public AirstrikePowerASEffect(World world, Player p, WPos pos, IEnumerable<Actor> planes, AirstrikePowerASInfo info)
		{
			this.info = info;
			this.world = world;
			this.Owner = p;
			this.pos = pos;
			this.planes = planes;

			if (info.DisplayBeacon)
			{
				var distance = (planes.First().OccupiesSpace.CenterPosition - pos).HorizontalLength;

				beacon = new Beacon(
					Owner,
					pos - new WVec(WDist.Zero, WDist.Zero, world.Map.DistanceAboveTerrain(pos)),
					info.BeaconPaletteIsPlayerPalette,
					info.BeaconPalette,
					info.BeaconImage,
					info.BeaconPoster,
					info.BeaconPosterPalette,
					info.ArrowSequence,
					info.CircleSequence,
					info.ClockSequence,
						() => 1 - ((planes.First().OccupiesSpace.CenterPosition - pos).HorizontalLength - info.BeaconDistanceOffset.Length) * 1f / distance);

				world.AddFrameEndTask(w => w.Add(beacon));
			}
		}
		public AirstrikePowerAS(Actor self, AirstrikePowerASInfo info)
			: base(self, info) { }
Esempio n. 3
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 public AirstrikePowerAS(Actor self, AirstrikePowerASInfo info)
     : base(self, info)
 {
 }