Esempio n. 1
0
        void ImportLegacyMapClicked(object sender, EventArgs e)
        {
            using (var ofd = new OpenFileDialog {
                RestoreDirectory = true,
                Filter = "Legacy maps (*.ini;*.mpr)|*.ini;*.mpr"
            })
                if (DialogResult.OK == ofd.ShowDialog())
                {
                    /* massive hack: we should be able to call NewMap() with the imported Map object,
                     * but something's not right internally in it, unless loaded via the real maploader */

                    var savePath = Path.Combine(Path.GetTempPath(), "OpenRA.Import");
                    Directory.CreateDirectory(savePath);

                    var errors = new List <string>();

                    var map = LegacyMapImporter.Import(ofd.FileName, a => errors.Add(a));

                    if (errors.Count > 0)
                    {
                        using (var eld = new ErrorListDialog(errors))
                            eld.ShowDialog();
                    }

                    map.MakeDefaultPlayers();

                    map.Save(savePath);
                    LoadMap(savePath);
                    loadedMapName = null;                       /* editor needs to think this hasnt been saved */

                    Directory.Delete(savePath, true);
                    MakeDirty();
                }
        }
Esempio n. 2
0
        void ImportLegacyMapClicked(object sender, EventArgs e)
        {
            using (var ofd = new OpenFileDialog { RestoreDirectory = true,
                Filter = "Legacy maps (*.ini;*.mpr)|*.ini;*.mpr" })
                if (DialogResult.OK == ofd.ShowDialog())
                {
                    /* massive hack: we should be able to call NewMap() with the imported Map object,
                     * but something's not right internally in it, unless loaded via the real maploader */

                    var savePath = Path.Combine(Path.GetTempPath(), "OpenRA.Import");
                    Directory.CreateDirectory(savePath);

                    var errors = new List<string>();

                    var map = LegacyMapImporter.Import(ofd.FileName, a => errors.Add(a));

                    if (errors.Count > 0)
                        using (var eld = new ErrorListDialog(errors))
                            eld.ShowDialog();

                    map.MakeDefaultPlayers();

                    map.Save(savePath);
                    LoadMap(savePath);
                    loadedMapName = null;	/* editor needs to think this hasnt been saved */

                    Directory.Delete(savePath, true);
                    MakeDirty();
                }
        }
Esempio n. 3
0
        void ImportLegacyMapClicked(object sender, EventArgs e)
        {
            using (var ofd = new OpenFileDialog { RestoreDirectory = true,
                Filter = "Legacy maps (*.ini;*.mpr)|*.ini;*.mpr" })
                if (DialogResult.OK == ofd.ShowDialog())
                {
                    /* massive hack: we should be able to call NewMap() with the imported Map object,
                     * but something's not right internally in it, unless loaded via the real maploader */

                    var savePath = Path.Combine(Path.GetTempPath(), "OpenRA.Import");
                    Directory.CreateDirectory(savePath);

                    var errors = new List<string>();

                    var map = LegacyMapImporter.Import(ofd.FileName, a => errors.Add(a));

                    if (errors.Count > 0)
                        using (var eld = new ErrorListDialog(errors))
                            eld.ShowDialog();

                    if (!map.Players.ContainsKey("Neutral"))
                        map.Players.Add("Neutral", new PlayerReference
                        {
                            Name = "Neutral",
                            Race = Rules.Info["world"].Traits.WithInterface<CountryInfo>().First().Race,
                            OwnsWorld = true,
                            NonCombatant = true
                        });

                    map.Players.Add("Creeps", new PlayerReference
                    {
                        Name = "Creeps",
                        Race = Rules.Info["world"].Traits.WithInterface<CountryInfo>().First().Race,
                        NonCombatant = true
                    });

                    map.Save(savePath);
                    LoadMap(savePath);
                    loadedMapName = null;	/* editor needs to think this hasnt been saved */

                    Directory.Delete(savePath, true);
                    MakeDirty();
                }
        }