Esempio n. 1
0
        public MapItem PutItem(InventoryType type, short slot, byte amount, ref ItemInstance inv, ClientSession session)
        {
            Logger.Debug(session.GenerateIdentity(), $"type: {type} slot: {slot} amount: {amount}");
            Guid           random2       = Guid.NewGuid();
            MapItem        droppedItem   = null;
            List <GridPos> possibilities = new List <GridPos>();

            for (short x = -2; x < 3; x++)
            {
                for (short y = -2; y < 3; y++)
                {
                    possibilities.Add(new GridPos {
                        X = x, Y = y
                    });
                }
            }

            short mapX     = 0;
            short mapY     = 0;
            bool  niceSpot = false;

            foreach (GridPos possibility in possibilities.OrderBy(s => _random.Next()))
            {
                mapX = (short)(session.Character.PositionX + possibility.X);
                mapY = (short)(session.Character.PositionY + possibility.Y);
                if (!Map.IsBlockedZone(mapX, mapY))
                {
                    niceSpot = true;
                    break;
                }
            }

            if (niceSpot)
            {
                if (amount > 0 && amount <= inv.Amount)
                {
                    ItemInstance newItemInstance = inv.DeepCopy();
                    newItemInstance.Id     = random2;
                    newItemInstance.Amount = amount;
                    droppedItem            = new CharacterMapItem(mapX, mapY, newItemInstance);

                    DroppedList[droppedItem.TransportId] = droppedItem;
                    inv.Amount -= amount;
                }
            }
            return(droppedItem);
        }
Esempio n. 2
0
        public override void Use(ClientSession session, ref ItemInstance inv, byte Option = 0, string[] packetsplit = null)
        {
            switch (Effect)
            {
            default:
                bool delay = false;
                if (Option == 255)
                {
                    delay  = true;
                    Option = 0;
                }
                Mate mate = null;
                if (Option != 0)
                {
                    mate = session.Character.Mates.Find(s => s.MateType == MateType.Partner && s.PetId == Option - 1);
                }
                short         slot      = inv.Slot;
                InventoryType equipment = InventoryType.Wear;
                switch (Option)
                {
                case 1:
                    equipment = InventoryType.FirstPartnerInventory;
                    break;

                case 2:
                    equipment = InventoryType.SecondPartnerInventory;
                    break;

                case 3:
                    equipment = InventoryType.ThirdPartnerInventory;
                    break;
                }

                InventoryType itemToWearType = inv.Type;

                if (inv == null)
                {
                    return;
                }
                if (ItemValidTime > 0 && inv.IsBound)
                {
                    inv.ItemDeleteTime = DateTime.Now.AddSeconds(ItemValidTime);
                }
                if (!inv.IsBound)
                {
                    if (!delay && ((EquipmentSlot == EquipmentType.Fairy && (MaxElementRate == 70 || MaxElementRate == 80)) || EquipmentSlot == EquipmentType.CostumeHat || EquipmentSlot == EquipmentType.CostumeSuit || EquipmentSlot == EquipmentType.WeaponSkin))
                    {
                        session.SendPacket($"qna #u_i^1^{session.Character.CharacterId}^{(byte)itemToWearType}^{slot}^1 {Language.Instance.GetMessageFromKey("ASK_BIND")}");
                        return;
                    }
                    if (delay)
                    {
                        inv.BoundCharacterId = session.Character.CharacterId;
                    }
                }

                double timeSpanSinceLastSpUsage = (DateTime.Now - Process.GetCurrentProcess().StartTime.AddSeconds(-50)).TotalSeconds - session.Character.LastSp;

                if (EquipmentSlot == EquipmentType.Sp && inv.Rare == -2)
                {
                    session.SendPacket(UserInterfaceHelper.GenerateMsg(Language.Instance.GetMessageFromKey("CANT_EQUIP_DESTROYED_SP"), 0));
                    return;
                }

                if (Option == 0)
                {
                    if (EquipmentSlot == EquipmentType.Sp && timeSpanSinceLastSpUsage <= session.Character.SpCooldown && session.Character.Inventory.LoadBySlotAndType((byte)EquipmentType.Sp, InventoryType.Specialist) != null)
                    {
                        session.SendPacket(UserInterfaceHelper.GenerateMsg(string.Format(Language.Instance.GetMessageFromKey("SP_INLOADING"), session.Character.SpCooldown - (int)Math.Round(timeSpanSinceLastSpUsage)), 0));
                        return;
                    }

                    if ((ItemType != ItemType.Weapon &&
                         ItemType != ItemType.Armor &&
                         ItemType != ItemType.Fashion &&
                         ItemType != ItemType.Jewelery &&
                         ItemType != ItemType.Specialist) ||
                        LevelMinimum > (IsHeroic ? session.Character.HeroLevel : session.Character.Level) || (Sex != 0 && Sex != (byte)session.Character.Gender + 1) ||
                        (ItemType != ItemType.Jewelery && EquipmentSlot != EquipmentType.Boots && EquipmentSlot != EquipmentType.Gloves && ((Class >> (byte)session.Character.Class) & 1) != 1))
                    {
                        session.SendPacket(session.Character.GenerateSay(Language.Instance.GetMessageFromKey("BAD_EQUIPMENT"), 10));
                        return;
                    }

                    if (session.Character.UseSp)
                    {
                        ItemInstance sp = session.Character.Inventory.LoadBySlotAndType((byte)EquipmentType.Sp, equipment);

                        if (sp.Item.Element != 0 && EquipmentSlot == EquipmentType.Fairy && Element != sp.Item.Element && Element != sp.Item.SecondaryElement)
                        {
                            session.SendPacket(UserInterfaceHelper.GenerateMsg(Language.Instance.GetMessageFromKey("BAD_FAIRY"), 0));
                            return;
                        }
                    }

                    if (session.Character.UseSp && EquipmentSlot == EquipmentType.Sp)
                    {
                        session.SendPacket(session.Character.GenerateSay(Language.Instance.GetMessageFromKey("SP_BLOCKED"), 10));
                        return;
                    }

                    if (session.Character.JobLevel < LevelJobMinimum)
                    {
                        session.SendPacket(session.Character.GenerateSay(Language.Instance.GetMessageFromKey("LOW_JOB_LVL"), 10));
                        return;
                    }
                }
                else if (mate != null)
                {
                    if ((EquipmentSlot != EquipmentType.Gloves &&
                         EquipmentSlot != EquipmentType.Boots) ||
                        LevelMinimum > mate.Level)
                    {
                        session.SendPacket(session.Character.GenerateSay(Language.Instance.GetMessageFromKey("BAD_EQUIPMENT"), 10));
                        return;
                    }
                }

                ItemInstance currentlyEquippedItem = session.Character.Inventory.LoadBySlotAndType((short)EquipmentSlot, equipment);

                if (currentlyEquippedItem == null)
                {
                    // move from equipment to wear
                    session.Character.Inventory.MoveInInventory(inv.Slot, itemToWearType, equipment);
                    session.SendPacket(UserInterfaceHelper.Instance.GenerateInventoryRemove(itemToWearType, slot));
                }
                else
                {
                    Logger.LogUserEvent("EQUIPMENT_TAKEOFF", session.GenerateIdentity(), $"IIId: {currentlyEquippedItem.Id} ItemVnum: {currentlyEquippedItem.ItemVNum} Upgrade: {currentlyEquippedItem.Upgrade} Rare: {currentlyEquippedItem.Rare}");

                    // move from wear to equipment and back
                    session.Character.Inventory.MoveInInventory(currentlyEquippedItem.Slot, equipment, itemToWearType, inv.Slot);
                    session.SendPacket(currentlyEquippedItem.GenerateInventoryAdd());
                    session.Character.EquipmentBCards.RemoveAll(o => o.ItemVNum == currentlyEquippedItem.ItemVNum);
                }

                Logger.LogUserEvent("EQUIPMENT_WEAR", session.GenerateIdentity(), $"IIId: {inv.Id} ItemVnum: {inv.ItemVNum} Upgrade: {inv.Upgrade} Rare: {inv.Rare}");

                session.Character.EquipmentBCards.AddRange(inv.Item.BCards);

                if (Option == 0)
                {
                    session.SendPacket(session.Character.GenerateStatChar());
                    session.CurrentMapInstance?.Broadcast(session.Character.GenerateEq());
                    session.SendPacket(session.Character.GenerateEquipment());
                    session.CurrentMapInstance?.Broadcast(session.Character.GeneratePairy());

                    if (EquipmentSlot == EquipmentType.Fairy)
                    {
                        ItemInstance fairy = session.Character.Inventory.LoadBySlotAndType((byte)EquipmentType.Fairy, equipment);
                        session.SendPacket(session.Character.GenerateSay(string.Format(Language.Instance.GetMessageFromKey("FAIRYSTATS"), fairy.XP, CharacterHelper.LoadFairyXPData(fairy.ElementRate + fairy.Item.ElementRate)), 10));
                    }

                    if (EquipmentSlot == EquipmentType.Amulet)
                    {
                        session.SendPacket(StaticPacketHelper.GenerateEff(UserType.Player, session.Character.CharacterId, 42));
                        inv.BoundCharacterId = session.Character.CharacterId;
                    }
                }
                else if (mate != null)
                {
                    session.SendPacket(mate.GenerateScPacket());
                }
                break;
            }
        }
Esempio n. 3
0
        public override void Use(ClientSession session, ref ItemInstance inv, byte Option = 0, string[] packetsplit = null)
        {
            switch (Effect)
            {
            default:
                bool delay = false;
                if (Option == 255)
                {
                    delay  = true;
                    Option = 0;
                }
                Mate mate = null;
                if (Option != 0)
                {
                    mate = session.Character.Mates.Find(s => s.MateType == MateType.Partner && s.PetId == Option - 1);
                    if (mate == null || mate.IsTemporalMate)
                    {
                        return;
                    }
                }
                short         slot      = inv.Slot;
                InventoryType equipment = InventoryType.Wear;
                if (Option > 0)
                {
                    equipment = (InventoryType)(12 + Option);
                }

                InventoryType itemToWearType = inv.Type;

                if (inv == null)
                {
                    return;
                }
                if (ItemValidTime > 0 && !inv.IsBound)
                {
                    inv.ItemDeleteTime = DateTime.Now.AddSeconds(ItemValidTime);
                }
                else if (!inv.IsBound && ItemType == ItemType.Jewelery && new int[] { 3951, 3952, 3953, 3954, 3955, 7427 }.Contains(EffectValue))
                {
                    inv.ItemDeleteTime = DateTime.Now.AddSeconds(3600);
                }
                if (!inv.IsBound)
                {
                    switch (inv.Item.Effect)
                    {
                    case 790:         // Tarot
                    case 932:         // Attack amulet
                    case 933:         // defense amulet
                        inv.BoundCharacterId = session.Character.CharacterId;
                        break;
                    }

                    if (!delay && ((EquipmentSlot == EquipmentType.Fairy && (MaxElementRate == 70 || MaxElementRate == 80)) || EquipmentSlot == EquipmentType.CostumeHat || EquipmentSlot == EquipmentType.CostumeSuit || EquipmentSlot == EquipmentType.WeaponSkin))
                    {
                        session.SendPacket($"qna #u_i^1^{session.Character.CharacterId}^{(byte)itemToWearType}^{slot}^1 {Language.Instance.GetMessageFromKey("ASK_BIND")}");
                        return;
                    }
                    if (delay)
                    {
                        inv.BoundCharacterId = session.Character.CharacterId;
                    }
                }

                double timeSpanSinceLastSpUsage = (DateTime.Now - Process.GetCurrentProcess().StartTime.AddSeconds(-50)).TotalSeconds - session.Character.LastSp;

                if (EquipmentSlot == EquipmentType.Sp && inv.Rare == -2)
                {
                    session.SendPacket(UserInterfaceHelper.GenerateMsg(Language.Instance.GetMessageFromKey("CANT_EQUIP_DESTROYED_SP"), 0));
                    return;
                }

                if (Option == 0)
                {
                    if (EquipmentSlot == EquipmentType.Sp && timeSpanSinceLastSpUsage <= session.Character.SpCooldown && session.Character.Inventory.LoadBySlotAndType((byte)EquipmentType.Sp, InventoryType.Specialist) != null)
                    {
                        session.SendPacket(UserInterfaceHelper.GenerateMsg(string.Format(Language.Instance.GetMessageFromKey("SP_INLOADING"), session.Character.SpCooldown - (int)Math.Round(timeSpanSinceLastSpUsage)), 0));
                        return;
                    }

                    if ((ItemType != ItemType.Weapon &&
                         ItemType != ItemType.Armor &&
                         ItemType != ItemType.Fashion &&
                         ItemType != ItemType.Jewelery &&
                         ItemType != ItemType.Specialist) ||
                        LevelMinimum > (IsHeroic ? session.Character.HeroLevel : session.Character.Level) || (Sex != 0 && Sex != (byte)session.Character.Gender + 1) ||
                        (ItemType != ItemType.Jewelery && EquipmentSlot != EquipmentType.Boots && EquipmentSlot != EquipmentType.Gloves && ((Class >> (byte)session.Character.Class) & 1) != 1))
                    {
                        session.SendPacket(session.Character.GenerateSay(Language.Instance.GetMessageFromKey("BAD_EQUIPMENT"), 10));
                        return;
                    }

                    if (session.Character.UseSp)
                    {
                        if (session.Character.Inventory.LoadBySlotAndType((byte)EquipmentType.Sp, equipment) is ItemInstance sp && sp.Item.Element != 0 && EquipmentSlot == EquipmentType.Fairy && Element != sp.Item.Element && Element != sp.Item.SecondaryElement)
                        {
                            session.SendPacket(UserInterfaceHelper.GenerateMsg(Language.Instance.GetMessageFromKey("BAD_FAIRY"), 0));
                            return;
                        }
                    }

                    if (ItemType == ItemType.Weapon || ItemType == ItemType.Armor)
                    {
                        if (inv.BoundCharacterId.HasValue && inv.BoundCharacterId.Value != session.Character.CharacterId)
                        {
                            session.SendPacket(session.Character.GenerateSay(Language.Instance.GetMessageFromKey("BAD_EQUIPMENT"), 10));
                            return;
                        }
                    }

                    if (session.Character.UseSp && EquipmentSlot == EquipmentType.Sp)
                    {
                        session.SendPacket(session.Character.GenerateSay(Language.Instance.GetMessageFromKey("SP_BLOCKED"), 10));
                        return;
                    }

                    if (session.Character.JobLevel < LevelJobMinimum)
                    {
                        session.SendPacket(session.Character.GenerateSay(Language.Instance.GetMessageFromKey("LOW_JOB_LVL"), 10));
                        return;
                    }
                }
                else if (mate != null)
                {
                    if (inv.Item.EquipmentSlot == EquipmentType.MainWeapon || inv.Item.EquipmentSlot == EquipmentType.SecondaryWeapon || inv.Item.EquipmentSlot == EquipmentType.Armor)
                    {
                        switch (mate.Monster.AttackClass)
                        {
                        case 0:
                            if (inv.ItemVNum != 990 && inv.ItemVNum != 997)
                            {
                                session.SendPacket(session.Character.GenerateSay(Language.Instance.GetMessageFromKey("BAD_EQUIPMENT"), 10));
                                return;
                            }
                            break;

                        case 1:
                            if (inv.ItemVNum != 991 && inv.ItemVNum != 996)
                            {
                                session.SendPacket(session.Character.GenerateSay(Language.Instance.GetMessageFromKey("BAD_EQUIPMENT"), 10));
                                return;
                            }
                            break;

                        case 2:
                            if (inv.ItemVNum != 992 && inv.ItemVNum != 995)
                            {
                                session.SendPacket(session.Character.GenerateSay(Language.Instance.GetMessageFromKey("BAD_EQUIPMENT"), 10));
                                return;
                            }
                            break;
                        }
                    }

                    if (mate.Level < LevelMinimum)
                    {
                        session.SendPacket(session.Character.GenerateSay(Language.Instance.GetMessageFromKey("BAD_EQUIPMENT"), 10));
                        return;
                    }

                    Item partnerEquipment = ServerManager.GetItem(inv.ItemVNum);

                    bool isBadEquipment = false;

                    switch (partnerEquipment.EquipmentSlot)
                    {
                    case EquipmentType.MainWeapon:
                    {
                        if (partnerEquipment.ItemSubType != 12)
                        {
                            isBadEquipment = true;
                        }
                        else
                        {
                            mate.WeaponInstance = inv;
                        }
                    }
                    break;

                    case EquipmentType.Armor:
                    {
                        if (partnerEquipment.ItemSubType != 4)
                        {
                            isBadEquipment = true;
                        }
                        else
                        {
                            mate.ArmorInstance = inv;
                        }
                    }
                    break;

                    case EquipmentType.Gloves:
                    {
                        mate.GlovesInstance = inv;
                    }
                    break;

                    case EquipmentType.Boots:
                    {
                        mate.BootsInstance = inv;
                    }
                    break;

                    case EquipmentType.Sp:
                    {
                        if (mate.IsUsingSp)
                        {
                            return;
                        }

                        if (partnerEquipment.ItemSubType != 4 ||
                            !PartnerHelper.CanWearSp(mate.NpcMonsterVNum, inv.ItemVNum))
                        {
                            isBadEquipment = true;
                        }
                        else
                        {
                            if (!mate.CanUseSp())
                            {
                                int spRemainingCooldown = mate.GetSpRemainingCooldown();
                                session.SendPacket(session.Character.GenerateSay(string.Format(Language.Instance.GetMessageFromKey("STAY_TIME"), spRemainingCooldown), 11));
                                session.SendPacket($"psd {spRemainingCooldown}");
                                return;
                            }

                            mate.Sp = new PartnerSp(inv);
                        }
                    }
                    break;
                    }

                    if (isBadEquipment)
                    {
                        session.SendPacket(session.Character.GenerateSay(Language.Instance.GetMessageFromKey("BAD_EQUIPMENT"), 10));
                        return;
                    }
                }

                ItemInstance currentlyEquippedItem = session.Character.Inventory.LoadBySlotAndType((short)EquipmentSlot, equipment);

                if (currentlyEquippedItem == null)
                {
                    // move from equipment to wear
                    session.Character.Inventory.MoveInInventory(inv.Slot, itemToWearType, equipment);
                    session.SendPacket(UserInterfaceHelper.Instance.GenerateInventoryRemove(itemToWearType, slot));
                }
                else
                {
                    Logger.LogUserEvent("EQUIPMENT_TAKEOFF", session.GenerateIdentity(), $"IIId: {currentlyEquippedItem.Id} ItemVnum: {currentlyEquippedItem.ItemVNum} Upgrade: {currentlyEquippedItem.Upgrade} Rare: {currentlyEquippedItem.Rare}");

                    // move from wear to equipment and back
                    session.Character.Inventory.MoveInInventory(currentlyEquippedItem.Slot, equipment, itemToWearType, inv.Slot);
                    session.SendPacket(currentlyEquippedItem.GenerateInventoryAdd());
                    session.Character.EquipmentBCards.RemoveAll(o => o.ItemVNum == currentlyEquippedItem.ItemVNum);
                }

                Logger.LogUserEvent("EQUIPMENT_WEAR", session.GenerateIdentity(), $"IIId: {inv.Id} ItemVnum: {inv.ItemVNum} Upgrade: {inv.Upgrade} Rare: {inv.Rare}");

                ScriptedInstance raid = ServerManager.Instance.Raids.FirstOrDefault(s => s.RequiredItems?.Any(obj => obj?.VNum == VNum) == true)?.Copy();
                if (raid?.DailyEntries > 0)
                {
                    var entries = raid.DailyEntries - session.Character.GeneralLogs.CountLinq(s => s.LogType == "InstanceEntry" && short.Parse(s.LogData) == raid.Id && s.Timestamp.Date == DateTime.Today);
                    session.SendPacket(session.Character.GenerateSay(string.Format(Language.Instance.GetMessageFromKey("INSTANCE_ENTRIES"), entries), 10));
                }

                if (mate == null)
                {
                    session.Character.EquipmentBCards.AddRange(inv.Item.BCards);

                    switch (inv.Item.ItemType)
                    {
                    case ItemType.Armor:
                        session.Character.ShellEffectArmor.Clear();

                        foreach (ShellEffectDTO dto in inv.ShellEffects)
                        {
                            session.Character.ShellEffectArmor.Add(dto);
                        }
                        break;

                    case ItemType.Weapon:
                        switch (inv.Item.EquipmentSlot)
                        {
                        case EquipmentType.MainWeapon:
                            session.Character.ShellEffectMain.Clear();

                            foreach (ShellEffectDTO dto in inv.ShellEffects)
                            {
                                session.Character.ShellEffectMain.Add(dto);
                            }
                            break;

                        case EquipmentType.SecondaryWeapon:
                            session.Character.ShellEffectSecondary.Clear();

                            foreach (ShellEffectDTO dto in inv.ShellEffects)
                            {
                                session.Character.ShellEffectSecondary.Add(dto);
                            }
                            break;
                        }
                        break;
                    }
                }
                else
                {
                    mate.BattleEntity.BCards.AddRange(inv.Item.BCards);
                }

                if (Option == 0)
                {
                    session.SendPackets(session.Character.GenerateStatChar());
                    session.CurrentMapInstance?.Broadcast(session.Character.GenerateEq());
                    session.SendPacket(session.Character.GenerateEquipment());
                    session.CurrentMapInstance?.Broadcast(session.Character.GeneratePairy());

                    if (EquipmentSlot == EquipmentType.Fairy)
                    {
                        ItemInstance fairy = session.Character.Inventory.LoadBySlotAndType((byte)EquipmentType.Fairy, equipment);
                        session.SendPacket(session.Character.GenerateSay(string.Format(Language.Instance.GetMessageFromKey("FAIRYSTATS"), fairy.XP, CharacterHelper.LoadFairyXPData(fairy.ElementRate + fairy.Item.ElementRate)), 10));
                    }

                    if (EquipmentSlot == EquipmentType.Amulet)
                    {
                        session.SendPacket(StaticPacketHelper.GenerateEff(UserType.Player, session.Character.CharacterId, 39));
                        inv.BoundCharacterId = session.Character.CharacterId;
                        if (inv.ItemDeleteTime > DateTime.Now || inv.DurabilityPoint > 0)
                        {
                            session.Character.AddBuff(new Buff(62, session.Character.Level), session.Character.BattleEntity);
                        }
                    }
                }
                else if (mate != null)
                {
                    session.SendPacket(mate.GenerateScPacket());
                }
                break;
            }
        }