Esempio n. 1
0
		void LoadActors(IniFile file, string section)
		{
			foreach (var s in file.GetSection(section, true))
			{
				// Structures: num=owner,type,health,location,turret-facing,trigger
				// Units: num=owner,type,health,location,facing,action,trigger
				// Infantry: num=owner,type,health,location,subcell,action,facing,trigger
				try
				{
					var parts = s.Value.Split(',');
					if (parts[0] == "")
						parts[0] = "Neutral";

					if (!players.Contains(parts[0]))
						players.Add(parts[0]);

					var loc = Exts.ParseIntegerInvariant(parts[3]);
					var health = Exts.ParseIntegerInvariant(parts[2]) * 100 / 256;
					var facing = (section == "INFANTRY") ? Exts.ParseIntegerInvariant(parts[6]) : Exts.ParseIntegerInvariant(parts[4]);

					var actor = new ActorReference(parts[1].ToLowerInvariant())
					{
						new LocationInit(new CPos(loc % mapSize, loc / mapSize)),
						new OwnerInit(parts[0]),
					};

					var initDict = actor.InitDict;
					if (health != 100)
						initDict.Add(new HealthInit(health));
					if (facing != 0)
						initDict.Add(new FacingInit(facing));

					if (section == "INFANTRY")
						actor.Add(new SubCellInit(Exts.ParseIntegerInvariant(parts[4])));

					if (!rules.Actors.ContainsKey(parts[1].ToLowerInvariant()))
						errorHandler("Ignoring unknown actor type: `{0}`".F(parts[1].ToLowerInvariant()));
					else
						map.ActorDefinitions.Add(new MiniYamlNode("Actor" + actorCount++, actor.Save()));
				}
				catch (Exception)
				{
					errorHandler("Malformed actor definition: `{0}`".F(s));
				}
			}
		}
Esempio n. 2
0
		void ReadCncTrees(IniFile file)
		{
			var terrain = file.GetSection("TERRAIN", true);
			if (terrain == null)
				return;

			foreach (var kv in terrain)
			{
				var loc = Exts.ParseIntegerInvariant(kv.Key);
				var ar = new ActorReference(kv.Value.Split(',')[0].ToLowerInvariant())
				{
					new LocationInit(new CPos(loc % mapSize, loc / mapSize)),
					new OwnerInit("Neutral")
				};

				map.ActorDefinitions.Add(new MiniYamlNode("Actor" + actorCount++, ar.Save()));
			}
		}
Esempio n. 3
0
		void UnpackRAOverlayData(MemoryStream ms)
		{
			for (var j = 0; j < mapSize; j++)
			{
				for (var i = 0; i < mapSize; i++)
				{
					var o = ms.ReadUInt8();
					var res = Pair.New((byte)0, (byte)0);

					if (o != 255 && overlayResourceMapping.ContainsKey(redAlertOverlayNames[o]))
						res = overlayResourceMapping[redAlertOverlayNames[o]];

					var cell = new CPos(i, j);
					map.MapResources.Value[cell] = new ResourceTile(res.First, res.Second);

					if (o != 255 && overlayActorMapping.ContainsKey(redAlertOverlayNames[o]))
					{
						var ar = new ActorReference(overlayActorMapping[redAlertOverlayNames[o]])
						{
							new LocationInit(cell),
							new OwnerInit("Neutral")
						};

						map.ActorDefinitions.Add(new MiniYamlNode("Actor" + actorCount++, ar.Save()));
					}
				}
			}
		}
Esempio n. 4
0
		void ReadCncOverlay(IniFile file)
		{
			var overlay = file.GetSection("OVERLAY", true);
			if (overlay == null)
				return;

			foreach (var kv in overlay)
			{
				var loc = Exts.ParseIntegerInvariant(kv.Key);
				var cell = new CPos(loc % mapSize, loc / mapSize);

				var res = Pair.New((byte)0, (byte)0);
				if (overlayResourceMapping.ContainsKey(kv.Value.ToLower()))
					res = overlayResourceMapping[kv.Value.ToLower()];

				map.MapResources.Value[cell] = new ResourceTile(res.First, res.Second);

				if (overlayActorMapping.ContainsKey(kv.Value.ToLower()))
				{
					var ar = new ActorReference(overlayActorMapping[kv.Value.ToLower()])
					{
						new LocationInit(cell),
						new OwnerInit("Neutral")
					};

					map.ActorDefinitions.Add(new MiniYamlNode("Actor" + actorCount++, ar.Save()));
				}
			}
		}
Esempio n. 5
0
		enum IniMapFormat { RedAlert = 3 } // otherwise, cnc (2 variants exist, we don't care to differentiate)

		public void ConvertIniMap(string iniFile)
		{
			using (var stream = GlobalFileSystem.Open(iniFile))
			{
				var file = new IniFile(stream);
				var basic = file.GetSection("Basic");
				var mapSection = file.GetSection("Map");
				var legacyMapFormat = (IniMapFormat)Exts.ParseIntegerInvariant(basic.GetValue("NewINIFormat", "0"));
				var offsetX = Exts.ParseIntegerInvariant(mapSection.GetValue("X", "0"));
				var offsetY = Exts.ParseIntegerInvariant(mapSection.GetValue("Y", "0"));
				var width = Exts.ParseIntegerInvariant(mapSection.GetValue("Width", "0"));
				var height = Exts.ParseIntegerInvariant(mapSection.GetValue("Height", "0"));
				mapSize = (legacyMapFormat == IniMapFormat.RedAlert) ? 128 : 64;

				var tileset = Truncate(mapSection.GetValue("Theater", "TEMPERAT"), 8);
				map = new Map(rules.TileSets[tileset], mapSize, mapSize)
				{
					Title = basic.GetValue("Name", Path.GetFileNameWithoutExtension(iniFile)),
					Author = "Westwood Studios"
				};

				var tl = new PPos(offsetX, offsetY);
				var br = new PPos(offsetX + width - 1, offsetY + height - 1);
				map.SetBounds(tl, br);

				if (legacyMapFormat == IniMapFormat.RedAlert)
				{
					UnpackRATileData(ReadPackedSection(file.GetSection("MapPack")));
					UnpackRAOverlayData(ReadPackedSection(file.GetSection("OverlayPack")));
					ReadRATrees(file);
				}
				else
				{
					// CnC
					using (var s = GlobalFileSystem.Open(iniFile.Substring(0, iniFile.Length - 4) + ".bin"))
						UnpackCncTileData(s);
					ReadCncOverlay(file);
					ReadCncTrees(file);
				}

				LoadVideos(file, "BASIC");
				LoadActors(file, "STRUCTURES");
				LoadActors(file, "UNITS");
				LoadActors(file, "INFANTRY");
				LoadActors(file, "SHIPS");
				LoadSmudges(file, "SMUDGE");

				var wps = file.GetSection("Waypoints")
						.Where(kv => Exts.ParseIntegerInvariant(kv.Value) > 0)
						.Select(kv => Pair.New(Exts.ParseIntegerInvariant(kv.Key),
							LocationFromMapOffset(Exts.ParseIntegerInvariant(kv.Value), mapSize)));

				// Add waypoint actors
				foreach (var kv in wps)
				{
					if (kv.First <= 7)
					{
						var ar = new ActorReference("mpspawn")
						{
							new LocationInit((CPos)kv.Second),
							new OwnerInit("Neutral")
						};

						map.ActorDefinitions.Add(new MiniYamlNode("Actor" + actorCount++, ar.Save()));
					}
					else
					{
						var ar = new ActorReference("waypoint")
						{
							new LocationInit((CPos)kv.Second),
							new OwnerInit("Neutral")
						};

						map.ActorDefinitions.Add(new MiniYamlNode("waypoint" + kv.First, ar.Save()));
					}
				}

				// Create default player definitions only if there are no players to import
				mapPlayers = new MapPlayers(map.Rules, (players.Count == 0) ? map.SpawnPoints.Value.Length : 0);
				foreach (var p in players)
					LoadPlayer(file, p, legacyMapFormat == IniMapFormat.RedAlert);
				map.PlayerDefinitions = mapPlayers.ToMiniYaml();
			}
		}