Esempio n. 1
0
        public MusicPlaylist(World world, MusicPlaylistInfo info)
        {
            this.info  = info;
            this.world = world;

            if (info.DisableWorldSounds)
            {
                Game.Sound.DisableWorldSounds = true;
            }

            IsMusicInstalled = world.Map.Rules.InstalledMusic.Any();
            if (!IsMusicInstalled)
            {
                return;
            }

            playlist = world.Map.Rules.InstalledMusic
                       .Where(a => !a.Value.Hidden)
                       .Select(a => a.Value)
                       .ToArray();

            random           = playlist.Shuffle(Game.CosmeticRandom).ToArray();
            IsMusicAvailable = playlist.Any();

            if (SongExists(info.BackgroundMusic))
            {
                currentSong             = currentBackgroundSong = world.Map.Rules.Music[info.BackgroundMusic];
                CurrentSongIsBackground = true;
            }
            else
            {
                // Start playback with a random song
                currentSong = random.FirstOrDefault();
            }

            if (SongExists(info.StartingMusic))
            {
                currentSong             = world.Map.Rules.Music[info.StartingMusic];
                CurrentSongIsBackground = false;
            }

            Play();
        }
Esempio n. 2
0
        public MusicPlaylist(World world, MusicPlaylistInfo info)
        {
            this.info  = info;
            this.world = world;

            IsMusicInstalled = world.Map.Rules.InstalledMusic.Any();
            if (!IsMusicInstalled)
            {
                return;
            }

            playlist = world.Map.Rules.InstalledMusic
                       .Where(a => !a.Value.Hidden)
                       .Select(a => a.Value)
                       .ToArray();

            random           = playlist.Shuffle(Game.CosmeticRandom).ToArray();
            IsMusicAvailable = playlist.Any();

            if (SongExists(info.BackgroundMusic))
            {
                currentSong             = currentBackgroundSong = world.Map.Rules.Music[info.BackgroundMusic];
                CurrentSongIsBackground = true;
            }
            else
            {
                // Start playback with a random song, but only if the player has installed more music
                var installData = Game.ModData.Manifest.Get <ContentInstaller>();
                if (playlist.Length > installData.ShippedSoundtracks)
                {
                    currentSong = random.FirstOrDefault();
                }
            }

            if (SongExists(info.StartingMusic))
            {
                currentSong             = world.Map.Rules.Music[info.StartingMusic];
                CurrentSongIsBackground = false;
            }

            Play();
        }