            server.SendOrderTo(conn, "Message", "Only the host can set that option.");
                            return true;
                        }

                        var startingUnits = server.Map.Rules.Actors["world"].TraitInfoOrDefault<SpawnMPUnitsInfo>();
                        if (startingUnits == null || startingUnits.Locked)
                        {
                            server.SendOrderTo(conn, "Message", "Map has disabled start unit configuration.");
                            return true;
                        }

                        var startUnitsInfo = server.Map.Rules.Actors["world"].TraitInfos<MPStartUnitsInfo>();
                        var selectedClass = startUnitsInfo.Where(u => u.Class == s).FirstOrDefault();
                        if (selectedClass == null)
                        {
                            server.SendOrderTo(conn, "Message", "Invalid starting units option selected: {0}".F(s));
                            server.SendOrderTo(conn, "Message", "Supported values: {0}".F(startUnitsInfo.Select(su => su.ClassName).JoinWith(", ")));
                            return true;
                        }

                        server.LobbyInfo.GlobalSettings.StartingUnitsClass = selectedClass.Class;
                        server.SyncLobbyGlobalSettings();
                        server.SendMessage("{0} changed Starting Units to {1}.".F(client.Name, selectedClass.ClassName));

                        return true;
                    }
                },
                { "startingcash",
                    s =>
                    {
                        if (!client.IsAdmin)
                        {
                            server.SendOrderTo(conn, "Message", "Only the host can set that option.");
                            return true;
                        }

                        var playerResources = server.Map.Rules.Actors["player"].TraitInfo<PlayerResourcesInfo>();
                        if (playerResources.DefaultCashLocked)
                        {
                            server.SendOrderTo(conn, "Message", "Map has disabled cash configuration.");
                            return true;
                        }

                        var startingCashOptions = playerResources.SelectableCash;
                        var requestedCash = Exts.ParseIntegerInvariant(s);
                        if (!startingCashOptions.Contains(requestedCash))
                        {
                            server.SendOrderTo(conn, "Message", "Invalid starting cash value selected: {0}".F(s));
                            server.SendOrderTo(conn, "Message", "Supported values: {0}".F(startingCashOptions.JoinWith(", ")));
                            return true;
                        }

                        server.LobbyInfo.GlobalSettings.StartingCash = requestedCash;
                        server.SyncLobbyGlobalSettings();
                        server.SendMessage("{0} changed Starting Cash to ${1}.".F(client.Name, requestedCash));

                        return true;
                    }
                },
                { "techlevel",
                    s =>
                    {
                        if (!client.IsAdmin)
                        {
                            server.SendOrderTo(conn, "Message", "Only the host can set that option.");
                            return true;
                        }

                        var mapOptions = server.Map.Rules.Actors["world"].TraitInfo<MapOptionsInfo>();
                        if (mapOptions.TechLevelLocked)
                        {
                            server.SendOrderTo(conn, "Message", "Map has disabled Tech configuration.");
                            return true;
                        }

                        var techlevels = server.Map.Rules.Actors["player"].TraitInfos<ProvidesTechPrerequisiteInfo>().Select(t => t.Name);
                        if (!techlevels.Contains(s))
                        {
                            server.SendOrderTo(conn, "Message", "Invalid tech level selected: {0}".F(s));
                            server.SendOrderTo(conn, "Message", "Supported values: {0}".F(techlevels.JoinWith(", ")));
                            return true;
                        }

                        server.LobbyInfo.GlobalSettings.TechLevel = s;
                        server.SyncLobbyInfo();
                        server.SendMessage("{0} changed Tech Level to {1}.".F(client.Name, s));

                        return true;
                    }
                },
                { "gamespeed",
                    s =>
                    {
                        if (!client.IsAdmin)
                        {
                            server.SendOrderTo(conn, "Message", "Only the host can set that option.");
                            return true;
                        }

                        var gameSpeeds = server.ModData.Manifest.Get<GameSpeeds>();

                        GameSpeed speed;
                        if (!gameSpeeds.Speeds.TryGetValue(s, out speed))
                        {
                            server.SendOrderTo(conn, "Message", "Invalid game speed selected.");
                            return true;
                        }

                        server.LobbyInfo.GlobalSettings.GameSpeedType = s;
                        server.LobbyInfo.GlobalSettings.Timestep = speed.Timestep;
                        server.LobbyInfo.GlobalSettings.OrderLatency =
                            server.LobbyInfo.IsSinglePlayer ? 1 : speed.OrderLatency;

                        server.SyncLobbyInfo();
                        server.SendMessage("{0} changed Game Speed to {1}.".F(client.Name, speed.Name));

                        return true;
                    }
                },
                { "kick",
                    s =>
                    {
                        if (!client.IsAdmin)
                        {
                            server.SendOrderTo(conn, "Message", "Only the host can kick players.");
                            return true;
                        }

                        var split = s.Split(' ');
                        if (split.Length < 2)
                        {
                            server.SendOrderTo(conn, "Message", "Malformed kick command");
                            return true;
                        }

                        int kickClientID;
                        Exts.TryParseIntegerInvariant(split[0], out kickClientID);

                        var kickConn = server.Conns.SingleOrDefault(c => server.GetClient(c) != null && server.GetClient(c).Index == kickClientID);
                        if (kickConn == null)
                        {
                            server.SendOrderTo(conn, "Message", "No-one in that slot.");
                            return true;
                        }

                        var kickClient = server.GetClient(kickConn);

                        Log.Write("server", "Kicking client {0}.", kickClientID);
                        server.SendMessage("{0} kicked {1} from the server.".F(client.Name, kickClient.Name));
                        server.SendOrderTo(kickConn, "ServerError", "You have been kicked from the server.");
                        server.DropClient(kickConn);

                        bool tempBan;
                        bool.TryParse(split[1], out tempBan);

                        if (tempBan)
                        {
                            Log.Write("server", "Temporarily banning client {0} ({1}).", kickClientID, kickClient.IpAddress);
                            server.SendMessage("{0} temporarily banned {1} from the server.".F(client.Name, kickClient.Name));
                            server.TempBans.Add(kickClient.IpAddress);
                        }

                        server.SyncLobbyClients();
                        server.SyncLobbySlots();

                        return true;
                    }
                },
                { "name",
                    s =>
                    {
                        var sanitizedName = Settings.SanitizedPlayerName(s);
                        if (sanitizedName == client.Name)
                            return true;

                        Log.Write("server", "Player@{0} is now known as {1}.", conn.Socket.RemoteEndPoint, sanitizedName);
                        server.SendMessage("{0} is now known as {1}.".F(client.Name, sanitizedName));
                        client.Name = sanitizedName;
                        server.SyncLobbyClients();
                        return true;
                    }
                },
                { "faction",
                    s =>
                    {
                        var parts = s.Split(' ');
                        var targetClient = server.LobbyInfo.ClientWithIndex(Exts.ParseIntegerInvariant(parts[0]));

                        // Only the host can change other client's info
                        if (targetClient.Index != client.Index && !client.IsAdmin)
                            return true;

                        // Map has disabled faction changes
                        if (server.LobbyInfo.Slots[targetClient.Slot].LockFaction)
                            return true;

                        var factions = server.Map.Rules.Actors["world"].TraitInfos<FactionInfo>()
                            .Where(f => f.Selectable).Select(f => f.InternalName);

                        if (!factions.Contains(parts[1]))
                        {
                            server.SendOrderTo(conn, "Message", "Invalid faction selected: {0}".F(parts[1]));
                            server.SendOrderTo(conn, "Message", "Supported values: {0}".F(factions.JoinWith(", ")));
                            return true;
                        }

                        targetClient.Faction = parts[1];
                        server.SyncLobbyClients();
                        return true;
                    }
                },
                { "team",
                    s =>
                    {
                        var parts = s.Split(' ');
                        var targetClient = server.LobbyInfo.ClientWithIndex(Exts.ParseIntegerInvariant(parts[0]));

                        // Only the host can change other client's info
                        if (targetClient.Index != client.Index && !client.IsAdmin)
                            return true;

                        // Map has disabled team changes
                        if (server.LobbyInfo.Slots[targetClient.Slot].LockTeam)
                            return true;

                        int team;
                        if (!Exts.TryParseIntegerInvariant(parts[1], out team))
                        {
                            Log.Write("server", "Invalid team: {0}", s);
                            return false;
                        }

                        targetClient.Team = team;
                        server.SyncLobbyClients();
                        return true;
                    }
                },
                { "spawn",
                    s =>
                    {
                        var parts = s.Split(' ');
                        var targetClient = server.LobbyInfo.ClientWithIndex(Exts.ParseIntegerInvariant(parts[0]));

                        // Only the host can change other client's info
                        if (targetClient.Index != client.Index && !client.IsAdmin)
                            return true;

                        // Spectators don't need a spawnpoint
                        if (targetClient.Slot == null)
                            return true;

                        // Map has disabled spawn changes
                        if (server.LobbyInfo.Slots[targetClient.Slot].LockSpawn)
                            return true;

                        int spawnPoint;
                        if (!Exts.TryParseIntegerInvariant(parts[1], out spawnPoint)
                            || spawnPoint < 0 || spawnPoint > server.Map.SpawnPoints.Length)
                        {
                            Log.Write("server", "Invalid spawn point: {0}", parts[1]);
                            return true;
                        }

                        if (server.LobbyInfo.Clients.Where(cc => cc != client).Any(cc => (cc.SpawnPoint == spawnPoint) && (cc.SpawnPoint != 0)))
                        {
                            server.SendOrderTo(conn, "Message", "You cannot occupy the same spawn point as another player.");
                            return true;
                        }

                        // Check if any other slot has locked the requested spawn
                        if (spawnPoint > 0)
                        {
                            var spawnLockedByAnotherSlot = server.LobbyInfo.Slots.Where(ss => ss.Value.LockSpawn).Any(ss =>
                            {
                                var pr = PlayerReferenceForSlot(server, ss.Value);
                                return pr != null && pr.Spawn == spawnPoint;
                            });

                            if (spawnLockedByAnotherSlot)
                            {
                                server.SendOrderTo(conn, "Message", "The spawn point is locked to another player slot.");
                                return true;
                            }
                        }

                        targetClient.SpawnPoint = spawnPoint;
                        server.SyncLobbyClients();
                        return true;
                    }
                },
                { "color",
                    s =>
                    {
                        var parts = s.Split(' ');
                        var targetClient = server.LobbyInfo.ClientWithIndex(Exts.ParseIntegerInvariant(parts[0]));

                        // Only the host can change other client's info
                        if (targetClient.Index != client.Index && !client.IsAdmin)
                            return true;

                        // Spectator or map has disabled color changes
                        if (targetClient.Slot == null || server.LobbyInfo.Slots[targetClient.Slot].LockColor)
                            return true;

                        // Validate if color is allowed and get an alternative it isn't
                        var newColor = FieldLoader.GetValue<HSLColor>("(value)", parts[1]);
                        targetClient.Color = SanitizePlayerColor(server, newColor, targetClient.Index, conn);

                        // Only update player's preferred color if new color is valid
                        if (newColor == targetClient.Color)
                            targetClient.PreferredColor = targetClient.Color;

                        server.SyncLobbyClients();
                        return true;
                    }
                },
                { "shortgame",
                    s =>
                    {
                        if (!client.IsAdmin)
                        {
                            server.SendOrderTo(conn, "Message", "Only the host can set that option.");
                            return true;
                        }

                        var mapOptions = server.Map.Rules.Actors["world"].TraitInfo<MapOptionsInfo>();
                        if (mapOptions.ShortGameLocked)
                        {
                            server.SendOrderTo(conn, "Message", "Map has disabled short game configuration.");
                            return true;
                        }

                        bool.TryParse(s, out server.LobbyInfo.GlobalSettings.ShortGame);
                        server.SyncLobbyGlobalSettings();
                        server.SendMessage("{0} {1} Short Game."
                            .F(client.Name, server.LobbyInfo.GlobalSettings.ShortGame ? "enabled" : "disabled"));

                        return true;
                    }
                },
                { "sync_lobby",
                    s =>
                    {
                        if (!client.IsAdmin)
                        {
                            server.SendOrderTo(conn, "Message", "Only the host can set lobby info");
                            return true;
                        }

                        var lobbyInfo = Session.Deserialize(s);
                        if (lobbyInfo == null)
                        {
                            server.SendOrderTo(conn, "Message", "Invalid Lobby Info Sent");
                            return true;
                        }

                        server.LobbyInfo = lobbyInfo;

                        server.SyncLobbyInfo();
                        return true;
                    }
                }
            };

            var cmdName = cmd.Split(' ').First();
            var cmdValue = cmd.Split(' ').Skip(1).JoinWith(" ");

            Func<string, bool> a;
            if (!dict.TryGetValue(cmdName, out a))
                return false;

            return a(cmdValue);
        }
Esempio n. 4
0
		public bool InterpretCommand(S server, Connection conn, Session.Client client, string cmd)
		{
			if (server == null || conn == null || client == null || !ValidateCommand(server, conn, client, cmd))
				return false;

			var dict = new Dictionary<string, Func<string, bool>>
			{
				{ "state",
					s =>
					{
						var state = Session.ClientState.Invalid;
						if (!Enum<Session.ClientState>.TryParse(s, false, out state))
						{
							server.SendOrderTo(conn, "Message", "Malformed state command");
							return true;
						}

						client.State = state;

						Log.Write("server", "Player @{0} is {1}",
							conn.Socket.RemoteEndPoint, client.State);

						server.SyncLobbyClients();

						CheckAutoStart(server);

						return true;
					}
				},
				{ "startgame",
					s =>
					{
						if (!client.IsAdmin)
						{
							server.SendOrderTo(conn, "Message", "Only the host can start the game.");
							return true;
						}

						if (server.LobbyInfo.Slots.Any(sl => sl.Value.Required &&
							server.LobbyInfo.ClientInSlot(sl.Key) == null))
						{
							server.SendOrderTo(conn, "Message", "Unable to start the game until required slots are full.");
							return true;
						}

						server.StartGame();
						return true;
					}
				},
				{ "slot",
					s =>
					{
						if (!server.LobbyInfo.Slots.ContainsKey(s))
						{
							Log.Write("server", "Invalid slot: {0}", s);
							return false;
						}

						var slot = server.LobbyInfo.Slots[s];

						if (slot.Closed || server.LobbyInfo.ClientInSlot(s) != null)
							return false;

						client.Slot = s;
						S.SyncClientToPlayerReference(client, server.MapPlayers.Players[s]);

						var validatedColor = ColorValidator.ValidatePlayerColorAndGetAlternative(server, client.Color, client.Index, conn);
						client.PreferredColor = client.Color = validatedColor;

						server.SyncLobbyClients();
						CheckAutoStart(server);

						return true;
					}
				},
				{ "allow_spectators",
					s =>
					{
						if (bool.TryParse(s, out server.LobbyInfo.GlobalSettings.AllowSpectators))
						{
							server.SyncLobbyGlobalSettings();
							return true;
						}
						else
						{
							server.SendOrderTo(conn, "Message", "Malformed allow_spectate command");
							return true;
						}
					}
				},
				{ "spectate",
					s =>
					{
						if (server.LobbyInfo.GlobalSettings.AllowSpectators || client.IsAdmin)
						{
							client.Slot = null;
							client.SpawnPoint = 0;
							client.Color = HSLColor.FromRGB(255, 255, 255);
							server.SyncLobbyClients();
							return true;
						}
						else
							return false;
					}
				},
				{ "slot_close",
					s =>
					{
						if (!ValidateSlotCommand(server, conn, client, s, true))
							return false;

						// kick any player that's in the slot
						var occupant = server.LobbyInfo.ClientInSlot(s);
						if (occupant != null)
						{
							if (occupant.Bot != null)
							{
								server.LobbyInfo.Clients.Remove(occupant);
								server.SyncLobbyClients();
								var ping = server.LobbyInfo.PingFromClient(occupant);
								if (ping != null)
								{
									server.LobbyInfo.ClientPings.Remove(ping);
									server.SyncClientPing();
								}
							}
							else
							{
								var occupantConn = server.Conns.FirstOrDefault(c => c.PlayerIndex == occupant.Index);
								if (occupantConn != null)
								{
									server.SendOrderTo(occupantConn, "ServerError", "Your slot was closed by the host.");
									server.DropClient(occupantConn);
								}
							}
						}

						server.LobbyInfo.Slots[s].Closed = true;
						server.SyncLobbySlots();
						return true;
					}
				},
				{ "slot_open",
					s =>
					{
						if (!ValidateSlotCommand(server, conn, client, s, true))
							return false;

						var slot = server.LobbyInfo.Slots[s];
						slot.Closed = false;
						server.SyncLobbySlots();

						// Slot may have a bot in it
						var occupant = server.LobbyInfo.ClientInSlot(s);
						if (occupant != null && occupant.Bot != null)
						{
							server.LobbyInfo.Clients.Remove(occupant);
							var ping = server.LobbyInfo.PingFromClient(occupant);
							if (ping != null)
							{
								server.LobbyInfo.ClientPings.Remove(ping);
								server.SyncClientPing();
							}
						}

						server.SyncLobbyClients();
						return true;
					}
				},
				{ "slot_bot",
					s =>
					{
						var parts = s.Split(' ');

						if (parts.Length < 3)
						{
							server.SendOrderTo(conn, "Message", "Malformed slot_bot command");
							return true;
						}

						if (!ValidateSlotCommand(server, conn, client, parts[0], true))
							return false;

						var slot = server.LobbyInfo.Slots[parts[0]];
						var bot = server.LobbyInfo.ClientInSlot(parts[0]);
						int controllerClientIndex;
						if (!Exts.TryParseIntegerInvariant(parts[1], out controllerClientIndex))
						{
							Log.Write("server", "Invalid bot controller client index: {0}", parts[1]);
							return false;
						}

						var botType = parts.Skip(2).JoinWith(" ");

						// Invalid slot
						if (bot != null && bot.Bot == null)
						{
							server.SendOrderTo(conn, "Message", "Can't add bots to a slot with another client.");
							return true;
						}

						slot.Closed = false;
						if (bot == null)
						{
							// Create a new bot
							bot = new Session.Client()
							{
								Index = server.ChooseFreePlayerIndex(),
								Name = botType,
								Bot = botType,
								Slot = parts[0],
								Faction = "Random",
								SpawnPoint = 0,
								Team = 0,
								State = Session.ClientState.NotReady,
								BotControllerClientIndex = controllerClientIndex
							};

							// Pick a random color for the bot
							HSLColor botColor;
							do
							{
								var hue = (byte)server.Random.Next(255);
								var sat = (byte)server.Random.Next(255);
								var lum = (byte)server.Random.Next(51, 255);
								botColor = new HSLColor(hue, sat, lum);
							} while (!ColorValidator.ValidatePlayerNewColor(server, botColor.RGB, bot.Index));

							bot.Color = bot.PreferredColor = botColor;

							server.LobbyInfo.Clients.Add(bot);
						}
						else
						{
							// Change the type of the existing bot
							bot.Name = botType;
							bot.Bot = botType;
						}

						S.SyncClientToPlayerReference(bot, server.MapPlayers.Players[parts[0]]);
						server.SyncLobbyClients();
						server.SyncLobbySlots();
						return true;
					}
				},
				{ "map",
					s =>
					{
						if (!client.IsAdmin)
						{
							server.SendOrderTo(conn, "Message", "Only the host can change the map.");
							return true;
						}

						if (server.ModData.MapCache[s].Status != MapStatus.Available)
						{
							server.SendOrderTo(conn, "Message", "Map was not found on server.");
							return true;
						}

						server.LobbyInfo.GlobalSettings.Map = s;

						var oldSlots = server.LobbyInfo.Slots.Keys.ToArray();
						LoadMap(server);
						SetDefaultDifficulty(server);

						// Reset client states
						foreach (var c in server.LobbyInfo.Clients)
							c.State = Session.ClientState.Invalid;

						// Reassign players into new slots based on their old slots:
						//  - Observers remain as observers
						//  - Players who now lack a slot are made observers
						//  - Bots who now lack a slot are dropped
						var slots = server.LobbyInfo.Slots.Keys.ToArray();
						var i = 0;
						foreach (var os in oldSlots)
						{
							var c = server.LobbyInfo.ClientInSlot(os);
							if (c == null)
								continue;

							c.SpawnPoint = 0;
							c.Slot = i < slots.Length ? slots[i++] : null;
							if (c.Slot != null)
							{
								// Remove Bot from slot if slot forbids bots
								if (c.Bot != null && !server.MapPlayers.Players[c.Slot].AllowBots)
									server.LobbyInfo.Clients.Remove(c);
								S.SyncClientToPlayerReference(c, server.MapPlayers.Players[c.Slot]);
							}
							else if (c.Bot != null)
								server.LobbyInfo.Clients.Remove(c);
						}

						foreach (var c in server.LobbyInfo.Clients)
						{
							// Validate if color is allowed and get an alternative it it isn't
							c.Color = c.PreferredColor = ColorValidator.ValidatePlayerColorAndGetAlternative(server, c.Color, c.Index, conn);
						}

						server.SyncLobbyInfo();

						server.SendMessage("{0} changed the map to {1}.".F(client.Name, server.Map.Title));

						if (server.Map.RuleDefinitions.Any())
							server.SendMessage("This map contains custom rules. Game experience may change.");

						return true;
					}
				},
				{ "fragilealliance",
					s =>
					{
						if (!client.IsAdmin)
						{
							server.SendOrderTo(conn, "Message", "Only the host can set that option.");
							return true;
						}

						if (server.Map.Options.FragileAlliances.HasValue)
						{
							server.SendOrderTo(conn, "Message", "Map has disabled alliance configuration.");
							return true;
						}

						bool.TryParse(s, out server.LobbyInfo.GlobalSettings.FragileAlliances);
						server.SyncLobbyGlobalSettings();
						server.SendMessage("{0} {1} Diplomacy Changes."
							.F(client.Name, server.LobbyInfo.GlobalSettings.FragileAlliances ? "enabled" : "disabled"));

						return true;
					}
				},
				{ "allowcheats",
					s =>
					{
						if (!client.IsAdmin)
						{
							server.SendOrderTo(conn, "Message", "Only the host can set that option.");
							return true;
						}

						if (server.Map.Options.Cheats.HasValue)
						{
							server.SendOrderTo(conn, "Message", "Map has disabled cheat configuration.");
							return true;
						}

						bool.TryParse(s, out server.LobbyInfo.GlobalSettings.AllowCheats);
						server.SyncLobbyGlobalSettings();
						server.SendMessage("{0} {1} the Debug Menu."
							.F(client.Name, server.LobbyInfo.GlobalSettings.AllowCheats ? "enabled" : "disabled"));

						return true;
					}
				},
				{ "shroud",
					s =>
					{
						if (!client.IsAdmin)
						{
							server.SendOrderTo(conn, "Message", "Only the host can set that option.");
							return true;
						}

						if (server.Map.Options.Shroud.HasValue)
						{
							server.SendOrderTo(conn, "Message", "Map has disabled shroud configuration.");
							return true;
						}

						bool.TryParse(s, out server.LobbyInfo.GlobalSettings.Shroud);
						server.SyncLobbyGlobalSettings();
						server.SendMessage("{0} {1} Explored map."
							.F(client.Name, server.LobbyInfo.GlobalSettings.Shroud ? "disabled" : "enabled"));

						return true;
					}
				},
				{ "fog",
					s =>
					{
						if (!client.IsAdmin)
						{
							server.SendOrderTo(conn, "Message", "Only the host can set that option.");
							return true;
						}

						if (server.Map.Options.Fog.HasValue)
						{
							server.SendOrderTo(conn, "Message", "Map has disabled fog configuration.");
							return true;
						}

						bool.TryParse(s, out server.LobbyInfo.GlobalSettings.Fog);
						server.SyncLobbyGlobalSettings();
						server.SendMessage("{0} {1} Fog of War."
							.F(client.Name, server.LobbyInfo.GlobalSettings.Fog ? "enabled" : "disabled"));

						return true;
					}
				},
				{ "assignteams",
					s =>
					{
						if (!client.IsAdmin)
						{
							server.SendOrderTo(conn, "Message", "Only the host can set that option.");
							return true;
						}

						int teamCount;
						if (!Exts.TryParseIntegerInvariant(s, out teamCount))
						{
							server.SendOrderTo(conn, "Message", "Number of teams could not be parsed: {0}".F(s));
							return true;
						}

						var maxTeams = (server.LobbyInfo.Clients.Count(c => c.Slot != null) + 1) / 2;
						teamCount = teamCount.Clamp(0, maxTeams);
						var clients = server.LobbyInfo.Slots
							.Select(slot => server.LobbyInfo.ClientInSlot(slot.Key))
							.Where(c => c != null && !server.LobbyInfo.Slots[c.Slot].LockTeam);

						var assigned = 0;
						var clientCount = clients.Count();
						foreach (var player in clients)
						{
							// Free for all
							if (teamCount == 0)
								player.Team = 0;

							// Humans vs Bots
							else if (teamCount == 1)
								player.Team = player.Bot == null ? 1 : 2;
							else
								player.Team = assigned++ * teamCount / clientCount + 1;
						}

						server.SyncLobbyClients();
						return true;
					}
				},
				{ "crates",
					s =>
					{
						if (!client.IsAdmin)
						{
							server.SendOrderTo(conn, "Message", "Only the host can set that option.");
							return true;
						}

						if (server.Map.Options.Crates.HasValue)
						{
							server.SendOrderTo(conn, "Message", "Map has disabled crate configuration.");
							return true;
						}

						bool.TryParse(s, out server.LobbyInfo.GlobalSettings.Crates);
						server.SyncLobbyGlobalSettings();
						server.SendMessage("{0} {1} Crates."
							.F(client.Name, server.LobbyInfo.GlobalSettings.Crates ? "enabled" : "disabled"));

						return true;
					}
				},
				{ "creeps",
					s =>
					{
						if (!client.IsAdmin)
						{
							server.SendOrderTo(conn, "Message", "Only the host can set that option.");
							return true;
						}

						if (server.Map.Options.Creeps.HasValue)
						{
							server.SendOrderTo(conn, "Message", "Map has disabled Creeps spawning configuration.");
							return true;
						}

						bool.TryParse(s, out server.LobbyInfo.GlobalSettings.Creeps);
						server.SyncLobbyGlobalSettings();
						server.SendMessage("{0} {1} Creeps spawning."
							.F(client.Name, server.LobbyInfo.GlobalSettings.Creeps ? "enabled" : "disabled"));

						return true;
					}
				},
				{ "allybuildradius",
					s =>
					{
						if (!client.IsAdmin)
						{
							server.SendOrderTo(conn, "Message", "Only the host can set that option.");
							return true;
						}

						if (server.Map.Options.AllyBuildRadius.HasValue)
						{
							server.SendOrderTo(conn, "Message", "Map has disabled ally build radius configuration.");
							return true;
						}

						bool.TryParse(s, out server.LobbyInfo.GlobalSettings.AllyBuildRadius);
						server.SyncLobbyGlobalSettings();
						server.SendMessage("{0} {1} Build off Allies' ConYards."
							.F(client.Name, server.LobbyInfo.GlobalSettings.AllyBuildRadius ? "enabled" : "disabled"));

						return true;
					}
				},
				{ "difficulty",
					s =>
					{
						if (!server.Map.Options.Difficulties.Any())
							return true;

						if (!client.IsAdmin)
						{
							server.SendOrderTo(conn, "Message", "Only the host can set that option.");
							return true;
						}

						if (s != null && !server.Map.Options.Difficulties.Contains(s))
						{
							server.SendOrderTo(conn, "Message", "Unsupported difficulty selected: {0}".F(s));
							server.SendOrderTo(conn, "Message", "Supported difficulties: {0}".F(server.Map.Options.Difficulties.JoinWith(",")));
							return true;
						}

						server.LobbyInfo.GlobalSettings.Difficulty = s;
						server.SyncLobbyGlobalSettings();
						server.SendMessage("{0} changed difficulty to {1}.".F(client.Name, s));

						return true;
					}
				},
				{ "startingunits",
					s =>
					{
						if (!client.IsAdmin)
						{
							server.SendOrderTo(conn, "Message", "Only the host can set that option.");
							return true;
						}

						if (!server.Map.Options.ConfigurableStartingUnits)
						{
							server.SendOrderTo(conn, "Message", "Map has disabled start unit configuration.");
							return true;
						}

						var startUnitsInfo = server.Map.Rules.Actors["world"].TraitInfos<MPStartUnitsInfo>();
						var selectedClass = startUnitsInfo.Where(u => u.Class == s).Select(u => u.ClassName).FirstOrDefault();
						var className = selectedClass != null ? selectedClass : s;

						server.LobbyInfo.GlobalSettings.StartingUnitsClass = s;
						server.SyncLobbyGlobalSettings();
						server.SendMessage("{0} changed Starting Units to {1}.".F(client.Name, className));

						return true;
					}
				},
				{ "startingcash",
					s =>
					{
						if (!client.IsAdmin)
						{
							server.SendOrderTo(conn, "Message", "Only the host can set that option.");
							return true;
						}

						if (server.Map.Options.StartingCash.HasValue)
						{
							server.SendOrderTo(conn, "Message", "Map has disabled cash configuration.");
							return true;
						}

						server.LobbyInfo.GlobalSettings.StartingCash = Exts.ParseIntegerInvariant(s);
						server.SyncLobbyGlobalSettings();
						server.SendMessage("{0} changed Starting Cash to ${1}.".F(client.Name, s));

						return true;
					}
				},
				{ "techlevel",
					s =>
					{
						if (!client.IsAdmin)
						{
							server.SendOrderTo(conn, "Message", "Only the host can set that option.");
							return true;
						}

						if (server.Map.Options.TechLevel != null)
						{
							server.SendOrderTo(conn, "Message", "Map has disabled Tech configuration.");
							return true;
						}

						server.LobbyInfo.GlobalSettings.TechLevel = s;
						server.SyncLobbyInfo();
						server.SendMessage("{0} changed Tech Level to {1}.".F(client.Name, s));

						return true;
					}
				},
				{ "gamespeed",
					s =>
					{
						if (!client.IsAdmin)
						{
							server.SendOrderTo(conn, "Message", "Only the host can set that option.");
							return true;
						}

						var gameSpeeds = Game.ModData.Manifest.Get<GameSpeeds>();

						GameSpeed speed;
						if (!gameSpeeds.Speeds.TryGetValue(s, out speed))
						{
							server.SendOrderTo(conn, "Message", "Invalid game speed selected.");
							return true;
						}

						server.LobbyInfo.GlobalSettings.GameSpeedType = s;
						server.LobbyInfo.GlobalSettings.Timestep = speed.Timestep;
						server.LobbyInfo.GlobalSettings.OrderLatency =
							server.LobbyInfo.IsSinglePlayer ? 1 : speed.OrderLatency;

						server.SyncLobbyInfo();
						server.SendMessage("{0} changed Game Speed to {1}.".F(client.Name, speed.Name));

						return true;
					}
				},
				{ "kick",
					s =>
					{
						if (!client.IsAdmin)
						{
							server.SendOrderTo(conn, "Message", "Only the host can kick players.");
							return true;
						}

						var split = s.Split(' ');
						if (split.Length < 2)
						{
							server.SendOrderTo(conn, "Message", "Malformed kick command");
							return true;
						}

						int kickClientID;
						Exts.TryParseIntegerInvariant(split[0], out kickClientID);

						var kickConn = server.Conns.SingleOrDefault(c => server.GetClient(c) != null && server.GetClient(c).Index == kickClientID);
						if (kickConn == null)
						{
							server.SendOrderTo(conn, "Message", "Noone in that slot.");
							return true;
						}

						var kickClient = server.GetClient(kickConn);

						Log.Write("server", "Kicking client {0}.", kickClientID);
						server.SendMessage("{0} kicked {1} from the server.".F(client.Name, kickClient.Name));
						server.SendOrderTo(kickConn, "ServerError", "You have been kicked from the server.");
						server.DropClient(kickConn);

						bool tempBan;
						bool.TryParse(split[1], out tempBan);

						if (tempBan)
						{
							Log.Write("server", "Temporarily banning client {0} ({1}).", kickClientID, kickClient.IpAddress);
							server.SendMessage("{0} temporarily banned {1} from the server.".F(client.Name, kickClient.Name));
							server.TempBans.Add(kickClient.IpAddress);
						}

						server.SyncLobbyClients();
						server.SyncLobbySlots();

						return true;
					}
				},
				{ "name",
					s =>
					{
						var sanitizedName = OpenRA.Settings.SanitizedPlayerName(s);
						if (sanitizedName == client.Name)
							return true;

						Log.Write("server", "Player@{0} is now known as {1}.", conn.Socket.RemoteEndPoint, sanitizedName);
						server.SendMessage("{0} is now known as {1}.".F(client.Name, sanitizedName));
						client.Name = sanitizedName;
						server.SyncLobbyClients();
						return true;
					}
				},
				{ "faction",
					s =>
					{
						var parts = s.Split(' ');
						var targetClient = server.LobbyInfo.ClientWithIndex(Exts.ParseIntegerInvariant(parts[0]));

						// Only the host can change other client's info
						if (targetClient.Index != client.Index && !client.IsAdmin)
							return true;

						// Map has disabled faction changes
						if (server.LobbyInfo.Slots[targetClient.Slot].LockFaction)
							return true;

						targetClient.Faction = parts[1];
						server.SyncLobbyClients();
						return true;
					}
				},
				{ "team",
					s =>
					{
						var parts = s.Split(' ');
						var targetClient = server.LobbyInfo.ClientWithIndex(Exts.ParseIntegerInvariant(parts[0]));

						// Only the host can change other client's info
						if (targetClient.Index != client.Index && !client.IsAdmin)
							return true;

						// Map has disabled team changes
						if (server.LobbyInfo.Slots[targetClient.Slot].LockTeam)
							return true;

						int team;
						if (!Exts.TryParseIntegerInvariant(parts[1], out team))
						{
							Log.Write("server", "Invalid team: {0}", s);
							return false;
						}

						targetClient.Team = team;
						server.SyncLobbyClients();
						return true;
					}
				},
				{ "spawn",
					s =>
					{
						var parts = s.Split(' ');
						var targetClient = server.LobbyInfo.ClientWithIndex(Exts.ParseIntegerInvariant(parts[0]));

						// Only the host can change other client's info
						if (targetClient.Index != client.Index && !client.IsAdmin)
							return true;

						// Spectators don't need a spawnpoint
						if (targetClient.Slot == null)
							return true;

						// Map has disabled spawn changes
						if (server.LobbyInfo.Slots[targetClient.Slot].LockSpawn)
							return true;

						int spawnPoint;
						if (!Exts.TryParseIntegerInvariant(parts[1], out spawnPoint)
							|| spawnPoint < 0 || spawnPoint > server.Map.SpawnPoints.Value.Length)
						{
							Log.Write("server", "Invalid spawn point: {0}", parts[1]);
							return true;
						}

						if (server.LobbyInfo.Clients.Where(cc => cc != client).Any(cc => (cc.SpawnPoint == spawnPoint) && (cc.SpawnPoint != 0)))
						{
							server.SendOrderTo(conn, "Message", "You cannot occupy the same spawn point as another player.");
							return true;
						}

						targetClient.SpawnPoint = spawnPoint;
						server.SyncLobbyClients();
						return true;
					}
				},
				{ "color",
					s =>
					{
						var parts = s.Split(' ');
						var targetClient = server.LobbyInfo.ClientWithIndex(Exts.ParseIntegerInvariant(parts[0]));

						// Only the host can change other client's info
						if (targetClient.Index != client.Index && !client.IsAdmin)
							return true;

						// Spectator or map has disabled color changes
						if (targetClient.Slot == null || server.LobbyInfo.Slots[targetClient.Slot].LockColor)
							return true;

						var newHslColor = FieldLoader.GetValue<HSLColor>("(value)", parts[1]);

						// Validate if color is allowed and get an alternative it it isn't
						var altHslColor = ColorValidator.ValidatePlayerColorAndGetAlternative(server, newHslColor, targetClient.Index, conn);

						targetClient.Color = altHslColor;

						// Only update player's preferred color if new color is valid
						if (newHslColor == altHslColor)
							targetClient.PreferredColor = altHslColor;

						server.SyncLobbyClients();
						return true;
					}
				},
				{ "shortgame",
					s =>
					{
						if (!client.IsAdmin)
						{
							server.SendOrderTo(conn, "Message", "Only the host can set that option.");
							return true;
						}

						if (server.Map.Options.ShortGame.HasValue)
						{
							server.SendOrderTo(conn, "Message", "Map has disabled short game configuration.");
							return true;
						}

						bool.TryParse(s, out server.LobbyInfo.GlobalSettings.ShortGame);
						server.SyncLobbyGlobalSettings();
						server.SendMessage("{0} {1} Short Game."
							.F(client.Name, server.LobbyInfo.GlobalSettings.ShortGame ? "enabled" : "disabled"));

						return true;
					}
				}
			};

			var cmdName = cmd.Split(' ').First();
			var cmdValue = cmd.Split(' ').Skip(1).JoinWith(" ");

			Func<string, bool> a;
			if (!dict.TryGetValue(cmdName, out a))
				return false;

			return a(cmdValue);
		}
Esempio n. 5
0
        public static void ProcessOrder(OrderManager orderManager, World world, int clientId, Order order)
        {
            if (world != null)
            {
                if (!world.WorldActor.TraitsImplementing<IValidateOrder>().All(vo =>
                    vo.OrderValidation(orderManager, world, clientId, order)))
                    return;
            }

            switch (order.OrderString)
            {
                case "Chat":
                    {
                        var client = orderManager.LobbyInfo.ClientWithIndex(clientId);
                        if (client != null)
                        {
                            var player = world != null ? world.FindPlayerByClient(client) : null;
                            var suffix = (player != null && player.WinState == WinState.Lost) ? " (Dead)" : "";
                            suffix = client.IsObserver ? " (Spectator)" : suffix;

                            if (orderManager.LocalClient != null && client != orderManager.LocalClient && client.Team > 0 && client.Team == orderManager.LocalClient.Team)
                                suffix += " (Ally)";

                            Game.AddChatLine(client.Color.RGB, client.Name + suffix, order.TargetString);
                        }
                        else
                            Game.AddChatLine(Color.White, "(player {0})".F(clientId), order.TargetString);
                        break;
                    }

                case "Message": // Server message
                    Game.AddChatLine(Color.White, "Server", order.TargetString);
                    break;

                case "Disconnected": /* reports that the target player disconnected */
                    {
                        var client = orderManager.LobbyInfo.ClientWithIndex(clientId);
                        if (client != null)
                            client.State = Session.ClientState.Disconnected;
                        break;
                    }

                case "TeamChat":
                    {
                        var client = orderManager.LobbyInfo.ClientWithIndex(clientId);

                        if (client != null)
                        {
                            if (world == null)
                            {
                                if (orderManager.LocalClient != null && client.Team == orderManager.LocalClient.Team)
                                    Game.AddChatLine(client.Color.RGB, "[Team] " + client.Name, order.TargetString);
                            }
                            else
                            {
                                var player = world.FindPlayerByClient(client);
                                if (player != null && player.WinState == WinState.Lost)
                                    Game.AddChatLine(client.Color.RGB, client.Name + " (Dead)", order.TargetString);
                                else if (player != null && world.LocalPlayer != null && player.Stances[world.LocalPlayer] == Stance.Ally)
                                    Game.AddChatLine(client.Color.RGB, "[Team] " + client.Name, order.TargetString);
                                else if (orderManager.LocalClient != null && orderManager.LocalClient.IsObserver && client.IsObserver)
                                    Game.AddChatLine(client.Color.RGB, "[Spectators] " + client.Name, order.TargetString);
                            }
                        }

                        break;
                    }

                case "StartGame":
                    {
                        if (Game.ModData.MapCache[orderManager.LobbyInfo.GlobalSettings.Map].Status != MapStatus.Available)
                        {
                            Game.Disconnect();
                            Game.LoadShellMap();

                            // TODO: After adding a startup error dialog, notify the replay load failure.
                            break;
                        }

                        Game.AddChatLine(Color.White, "Server", "The game has started.");
                        Game.StartGame(orderManager.LobbyInfo.GlobalSettings.Map, WorldType.Regular);
                        break;
                    }

                case "PauseGame":
                    {
                        var client = orderManager.LobbyInfo.ClientWithIndex(clientId);
                        if (client != null)
                        {
                            var pause = order.TargetString == "Pause";
                            if (orderManager.World.Paused != pause && world != null && !world.LobbyInfo.IsSinglePlayer)
                            {
                                var pausetext = "The game is {0} by {1}".F(pause ? "paused" : "un-paused", client.Name);
                                Game.AddChatLine(Color.White, "", pausetext);
                            }

                            orderManager.World.Paused = pause;
                            orderManager.World.PredictedPaused = pause;
                        }

                        break;
                    }

                case "HandshakeRequest":
                    {
                        // Switch to the server's mod if we need and are able to
                        var mod = Game.ModData.Manifest;
                        var request = HandshakeRequest.Deserialize(order.TargetString);

                        Manifest serverMod;
                        if (request.Mod != mod.Id &&
                            Game.Mods.TryGetValue(request.Mod, out serverMod) &&
                            serverMod.Metadata.Version == request.Version)
                        {
                            var replay = orderManager.Connection as ReplayConnection;
                            var launchCommand = replay != null ?
                                "Launch.Replay=" + replay.Filename :
                                "Launch.Connect=" + orderManager.Host + ":" + orderManager.Port;

                            Game.ModData.LoadScreen.Display();
                            Game.InitializeMod(request.Mod, new Arguments(launchCommand));

                            break;
                        }

                        Game.Settings.Player.Name = Settings.SanitizedPlayerName(Game.Settings.Player.Name);
                        Game.Settings.Save();

                        // Otherwise send the handshake with our current settings and let the server reject us
                        var info = new Session.Client()
                        {
                            Name = Game.Settings.Player.Name,
                            PreferredColor = Game.Settings.Player.Color,
                            Color = Game.Settings.Player.Color,
                            Faction = "Random",
                            SpawnPoint = 0,
                            Team = 0,
                            State = Session.ClientState.Invalid
                        };

                        var response = new HandshakeResponse()
                        {
                            Client = info,
                            Mod = mod.Id,
                            Version = mod.Metadata.Version,
                            Password = orderManager.Password
                        };

                        orderManager.IssueOrder(Order.HandshakeResponse(response.Serialize()));
                        break;
                    }

                case "ServerError":
                    {
                        orderManager.ServerError = order.TargetString;
                        orderManager.AuthenticationFailed = false;
                        break;
                    }

                case "AuthenticationError":
                    {
                        orderManager.ServerError = order.TargetString;
                        orderManager.AuthenticationFailed = true;
                        break;
                    }

                case "SyncInfo":
                    {
                        orderManager.LobbyInfo = Session.Deserialize(order.TargetString);
                        SetOrderLag(orderManager);
                        Game.SyncLobbyInfo();
                        break;
                    }

                case "SyncLobbyClients":
                    {
                        var clients = new List<Session.Client>();
                        var nodes = MiniYaml.FromString(order.TargetString);
                        foreach (var node in nodes)
                        {
                            var strings = node.Key.Split('@');
                            if (strings[0] == "Client")
                                clients.Add(Session.Client.Deserialize(node.Value));
                        }

                        orderManager.LobbyInfo.Clients = clients;
                        Game.SyncLobbyInfo();
                        break;
                    }

                case "SyncLobbySlots":
                    {
                        var slots = new Dictionary<string, Session.Slot>();
                        var nodes = MiniYaml.FromString(order.TargetString);
                        foreach (var node in nodes)
                        {
                            var strings = node.Key.Split('@');
                            if (strings[0] == "Slot")
                            {
                                var slot = Session.Slot.Deserialize(node.Value);
                                slots.Add(slot.PlayerReference, slot);
                            }
                        }

                        orderManager.LobbyInfo.Slots = slots;
                        Game.SyncLobbyInfo();
                        break;
                    }

                case "SyncLobbyGlobalSettings":
                    {
                        var nodes = MiniYaml.FromString(order.TargetString);
                        foreach (var node in nodes)
                        {
                            var strings = node.Key.Split('@');
                            if (strings[0] == "GlobalSettings")
                                orderManager.LobbyInfo.GlobalSettings = Session.Global.Deserialize(node.Value);
                        }

                        SetOrderLag(orderManager);
                        Game.SyncLobbyInfo();
                        break;
                    }

                case "SyncClientPings":
                    {
                        var pings = new List<Session.ClientPing>();
                        var nodes = MiniYaml.FromString(order.TargetString);
                        foreach (var node in nodes)
                        {
                            var strings = node.Key.Split('@');
                            if (strings[0] == "ClientPing")
                                pings.Add(Session.ClientPing.Deserialize(node.Value));
                        }

                        orderManager.LobbyInfo.ClientPings = pings;
                        break;
                    }

                case "Ping":
                    {
                        orderManager.IssueOrder(Order.Pong(order.TargetString));
                        break;
                    }

                default:
                    {
                        if (!order.IsImmediate)
                        {
                            var self = order.Subject;
                            if (!self.IsDead)
                                foreach (var t in self.TraitsImplementing<IResolveOrder>())
                                    t.ResolveOrder(self, order);
                        }

                        break;
                    }
            }
        }
Esempio n. 6
0
        internal static void ProcessOrder(OrderManager orderManager, World world, int clientId, Order order)
        {
            if (world != null)
            {
                if (!world.WorldActor.TraitsImplementing <IValidateOrder>().All(vo =>
                                                                                vo.OrderValidation(orderManager, world, clientId, order)))
                {
                    return;
                }
            }

            switch (order.OrderString)
            {
            case "Chat":
            {
                var client = orderManager.LobbyInfo.ClientWithIndex(clientId);

                // Cut chat messages to the hard limit to avoid exploits
                var message = order.TargetString;
                if (message.Length > ChatMessageMaxLength)
                {
                    message = order.TargetString.Substring(0, ChatMessageMaxLength);
                }

                if (client != null)
                {
                    var player = world != null?world.FindPlayerByClient(client) : null;

                    var suffix = (player != null && player.WinState == WinState.Lost) ? " (Dead)" : "";
                    suffix = client.IsObserver ? " (Spectator)" : suffix;

                    if (orderManager.LocalClient != null && client != orderManager.LocalClient && client.Team > 0 && client.Team == orderManager.LocalClient.Team)
                    {
                        suffix += " (Ally)";
                    }

                    Game.AddChatLine(client.Color.RGB, client.Name + suffix, message);
                }
                else
                {
                    Game.AddChatLine(Color.White, "(player {0})".F(clientId), message);
                }
                break;
            }

            case "Message":                     // Server message
                Game.AddChatLine(Color.White, ServerChatName, order.TargetString);
                break;

            case "Disconnected":                     /* reports that the target player disconnected */
            {
                var client = orderManager.LobbyInfo.ClientWithIndex(clientId);
                if (client != null)
                {
                    client.State = Session.ClientState.Disconnected;
                }
                break;
            }

            case "TeamChat":
            {
                var client = orderManager.LobbyInfo.ClientWithIndex(clientId);

                if (client != null)
                {
                    if (world == null)
                    {
                        if (orderManager.LocalClient != null && client.Team == orderManager.LocalClient.Team)
                        {
                            Game.AddChatLine(client.Color.RGB, "[Team] " + client.Name, order.TargetString);
                        }
                    }
                    else
                    {
                        var player = world.FindPlayerByClient(client);
                        if (player != null && player.WinState == WinState.Lost)
                        {
                            Game.AddChatLine(client.Color.RGB, client.Name + " (Dead)", order.TargetString);
                        }
                        else if ((player != null && world.LocalPlayer != null && player.Stances[world.LocalPlayer] == Stance.Ally) || (world.IsReplay && player != null))
                        {
                            Game.AddChatLine(client.Color.RGB, "[Team" + (world.IsReplay ? " " + client.Team : "") + "] " + client.Name, order.TargetString);
                        }
                        else if ((orderManager.LocalClient != null && orderManager.LocalClient.IsObserver && client.IsObserver) || (world.IsReplay && client.IsObserver))
                        {
                            Game.AddChatLine(client.Color.RGB, "[Spectators] " + client.Name, order.TargetString);
                        }
                    }
                }

                break;
            }

            case "StartGame":
            {
                if (Game.ModData.MapCache[orderManager.LobbyInfo.GlobalSettings.Map].Status != MapStatus.Available)
                {
                    Game.Disconnect();
                    Game.LoadShellMap();

                    // TODO: After adding a startup error dialog, notify the replay load failure.
                    break;
                }

                Game.AddChatLine(Color.White, ServerChatName, "The game has started.");
                Game.StartGame(orderManager.LobbyInfo.GlobalSettings.Map, WorldType.Regular);
                break;
            }

            case "PauseGame":
            {
                var client = orderManager.LobbyInfo.ClientWithIndex(clientId);
                if (client != null)
                {
                    var pause = order.TargetString == "Pause";
                    if (orderManager.World.Paused != pause && world != null && world.LobbyInfo.NonBotClients.Count() > 1)
                    {
                        var pausetext = "The game is {0} by {1}".F(pause ? "paused" : "un-paused", client.Name);
                        Game.AddChatLine(Color.White, ServerChatName, pausetext);
                    }

                    orderManager.World.Paused          = pause;
                    orderManager.World.PredictedPaused = pause;
                }

                break;
            }

            case "HandshakeRequest":
            {
                // Switch to the server's mod if we need and are able to
                var mod     = Game.ModData.Manifest;
                var request = HandshakeRequest.Deserialize(order.TargetString);

                var         externalKey = ExternalMod.MakeKey(request.Mod, request.Version);
                ExternalMod external;
                if ((request.Mod != mod.Id || request.Version != mod.Metadata.Version) &&
                    Game.ExternalMods.TryGetValue(externalKey, out external))
                {
                    // The ConnectionFailedLogic will prompt the user to switch mods
                    orderManager.ServerExternalMod = external;
                    orderManager.Connection.Dispose();
                    break;
                }

                Game.Settings.Player.Name = Settings.SanitizedPlayerName(Game.Settings.Player.Name);
                Game.Settings.Save();

                // Otherwise send the handshake with our current settings and let the server reject us
                var info = new Session.Client()
                {
                    Name           = Game.Settings.Player.Name,
                    PreferredColor = Game.Settings.Player.Color,
                    Color          = Game.Settings.Player.Color,
                    Faction        = "Random",
                    SpawnPoint     = 0,
                    Team           = 0,
                    State          = Session.ClientState.Invalid
                };

                var response = new HandshakeResponse()
                {
                    Client   = info,
                    Mod      = mod.Id,
                    Version  = mod.Metadata.Version,
                    Password = orderManager.Password
                };

                orderManager.IssueOrder(Order.HandshakeResponse(response.Serialize()));
                break;
            }

            case "ServerError":
            {
                orderManager.ServerError          = order.TargetString;
                orderManager.AuthenticationFailed = false;
                break;
            }

            case "AuthenticationError":
            {
                // The ConnectionFailedLogic will prompt the user for the password
                orderManager.ServerError          = order.TargetString;
                orderManager.AuthenticationFailed = true;
                break;
            }

            case "SyncInfo":
            {
                orderManager.LobbyInfo = Session.Deserialize(order.TargetString);
                SetOrderLag(orderManager);
                Game.SyncLobbyInfo();
                break;
            }

            case "SyncLobbyClients":
            {
                var clients = new List <Session.Client>();
                var nodes   = MiniYaml.FromString(order.TargetString);
                foreach (var node in nodes)
                {
                    var strings = node.Key.Split('@');
                    if (strings[0] == "Client")
                    {
                        clients.Add(Session.Client.Deserialize(node.Value));
                    }
                }

                orderManager.LobbyInfo.Clients = clients;
                Game.SyncLobbyInfo();
                break;
            }

            case "SyncLobbySlots":
            {
                var slots = new Dictionary <string, Session.Slot>();
                var nodes = MiniYaml.FromString(order.TargetString);
                foreach (var node in nodes)
                {
                    var strings = node.Key.Split('@');
                    if (strings[0] == "Slot")
                    {
                        var slot = Session.Slot.Deserialize(node.Value);
                        slots.Add(slot.PlayerReference, slot);
                    }
                }

                orderManager.LobbyInfo.Slots = slots;
                Game.SyncLobbyInfo();
                break;
            }

            case "SyncLobbyGlobalSettings":
            {
                var nodes = MiniYaml.FromString(order.TargetString);
                foreach (var node in nodes)
                {
                    var strings = node.Key.Split('@');
                    if (strings[0] == "GlobalSettings")
                    {
                        orderManager.LobbyInfo.GlobalSettings = Session.Global.Deserialize(node.Value);
                    }
                }

                SetOrderLag(orderManager);
                Game.SyncLobbyInfo();
                break;
            }

            case "SyncClientPings":
            {
                var pings = new List <Session.ClientPing>();
                var nodes = MiniYaml.FromString(order.TargetString);
                foreach (var node in nodes)
                {
                    var strings = node.Key.Split('@');
                    if (strings[0] == "ClientPing")
                    {
                        pings.Add(Session.ClientPing.Deserialize(node.Value));
                    }
                }

                orderManager.LobbyInfo.ClientPings = pings;
                break;
            }

            case "Ping":
            {
                orderManager.IssueOrder(Order.Pong(order.TargetString));
                break;
            }

            default:
            {
                if (!order.IsImmediate)
                {
                    var self = order.Subject;
                    if (!self.IsDead)
                    {
                        foreach (var t in self.TraitsImplementing <IResolveOrder>())
                        {
                            t.ResolveOrder(self, order);
                        }
                    }
                }

                break;
            }
            }
        }
Esempio n. 7
0
		public bool InterpretCommand(S server, Connection conn, Session.Client client, string cmd)
		{
			if (!ValidateCommand(server, conn, client, cmd))
				return false;

			var dict = new Dictionary<string, Func<string, bool>>
			{
				{ "state",
					s =>
					{
						var state = Session.ClientState.Invalid;
						if (!Enum<Session.ClientState>.TryParse(s, false, out state))
						{
							server.SendOrderTo(conn, "Message", "Malformed state command");
							return true;
						}

						client.State = state;

						Log.Write("server", "Player @{0} is {1}",
							conn.socket.RemoteEndPoint, client.State);

						server.SyncLobbyClients();

						CheckAutoStart(server);

						return true;
					}},
				{ "startgame",
					s =>
					{
						if (!client.IsAdmin)
						{
							server.SendOrderTo(conn, "Message", "Only the host can start the game");
							return true;
						}

						if (server.LobbyInfo.Slots.Any(sl => sl.Value.Required &&
							server.LobbyInfo.ClientInSlot(sl.Key) == null))
						{
							server.SendOrderTo(conn, "Message", "Unable to start the game until required slots are full.");
							return true;
						}
						server.StartGame();
						return true;
					}},
				{ "slot",
					s =>
					{
						if (!server.LobbyInfo.Slots.ContainsKey(s))
						{
							Log.Write("server", "Invalid slot: {0}", s );
							return false;
						}
						var slot = server.LobbyInfo.Slots[s];

						if (slot.Closed || server.LobbyInfo.ClientInSlot(s) != null)
							return false;

						client.Slot = s;
						S.SyncClientToPlayerReference(client, server.Map.Players[s]);
						server.SyncLobbyClients();
						CheckAutoStart(server);

						return true;
					}},
				{ "allow_spectators",
					s =>
					{
						if (bool.TryParse(s, out server.LobbyInfo.GlobalSettings.AllowSpectators))
						{
							server.SyncLobbyGlobalSettings();
							return true;
						}
						else
						{
							server.SendOrderTo(conn, "Message", "Malformed allow_spectate command");
							return true;
						}
					}},
				{ "spectate",
					s =>
					{
						if (server.LobbyInfo.GlobalSettings.AllowSpectators || client.IsAdmin)
						{
							client.Slot = null;
							client.SpawnPoint = 0;
							client.Color = HSLColor.FromRGB(255, 255, 255);
							server.SyncLobbyClients();
							return true;
						}
						else
							return false;
					}},
				{ "slot_close",
					s =>
					{
						if (!ValidateSlotCommand(server, conn, client, s, true))
							return false;

						// kick any player that's in the slot
						var occupant = server.LobbyInfo.ClientInSlot(s);
						if (occupant != null)
						{
							if (occupant.Bot != null)
							{
								server.LobbyInfo.Clients.Remove(occupant);
								server.SyncLobbyClients();
								var ping = server.LobbyInfo.PingFromClient(occupant);
								server.LobbyInfo.ClientPings.Remove(ping);
								server.SyncClientPing();
							}
							else
							{
								var occupantConn = server.Conns.FirstOrDefault(c => c.PlayerIndex == occupant.Index);
								if (occupantConn != null)
								{
									server.SendOrderTo(occupantConn, "ServerError", "Your slot was closed by the host");
									server.DropClient(occupantConn);
								}
							}
						}

						server.LobbyInfo.Slots[s].Closed = true;
						server.SyncLobbySlots();
						return true;
					}},
				{ "slot_open",
					s =>
					{
						if (!ValidateSlotCommand( server, conn, client, s, true ))
							return false;

						var slot = server.LobbyInfo.Slots[s];
						slot.Closed = false;
						server.SyncLobbySlots();

						// Slot may have a bot in it
						var occupant = server.LobbyInfo.ClientInSlot(s);
						if (occupant != null && occupant.Bot != null)
						{
							server.LobbyInfo.Clients.Remove(occupant);
							var ping = server.LobbyInfo.PingFromClient(occupant);
							server.LobbyInfo.ClientPings.Remove(ping);
						}
						server.SyncLobbyClients();

						return true;
					}},
				{ "slot_bot",
					s =>
					{
						var parts = s.Split(' ');

						if (parts.Length < 3)
						{
							server.SendOrderTo(conn, "Message", "Malformed slot_bot command");
							return true;
						}

						if (!ValidateSlotCommand(server, conn, client, parts[0], true))
							return false;

						var slot = server.LobbyInfo.Slots[parts[0]];
						var bot = server.LobbyInfo.ClientInSlot(parts[0]);
						int controllerClientIndex;
						if (!Exts.TryParseIntegerInvariant(parts[1], out controllerClientIndex))
						{
							Log.Write("server", "Invalid bot controller client index: {0}", parts[1]);
							return false;
						}
						var botType = parts.Skip(2).JoinWith(" ");

						// Invalid slot
						if (bot != null && bot.Bot == null)
						{
							server.SendOrderTo(conn, "Message", "Can't add bots to a slot with another client");
							return true;
						}

						slot.Closed = false;
						if (bot == null)
						{
							// Create a new bot
							bot = new Session.Client()
							{
								Index = server.ChooseFreePlayerIndex(),
								Name = botType,
								Bot = botType,
								Slot = parts[0],
								Country = "random",
								SpawnPoint = 0,
								Team = 0,
								State = Session.ClientState.NotReady,
								BotControllerClientIndex = controllerClientIndex
							};

							// pick a random color for the bot
							var hue = (byte)server.Random.Next(255);
							var sat = (byte)server.Random.Next(255);
							var lum = (byte)server.Random.Next(51,255);
							bot.Color = bot.PreferredColor = new HSLColor(hue, sat, lum);

							server.LobbyInfo.Clients.Add(bot);
						}
						else
						{
							// Change the type of the existing bot
							bot.Name = botType;
							bot.Bot = botType;
						}

						S.SyncClientToPlayerReference(bot, server.Map.Players[parts[0]]);
						server.SyncLobbyClients();
						server.SyncLobbySlots();
						return true;
					}},
				{ "map",
					s =>
					{
						if (!client.IsAdmin)
						{
							server.SendOrderTo(conn, "Message", "Only the host can change the map");
							return true;
						}

						if (server.ModData.MapCache[s].Status != MapStatus.Available)
						{
							server.SendOrderTo(conn, "Message", "Map was not found on server");
							return true;
						}
						server.LobbyInfo.GlobalSettings.Map = s;

						var oldSlots = server.LobbyInfo.Slots.Keys.ToArray();
						LoadMap(server);
						SetDefaultDifficulty(server);

						// Reset client states
						foreach (var c in server.LobbyInfo.Clients)
							c.State = Session.ClientState.Invalid;

						// Reassign players into new slots based on their old slots:
						//  - Observers remain as observers
						//  - Players who now lack a slot are made observers
						//  - Bots who now lack a slot are dropped
						var slots = server.LobbyInfo.Slots.Keys.ToArray();
						var i = 0;
						foreach (var os in oldSlots)
						{
							var c = server.LobbyInfo.ClientInSlot(os);
							if (c == null)
								continue;

							c.SpawnPoint = 0;
							c.Slot = i < slots.Length ? slots[i++] : null;
							if (c.Slot != null)
							{
								// Remove Bot from slot if slot forbids bots
								if (c.Bot != null && !server.Map.Players[c.Slot].AllowBots)
									server.LobbyInfo.Clients.Remove(c);
								S.SyncClientToPlayerReference(c, server.Map.Players[c.Slot]);
							}
							else if (c.Bot != null)
								server.LobbyInfo.Clients.Remove(c);
						}

						server.SyncLobbyInfo();
						return true;
					}},
				{ "fragilealliance",
					s =>
					{
						if (!client.IsAdmin)
						{
							server.SendOrderTo(conn, "Message", "Only the host can set that option");
							return true;
						}

						if (server.Map.Options.FragileAlliances.HasValue)
						{
							server.SendOrderTo(conn, "Message", "Map has disabled alliance configuration");
							return true;
						}

						bool.TryParse(s, out server.LobbyInfo.GlobalSettings.FragileAlliances);
						server.SyncLobbyGlobalSettings();
						return true;
					}},
				{ "allowcheats",
					s =>
					{
						if (!client.IsAdmin)
						{
							server.SendOrderTo(conn, "Message", "Only the host can set that option");
							return true;
						}

						if (server.Map.Options.Cheats.HasValue)
						{
							server.SendOrderTo(conn, "Message", "Map has disabled cheat configuration");
							return true;
						}

						bool.TryParse(s, out server.LobbyInfo.GlobalSettings.AllowCheats);
						server.SyncLobbyGlobalSettings();
						return true;
					}},
				{ "shroud",
					s =>
					{
						if (!client.IsAdmin)
						{
							server.SendOrderTo(conn, "Message", "Only the host can set that option");
							return true;
						}

						if (server.Map.Options.Shroud.HasValue)
						{
							server.SendOrderTo(conn, "Message", "Map has disabled shroud configuration");
							return true;
						}

						bool.TryParse(s, out server.LobbyInfo.GlobalSettings.Shroud);
						server.SyncLobbyGlobalSettings();
						return true;
					}},
				{ "fog",
					s =>
					{
						if (!client.IsAdmin)
						{
							server.SendOrderTo(conn, "Message", "Only the host can set that option");
							return true;
						}

						if (server.Map.Options.Fog.HasValue)
						{
							server.SendOrderTo(conn, "Message", "Map has disabled fog configuration");
							return true;
						}


						bool.TryParse(s, out server.LobbyInfo.GlobalSettings.Fog);
						server.SyncLobbyGlobalSettings();
						return true;
					}},
				{ "assignteams",
					s =>
					{
						if (!client.IsAdmin)
						{
							server.SendOrderTo(conn, "Message", "Only the host can set that option");
							return true;
						}

						int teamCount;
						if (!Exts.TryParseIntegerInvariant(s, out teamCount))
						{
							server.SendOrderTo(conn, "Message", "Number of teams could not be parsed: {0}".F(s));
							return true;
						}

						var maxTeams = (server.LobbyInfo.Clients.Count(c => c.Slot != null) + 1) / 2;
						teamCount = teamCount.Clamp(0, maxTeams);
						var players = server.LobbyInfo.Slots
							.Select(slot => server.LobbyInfo.ClientInSlot(slot.Key))
							.Where(c => c != null && !server.LobbyInfo.Slots[c.Slot].LockTeam);

						var assigned = 0;
						var playerCount = players.Count();
						foreach (var player in players)
						{
							// Free for all
							if (teamCount == 0)
								player.Team = 0;

							// Humans vs Bots
							else if (teamCount == 1)
								player.Team = player.Bot == null ? 1 : 2;

							else
								player.Team = assigned++ * teamCount / playerCount + 1;
						}

						server.SyncLobbyClients();
						return true;
					}},
				{ "crates",
					s =>
					{
						if (!client.IsAdmin)
						{
							server.SendOrderTo(conn, "Message", "Only the host can set that option");
							return true;
						}

						if (server.Map.Options.Crates.HasValue)
						{
							server.SendOrderTo(conn, "Message", "Map has disabled crate configuration");
							return true;
						}

						bool.TryParse(s, out server.LobbyInfo.GlobalSettings.Crates);
						server.SyncLobbyGlobalSettings();
						return true;
					}},
				{ "allybuildradius",
					s =>
					{
						if (!client.IsAdmin)
						{
							server.SendOrderTo(conn, "Message", "Only the host can set that option");
							return true;
						}

						if (server.Map.Options.AllyBuildRadius.HasValue)
						{
							server.SendOrderTo(conn, "Message", "Map has disabled ally build radius configuration");
							return true;
						}

						bool.TryParse(s, out server.LobbyInfo.GlobalSettings.AllyBuildRadius);
						server.SyncLobbyGlobalSettings();
						return true;
					}},
				{ "difficulty",
					s =>
					{
						if (!client.IsAdmin)
						{
							server.SendOrderTo(conn, "Message", "Only the host can set that option");
							return true;
						}

						if (s != null && !server.Map.Options.Difficulties.Contains(s))
						{
							server.SendOrderTo(conn, "Message", "Unsupported difficulty selected: {0}".F(s));
							server.SendOrderTo(conn, "Message", "Supported difficulties: {0}".F(server.Map.Options.Difficulties.JoinWith(",")));
							return true;
						}

						server.LobbyInfo.GlobalSettings.Difficulty = s;
						server.SyncLobbyGlobalSettings();
						return true;
					}},
				{ "startingunits",
					s =>
					{
						if (!client.IsAdmin)
						{
							server.SendOrderTo(conn, "Message", "Only the host can set that option");
							return true;
						}

						if (!server.Map.Options.ConfigurableStartingUnits)
						{
							server.SendOrderTo(conn, "Message", "Map has disabled start unit configuration");
							return true;
						}

						server.LobbyInfo.GlobalSettings.StartingUnitsClass = s;
						server.SyncLobbyGlobalSettings();
						return true;
					}},
				{ "startingcash",
					s =>
					{
						if (!client.IsAdmin)
						{
							server.SendOrderTo(conn, "Message", "Only the host can set that option");
							return true;
						}

						if (server.Map.Options.StartingCash.HasValue)
						{
							server.SendOrderTo(conn, "Message", "Map has disabled cash configuration");
							return true;
						}

						server.LobbyInfo.GlobalSettings.StartingCash = Exts.ParseIntegerInvariant(s);
						server.SyncLobbyGlobalSettings();

						return true;
					}},
				{ "techlevel",
					s =>
					{
						if (!client.IsAdmin)
						{
							server.SendOrderTo(conn, "Message", "Only the host can set that option");
							return true;
						}

						if (server.Map.Options.TechLevel != null)
						{
							server.SendOrderTo(conn, "Message", "Map has disabled Tech configuration");
							return true;
						}

						server.LobbyInfo.GlobalSettings.TechLevel = s;
						server.SyncLobbyInfo();
						return true;
					}},
				{ "kick",
					s =>
					{
						if (!client.IsAdmin)
						{
							server.SendOrderTo(conn, "Message", "Only the host can kick players");
							return true;
						}

						var split = s.Split(' ');
						if (split.Length < 2)
						{
							server.SendOrderTo(conn, "Message", "Malformed kick command");
							return true;
						}

						int kickClientID;
						Exts.TryParseIntegerInvariant(split[0], out kickClientID);

						var kickConn = server.Conns.SingleOrDefault(c => server.GetClient(c) != null && server.GetClient(c).Index == kickClientID);
						if (kickConn == null)
						{
							server.SendOrderTo(conn, "Message", "Noone in that slot.");
							return true;
						}

						var kickConnIP = server.GetClient(kickConn).IpAddress;

						Log.Write("server", "Kicking client {0} as requested", kickClientID);
						server.SendOrderTo(kickConn, "ServerError", "You have been kicked from the server");
						server.DropClient(kickConn);

						bool tempBan;
						bool.TryParse(split[1], out tempBan);

						if (tempBan)
						{
							Log.Write("server", "Temporarily banning client {0} ({1}) as requested", kickClientID, kickConnIP);
							server.TempBans.Add(kickConnIP);
						}

						server.SyncLobbyClients();
						server.SyncLobbySlots();
						return true;
					}},
				{ "name",
					s =>
					{
						Log.Write("server", "Player@{0} is now known as {1}", conn.socket.RemoteEndPoint, s);
						client.Name = s;
						server.SyncLobbyClients();
						return true;
					}},
				{ "race",
					s =>
					{
						var parts = s.Split(' ');
						var targetClient = server.LobbyInfo.ClientWithIndex(Exts.ParseIntegerInvariant(parts[0]));

						// Only the host can change other client's info
						if (targetClient.Index != client.Index && !client.IsAdmin)
							return true;

						// Map has disabled race changes
						if (server.LobbyInfo.Slots[targetClient.Slot].LockRace)
							return true;

						targetClient.Country = parts[1];
						server.SyncLobbyClients();
						return true;
					}},
				{ "team",
					s =>
					{
						var parts = s.Split(' ');
						var targetClient = server.LobbyInfo.ClientWithIndex(Exts.ParseIntegerInvariant(parts[0]));

						// Only the host can change other client's info
						if (targetClient.Index != client.Index && !client.IsAdmin)
							return true;

						// Map has disabled team changes
						if (server.LobbyInfo.Slots[targetClient.Slot].LockTeam)
							return true;

						int team;
						if (!Exts.TryParseIntegerInvariant(parts[1], out team))
						{
							Log.Write("server", "Invalid team: {0}", s );
							return false;
						}

						targetClient.Team = team;
						server.SyncLobbyClients();
						return true;
					}},
				{ "spawn",
					s =>
					{
						var parts = s.Split(' ');
						var targetClient = server.LobbyInfo.ClientWithIndex(Exts.ParseIntegerInvariant(parts[0]));

						// Only the host can change other client's info
						if (targetClient.Index != client.Index && !client.IsAdmin)
							return true;

						// Spectators don't need a spawnpoint
						if (targetClient.Slot == null)
							return true;

						// Map has disabled spawn changes
						if (server.LobbyInfo.Slots[targetClient.Slot].LockSpawn)
							return true;

						int spawnPoint;
						if (!Exts.TryParseIntegerInvariant(parts[1], out spawnPoint)
							|| spawnPoint < 0 || spawnPoint > server.Map.GetSpawnPoints().Length)
						{
							Log.Write("server", "Invalid spawn point: {0}", parts[1]);
							return true;
						}

						if (server.LobbyInfo.Clients.Where(cc => cc != client).Any(cc => (cc.SpawnPoint == spawnPoint) && (cc.SpawnPoint != 0)))
						{
							server.SendOrderTo(conn, "Message", "You can't be at the same spawn point as another player");
							return true;
						}

						targetClient.SpawnPoint = spawnPoint;
						server.SyncLobbyClients();
						return true;
					}},
				{ "color",
					s =>
					{
						var parts = s.Split(' ');
						var targetClient = server.LobbyInfo.ClientWithIndex(Exts.ParseIntegerInvariant(parts[0]));

						// Only the host can change other client's info
						if (targetClient.Index != client.Index && !client.IsAdmin)
							return true;

						// Spectator or map has disabled color changes
						if (targetClient.Slot == null || server.LobbyInfo.Slots[targetClient.Slot].LockColor)
							return true;

						var ci = parts[1].Split(',').Select(cc => Exts.ParseIntegerInvariant(cc)).ToArray();
						targetClient.Color = targetClient.PreferredColor = new HSLColor((byte)ci[0], (byte)ci[1], (byte)ci[2]);
						server.SyncLobbyClients();
						return true;
					}}
			};

			var cmdName = cmd.Split(' ').First();
			var cmdValue = cmd.Split(' ').Skip(1).JoinWith(" ");

			Func<string, bool> a;
			if (!dict.TryGetValue(cmdName, out a))
				return false;

			return a(cmdValue);
		}
Esempio n. 8
0
        void ValidateClient(Connection newConn, string data)
        {
            try
            {
                if (State == ServerState.GameStarted)
                {
                    Log.Write("server", "Rejected connection from {0}; game is already started.",
                        newConn.socket.RemoteEndPoint);

                    SendOrderTo(newConn, "ServerError", "The game has already started");
                    DropClient(newConn);
                    return;
                }

                var handshake = HandshakeResponse.Deserialize(data);

                if (!string.IsNullOrEmpty(Settings.Password) && handshake.Password != Settings.Password)
                {
                    var message = string.IsNullOrEmpty(handshake.Password) ? "Server requires a password" : "Incorrect password";
                    SendOrderTo(newConn, "AuthenticationError", message);
                    DropClient(newConn);
                    return;
                }

                var client = new Session.Client()
                {
                    Name = handshake.Client.Name,
                    IpAddress = ((IPEndPoint)newConn.socket.RemoteEndPoint).Address.ToString(),
                    Index = newConn.PlayerIndex,
                    Slot = LobbyInfo.FirstEmptySlot(),
                    PreferredColor = handshake.Client.Color,
                    Color = handshake.Client.Color,
                    Country = "random",
                    SpawnPoint = 0,
                    Team = 0,
                    State = Session.ClientState.Invalid,
                    IsAdmin = !LobbyInfo.Clients.Any(c1 => c1.IsAdmin)
                };

                if (client.IsObserver && !LobbyInfo.GlobalSettings.AllowSpectators)
                {
                    SendOrderTo(newConn, "ServerError", "The game is full");
                    DropClient(newConn);
                    return;
                }

                if (client.Slot != null)
                    SyncClientToPlayerReference(client, Map.Players[client.Slot]);
                else
                    client.Color = HSLColor.FromRGB(255, 255, 255);

                if (ModData.Manifest.Mod.Id != handshake.Mod)
                {
                    Log.Write("server", "Rejected connection from {0}; mods do not match.",
                        newConn.socket.RemoteEndPoint);

                    SendOrderTo(newConn, "ServerError", "Server is running an incompatible mod");
                    DropClient(newConn);
                    return;
                }

                if (ModData.Manifest.Mod.Version != handshake.Version && !LobbyInfo.GlobalSettings.AllowVersionMismatch)
                {
                    Log.Write("server", "Rejected connection from {0}; Not running the same version.",
                        newConn.socket.RemoteEndPoint);

                    SendOrderTo(newConn, "ServerError", "Server is running an incompatible version");
                    DropClient(newConn);
                    return;
                }

                // Check if IP is banned
                var bans = Settings.Ban.Union(TempBans);
                if (bans.Contains(client.IpAddress))
                {
                    Log.Write("server", "Rejected connection from {0}; Banned.", newConn.socket.RemoteEndPoint);
                    SendOrderTo(newConn, "ServerError", "You have been {0} from the server".F(Settings.Ban.Contains(client.IpAddress) ? "banned" : "temporarily banned"));
                    DropClient(newConn);
                    return;
                }

                // Promote connection to a valid client
                PreConns.Remove(newConn);
                Conns.Add(newConn);
                LobbyInfo.Clients.Add(client);
                var clientPing = new Session.ClientPing();
                clientPing.Index = client.Index;
                LobbyInfo.ClientPings.Add(clientPing);

                Log.Write("server", "Client {0}: Accepted connection from {1}.",
                          newConn.PlayerIndex, newConn.socket.RemoteEndPoint);

                foreach (var t in serverTraits.WithInterface<IClientJoined>())
                    t.ClientJoined(this, newConn);

                SyncLobbyInfo();
                SendMessage("{0} has joined the server.".F(client.Name));

                // Send initial ping
                SendOrderTo(newConn, "Ping", Environment.TickCount.ToString());

                if (Settings.Dedicated)
                {
                    var motdFile = Path.Combine(Platform.SupportDir, "motd.txt");
                    if (!File.Exists(motdFile))
                        System.IO.File.WriteAllText(motdFile, "Welcome, have fun and good luck!");
                    var motd = System.IO.File.ReadAllText(motdFile);
                    if (!string.IsNullOrEmpty(motd))
                        SendOrderTo(newConn, "Message", motd);
                }

                if (handshake.Mod == "{DEV_VERSION}")
                    SendMessage("{0} is running an unversioned development build, ".F(client.Name) +
                    "and may desynchronize the game state if they have incompatible rules.");

                SetOrderLag();
            }
            catch (Exception) { DropClient(newConn); }
        }
Esempio n. 9
0
        public static void ProcessOrder(OrderManager orderManager, World world, int clientId, Order order)
        {
            if (world != null)
            {
                if (!world.WorldActor.TraitsImplementing <IValidateOrder>().All(vo =>
                                                                                vo.OrderValidation(orderManager, world, clientId, order)))
                {
                    return;
                }
            }

            switch (order.OrderString)
            {
            case "Chat":
            {
                var client = orderManager.LobbyInfo.ClientWithIndex(clientId);
                if (client != null)
                {
                    var player = world != null?world.FindPlayerByClient(client) : null;

                    var suffix = (player != null && player.WinState == WinState.Lost) ? " (Dead)" : "";
                    suffix = client.IsObserver ? " (Spectator)" : suffix;
                    Game.AddChatLine(client.Color.RGB, client.Name + suffix, order.TargetString);
                }
                else
                {
                    Game.AddChatLine(Color.White, "(player {0})".F(clientId), order.TargetString);
                }
                break;
            }

            case "Message":                     // Server message
                Game.AddChatLine(Color.White, "Server", order.TargetString);
                break;

            case "Disconnected":                     /* reports that the target player disconnected */
            {
                var client = orderManager.LobbyInfo.ClientWithIndex(clientId);
                if (client != null)
                {
                    client.State = Session.ClientState.Disconnected;
                }
                break;
            }

            case "TeamChat":
            {
                var client = orderManager.LobbyInfo.ClientWithIndex(clientId);

                if (client != null)
                {
                    if (world == null)
                    {
                        if (orderManager.LocalClient != null && client.Team == orderManager.LocalClient.Team)
                        {
                            Game.AddChatLine(client.Color.RGB, client.Name + " (Team)",
                                             order.TargetString);
                        }
                    }
                    else
                    {
                        var player = world.FindPlayerByClient(client);
                        if (player == null)
                        {
                            return;
                        }

                        if (world.LocalPlayer != null && player.Stances[world.LocalPlayer] == Stance.Ally || player.WinState == WinState.Lost)
                        {
                            var suffix = player.WinState == WinState.Lost ? " (Dead)" : " (Team)";
                            Game.AddChatLine(client.Color.RGB, client.Name + suffix, order.TargetString);
                        }
                    }
                }
                break;
            }

            case "StartGame":
            {
                Game.AddChatLine(Color.White, "Server", "The game has started.");
                Game.StartGame(orderManager.LobbyInfo.GlobalSettings.Map, false);
                break;
            }

            case "PauseGame":
            {
                var client = orderManager.LobbyInfo.ClientWithIndex(clientId);
                if (client != null)
                {
                    var pause = order.TargetString == "Pause";
                    if (orderManager.world.Paused != pause && !world.LobbyInfo.IsSinglePlayer)
                    {
                        var pausetext = "The game is {0} by {1}".F(pause ? "paused" : "un-paused", client.Name);
                        Game.AddChatLine(Color.White, "", pausetext);
                    }

                    orderManager.world.Paused          = pause;
                    orderManager.world.PredictedPaused = pause;
                }
                break;
            }

            case "HandshakeRequest":
            {
                var request = HandshakeRequest.Deserialize(order.TargetString);

                // TODO: Switch to the server's mod if we have it
                // Otherwise send the handshake with our current settings and let the server reject us
                var mod = Game.modData.Manifest.Mod;

                // Check that the map exists on the client
                // TODO: This will behave badly if joining a server with a different mod
                // This needs to occur *after* joining the server
                if (!Game.modData.AvailableMaps.ContainsKey(request.Map))
                {
                    if (Game.Settings.Game.AllowDownloading)
                    {
                        Game.DownloadMap(request.Map);
                    }
                    else
                    {
                        throw new InvalidOperationException("Missing map {0}".F(request.Map));
                    }
                }

                var info = new Session.Client()
                {
                    Name           = Game.Settings.Player.Name,
                    PreferredColor = Game.Settings.Player.Color,
                    Color          = Game.Settings.Player.Color,
                    Country        = "random",
                    SpawnPoint     = 0,
                    Team           = 0,
                    State          = Session.ClientState.NotReady
                };

                var response = new HandshakeResponse()
                {
                    Client   = info,
                    Mod      = mod.Id,
                    Version  = mod.Version,
                    Password = orderManager.Password
                };

                orderManager.IssueOrder(Order.HandshakeResponse(response.Serialize()));
                break;
            }

            case "ServerError":
            {
                orderManager.ServerError          = order.TargetString;
                orderManager.AuthenticationFailed = false;
                break;
            }

            case "AuthenticationError":
            {
                orderManager.ServerError          = order.TargetString;
                orderManager.AuthenticationFailed = true;
                break;
            }

            case "SyncInfo":
            {
                orderManager.LobbyInfo = Session.Deserialize(order.TargetString);

                if (orderManager.FramesAhead != orderManager.LobbyInfo.GlobalSettings.OrderLatency &&
                    !orderManager.GameStarted)
                {
                    orderManager.FramesAhead = orderManager.LobbyInfo.GlobalSettings.OrderLatency;
                    Game.Debug("Order lag is now {0} frames.".F(orderManager.LobbyInfo.GlobalSettings.OrderLatency));
                }
                Game.SyncLobbyInfo();
                break;
            }

            case "SetStance":
            {
                if (!Game.orderManager.LobbyInfo.GlobalSettings.FragileAlliances)
                {
                    return;
                }

                var targetPlayer = order.Player.World.Players.FirstOrDefault(p => p.InternalName == order.TargetString);
                var newStance    = (Stance)order.TargetLocation.X;

                SetPlayerStance(world, order.Player, targetPlayer, newStance);

                Game.Debug("{0} has set diplomatic stance vs {1} to {2}".F(
                               order.Player.PlayerName, targetPlayer.PlayerName, newStance));

                // automatically declare war reciprocally
                if (newStance == Stance.Enemy && targetPlayer.Stances[order.Player] == Stance.Ally)
                {
                    SetPlayerStance(world, targetPlayer, order.Player, newStance);
                    Game.Debug("{0} has reciprocated", targetPlayer.PlayerName);
                }

                break;
            }

            case "Ping":
            {
                orderManager.IssueOrder(Order.Pong(order.TargetString));
                break;
            }

            default:
            {
                if (!order.IsImmediate)
                {
                    var self   = order.Subject;
                    var health = self.TraitOrDefault <Health>();
                    if (health == null || !health.IsDead)
                    {
                        foreach (var t in self.TraitsImplementing <IResolveOrder>())
                        {
                            t.ResolveOrder(self, order);
                        }
                    }
                }
                break;
            }
            }
        }
Esempio n. 10
0
        internal static void ProcessOrder(OrderManager orderManager, World world, int clientId, Order order)
        {
            switch (order.OrderString)
            {
            // Server message
            case "Message":
                TextNotificationsManager.AddSystemLine(order.TargetString);
                break;

            // Client side translated server message
            case "LocalizedMessage":
            {
                if (string.IsNullOrEmpty(order.TargetString))
                {
                    break;
                }

                var yaml = MiniYaml.FromString(order.TargetString);
                foreach (var node in yaml)
                {
                    var localizedMessage = new LocalizedMessage(node.Value);
                    TextNotificationsManager.AddSystemLine(localizedMessage.Translate());
                }

                break;
            }

            case "DisableChatEntry":
            {
                // Order must originate from the server
                if (clientId != 0)
                {
                    break;
                }

                // Server may send MaxValue to indicate that it is disabled until further notice
                if (order.ExtraData == uint.MaxValue)
                {
                    TextNotificationsManager.ChatDisabledUntil = uint.MaxValue;
                }
                else
                {
                    TextNotificationsManager.ChatDisabledUntil = Game.RunTime + order.ExtraData;
                }

                break;
            }

            case "Chat":
            {
                var client = orderManager.LobbyInfo.ClientWithIndex(clientId);
                if (client == null)
                {
                    break;
                }

                // Cut chat messages to the hard limit to avoid exploits
                var message = order.TargetString;
                if (message.Length > ChatMessageMaxLength)
                {
                    message = order.TargetString.Substring(0, ChatMessageMaxLength);
                }

                // ExtraData 0 means this is a normal chat order, everything else is team chat
                if (order.ExtraData == 0)
                {
                    var p      = world?.FindPlayerByClient(client);
                    var suffix = (p != null && p.WinState == WinState.Lost) ? " (Dead)" : "";
                    suffix = client.IsObserver ? " (Spectator)" : suffix;

                    if (orderManager.LocalClient != null && client != orderManager.LocalClient && client.Team > 0 && client.Team == orderManager.LocalClient.Team)
                    {
                        suffix += " (Ally)";
                    }

                    TextNotificationsManager.AddChatLine(client.Name + suffix, message, client.Color);
                    break;
                }

                // We are still in the lobby
                if (world == null)
                {
                    var prefix = order.ExtraData == uint.MaxValue ? "[Spectators] " : "[Team] ";
                    if (orderManager.LocalClient != null && client.Team == orderManager.LocalClient.Team)
                    {
                        TextNotificationsManager.AddChatLine(prefix + client.Name, message, client.Color);
                    }

                    break;
                }

                var player = world.FindPlayerByClient(client);
                var localClientIsObserver = world.IsReplay || (orderManager.LocalClient != null && orderManager.LocalClient.IsObserver) ||
                                            (world.LocalPlayer != null && world.LocalPlayer.WinState != WinState.Undefined);

                // ExtraData gives us the team number, uint.MaxValue means Spectators
                if (order.ExtraData == uint.MaxValue && localClientIsObserver)
                {
                    // Validate before adding the line
                    if (client.IsObserver || (player != null && player.WinState != WinState.Undefined))
                    {
                        TextNotificationsManager.AddChatLine("[Spectators] " + client.Name, message, client.Color);
                    }

                    break;
                }

                var valid      = client.Team == order.ExtraData && player != null && player.WinState == WinState.Undefined;
                var isSameTeam = orderManager.LocalClient != null && order.ExtraData == orderManager.LocalClient.Team &&
                                 world.LocalPlayer != null && world.LocalPlayer.WinState == WinState.Undefined;

                if (valid && (isSameTeam || world.IsReplay))
                {
                    TextNotificationsManager.AddChatLine("[Team" + (world.IsReplay ? " " + order.ExtraData : "") + "] " + client.Name, message, client.Color);
                }

                break;
            }

            case "StartGame":
            {
                if (Game.ModData.MapCache[orderManager.LobbyInfo.GlobalSettings.Map].Status != MapStatus.Available)
                {
                    Game.Disconnect();
                    Game.LoadShellMap();

                    // TODO: After adding a startup error dialog, notify the replay load failure.
                    break;
                }

                if (!string.IsNullOrEmpty(order.TargetString))
                {
                    var data = MiniYaml.FromString(order.TargetString);
                    var saveLastOrdersFrame = data.FirstOrDefault(n => n.Key == "SaveLastOrdersFrame");
                    if (saveLastOrdersFrame != null)
                    {
                        orderManager.GameSaveLastFrame =
                            FieldLoader.GetValue <int>("saveLastOrdersFrame", saveLastOrdersFrame.Value.Value);
                    }

                    var saveSyncFrame = data.FirstOrDefault(n => n.Key == "SaveSyncFrame");
                    if (saveSyncFrame != null)
                    {
                        orderManager.GameSaveLastSyncFrame =
                            FieldLoader.GetValue <int>("SaveSyncFrame", saveSyncFrame.Value.Value);
                    }
                }
                else
                {
                    TextNotificationsManager.AddSystemLine("The game has started.");
                }

                Game.StartGame(orderManager.LobbyInfo.GlobalSettings.Map, WorldType.Regular);
                break;
            }

            case "SaveTraitData":
            {
                var data       = MiniYaml.FromString(order.TargetString)[0];
                var traitIndex = int.Parse(data.Key);

                world?.AddGameSaveTraitData(traitIndex, data.Value);

                break;
            }

            case "GameSaved":
                if (!orderManager.World.IsReplay)
                {
                    TextNotificationsManager.AddSystemLine("Game saved");
                }

                foreach (var nsr in orderManager.World.WorldActor.TraitsImplementing <INotifyGameSaved>())
                {
                    nsr.GameSaved(orderManager.World);
                }
                break;

            case "PauseGame":
            {
                var client = orderManager.LobbyInfo.ClientWithIndex(clientId);
                if (client != null)
                {
                    var pause = order.TargetString == "Pause";

                    // Prevent injected unpause orders from restarting a finished game
                    if (orderManager.World.PauseStateLocked && !pause)
                    {
                        break;
                    }

                    if (orderManager.World.Paused != pause && world != null && world.LobbyInfo.NonBotClients.Count() > 1)
                    {
                        var pausetext = $"The game is {(pause ? "paused" : "un-paused")} by {client.Name}";
                        TextNotificationsManager.AddSystemLine(pausetext);
                    }

                    orderManager.World.Paused          = pause;
                    orderManager.World.PredictedPaused = pause;
                }

                break;
            }

            case "HandshakeRequest":
            {
                // Switch to the server's mod if we need and are able to
                var mod     = Game.ModData.Manifest;
                var request = HandshakeRequest.Deserialize(order.TargetString);

                var externalKey = ExternalMod.MakeKey(request.Mod, request.Version);
                if ((request.Mod != mod.Id || request.Version != mod.Metadata.Version) &&
                    Game.ExternalMods.TryGetValue(externalKey, out var external))
                {
                    // The ConnectionFailedLogic will prompt the user to switch mods
                    CurrentServerSettings.ServerExternalMod = external;
                    orderManager.Connection.Dispose();
                    break;
                }

                Game.Settings.Player.Name = Settings.SanitizedPlayerName(Game.Settings.Player.Name);
                Game.Settings.Save();

                // Otherwise send the handshake with our current settings and let the server reject us
                var info = new Session.Client()
                {
                    Name           = Game.Settings.Player.Name,
                    PreferredColor = Game.Settings.Player.Color,
                    Color          = Game.Settings.Player.Color,
                    Faction        = "Random",
                    SpawnPoint     = 0,
                    Team           = 0,
                    State          = Session.ClientState.Invalid
                };

                var localProfile = Game.LocalPlayerProfile;
                var response     = new HandshakeResponse()
                {
                    Client         = info,
                    Mod            = mod.Id,
                    Version        = mod.Metadata.Version,
                    Password       = CurrentServerSettings.Password,
                    Fingerprint    = localProfile.Fingerprint,
                    OrdersProtocol = ProtocolVersion.Orders
                };

                if (request.AuthToken != null && response.Fingerprint != null)
                {
                    response.AuthSignature = localProfile.Sign(request.AuthToken);
                }

                orderManager.IssueOrder(new Order("HandshakeResponse", null, false)
                    {
                        Type         = OrderType.Handshake,
                        IsImmediate  = true,
                        TargetString = response.Serialize()
                    });

                break;
            }

            case "ServerError":
            {
                orderManager.ServerError          = order.TargetString;
                orderManager.AuthenticationFailed = false;
                break;
            }

            case "AuthenticationError":
            {
                // The ConnectionFailedLogic will prompt the user for the password
                orderManager.ServerError          = order.TargetString;
                orderManager.AuthenticationFailed = true;
                break;
            }

            case "SyncInfo":
            {
                orderManager.LobbyInfo = Session.Deserialize(order.TargetString);
                Game.SyncLobbyInfo();
                break;
            }

            case "SyncLobbyClients":
            {
                var clients = new List <Session.Client>();
                var nodes   = MiniYaml.FromString(order.TargetString);
                foreach (var node in nodes)
                {
                    var strings = node.Key.Split('@');
                    if (strings[0] == "Client")
                    {
                        clients.Add(Session.Client.Deserialize(node.Value));
                    }
                }

                orderManager.LobbyInfo.Clients = clients;
                Game.SyncLobbyInfo();
                break;
            }

            case "SyncLobbySlots":
            {
                var slots = new Dictionary <string, Session.Slot>();
                var nodes = MiniYaml.FromString(order.TargetString);
                foreach (var node in nodes)
                {
                    var strings = node.Key.Split('@');
                    if (strings[0] == "Slot")
                    {
                        var slot = Session.Slot.Deserialize(node.Value);
                        slots.Add(slot.PlayerReference, slot);
                    }
                }

                orderManager.LobbyInfo.Slots = slots;
                Game.SyncLobbyInfo();
                break;
            }

            case "SyncLobbyGlobalSettings":
            {
                var nodes = MiniYaml.FromString(order.TargetString);
                foreach (var node in nodes)
                {
                    var strings = node.Key.Split('@');
                    if (strings[0] == "GlobalSettings")
                    {
                        orderManager.LobbyInfo.GlobalSettings = Session.Global.Deserialize(node.Value);
                    }
                }

                Game.SyncLobbyInfo();
                break;
            }

            case "SyncConnectionQuality":
            {
                var nodes = MiniYaml.FromString(order.TargetString);
                foreach (var node in nodes)
                {
                    var strings = node.Key.Split('@');
                    if (strings[0] == "ConnectionQuality")
                    {
                        var client = orderManager.LobbyInfo.Clients.FirstOrDefault(c => c.Index == int.Parse(strings[1]));
                        if (client != null)
                        {
                            client.ConnectionQuality = FieldLoader.GetValue <Session.ConnectionQuality>("ConnectionQuality", node.Value.Value);
                        }
                    }
                }

                break;
            }

            default:
            {
                if (world == null)
                {
                    break;
                }

                if (order.GroupedActors == null)
                {
                    ResolveOrder(order, world, orderManager, clientId);
                }
                else
                {
                    foreach (var subject in order.GroupedActors)
                    {
                        ResolveOrder(Order.FromGroupedOrder(order, subject), world, orderManager, clientId);
                    }
                }

                break;
            }
            }
        }
Esempio n. 11
0
 static Player FindPlayerByClient(this World world, Session.Client c)
 {
     return(world.Players.FirstOrDefault(p => p.ClientIndex == c.Index && p.PlayerReference.Playable));
 }
Esempio n. 12
0
        public static void ProcessOrder(OrderManager orderManager, World world, int clientId, Order order)
        {
            if (world != null)
            {
                if (!world.WorldActor.TraitsImplementing <IValidateOrder>().All(vo =>
                                                                                vo.OrderValidation(orderManager, world, clientId, order)))
                {
                    return;
                }
            }

            switch (order.OrderString)
            {
            case "Chat":
            {
                var client = orderManager.LobbyInfo.ClientWithIndex(clientId);
                if (client != null)
                {
                    var player = world != null?world.FindPlayerByClient(client) : null;

                    var suffix = (player != null && player.WinState == WinState.Lost) ? " (Dead)" : "";
                    Game.AddChatLine(client.ColorRamp.GetColor(0), client.Name + suffix, order.TargetString);
                }
                else
                {
                    Game.AddChatLine(Color.White, "(player {0})".F(clientId), order.TargetString);
                }
                break;
            }

            case "Disconnected":                     /* reports that the target player disconnected */
            {
                var client = orderManager.LobbyInfo.ClientWithIndex(clientId);
                if (client != null)
                {
                    client.State = Session.ClientState.Disconnected;
                }
                break;
            }

            case "TeamChat":
            {
                var client = orderManager.LobbyInfo.ClientWithIndex(clientId);

                if (client != null)
                {
                    if (world == null)
                    {
                        if (client.Team == orderManager.LocalClient.Team)
                        {
                            Game.AddChatLine(client.ColorRamp.GetColor(0), client.Name + " (Team)",
                                             order.TargetString);
                        }
                    }
                    else
                    {
                        var player = world.FindPlayerByClient(client);
                        if (player == null)
                        {
                            return;
                        }

                        if (world.LocalPlayer != null && player.Stances[world.LocalPlayer] == Stance.Ally || player.WinState == WinState.Lost)
                        {
                            var suffix = player.WinState == WinState.Lost ? " (Dead)" : " (Team)";
                            Game.AddChatLine(client.ColorRamp.GetColor(0), client.Name + suffix, order.TargetString);
                        }
                    }
                }
                break;
            }

            case "StartGame":
            {
                Game.AddChatLine(Color.White, "Server", "The game has started.");
                Game.StartGame(orderManager.LobbyInfo.GlobalSettings.Map, false);
                break;
            }

            case "PauseGame":
            {
                var client = orderManager.LobbyInfo.ClientWithIndex(clientId);

                if (client != null)
                {
                    orderManager.GamePaused = !orderManager.GamePaused;
                    var pausetext = "The game is {0} by {1}".F(orderManager.GamePaused ? "paused" : "un-paused", client.Name);
                    Game.AddChatLine(Color.White, "", pausetext);
                }
                break;
            }

            case "HandshakeRequest":
            {
                var request = HandshakeRequest.Deserialize(order.TargetString);

                // Check that the map exists on the client
                if (!Game.modData.AvailableMaps.ContainsKey(request.Map))
                {
                    throw new InvalidOperationException("Missing map {0}".F(request.Map));
                }

                var info = new Session.Client()
                {
                    Name       = Game.Settings.Player.Name,
                    ColorRamp  = Game.Settings.Player.ColorRamp,
                    Country    = "random",
                    SpawnPoint = 0,
                    Team       = 0,
                    State      = Session.ClientState.NotReady
                };

                var localMods = orderManager.LobbyInfo.GlobalSettings.Mods.Select(m => "{0}@{1}".F(m, Mod.AllMods[m].Version)).ToArray();
                var response  = new HandshakeResponse()
                {
                    Client   = info,
                    Mods     = localMods,
                    Password = "******"
                };

                orderManager.IssueOrder(Order.HandshakeResponse(response.Serialize()));
                break;
            }

            case "ServerError":
                orderManager.ServerError = order.TargetString;
                break;

            case "SyncInfo":
            {
                orderManager.LobbyInfo = Session.Deserialize(order.TargetString);

                if (orderManager.FramesAhead != orderManager.LobbyInfo.GlobalSettings.OrderLatency &&
                    !orderManager.GameStarted)
                {
                    orderManager.FramesAhead = orderManager.LobbyInfo.GlobalSettings.OrderLatency;
                    Game.Debug(
                        "Order lag is now {0} frames.".F(orderManager.LobbyInfo.GlobalSettings.OrderLatency));
                }
                Game.SyncLobbyInfo();
                break;
            }

            case "SetStance":
            {
                if (Game.orderManager.LobbyInfo.GlobalSettings.LockTeams)
                {
                    return;
                }

                var targetPlayer = order.Player.World.Players.FirstOrDefault(p => p.InternalName == order.TargetString);
                var newStance    = (Stance)order.TargetLocation.X;

                SetPlayerStance(world, order.Player, targetPlayer, newStance);

                Game.Debug("{0} has set diplomatic stance vs {1} to {2}".F(
                               order.Player.PlayerName, targetPlayer.PlayerName, newStance));

                // automatically declare war reciprocally
                if (newStance == Stance.Enemy && targetPlayer.Stances[order.Player] == Stance.Ally)
                {
                    SetPlayerStance(world, targetPlayer, order.Player, newStance);
                    Game.Debug("{0} has reciprocated", targetPlayer.PlayerName);
                }

                break;
            }

            default:
            {
                if (!order.IsImmediate)
                {
                    var self   = order.Subject;
                    var health = self.TraitOrDefault <Health>();
                    if (health == null || !health.IsDead)
                    {
                        foreach (var t in self.TraitsImplementing <IResolveOrder>())
                        {
                            t.ResolveOrder(self, order);
                        }
                    }
                }
                break;
            }
            }
        }
Esempio n. 13
0
        public static void ProcessOrder(OrderManager orderManager, World world, int clientId, Order order)
        {
            if (world != null)
            {
                if (!world.WorldActor.TraitsImplementing <IValidateOrder>().All(vo =>
                                                                                vo.OrderValidation(orderManager, world, clientId, order)))
                {
                    return;
                }
            }

            switch (order.OrderString)
            {
            case "Chat":
            {
                var client = orderManager.LobbyInfo.ClientWithIndex(clientId);
                if (client != null)
                {
                    var player = world != null?world.FindPlayerByClient(client) : null;

                    var suffix = (player != null && player.WinState == WinState.Lost) ? " (Dead)" : "";
                    suffix = client.IsObserver ? " (Spectator)" : suffix;

                    if (orderManager.LocalClient != null && client != orderManager.LocalClient && client.Team > 0 && client.Team == orderManager.LocalClient.Team)
                    {
                        suffix += " (Ally)";
                    }

                    Game.AddChatLine(client.Color.RGB, client.Name + suffix, order.TargetString);
                }
                else
                {
                    Game.AddChatLine(Color.White, "(player {0})".F(clientId), order.TargetString);
                }
                break;
            }

            case "Message":                     // Server message
                Game.AddChatLine(Color.White, "Server", order.TargetString);
                break;

            case "Disconnected":                     /* reports that the target player disconnected */
            {
                var client = orderManager.LobbyInfo.ClientWithIndex(clientId);
                if (client != null)
                {
                    client.State = Session.ClientState.Disconnected;
                }
                break;
            }

            case "TeamChat":
            {
                var client = orderManager.LobbyInfo.ClientWithIndex(clientId);

                if (client != null)
                {
                    if (world == null)
                    {
                        if (orderManager.LocalClient != null && client.Team == orderManager.LocalClient.Team)
                        {
                            Game.AddChatLine(client.Color.RGB, client.Name + " (Team)", order.TargetString);
                        }
                    }
                    else
                    {
                        var player = world.FindPlayerByClient(client);
                        if (player != null && ((world.LocalPlayer != null && player.Stances[world.LocalPlayer] == Stance.Ally) || player.WinState == WinState.Lost))
                        {
                            var suffix = player.WinState == WinState.Lost ? " (Dead)" : " (Team)";
                            Game.AddChatLine(client.Color.RGB, client.Name + suffix, order.TargetString);
                        }
                        else if (orderManager.LocalClient != null && orderManager.LocalClient.IsObserver && client.IsObserver)
                        {
                            Game.AddChatLine(client.Color.RGB, client.Name + " (Spectators)", order.TargetString);
                        }
                    }
                }

                break;
            }

            case "StartGame":
            {
                if (Game.ModData.MapCache[orderManager.LobbyInfo.GlobalSettings.Map].Status != MapStatus.Available)
                {
                    Game.Disconnect();
                    Game.LoadShellMap();

                    // TODO: After adding a startup error dialog, notify the replay load failure.
                    break;
                }

                Game.AddChatLine(Color.White, "Server", "The game has started.");
                Game.StartGame(orderManager.LobbyInfo.GlobalSettings.Map, WorldType.Regular);
                break;
            }

            case "PauseGame":
            {
                var client = orderManager.LobbyInfo.ClientWithIndex(clientId);
                if (client != null)
                {
                    var pause = order.TargetString == "Pause";
                    if (orderManager.World.Paused != pause && world != null && !world.LobbyInfo.IsSinglePlayer)
                    {
                        var pausetext = "The game is {0} by {1}".F(pause ? "paused" : "un-paused", client.Name);
                        Game.AddChatLine(Color.White, "", pausetext);
                    }

                    orderManager.World.Paused          = pause;
                    orderManager.World.PredictedPaused = pause;
                }

                break;
            }

            case "HandshakeRequest":
            {
                // Switch to the server's mod if we need and are able to
                var mod     = Game.ModData.Manifest.Mod;
                var request = HandshakeRequest.Deserialize(order.TargetString);

                ModMetadata serverMod;
                if (request.Mod != mod.Id &&
                    ModMetadata.AllMods.TryGetValue(request.Mod, out serverMod) &&
                    serverMod.Version == request.Version)
                {
                    var replay        = orderManager.Connection as ReplayConnection;
                    var launchCommand = replay != null ?
                                        "Launch.Replay=" + replay.Filename :
                                        "Launch.Connect=" + orderManager.Host + ":" + orderManager.Port;

                    Game.ModData.LoadScreen.Display();
                    Game.InitializeMod(request.Mod, new Arguments(launchCommand));

                    break;
                }

                Game.Settings.Player.Name = Settings.SanitizedPlayerName(Game.Settings.Player.Name);
                Game.Settings.Save();

                // Otherwise send the handshake with our current settings and let the server reject us
                var info = new Session.Client()
                {
                    Name           = Game.Settings.Player.Name,
                    PreferredColor = Game.Settings.Player.Color,
                    Color          = Game.Settings.Player.Color,
                    Faction        = "Random",
                    SpawnPoint     = 0,
                    Team           = 0,
                    State          = Session.ClientState.Invalid
                };

                var response = new HandshakeResponse()
                {
                    Client   = info,
                    Mod      = mod.Id,
                    Version  = mod.Version,
                    Password = orderManager.Password
                };

                orderManager.IssueOrder(Order.HandshakeResponse(response.Serialize()));
                break;
            }

            case "ServerError":
            {
                orderManager.ServerError          = order.TargetString;
                orderManager.AuthenticationFailed = false;
                break;
            }

            case "AuthenticationError":
            {
                orderManager.ServerError          = order.TargetString;
                orderManager.AuthenticationFailed = true;
                break;
            }

            case "SyncInfo":
            {
                orderManager.LobbyInfo = Session.Deserialize(order.TargetString);
                SetOrderLag(orderManager);
                Game.SyncLobbyInfo();
                break;
            }

            case "SyncLobbyClients":
            {
                var clients = new List <Session.Client>();
                var nodes   = MiniYaml.FromString(order.TargetString);
                foreach (var node in nodes)
                {
                    var strings = node.Key.Split('@');
                    if (strings[0] == "Client")
                    {
                        clients.Add(Session.Client.Deserialize(node.Value));
                    }
                }

                orderManager.LobbyInfo.Clients = clients;
                Game.SyncLobbyInfo();
                break;
            }

            case "SyncLobbySlots":
            {
                var slots = new Dictionary <string, Session.Slot>();
                var nodes = MiniYaml.FromString(order.TargetString);
                foreach (var node in nodes)
                {
                    var strings = node.Key.Split('@');
                    if (strings[0] == "Slot")
                    {
                        var slot = Session.Slot.Deserialize(node.Value);
                        slots.Add(slot.PlayerReference, slot);
                    }
                }

                orderManager.LobbyInfo.Slots = slots;
                Game.SyncLobbyInfo();
                break;
            }

            case "SyncLobbyGlobalSettings":
            {
                var nodes = MiniYaml.FromString(order.TargetString);
                foreach (var node in nodes)
                {
                    var strings = node.Key.Split('@');
                    if (strings[0] == "GlobalSettings")
                    {
                        orderManager.LobbyInfo.GlobalSettings = Session.Global.Deserialize(node.Value);
                    }
                }

                SetOrderLag(orderManager);
                Game.SyncLobbyInfo();
                break;
            }

            case "SyncClientPings":
            {
                var pings = new List <Session.ClientPing>();
                var nodes = MiniYaml.FromString(order.TargetString);
                foreach (var node in nodes)
                {
                    var strings = node.Key.Split('@');
                    if (strings[0] == "ClientPing")
                    {
                        pings.Add(Session.ClientPing.Deserialize(node.Value));
                    }
                }

                orderManager.LobbyInfo.ClientPings = pings;
                break;
            }

            case "SetStance":
            {
                if (!Game.OrderManager.LobbyInfo.GlobalSettings.FragileAlliances)
                {
                    return;
                }

                var targetPlayer = order.Player.World.Players.FirstOrDefault(p => p.InternalName == order.TargetString);
                var newStance    = (Stance)order.ExtraData;

                order.Player.SetStance(targetPlayer, newStance);

                Game.Debug("{0} has set diplomatic stance vs {1} to {2}",
                           order.Player.PlayerName, targetPlayer.PlayerName, newStance);

                // automatically declare war reciprocally
                if (newStance == Stance.Enemy && targetPlayer.Stances[order.Player] == Stance.Ally)
                {
                    targetPlayer.SetStance(order.Player, newStance);
                    Game.Debug("{0} has reciprocated", targetPlayer.PlayerName);
                }

                break;
            }

            case "Ping":
            {
                orderManager.IssueOrder(Order.Pong(order.TargetString));
                break;
            }

            default:
            {
                if (!order.IsImmediate)
                {
                    var self = order.Subject;
                    if (!self.IsDead)
                    {
                        foreach (var t in self.TraitsImplementing <IResolveOrder>())
                        {
                            t.ResolveOrder(self, order);
                        }
                    }
                }

                break;
            }
            }
        }
Esempio n. 14
0
        public static void ProcessOrder(OrderManager orderManager, World world, int clientId, Order order)
        {
            if (world != null)
            {
                if (!world.WorldActor.TraitsImplementing <IValidateOrder>().All(vo =>
                                                                                vo.OrderValidation(orderManager, world, clientId, order)))
                {
                    return;
                }
            }

            switch (order.OrderString)
            {
            case "Chat":
            {
                var client = orderManager.LobbyInfo.ClientWithIndex(clientId);
                if (client != null)
                {
                    var player = world != null?world.FindPlayerByClient(client) : null;

                    var suffix = (player != null && player.WinState == WinState.Lost) ? " (Dead)" : "";
                    suffix = client.IsObserver ? " (Spectator)" : suffix;
                    Game.AddChatLine(client.Color.RGB, client.Name + suffix, order.TargetString);
                }
                else
                {
                    Game.AddChatLine(Color.White, "(player {0})".F(clientId), order.TargetString);
                }
                break;
            }

            case "Message":                     // Server message
                Game.AddChatLine(Color.White, "Server", order.TargetString);
                break;

            case "Disconnected":                     /* reports that the target player disconnected */
            {
                var client = orderManager.LobbyInfo.ClientWithIndex(clientId);
                if (client != null)
                {
                    client.State = Session.ClientState.Disconnected;
                }
                break;
            }

            case "TeamChat":
            {
                var client = orderManager.LobbyInfo.ClientWithIndex(clientId);

                if (client != null)
                {
                    if (world == null)
                    {
                        if (orderManager.LocalClient != null && client.Team == orderManager.LocalClient.Team)
                        {
                            Game.AddChatLine(client.Color.RGB, client.Name + " (Team)",
                                             order.TargetString);
                        }
                    }
                    else
                    {
                        var player = world.FindPlayerByClient(client);
                        if (player == null)
                        {
                            return;
                        }

                        if (world.LocalPlayer != null && player.Stances[world.LocalPlayer] == Stance.Ally || player.WinState == WinState.Lost)
                        {
                            var suffix = player.WinState == WinState.Lost ? " (Dead)" : " (Team)";
                            Game.AddChatLine(client.Color.RGB, client.Name + suffix, order.TargetString);
                        }
                    }
                }
                break;
            }

            case "StartGame":
            {
                Game.AddChatLine(Color.White, "Server", "The game has started.");
                Game.StartGame(orderManager.LobbyInfo.GlobalSettings.Map, false);
                break;
            }

            case "PauseGame":
            {
                var client = orderManager.LobbyInfo.ClientWithIndex(clientId);
                if (client != null)
                {
                    var pause = order.TargetString == "Pause";
                    if (orderManager.world.Paused != pause && !world.LobbyInfo.IsSinglePlayer)
                    {
                        var pausetext = "The game is {0} by {1}".F(pause ? "paused" : "un-paused", client.Name);
                        Game.AddChatLine(Color.White, "", pausetext);
                    }

                    orderManager.world.Paused          = pause;
                    orderManager.world.PredictedPaused = pause;
                }
                break;
            }

            case "HandshakeRequest":
            {
                // TODO: Switch to the server's mod if we have it
                // Otherwise send the handshake with our current settings and let the server reject us
                var mod = Game.modData.Manifest.Mod;

                var info = new Session.Client()
                {
                    Name           = Game.Settings.Player.Name,
                    PreferredColor = Game.Settings.Player.Color,
                    Color          = Game.Settings.Player.Color,
                    Country        = "random",
                    SpawnPoint     = 0,
                    Team           = 0,
                    State          = Session.ClientState.Invalid
                };

                var response = new HandshakeResponse()
                {
                    Client   = info,
                    Mod      = mod.Id,
                    Version  = mod.Version,
                    Password = orderManager.Password
                };

                orderManager.IssueOrder(Order.HandshakeResponse(response.Serialize()));
                break;
            }

            case "ServerError":
            {
                orderManager.ServerError          = order.TargetString;
                orderManager.AuthenticationFailed = false;
                break;
            }

            case "AuthenticationError":
            {
                orderManager.ServerError          = order.TargetString;
                orderManager.AuthenticationFailed = true;
                break;
            }

            case "SyncInfo":
            {
                orderManager.LobbyInfo = Session.Deserialize(order.TargetString);
                SetOrderLag(orderManager);
                Game.SyncLobbyInfo();
                break;
            }

            case "SyncLobbyClients":
            {
                var clients = new List <Session.Client>();
                var nodes   = MiniYaml.FromString(order.TargetString);
                foreach (var node in nodes)
                {
                    var strings = node.Key.Split('@');
                    if (strings[0] == "Client")
                    {
                        clients.Add(Session.Client.Deserialize(node.Value));
                    }
                }

                orderManager.LobbyInfo.Clients = clients;
                Game.SyncLobbyInfo();
                break;
            }

            case "SyncLobbySlots":
            {
                var slots = new Dictionary <string, Session.Slot>();
                var nodes = MiniYaml.FromString(order.TargetString);
                foreach (var node in nodes)
                {
                    var strings = node.Key.Split('@');
                    if (strings[0] == "Slot")
                    {
                        var slot = Session.Slot.Deserialize(node.Value);
                        slots.Add(slot.PlayerReference, slot);
                    }
                }

                orderManager.LobbyInfo.Slots = slots;
                Game.SyncLobbyInfo();
                break;
            }

            case "SyncLobbyGlobalSettings":
            {
                var nodes = MiniYaml.FromString(order.TargetString);
                foreach (var node in nodes)
                {
                    var strings = node.Key.Split('@');
                    if (strings[0] == "GlobalSettings")
                    {
                        orderManager.LobbyInfo.GlobalSettings = Session.Global.Deserialize(node.Value);
                    }
                }

                SetOrderLag(orderManager);
                Game.SyncLobbyInfo();
                break;
            }

            case "SyncClientPings":
            {
                var pings = new List <Session.ClientPing>();
                var nodes = MiniYaml.FromString(order.TargetString);
                foreach (var node in nodes)
                {
                    var strings = node.Key.Split('@');
                    if (strings[0] == "ClientPing")
                    {
                        pings.Add(Session.ClientPing.Deserialize(node.Value));
                    }
                }

                orderManager.LobbyInfo.ClientPings = pings;
                break;
            }

            case "SetStance":
            {
                if (!Game.orderManager.LobbyInfo.GlobalSettings.FragileAlliances)
                {
                    return;
                }

                var targetPlayer = order.Player.World.Players.FirstOrDefault(p => p.InternalName == order.TargetString);
                var newStance    = (Stance)order.TargetLocation.X;

                SetPlayerStance(world, order.Player, targetPlayer, newStance);

                Game.Debug("{0} has set diplomatic stance vs {1} to {2}".F(
                               order.Player.PlayerName, targetPlayer.PlayerName, newStance));

                // automatically declare war reciprocally
                if (newStance == Stance.Enemy && targetPlayer.Stances[order.Player] == Stance.Ally)
                {
                    SetPlayerStance(world, targetPlayer, order.Player, newStance);
                    Game.Debug("{0} has reciprocated", targetPlayer.PlayerName);
                }

                break;
            }

            case "Ping":
            {
                orderManager.IssueOrder(Order.Pong(order.TargetString));
                break;
            }

            default:
            {
                if (!order.IsImmediate)
                {
                    var self   = order.Subject;
                    var health = self.TraitOrDefault <Health>();
                    if (health == null || !health.IsDead)
                    {
                        foreach (var t in self.TraitsImplementing <IResolveOrder>())
                        {
                            t.ResolveOrder(self, order);
                        }
                    }
                }
                break;
            }
            }
        }