Esempio n. 1
0
        public static void UpgradeMap(string[] args)
        {
            var map = new Map(args[1]);
            var engineDate = Exts.ParseIntegerInvariant(args[2]);

            Game.modData = new ModData(map.RequiresMod);
            UpgradeWeaponRules(engineDate, ref map.WeaponDefinitions, null, 0);
            UpgradeActorRules(engineDate, ref map.RuleDefinitions, null, 0);
            map.Save(args[1]);
        }
Esempio n. 2
0
        static void UpgradeMaps(string mod)
        {
            var MapFolderPath = new string[] { Environment.CurrentDirectory, "mods", mod, "maps" }
                .Aggregate(Path.Combine);

            foreach (var path in ModData.FindMapsIn(MapFolderPath))
            {
                var map = new Map(path);
                // Touch the lazy bits to initialize them
                map.Actors.Force();
                map.Smudges.Force();
                map.MapTiles.Force();
                map.MapResources.Force();
                map.Save(path);
            }
        }