Inheritance: ITraitInfo
Esempio n. 1
0
        public GpsDot(Actor self, GpsDotInfo info)
        {
            this.self = self;
            this.info = info;
            anim = new Animation("gpsdot");
            anim.PlayRepeating(info.String);

            self.World.AddFrameEndTask(w => w.Add(this));
            if (self.World.LocalPlayer != null)
                watcher = self.World.LocalPlayer.PlayerActor.Trait<GpsWatcher>();
        }
Esempio n. 2
0
        public GpsDot(Actor self, GpsDotInfo info)
        {
            this.self = self;
            this.info = info;
            anim      = new Animation("gpsdot");
            anim.PlayRepeating(info.String);

            self.World.AddFrameEndTask(w => w.Add(this));
            if (self.World.LocalPlayer != null)
            {
                watcher = self.World.LocalPlayer.PlayerActor.Trait <GpsWatcher>();
            }
        }
Esempio n. 3
0
        public GpsDot(Actor self, GpsDotInfo info)
        {
            this.self = self;
            this.info = info;
            anim = new Animation("gpsdot");
            anim.PlayRepeating(info.String);

            self.World.AddFrameEndTask(w => w.Add(this));

            huf = Lazy.New(() => self.TraitOrDefault<HiddenUnderFog>());
            fuf = Lazy.New(() => self.TraitOrDefault<FrozenUnderFog>());
            spy = Lazy.New(() => self.TraitOrDefault<Spy>());
            cloak = Lazy.New(() => self.TraitOrDefault<Cloak>());

            watcher = new Cache<Player, GpsWatcher>(p => p.PlayerActor.Trait<GpsWatcher>());
            frozen = new Cache<Player, FrozenActorLayer>(p => p.PlayerActor.Trait<FrozenActorLayer>());
        }
Esempio n. 4
0
        public GpsDot(Actor self, GpsDotInfo info)
        {
            this.self = self;
            this.info = info;
            anim      = new Animation("gpsdot");
            anim.PlayRepeating(info.String);

            self.World.AddFrameEndTask(w => w.Add(this));

            huf   = Lazy.New(() => self.TraitOrDefault <HiddenUnderFog>());
            fuf   = Lazy.New(() => self.TraitOrDefault <FrozenUnderFog>());
            spy   = Lazy.New(() => self.TraitOrDefault <Spy>());
            cloak = Lazy.New(() => self.TraitOrDefault <Cloak>());

            watcher = new Cache <Player, GpsWatcher>(p => p.PlayerActor.Trait <GpsWatcher>());
            frozen  = new Cache <Player, FrozenActorLayer>(p => p.PlayerActor.Trait <FrozenActorLayer>());
        }
Esempio n. 5
0
        public GpsDot(Actor self, GpsDotInfo info)
        {
            this.self = self;
            this.info = info;
            anim      = new Animation(self.World, info.Image);
            anim.PlayRepeating(info.String);

            self.World.AddFrameEndTask(w => w.Add(this));

            huf      = Exts.Lazy(() => self.TraitOrDefault <HiddenUnderFog>());
            fuf      = Exts.Lazy(() => self.TraitOrDefault <FrozenUnderFog>());
            disguise = Exts.Lazy(() => self.TraitOrDefault <Disguise>());
            cloak    = Exts.Lazy(() => self.TraitOrDefault <Cloak>());

            frozen    = new Cache <Player, FrozenActorLayer>(p => p.PlayerActor.Trait <FrozenActorLayer>());
            dotStates = new PlayerDictionary <DotState>(self.World, player => new DotState(player.PlayerActor.Trait <GpsWatcher>()));
        }
Esempio n. 6
0
        public GpsDot(Actor self, GpsDotInfo info)
        {
            this.self = self;
            this.info = info;
            anim = new Animation(self.World, info.Image);
            anim.PlayRepeating(info.String);

            self.World.AddFrameEndTask(w => w.Add(this));

            huf = Exts.Lazy(() => self.TraitOrDefault<HiddenUnderFog>());
            fuf = Exts.Lazy(() => self.TraitOrDefault<FrozenUnderFog>());
            disguise = Exts.Lazy(() => self.TraitOrDefault<Disguise>());
            cloak = Exts.Lazy(() => self.TraitOrDefault<Cloak>());

            frozen = new Cache<Player, FrozenActorLayer>(p => p.PlayerActor.Trait<FrozenActorLayer>());
            dotStates = new PlayerDictionary<DotState>(self.World, player => new DotState(player.PlayerActor.Trait<GpsWatcher>()));
        }