Esempio n. 1
0
        public void AddBuff(short buffId, BattleEntity sender = null)
        {
            if (sender?.EntityType == EntityType.Player &&
                sender.Session?.Character is Character senderCharacter)
            {
                Buff buff = new Buff(buffId, senderCharacter.Level, senderCharacter);

                switch (EntityType)
                {
                case EntityType.Player:
                    Session.Character.AddBuff(buff);
                    break;

                case EntityType.Monster:
                    MapMonster?.AddBuff(buff);
                    break;
                }
            }
        }
Esempio n. 2
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 public Mate(Character owner, NpcMonster npcMonster, byte level, MateType matetype)
 {
     Owner          = owner;
     NpcMonsterVNum = npcMonster.NpcMonsterVNum;
     Monster        = npcMonster;
     Level          = level;
     BattleEntity   = new BattleEntity(this);
     Name           = npcMonster.Name;
     MateType       = matetype;
     Loyalty        = 1000;
     PositionY      = (short)(owner.PositionY + 1);
     PositionX      = (short)(owner.PositionX + 1);
     MapX           = (short)(owner.PositionX + 1);
     MapY           = (short)(owner.PositionY + 1);
     Direction      = 2;
     CharacterId    = owner.CharacterId;
     AddTeamMember();
     GenerateMateTransportId();
     StartLife();
 }
Esempio n. 3
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        public override void Initialize()
        {
            Monster = ServerManager.Instance.GetNpc(NpcMonsterVNum);
            Owner   = ServerManager.Instance.GetSessionByCharacterId(CharacterId)?.Character;
            if (Monster == null || Owner == null)
            {
                return;
            }
            Life         = null;
            BattleEntity = new BattleEntity(this);
            byte type = (byte)(Monster.AttackClass == 2 ? 1 : 0);

            Concentrate   = (short)(MateHelper.Instance.Concentrate[type, Level] + (Monster.Concentrate - MateHelper.Instance.Concentrate[type, Monster.Level]));
            DamageMinimum = (short)(MateHelper.Instance.MinDamageData[type, Level] + (Monster.DamageMinimum - MateHelper.Instance.MinDamageData[type, Monster.Level]));
            DamageMaximum = (short)(MateHelper.Instance.MaxDamageData[type, Level] + (Monster.DamageMaximum - MateHelper.Instance.MaxDamageData[type, Monster.Level]));
            IsAlive       = true;
            Hp            = MaxHp;
            if (IsTeamMember)
            {
                AddTeamMember();
            }
        }
Esempio n. 4
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 public MonsterToSummon(short vnum, MapCell spawnCell, BattleEntity target, bool move, bool isTarget = false, bool isBonus = false, bool isHostile = true, bool isBoss = false, BattleEntity owner = null, int aliveTime = 0, int aliveTimeMp = 0, byte noticeRange = 0, short hasDelay = 0, int maxHp = 0, int maxMp = 0)
 {
     VNum             = vnum;
     SpawnCell        = spawnCell;
     Target           = target;
     IsMoving         = move;
     IsTarget         = isTarget;
     IsBonus          = isBonus;
     IsBoss           = isBoss;
     IsHostile        = isHostile;
     DeathEvents      = new List <EventContainer>();
     NoticingEvents   = new List <EventContainer>();
     UseSkillOnDamage = new List <UseSkillOnDamage>();
     SpawnEvents      = new List <EventContainer>();
     AfterSpawnEvents = new List <EventContainer>();
     Owner            = owner;
     AliveTime        = aliveTime;
     AliveTimeMp      = aliveTimeMp;
     NoticeRange      = noticeRange;
     HasDelay         = hasDelay;
     MaxHp            = maxHp;
     MaxMp            = maxMp;
 }
Esempio n. 5
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 public bool HasBuff(CardType type, byte subtype, bool removeWeaponEffects = false) =>
 BattleEntity.HasBuff(type, subtype, removeWeaponEffects);
Esempio n. 6
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 public int[] GetBuff(CardType type, byte subtype) => BattleEntity.GetBuff(type, subtype);
Esempio n. 7
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        public void Initialize()
        {
            if (MapInstance.MapInstanceType == MapInstanceType.BaseMapInstance && ServerManager.Instance.MapBossVNums.Contains(NpcVNum))
            {
                MapCell randomCell = MapInstance.Map.GetRandomPosition();
                if (randomCell != null)
                {
                    if (MapInstance.Portals.Any(s => Map.GetDistance(new MapCell {
                        X = s.SourceX, Y = s.SourceY
                    }, new MapCell {
                        X = randomCell.X, Y = randomCell.Y
                    }) < 5))
                    {
                        randomCell = MapInstance.Map.GetRandomPosition();
                    }
                    MapX = randomCell.X;
                    MapY = randomCell.Y;
                }
            }

            _random = new Random(MapNpcId);
            Npc     = ServerManager.GetNpcMonster(NpcVNum);
            MaxHp   = Npc.MaxHP;
            MaxMp   = Npc.MaxMP;

            if (MapInstance?.MapInstanceType == MapInstanceType.TimeSpaceInstance)
            {
                if (IsProtected)
                {
                    MaxHp *= 8;
                    MaxMp *= 8;
                }
            }
            IsAlive             = true;
            CurrentHp           = MaxHp;
            CurrentMp           = MaxMp;
            LastEffect          = DateTime.Now;
            LastProtectedEffect = DateTime.Now;
            LastMove            = DateTime.Now;
            LastSkill           = DateTime.Now;
            IsHostile           = Npc.IsHostile;
            ShouldRespawn       = ShouldRespawn ?? true;
            FirstX          = MapX;
            FirstY          = MapY;
            EffectActivated = true;
            _movetime       = ServerManager.RandomNumber(500, 3000);
            Path            = new List <Node>();
            Recipes         = ServerManager.Instance.GetRecipesByMapNpcId(MapNpcId);
            Target          = -1;
            Teleporters     = ServerManager.Instance.GetTeleportersByNpcVNum(MapNpcId);
            Shop shop = ServerManager.Instance.GetShopByMapNpcId(MapNpcId);

            if (shop != null)
            {
                shop.Initialize();
                Shop = shop;
            }
            Skills = new List <NpcMonsterSkill>();
            foreach (NpcMonsterSkill ski in Npc.Skills)
            {
                Skills.Add(new NpcMonsterSkill {
                    SkillVNum = ski.SkillVNum, Rate = ski.Rate
                });
            }
            BattleEntity = new BattleEntity(this);

            if (AliveTime > 0)
            {
                Thread AliveTimeThread = new Thread(() => AliveTimeCheck());
                AliveTimeThread.Start();
            }

            if (NpcVNum == 1408)
            {
                OnDeathEvents.Add(new EventContainer(MapInstance, EventActionType.SPAWNMONSTER, new MonsterToSummon(621, new MapCell {
                    X = MapX, Y = MapY
                }, null, move: true)));
            }
            if (NpcVNum == 1409)
            {
                OnDeathEvents.Add(new EventContainer(MapInstance, EventActionType.SPAWNMONSTER, new MonsterToSummon(622, new MapCell {
                    X = MapX, Y = MapY
                }, null, move: true)));
            }
            if (NpcVNum == 1410)
            {
                OnDeathEvents.Add(new EventContainer(MapInstance, EventActionType.SPAWNMONSTER, new MonsterToSummon(623, new MapCell {
                    X = MapX, Y = MapY
                }, null, move: true)));
            }

            if (OnSpawnEvents.Any())
            {
                OnSpawnEvents.ToList().ForEach(e => { EventHelper.Instance.RunEvent(e, npc: this); });
                OnSpawnEvents.Clear();
            }
        }
Esempio n. 8
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 public void AddBuff(Buff indicator, BattleEntity battleEntity) => BattleEntity.AddBuff(indicator, battleEntity);
Esempio n. 9
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        /// <summary>
        /// Handle any kind of Monster interaction
        /// </summary>
        private void monsterLife()
        {
            if (Monster == null)
            {
                return;
            }
            if ((DateTime.Now - LastEffect).TotalSeconds >= 5)
            {
                LastEffect = DateTime.Now;
                if (IsTarget)
                {
                    MapInstance.Broadcast(StaticPacketHelper.GenerateEff(UserType.Monster, MapMonsterId, 824));
                }
                if (IsBonus)
                {
                    MapInstance.Broadcast(StaticPacketHelper.GenerateEff(UserType.Monster, MapMonsterId, 826));
                }
            }

            if (IsBoss && IsAlive)
            {
                MapInstance.Broadcast(GenerateBoss());
            }

            // handle hit queue
            while (HitQueue.TryDequeue(out HitRequest hitRequest))
            {
                if (IsAlive && hitRequest.Session.Character.Hp > 0 && (ServerManager.Instance.ChannelId != 51 || MonsterVNum - (byte)hitRequest.Session.Character.Faction != 678))
                {
                    int  hitmode        = 0;
                    bool isCaptureSkill = hitRequest.Skill.BCards.Any(s => s.Type.Equals((byte)CardType.Capture));

                    // calculate damage
                    bool         onyxWings    = false;
                    BattleEntity battleEntity = new BattleEntity(hitRequest.Session.Character, hitRequest.Skill);
                    int          damage       = DamageHelper.Instance.CalculateDamage(battleEntity, new BattleEntity(this), hitRequest.Skill, ref hitmode, ref onyxWings);
                    if (onyxWings)
                    {
                        short      onyxX  = (short)(hitRequest.Session.Character.PositionX + 2);
                        short      onyxY  = (short)(hitRequest.Session.Character.PositionY + 2);
                        int        onyxId = MapInstance.GetNextMonsterId();
                        MapMonster onyx   = new MapMonster()
                        {
                            MonsterVNum = 2371, MapX = onyxX, MapY = onyxY, MapMonsterId = onyxId, IsHostile = false, IsMoving = false, ShouldRespawn = false
                        };
                        MapInstance.Broadcast(UserInterfaceHelper.Instance.GenerateGuri(31, 1, hitRequest.Session.Character.CharacterId, onyxX, onyxY));
                        onyx.Initialize(MapInstance);
                        MapInstance.AddMonster(onyx);
                        MapInstance.Broadcast(onyx.GenerateIn());
                        CurrentHp -= damage / 2;
                        Observable.Timer(TimeSpan.FromMilliseconds(350)).Subscribe(o =>
                        {
                            MapInstance.Broadcast(StaticPacketHelper.SkillUsed(UserType.Monster, onyxId, 3, MapMonsterId, -1, 0, -1, hitRequest.Skill.Effect, -1, -1, true, 92, damage / 2, 0, 0));
                            MapInstance.RemoveMonster(onyx);
                            MapInstance.Broadcast(StaticPacketHelper.Out(UserType.Monster, onyx.MapMonsterId));
                        });
                    }
                    if (hitmode != 1)
                    {
                        hitRequest.Skill.BCards.Where(s => s.Type.Equals((byte)CardType.Buff)).ToList().ForEach(s => s.ApplyBCards(this, hitRequest.Session));
                        hitRequest.Skill.BCards.Where(s => s.Type.Equals((byte)CardType.Capture)).ToList().ForEach(s => s.ApplyBCards(this, hitRequest.Session));
                        if (battleEntity?.ShellWeaponEffects != null)
                        {
                            foreach (ShellEffectDTO shell in battleEntity.ShellWeaponEffects)
                            {
                                switch (shell.Effect)
                                {
                                case (byte)ShellWeaponEffectType.Blackout:
                                {
                                    Buff buff = new Buff(7, battleEntity.Level);
                                    if (ServerManager.Instance.RandomNumber() < shell.Value)
                                    {
                                        AddBuff(buff);
                                    }
                                    break;
                                }

                                case (byte)ShellWeaponEffectType.DeadlyBlackout:
                                {
                                    Buff buff = new Buff(66, battleEntity.Level);
                                    if (ServerManager.Instance.RandomNumber() < shell.Value)
                                    {
                                        AddBuff(buff);
                                    }
                                    break;
                                }

                                case (byte)ShellWeaponEffectType.MinorBleeding:
                                {
                                    Buff buff = new Buff(1, battleEntity.Level);
                                    if (ServerManager.Instance.RandomNumber() < shell.Value)
                                    {
                                        AddBuff(buff);
                                    }
                                    break;
                                }

                                case (byte)ShellWeaponEffectType.Bleeding:
                                {
                                    Buff buff = new Buff(21, battleEntity.Level);
                                    if (ServerManager.Instance.RandomNumber() < shell.Value)
                                    {
                                        AddBuff(buff);
                                    }
                                    break;
                                }

                                case (byte)ShellWeaponEffectType.HeavyBleeding:
                                {
                                    Buff buff = new Buff(42, battleEntity.Level);
                                    if (ServerManager.Instance.RandomNumber() < shell.Value)
                                    {
                                        AddBuff(buff);
                                    }
                                    break;
                                }

                                case (byte)ShellWeaponEffectType.Freeze:
                                {
                                    Buff buff = new Buff(27, battleEntity.Level);
                                    if (ServerManager.Instance.RandomNumber() < shell.Value)
                                    {
                                        AddBuff(buff);
                                    }
                                    break;
                                }
                                }
                            }
                        }
                    }
                    if (DamageList.ContainsKey(hitRequest.Session.Character.CharacterId))
                    {
                        DamageList[hitRequest.Session.Character.CharacterId] += damage;
                    }
                    else
                    {
                        DamageList.Add(hitRequest.Session.Character.CharacterId, damage);
                    }
                    if (isCaptureSkill)
                    {
                        damage = 0;
                    }
                    if (CurrentHp <= damage)
                    {
                        SetDeathStatement();
                    }
                    else
                    {
                        CurrentHp -= damage;
                    }

                    // only set the hit delay if we become the monsters target with this hit
                    if (Target == -1)
                    {
                        LastSkill = DateTime.Now;
                    }

                    int nearestDistance = 100;
                    foreach (KeyValuePair <long, long> kvp in DamageList)
                    {
                        ClientSession session = MapInstance.GetSessionByCharacterId(kvp.Key);
                        if (session != null)
                        {
                            int distance = Map.GetDistance(new MapCell
                            {
                                X = MapX,
                                Y = MapY
                            }, new MapCell
                            {
                                X = session.Character.PositionX,
                                Y = session.Character.PositionY
                            });
                            if (distance < nearestDistance)
                            {
                                nearestDistance = distance;
                                Target          = session.Character.CharacterId;
                            }
                        }
                    }

                    switch (hitRequest.TargetHitType)
                    {
                    case TargetHitType.SingleTargetHit:
                        if (!isCaptureSkill)
                        {
                            MapInstance?.Broadcast(StaticPacketHelper.SkillUsed(UserType.Player, hitRequest.Session.Character.CharacterId, 3, MapMonsterId, hitRequest.Skill.SkillVNum, hitRequest.Skill.Cooldown, hitRequest.Skill.AttackAnimation, hitRequest.SkillEffect, hitRequest.Session.Character.PositionX, hitRequest.Session.Character.PositionY, IsAlive, (int)((float)CurrentHp / (float)MaxHp * 100), damage, hitmode, (byte)(hitRequest.Skill.SkillType - 1)));
                        }
                        break;

                    case TargetHitType.SingleTargetHitCombo:
                        MapInstance?.Broadcast(StaticPacketHelper.SkillUsed(UserType.Player, hitRequest.Session.Character.CharacterId, 3, MapMonsterId, hitRequest.Skill.SkillVNum, hitRequest.Skill.Cooldown, hitRequest.SkillCombo.Animation, hitRequest.SkillCombo.Effect, hitRequest.Session.Character.PositionX, hitRequest.Session.Character.PositionY, IsAlive, (int)((float)CurrentHp / (float)MaxHp * 100), damage, hitmode, (byte)(hitRequest.Skill.SkillType - 1)));
                        break;

                    case TargetHitType.SingleAOETargetHit:
                        switch (hitmode)
                        {
                        case 1:
                            hitmode = 4;
                            break;

                        case 3:
                            hitmode = 6;
                            break;

                        default:
                            hitmode = 5;
                            break;
                        }
                        if (hitRequest.ShowTargetHitAnimation)
                        {
                            MapInstance?.Broadcast(StaticPacketHelper.SkillUsed(UserType.Player, hitRequest.Session.Character.CharacterId, 3, MapMonsterId, hitRequest.Skill.SkillVNum, hitRequest.Skill.Cooldown, hitRequest.Skill.AttackAnimation, hitRequest.SkillEffect, hitRequest.Session.Character.PositionX, hitRequest.Session.Character.PositionY, IsAlive, (int)((float)CurrentHp / (float)MaxHp * 100), damage, hitmode, (byte)(hitRequest.Skill.SkillType - 1)));
                        }
                        else
                        {
                            MapInstance?.Broadcast(StaticPacketHelper.SkillUsed(UserType.Player, hitRequest.Session.Character.CharacterId, 3, MapMonsterId, 0, 0, 0, 0, 0, 0, IsAlive, (int)((float)CurrentHp / (float)MaxHp * 100), damage, hitmode, (byte)(hitRequest.Skill.SkillType - 1)));
                        }
                        break;

                    case TargetHitType.AOETargetHit:
                        switch (hitmode)
                        {
                        case 1:
                            hitmode = 4;
                            break;

                        case 3:
                            hitmode = 6;
                            break;

                        default:
                            hitmode = 5;
                            break;
                        }
                        MapInstance?.Broadcast(StaticPacketHelper.SkillUsed(UserType.Player, hitRequest.Session.Character.CharacterId, 3, MapMonsterId, hitRequest.Skill.SkillVNum, hitRequest.Skill.Cooldown, hitRequest.Skill.AttackAnimation, hitRequest.SkillEffect, hitRequest.Session.Character.PositionX, hitRequest.Session.Character.PositionY, IsAlive, (int)((float)CurrentHp / (float)MaxHp * 100), damage, hitmode, (byte)(hitRequest.Skill.SkillType - 1)));
                        break;

                    case TargetHitType.ZoneHit:
                        MapInstance?.Broadcast(StaticPacketHelper.SkillUsed(UserType.Player, hitRequest.Session.Character.CharacterId, 3, MapMonsterId, hitRequest.Skill.SkillVNum, hitRequest.Skill.Cooldown, hitRequest.Skill.AttackAnimation, hitRequest.SkillEffect, hitRequest.MapX, hitRequest.MapY, IsAlive, (int)((float)CurrentHp / (float)MaxHp * 100), damage, 5, (byte)(hitRequest.Skill.SkillType - 1)));
                        break;

                    case TargetHitType.SpecialZoneHit:
                        MapInstance?.Broadcast(StaticPacketHelper.SkillUsed(UserType.Player, hitRequest.Session.Character.CharacterId, 3, MapMonsterId, hitRequest.Skill.SkillVNum, hitRequest.Skill.Cooldown, hitRequest.Skill.AttackAnimation, hitRequest.SkillEffect, hitRequest.Session.Character.PositionX, hitRequest.Session.Character.PositionY, IsAlive, (int)((float)CurrentHp / (float)MaxHp * 100), damage, hitmode, (byte)(hitRequest.Skill.SkillType - 1)));
                        break;
                    }

                    if (CurrentHp <= 0 && !isCaptureSkill)
                    {
                        // generate the kill bonus
                        hitRequest.Session.Character.GenerateKillBonus(this);
                    }
                }
                else
                {
                    // monster already has been killed, send cancel
                    hitRequest.Session.SendPacket(StaticPacketHelper.Cancel(2, MapMonsterId));
                }
                if (IsBoss)
                {
                    MapInstance.Broadcast(GenerateBoss());
                }
            }

            // Respawn
            if (!IsAlive && ShouldRespawn != null && !ShouldRespawn.Value)
            {
                MapInstance.RemoveMonster(this);
            }
            if (!IsAlive && ShouldRespawn != null && ShouldRespawn.Value)
            {
                double timeDeath = (DateTime.Now - Death).TotalSeconds;
                if (timeDeath >= Monster.RespawnTime / 10d)
                {
                    respawn();
                }
            }

            // normal movement
            else if (Target == -1)
            {
                move();
            }

            // target following
            else if (MapInstance != null)
            {
                GetNearestOponent();
                HostilityTarget();

                ClientSession targetSession = MapInstance.GetSessionByCharacterId(Target);

                // remove target in some situations
                if (targetSession == null || targetSession.Character.Invisible || targetSession.Character.Hp <= 0 || CurrentHp <= 0)
                {
                    RemoveTarget();
                    return;
                }

                NpcMonsterSkill npcMonsterSkill = null;
                if (Skills != null && ServerManager.Instance.RandomNumber(0, 10) > 8)
                {
                    npcMonsterSkill = Skills.Where(s => (DateTime.Now - s.LastSkillUse).TotalMilliseconds >= 100 * s.Skill?.Cooldown)?.OrderBy(rnd => _random.Next())?.FirstOrDefault();
                }

                if (npcMonsterSkill?.Skill.TargetType == 1 && npcMonsterSkill?.Skill.HitType == 0)
                {
                    targetHit(targetSession, npcMonsterSkill);
                }

                // check if target is in range
                if (!targetSession.Character.InvisibleGm && !targetSession.Character.Invisible && targetSession.Character.Hp > 0)
                {
                    if (npcMonsterSkill != null && CurrentMp >= npcMonsterSkill.Skill.MpCost &&
                        Map.GetDistance(new MapCell
                    {
                        X = MapX,
                        Y = MapY
                    },
                                        new MapCell
                    {
                        X = targetSession.Character.PositionX,
                        Y = targetSession.Character.PositionY
                    }) < npcMonsterSkill.Skill.Range)
                    {
                        targetHit(targetSession, npcMonsterSkill);
                    }
                    else if (Map.GetDistance(new MapCell
                    {
                        X = MapX,
                        Y = MapY
                    },
                                             new MapCell
                    {
                        X = targetSession.Character.PositionX,
                        Y = targetSession.Character.PositionY
                    }) <= Monster.BasicRange)
                    {
                        targetHit(targetSession, npcMonsterSkill);
                    }
                    else
                    {
                        followTarget(targetSession);
                    }
                }
                else
                {
                    followTarget(targetSession);
                }
            }
        }
Esempio n. 10
0
        /// <summary>
        /// Calculates the damage attacker inflicts defender
        /// </summary>
        /// <param name="attacker">The attacking Entity</param>
        /// <param name="defender">The defending Entity</param>
        /// <param name="skill">The used Skill</param>
        /// <param name="hitMode">reference to HitMode</param>
        /// <param name="onyxWings"></param>
        /// <returns>Damage</returns>
        public int CalculateDamage(BattleEntity attacker, BattleEntity defender, Skill skill, ref int hitMode, ref bool onyxWings)
        {
            int[] GetAttackerBenefitingBuffs(CardType type, byte subtype)
            {
                int value1 = 0;
                int value2 = 0;
                int value3 = 0;

                int[] tmp;
                int   temp = 0;

                tmp     = getBuff(attacker.Level, attacker.Buffs, attacker.BCards, type, subtype, BuffType.Good, ref temp);
                value1 += tmp[0];
                value2 += tmp[1];
                value3 += tmp[2];
                tmp     = getBuff(attacker.Level, attacker.Buffs, attacker.BCards, type, subtype, BuffType.Neutral, ref temp);
                value1 += tmp[0];
                value2 += tmp[1];
                value3 += tmp[2];
                tmp     = getBuff(defender.Level, defender.Buffs, defender.BCards, type, subtype, BuffType.Bad, ref temp);
                value1 += tmp[0];
                value2 += tmp[1];
                value3 += tmp[2];

                return(new int[] { value1, value2, value3, temp });
            }

            int[] GetDefenderBenefitingBuffs(CardType type, byte subtype)
            {
                int value1 = 0;
                int value2 = 0;
                int value3 = 0;

                int[] tmp;
                int   temp = 0;

                tmp     = getBuff(defender.Level, defender.Buffs, defender.BCards, type, subtype, BuffType.Good, ref temp);
                value1 += tmp[0];
                value2 += tmp[1];
                value3 += tmp[2];
                tmp     = getBuff(defender.Level, defender.Buffs, defender.BCards, type, subtype, BuffType.Neutral, ref temp);
                value1 += tmp[0];
                value2 += tmp[1];
                value3 += tmp[2];
                tmp     = getBuff(attacker.Level, attacker.Buffs, attacker.BCards, type, subtype, BuffType.Bad, ref temp);
                value1 += tmp[0];
                value2 += tmp[1];
                value3 += tmp[2];

                return(new int[] { value1, value2, value3, temp });
            }

            int GetShellWeaponEffectValue(ShellWeaponEffectType effectType)
            {
                return(attacker.ShellWeaponEffects?.Where(s => s.Effect == (byte)effectType)?.FirstOrDefault()?.Value ?? 0);
            }

            int GetShellArmorEffectValue(ShellArmorEffectType effectType)
            {
                return(defender.ShellArmorEffects?.Where(s => s.Effect == (byte)effectType)?.FirstOrDefault()?.Value ?? 0);
            }

            if (skill != null)
            {
                attacker.BCards.AddRange(skill.BCards);
            }

            #region Basic Buff Initialisation

            attacker.Morale += GetAttackerBenefitingBuffs(CardType.Morale, (byte)AdditionalTypes.Morale.MoraleIncreased)[0];
            attacker.Morale += GetDefenderBenefitingBuffs(CardType.Morale, (byte)AdditionalTypes.Morale.MoraleDecreased)[0];
            defender.Morale += GetDefenderBenefitingBuffs(CardType.Morale, (byte)AdditionalTypes.Morale.MoraleIncreased)[0];
            defender.Morale += GetAttackerBenefitingBuffs(CardType.Morale, (byte)AdditionalTypes.Morale.MoraleDecreased)[0];

            attacker.AttackUpgrade  += (short)GetAttackerBenefitingBuffs(CardType.AttackPower, (byte)AdditionalTypes.AttackPower.AttackLevelIncreased)[0];
            attacker.AttackUpgrade  += (short)GetDefenderBenefitingBuffs(CardType.AttackPower, (byte)AdditionalTypes.AttackPower.AttackLevelDecreased)[0];
            defender.DefenseUpgrade += (short)GetDefenderBenefitingBuffs(CardType.Defence, (byte)AdditionalTypes.Defence.DefenceLevelIncreased)[0];
            defender.DefenseUpgrade += (short)GetAttackerBenefitingBuffs(CardType.Defence, (byte)AdditionalTypes.Defence.DefenceLevelDecreased)[0];

            int[] attackerpercentdamage  = GetDefenderBenefitingBuffs(CardType.RecoveryAndDamagePercent, 11);
            int[] defenderpercentdefense = GetDefenderBenefitingBuffs(CardType.RecoveryAndDamagePercent, 2);

            if (attackerpercentdamage[3] != 0)
            {
                return(defender.HPMax / 100 * attackerpercentdamage[2]);
            }
            if (defenderpercentdefense[3] != 0)
            {
                return(defender.HPMax / 100 * Math.Abs(defenderpercentdefense[2]));
            }

            /*
             *
             * Percentage Boost categories:
             *  1.: Adds to Total Damage
             *  2.: Adds to Normal Damage
             *  3.: Adds to Base Damage
             *  4.: Adds to Defense
             *  5.: Adds to Element
             *
             * Buff Effects get added, whereas
             * Shell Effects get multiplied afterwards.
             *
             * Simplified Example on Defense (Same for Attack):
             *  - 1k Defense
             *  - Costume(+5% Defense)
             *  - Defense Potion(+20% Defense)
             *  - S-Defense Shell with 20% Boost
             *
             * Calculation:
             *  1000 * 1.25 * 1.2 = 1500
             *  Def    Buff   Shell Total
             *
             * Keep in Mind that after each step, one has
             * to round the current value down if necessary
             *
             * Static Boost categories:
             *  1.: Adds to Total Damage
             *  2.: Adds to Normal Damage
             *  3.: Adds to Base Damage
             *  4.: Adds to Defense
             *  5.: Adds to Element
             *
             */

            #region Definitions

            double boostCategory1       = 1;
            double boostCategory2       = 1;
            double boostCategory3       = 1;
            double boostCategory4       = 1;
            double boostCategory5       = 1;
            double shellBoostCategory1  = 1;
            double shellBoostCategory2  = 1;
            double shellBoostCategory3  = 1;
            double shellBoostCategory4  = 1;
            double shellBoostCategory5  = 1;
            int    staticBoostCategory1 = 0;
            int    staticBoostCategory2 = 0;
            int    staticBoostCategory3 = 0;
            int    staticBoostCategory4 = 0;
            int    staticBoostCategory5 = 0;

            #endregion

            #region Type 1

            #region Static

            // None for now

            #endregion

            #region Boost

            boostCategory1      += GetAttackerBenefitingBuffs(CardType.Damage, (byte)AdditionalTypes.Damage.DamageIncreased)[0] / 100D;
            boostCategory1      += GetAttackerBenefitingBuffs(CardType.Item, (byte)AdditionalTypes.Item.AttackIncreased)[0] / 100D;
            boostCategory1      += GetDefenderBenefitingBuffs(CardType.Item, (byte)AdditionalTypes.Item.DefenceIncreased)[0] / 100D;
            shellBoostCategory1 += GetShellWeaponEffectValue(ShellWeaponEffectType.PercentageTotalDamage) / 100D;

            if ((attacker.EntityType == EntityType.Player || attacker.EntityType == EntityType.Mate) && (defender.EntityType == EntityType.Player || defender.EntityType == EntityType.Mate))
            {
                boostCategory1      += GetAttackerBenefitingBuffs(CardType.SpecialisationBuffResistance, (byte)AdditionalTypes.SpecialisationBuffResistance.IncreaseDamageInPVP)[0] / 100D;
                boostCategory1      += GetAttackerBenefitingBuffs(CardType.LeonaPassiveSkill, (byte)AdditionalTypes.LeonaPassiveSkill.AttackIncreasedInPVP)[0] / 100D;
                shellBoostCategory1 += GetShellWeaponEffectValue(ShellWeaponEffectType.PercentageDamageInPVP) / 100D;
            }

            #endregion

            #endregion

            #region Type 2

            #region Static

            // None for now

            #endregion

            #region Boost

            boostCategory2 += GetDefenderBenefitingBuffs(CardType.Damage, (byte)AdditionalTypes.Damage.DamageDecreased)[0] / 100D;

            if ((attacker.EntityType == EntityType.Player || attacker.EntityType == EntityType.Mate) && (defender.EntityType == EntityType.Player || defender.EntityType == EntityType.Mate))
            {
                boostCategory2 += GetDefenderBenefitingBuffs(CardType.SpecialisationBuffResistance, (byte)AdditionalTypes.SpecialisationBuffResistance.DecreaseDamageInPVP)[0] / 100D;
                boostCategory2 += GetDefenderBenefitingBuffs(CardType.LeonaPassiveSkill, (byte)AdditionalTypes.LeonaPassiveSkill.AttackDecreasedInPVP)[0] / 100D;
            }

            #endregion

            #endregion

            #region Type 3

            #region Static

            staticBoostCategory3 += GetAttackerBenefitingBuffs(CardType.AttackPower, (byte)AdditionalTypes.AttackPower.AllAttacksIncreased)[0];
            staticBoostCategory3 += GetDefenderBenefitingBuffs(CardType.AttackPower, (byte)AdditionalTypes.AttackPower.AllAttacksDecreased)[0];
            staticBoostCategory3 += GetShellWeaponEffectValue(ShellWeaponEffectType.DamageImproved);

            #endregion

            #region Soft-Damage

            int[] soft = GetAttackerBenefitingBuffs(CardType.IncreaseDamage, (byte)AdditionalTypes.IncreaseDamage.IncreasingPropability);
            int[] skin = GetAttackerBenefitingBuffs(CardType.EffectSummon, (byte)AdditionalTypes.EffectSummon.DamageBoostOnHigherLvl);
            if (attacker.Level < defender.Level)
            {
                soft[0] += skin[0];
                soft[1] += skin[1];
            }
            if (ServerManager.Instance.RandomNumber() < soft[0])
            {
                boostCategory3 += soft[1] / 100D;
                if (attacker.EntityType.Equals(EntityType.Player) && attacker.Session != null)
                {
                    attacker.Session.CurrentMapInstance?.Broadcast(StaticPacketHelper.GenerateEff(UserType.Player, attacker.Session.Character.CharacterId, 15));
                }
            }

            #endregion

            #endregion

            #region Type 4

            #region Static

            staticBoostCategory4 += GetDefenderBenefitingBuffs(CardType.Defence, (byte)AdditionalTypes.Defence.AllIncreased)[0];
            staticBoostCategory4 += GetAttackerBenefitingBuffs(CardType.Defence, (byte)AdditionalTypes.Defence.AllDecreased)[0];

            #endregion

            #region Boost

            boostCategory4      += GetDefenderBenefitingBuffs(CardType.DodgeAndDefencePercent, (byte)AdditionalTypes.DodgeAndDefencePercent.DefenceIncreased)[0] / 100D;
            boostCategory4      += GetAttackerBenefitingBuffs(CardType.DodgeAndDefencePercent, (byte)AdditionalTypes.DodgeAndDefencePercent.DefenceReduced)[0] / 100D;
            shellBoostCategory4 += GetShellArmorEffectValue(ShellArmorEffectType.PercentageTotalDefence) / 100D;

            if ((attacker.EntityType == EntityType.Player || attacker.EntityType == EntityType.Mate) && (defender.EntityType == EntityType.Player || defender.EntityType == EntityType.Mate))
            {
                boostCategory4      += GetDefenderBenefitingBuffs(CardType.LeonaPassiveSkill, (byte)AdditionalTypes.LeonaPassiveSkill.DefenceIncreasedInPVP)[0] / 100D;
                boostCategory4      += GetAttackerBenefitingBuffs(CardType.LeonaPassiveSkill, (byte)AdditionalTypes.LeonaPassiveSkill.DefenceDecreasedInPVP)[0] / 100D;
                shellBoostCategory4 -= GetShellWeaponEffectValue(ShellWeaponEffectType.ReducesPercentageEnemyDefenceInPVP) / 100D;
                shellBoostCategory4 += GetShellArmorEffectValue(ShellArmorEffectType.PercentageAllPVPDefence) / 100D;
            }

            int[] def = GetAttackerBenefitingBuffs(CardType.Block, (byte)AdditionalTypes.Block.ChanceAllIncreased);
            if (ServerManager.Instance.RandomNumber() < def[0])
            {
                boostCategory3 += def[1] / 100D;
            }

            #endregion

            #endregion

            #region Type 5

            #region Static

            staticBoostCategory5 += GetAttackerBenefitingBuffs(CardType.Element, (byte)AdditionalTypes.Element.AllIncreased)[0];
            staticBoostCategory5 += GetDefenderBenefitingBuffs(CardType.Element, (byte)AdditionalTypes.Element.AllDecreased)[0];
            staticBoostCategory5 += GetShellWeaponEffectValue(ShellWeaponEffectType.IncreasedElementalProperties);

            #endregion

            #region Boost

            // Nothing for now

            #endregion

            #endregion

            #region All Type Class Dependant

            int[] def2 = null;

            switch (attacker.AttackType)
            {
            case AttackType.Melee:
                def2                  = GetAttackerBenefitingBuffs(CardType.Block, (byte)AdditionalTypes.Block.ChanceMeleeIncreased);
                boostCategory1       += GetAttackerBenefitingBuffs(CardType.Damage, (byte)AdditionalTypes.Damage.MeleeIncreased)[0] / 100D;
                boostCategory1       += GetDefenderBenefitingBuffs(CardType.Damage, (byte)AdditionalTypes.Damage.MeleeDecreased)[0] / 100D;
                staticBoostCategory3 += GetAttackerBenefitingBuffs(CardType.AttackPower, (byte)AdditionalTypes.AttackPower.MeleeAttacksIncreased)[0];
                staticBoostCategory3 += GetDefenderBenefitingBuffs(CardType.AttackPower, (byte)AdditionalTypes.AttackPower.MeleeAttacksDecreased)[0];
                staticBoostCategory4 += GetShellArmorEffectValue(ShellArmorEffectType.CloseDefence);
                break;

            case AttackType.Range:
                def2                  = GetAttackerBenefitingBuffs(CardType.Block, (byte)AdditionalTypes.Block.ChanceRangedIncreased);
                boostCategory1       += GetAttackerBenefitingBuffs(CardType.Damage, (byte)AdditionalTypes.Damage.RangedIncreased)[0] / 100D;
                boostCategory1       += GetDefenderBenefitingBuffs(CardType.Damage, (byte)AdditionalTypes.Damage.RangedDecreased)[0] / 100D;
                staticBoostCategory3 += GetAttackerBenefitingBuffs(CardType.AttackPower, (byte)AdditionalTypes.AttackPower.MeleeAttacksIncreased)[0];
                staticBoostCategory3 += GetDefenderBenefitingBuffs(CardType.AttackPower, (byte)AdditionalTypes.AttackPower.MeleeAttacksDecreased)[0];
                staticBoostCategory4 += GetShellArmorEffectValue(ShellArmorEffectType.DistanceDefence);
                break;

            case AttackType.Magical:
                def2                  = GetAttackerBenefitingBuffs(CardType.Block, (byte)AdditionalTypes.Block.ChanceRangedIncreased);
                boostCategory1       += GetAttackerBenefitingBuffs(CardType.Damage, (byte)AdditionalTypes.Damage.MagicalIncreased)[0] / 100D;
                boostCategory1       += GetDefenderBenefitingBuffs(CardType.Damage, (byte)AdditionalTypes.Damage.MagicalDecreased)[0] / 100D;
                staticBoostCategory3 += GetAttackerBenefitingBuffs(CardType.AttackPower, (byte)AdditionalTypes.AttackPower.MeleeAttacksIncreased)[0];
                staticBoostCategory3 += GetDefenderBenefitingBuffs(CardType.AttackPower, (byte)AdditionalTypes.AttackPower.MeleeAttacksDecreased)[0];
                staticBoostCategory4 += GetShellArmorEffectValue(ShellArmorEffectType.MagicDefence);
                break;
            }

            def[0] += def2[0];
            def[1] += def2[1];

            #endregion

            #region Softdef finishing

            if (ServerManager.Instance.RandomNumber() < def[0])
            {
                boostCategory3 += def[1] / 100D;
            }

            #endregion

            #region Element Dependant

            switch (attacker.Element)
            {
            case 1:
                defender.FireResistance += GetDefenderBenefitingBuffs(CardType.ElementResistance, (byte)AdditionalTypes.ElementResistance.AllIncreased)[0];
                defender.FireResistance += GetAttackerBenefitingBuffs(CardType.ElementResistance, (byte)AdditionalTypes.ElementResistance.AllDecreased)[0];
                defender.FireResistance += GetDefenderBenefitingBuffs(CardType.ElementResistance, (byte)AdditionalTypes.ElementResistance.FireIncreased)[0];
                defender.FireResistance += GetAttackerBenefitingBuffs(CardType.ElementResistance, (byte)AdditionalTypes.ElementResistance.FireDecreased)[0];
                defender.FireResistance += GetDefenderBenefitingBuffs(CardType.EnemyElementResistance, (byte)AdditionalTypes.EnemyElementResistance.AllIncreased)[0];
                defender.FireResistance += GetAttackerBenefitingBuffs(CardType.EnemyElementResistance, (byte)AdditionalTypes.EnemyElementResistance.AllDecreased)[0];
                defender.FireResistance += GetDefenderBenefitingBuffs(CardType.EnemyElementResistance, (byte)AdditionalTypes.EnemyElementResistance.FireIncreased)[0];
                defender.FireResistance += GetAttackerBenefitingBuffs(CardType.EnemyElementResistance, (byte)AdditionalTypes.EnemyElementResistance.FireDecreased)[0];
                if ((attacker.EntityType == EntityType.Player || attacker.EntityType == EntityType.Mate) && (defender.EntityType == EntityType.Player || defender.EntityType == EntityType.Mate))
                {
                    defender.FireResistance -= GetShellWeaponEffectValue(ShellWeaponEffectType.ReducesEnemyFireResistanceInPVP);
                    defender.FireResistance -= GetShellWeaponEffectValue(ShellWeaponEffectType.ReducesEnemyAllResistancesInPVP);
                }
                defender.FireResistance += GetShellArmorEffectValue(ShellArmorEffectType.IncreasedFireResistence);
                defender.FireResistance += GetShellArmorEffectValue(ShellArmorEffectType.IncreasedAllResistence);
                staticBoostCategory5    += GetShellWeaponEffectValue(ShellWeaponEffectType.IncreasedFireProperties);
                boostCategory5          += GetAttackerBenefitingBuffs(CardType.IncreaseDamage, (byte)AdditionalTypes.IncreaseDamage.FireIncreased)[0] / 100D;
                staticBoostCategory5    += GetAttackerBenefitingBuffs(CardType.Element, (byte)AdditionalTypes.Element.FireIncreased)[0];
                staticBoostCategory5    += GetDefenderBenefitingBuffs(CardType.Element, (byte)AdditionalTypes.Element.FireDecreased)[0];
                break;

            case 2:
                defender.WaterResistance += GetDefenderBenefitingBuffs(CardType.ElementResistance, (byte)AdditionalTypes.ElementResistance.AllIncreased)[0];
                defender.WaterResistance += GetAttackerBenefitingBuffs(CardType.ElementResistance, (byte)AdditionalTypes.ElementResistance.AllDecreased)[0];
                defender.WaterResistance += GetDefenderBenefitingBuffs(CardType.ElementResistance, (byte)AdditionalTypes.ElementResistance.WaterIncreased)[0];
                defender.WaterResistance += GetAttackerBenefitingBuffs(CardType.ElementResistance, (byte)AdditionalTypes.ElementResistance.WaterDecreased)[0];
                defender.WaterResistance += GetDefenderBenefitingBuffs(CardType.EnemyElementResistance, (byte)AdditionalTypes.EnemyElementResistance.AllIncreased)[0];
                defender.WaterResistance += GetAttackerBenefitingBuffs(CardType.EnemyElementResistance, (byte)AdditionalTypes.EnemyElementResistance.AllDecreased)[0];
                defender.WaterResistance += GetDefenderBenefitingBuffs(CardType.EnemyElementResistance, (byte)AdditionalTypes.EnemyElementResistance.WaterIncreased)[0];
                defender.WaterResistance += GetAttackerBenefitingBuffs(CardType.EnemyElementResistance, (byte)AdditionalTypes.EnemyElementResistance.WaterDecreased)[0];
                if ((attacker.EntityType == EntityType.Player || attacker.EntityType == EntityType.Mate) && (defender.EntityType == EntityType.Player || defender.EntityType == EntityType.Mate))
                {
                    defender.FireResistance -= GetShellWeaponEffectValue(ShellWeaponEffectType.ReducesEnemyWaterResistanceInPVP);
                    defender.FireResistance -= GetShellWeaponEffectValue(ShellWeaponEffectType.ReducesEnemyAllResistancesInPVP);
                }
                defender.FireResistance += GetShellArmorEffectValue(ShellArmorEffectType.IncreasedWaterResistence);
                defender.FireResistance += GetShellArmorEffectValue(ShellArmorEffectType.IncreasedAllResistence);
                staticBoostCategory5    += GetShellWeaponEffectValue(ShellWeaponEffectType.IncreasedWaterProperties);
                boostCategory5          += GetAttackerBenefitingBuffs(CardType.IncreaseDamage, (byte)AdditionalTypes.IncreaseDamage.WaterIncreased)[0] / 100D;
                staticBoostCategory5    += GetAttackerBenefitingBuffs(CardType.Element, (byte)AdditionalTypes.Element.WaterIncreased)[0];
                staticBoostCategory5    += GetDefenderBenefitingBuffs(CardType.Element, (byte)AdditionalTypes.Element.WaterDecreased)[0];
                break;

            case 3:
                defender.LightResistance += GetDefenderBenefitingBuffs(CardType.ElementResistance, (byte)AdditionalTypes.ElementResistance.AllIncreased)[0];
                defender.LightResistance += GetAttackerBenefitingBuffs(CardType.ElementResistance, (byte)AdditionalTypes.ElementResistance.AllDecreased)[0];
                defender.LightResistance += GetDefenderBenefitingBuffs(CardType.ElementResistance, (byte)AdditionalTypes.ElementResistance.LightIncreased)[0];
                defender.LightResistance += GetAttackerBenefitingBuffs(CardType.ElementResistance, (byte)AdditionalTypes.ElementResistance.LightDecreased)[0];
                defender.LightResistance += GetDefenderBenefitingBuffs(CardType.EnemyElementResistance, (byte)AdditionalTypes.EnemyElementResistance.AllIncreased)[0];
                defender.LightResistance += GetAttackerBenefitingBuffs(CardType.EnemyElementResistance, (byte)AdditionalTypes.EnemyElementResistance.AllDecreased)[0];
                defender.LightResistance += GetDefenderBenefitingBuffs(CardType.EnemyElementResistance, (byte)AdditionalTypes.EnemyElementResistance.LightIncreased)[0];
                defender.LightResistance += GetAttackerBenefitingBuffs(CardType.EnemyElementResistance, (byte)AdditionalTypes.EnemyElementResistance.LightDecreased)[0];
                if ((attacker.EntityType == EntityType.Player || attacker.EntityType == EntityType.Mate) && (defender.EntityType == EntityType.Player || defender.EntityType == EntityType.Mate))
                {
                    defender.FireResistance -= GetShellWeaponEffectValue(ShellWeaponEffectType.ReducesEnemyLightResistanceInPVP);
                    defender.FireResistance -= GetShellWeaponEffectValue(ShellWeaponEffectType.ReducesEnemyAllResistancesInPVP);
                }
                defender.FireResistance += GetShellArmorEffectValue(ShellArmorEffectType.IncreasedLightResistence);
                defender.FireResistance += GetShellArmorEffectValue(ShellArmorEffectType.IncreasedAllResistence);
                staticBoostCategory5    += GetShellWeaponEffectValue(ShellWeaponEffectType.IncreasedLightProperties);
                boostCategory5          += GetAttackerBenefitingBuffs(CardType.IncreaseDamage, (byte)AdditionalTypes.IncreaseDamage.LightIncreased)[0] / 100D;
                staticBoostCategory5    += GetAttackerBenefitingBuffs(CardType.Element, (byte)AdditionalTypes.Element.LightIncreased)[0];
                staticBoostCategory5    += GetDefenderBenefitingBuffs(CardType.Element, (byte)AdditionalTypes.Element.Light5Decreased)[0];
                break;

            case 4:
                defender.ShadowResistance += GetDefenderBenefitingBuffs(CardType.ElementResistance, (byte)AdditionalTypes.ElementResistance.AllIncreased)[0];
                defender.ShadowResistance += GetAttackerBenefitingBuffs(CardType.ElementResistance, (byte)AdditionalTypes.ElementResistance.AllDecreased)[0];
                defender.ShadowResistance += GetDefenderBenefitingBuffs(CardType.ElementResistance, (byte)AdditionalTypes.ElementResistance.DarkIncreased)[0];
                defender.ShadowResistance += GetAttackerBenefitingBuffs(CardType.ElementResistance, (byte)AdditionalTypes.ElementResistance.DarkDecreased)[0];
                defender.ShadowResistance += GetDefenderBenefitingBuffs(CardType.EnemyElementResistance, (byte)AdditionalTypes.EnemyElementResistance.AllIncreased)[0];
                defender.ShadowResistance += GetAttackerBenefitingBuffs(CardType.EnemyElementResistance, (byte)AdditionalTypes.EnemyElementResistance.AllDecreased)[0];
                defender.ShadowResistance += GetDefenderBenefitingBuffs(CardType.EnemyElementResistance, (byte)AdditionalTypes.EnemyElementResistance.DarkIncreased)[0];
                defender.ShadowResistance += GetAttackerBenefitingBuffs(CardType.EnemyElementResistance, (byte)AdditionalTypes.EnemyElementResistance.DarkDecreased)[0];
                if ((attacker.EntityType == EntityType.Player || attacker.EntityType == EntityType.Mate) && (defender.EntityType == EntityType.Player || defender.EntityType == EntityType.Mate))
                {
                    defender.FireResistance -= GetShellWeaponEffectValue(ShellWeaponEffectType.ReducesEnemyDarkResistanceInPVP);
                    defender.FireResistance -= GetShellWeaponEffectValue(ShellWeaponEffectType.ReducesEnemyAllResistancesInPVP);
                }
                defender.FireResistance += GetShellArmorEffectValue(ShellArmorEffectType.IncreasedDarkResistence);
                defender.FireResistance += GetShellArmorEffectValue(ShellArmorEffectType.IncreasedAllResistence);
                staticBoostCategory5    += GetShellWeaponEffectValue(ShellWeaponEffectType.IncreasedDarkProperties);
                boostCategory5          += GetAttackerBenefitingBuffs(CardType.IncreaseDamage, (byte)AdditionalTypes.IncreaseDamage.DarkIncreased)[0] / 100D;
                staticBoostCategory5    += GetAttackerBenefitingBuffs(CardType.Element, (byte)AdditionalTypes.Element.DarkIncreased)[0];
                staticBoostCategory5    += GetDefenderBenefitingBuffs(CardType.Element, (byte)AdditionalTypes.Element.DarkDecreased)[0];
                break;
            }

            #endregion

            #endregion

            #region Attack Type Related Variables

            switch (attacker.AttackType)
            {
            case AttackType.Melee:
                defender.Defense      = defender.MeleeDefense;
                defender.ArmorDefense = defender.ArmorMeleeDefense;
                defender.Dodge        = defender.MeleeDefenseDodge;
                break;

            case AttackType.Range:
                defender.Defense      = defender.RangeDefense;
                defender.ArmorDefense = defender.ArmorRangeDefense;
                defender.Dodge        = defender.RangeDefenseDodge;
                break;

            case AttackType.Magical:
                defender.Defense      = defender.MagicalDefense;
                defender.ArmorDefense = defender.ArmorMagicalDefense;
                break;
            }

            #endregion

            #region Too Near Range Attack Penalty (boostCategory2)

            if (attacker.AttackType == AttackType.Range && Map.GetDistance(new MapCell {
                X = attacker.PositionX, Y = attacker.PositionY
            }, new MapCell {
                X = defender.PositionX, Y = defender.PositionY
            }) < 4)
            {
                boostCategory2 -= 0.3;
            }

            #endregion

            #region Morale and Dodge

            attacker.Morale -= defender.Morale;
            double chance = 0;
            if (attacker.AttackType != AttackType.Magical)
            {
                int    hitrate    = attacker.Hitrate + attacker.Morale;
                double multiplier = defender.Dodge / (hitrate > 1 ? hitrate : 1);

                if (multiplier > 5)
                {
                    multiplier = 5;
                }
                chance = (-0.25 * Math.Pow(multiplier, 3)) - (0.57 * Math.Pow(multiplier, 2)) + (25.3 * multiplier) - 1.41;
                if (chance <= 1)
                {
                    chance = 1;
                }

                //if (GetBuff(CardType.Buff, (byte)AdditionalTypes.DodgeAndDefencePercent.)[0] != 0)    TODO: Eagle Eyes AND Other Fixed Hitrates
                //{
                //    chance = 10;
                //}
            }
            int bonus = 0;
            if ((attacker.EntityType == EntityType.Player || attacker.EntityType == EntityType.Mate) && (defender.EntityType == EntityType.Player || defender.EntityType == EntityType.Mate))
            {
                switch (attacker.AttackType)
                {
                case AttackType.Melee:
                    bonus += GetShellArmorEffectValue(ShellArmorEffectType.CloseDefenceDodgeInPVP);
                    break;

                case AttackType.Range:
                    bonus += GetShellArmorEffectValue(ShellArmorEffectType.DistanceDefenceDodgeInPVP);
                    break;

                case AttackType.Magical:
                    bonus += GetShellArmorEffectValue(ShellArmorEffectType.IgnoreMagicDamage);
                    break;
                }

                bonus += GetShellArmorEffectValue(ShellArmorEffectType.DodgeAllAttacksInPVP);
            }

            if (!defender.Invincible && ServerManager.Instance.RandomNumber() - bonus < chance)
            {
                hitMode = 1;
                return(0);
            }

            #endregion

            #region Base Damage

            int baseDamage   = ServerManager.Instance.RandomNumber(attacker.DamageMinimum, attacker.DamageMaximum + 1);
            int weaponDamage = ServerManager.Instance.RandomNumber(attacker.WeaponDamageMinimum, attacker.WeaponDamageMaximum + 1);

            #region Attack Level Calculation

            int[] atklvlfix = GetDefenderBenefitingBuffs(CardType.CalculatingLevel, (byte)AdditionalTypes.CalculatingLevel.CalculatedAttackLevel);
            int[] deflvlfix = GetAttackerBenefitingBuffs(CardType.CalculatingLevel, (byte)AdditionalTypes.CalculatingLevel.CalculatedDefenceLevel);

            if (atklvlfix[3] != 0)
            {
                attacker.AttackUpgrade = (short)atklvlfix[0];
            }
            if (deflvlfix[3] != 0)
            {
                attacker.DefenseUpgrade = (short)deflvlfix[0];
            }

            attacker.AttackUpgrade -= defender.DefenseUpgrade;

            if (attacker.AttackUpgrade < -10)
            {
                attacker.AttackUpgrade = -10;
            }
            else if (attacker.AttackUpgrade > ServerManager.Instance.Configuration.MaxUpgrade)
            {
                attacker.AttackUpgrade = ServerManager.Instance.Configuration.MaxUpgrade;
            }

            switch (attacker.AttackUpgrade)
            {
            case 0:
                weaponDamage += 0;
                break;

            case 1:
                weaponDamage += (int)(weaponDamage * 0.1);
                break;

            case 2:
                weaponDamage += (int)(weaponDamage * 0.15);
                break;

            case 3:
                weaponDamage += (int)(weaponDamage * 0.22);
                break;

            case 4:
                weaponDamage += (int)(weaponDamage * 0.32);
                break;

            case 5:
                weaponDamage += (int)(weaponDamage * 0.43);
                break;

            case 6:
                weaponDamage += (int)(weaponDamage * 0.54);
                break;

            case 7:
                weaponDamage += (int)(weaponDamage * 0.65);
                break;

            case 8:
                weaponDamage += (int)(weaponDamage * 0.9);
                break;

            case 9:
                weaponDamage += (int)(weaponDamage * 1.2);
                break;

            case 10:
                weaponDamage += (int)(weaponDamage * 2);
                break;

            default:
                if (attacker.AttackUpgrade > 0)
                {
                    weaponDamage *= attacker.AttackUpgrade / 5;
                }

                break;
            }

            #endregion

            baseDamage = (int)((int)((baseDamage + staticBoostCategory3 + weaponDamage + 15) * boostCategory3) * shellBoostCategory3);

            #endregion

            #region Defense

            switch (attacker.AttackUpgrade)
            {
            default:
                if (attacker.AttackUpgrade < 0)
                {
                    defender.ArmorDefense += defender.ArmorDefense / 5;
                }

                break;

            case -10:
                defender.ArmorDefense += (int)(defender.ArmorDefense * 2);
                break;

            case -9:
                defender.ArmorDefense += (int)(defender.ArmorDefense * 1.2);
                break;

            case -8:
                defender.ArmorDefense += (int)(defender.ArmorDefense * 0.9);
                break;

            case -7:
                defender.ArmorDefense += (int)(defender.ArmorDefense * 0.65);
                break;

            case -6:
                defender.ArmorDefense += (int)(defender.ArmorDefense * 0.54);
                break;

            case -5:
                defender.ArmorDefense += (int)(defender.ArmorDefense * 0.43);
                break;

            case -4:
                defender.ArmorDefense += (int)(defender.ArmorDefense * 0.32);
                break;

            case -3:
                defender.ArmorDefense += (int)(defender.ArmorDefense * 0.22);
                break;

            case -2:
                defender.ArmorDefense += (int)(defender.ArmorDefense * 0.15);
                break;

            case -1:
                defender.ArmorDefense += (int)(defender.ArmorDefense * 0.1);
                break;

            case 0:
                defender.ArmorDefense += 0;
                break;
            }

            int defense = (int)((int)((defender.Defense + defender.ArmorDefense + staticBoostCategory4) * boostCategory4) * shellBoostCategory4);

            if (GetAttackerBenefitingBuffs(CardType.SpecialDefence, (byte)AdditionalTypes.SpecialDefence.AllDefenceNullified)[3] != 0 ||
                (GetAttackerBenefitingBuffs(CardType.SpecialDefence, (byte)AdditionalTypes.SpecialDefence.MeleeDefenceNullified)[3] != 0 && attacker.AttackType.Equals(AttackType.Melee)) ||
                (GetAttackerBenefitingBuffs(CardType.SpecialDefence, (byte)AdditionalTypes.SpecialDefence.RangedDefenceNullified)[3] != 0 && attacker.AttackType.Equals(AttackType.Range)) ||
                (GetAttackerBenefitingBuffs(CardType.SpecialDefence, (byte)AdditionalTypes.SpecialDefence.MagicDefenceNullified)[3] != 0 && attacker.AttackType.Equals(AttackType.Magical)))
            {
                defense = 0;
            }

            #endregion

            #region Normal Damage

            int normalDamage = (int)((int)((baseDamage + staticBoostCategory2 - defense) * boostCategory2) * shellBoostCategory2);

            if (normalDamage < 0)
            {
                normalDamage = 0;
            }

            #endregion

            #region Crit Damage

            attacker.CritChance += GetShellWeaponEffectValue(ShellWeaponEffectType.CriticalChance);
            attacker.CritChance -= GetShellArmorEffectValue(ShellArmorEffectType.ReducedCritChanceRecive);
            attacker.CritRate   += GetShellWeaponEffectValue(ShellWeaponEffectType.CriticalDamage);

            if (defender.CellonOptions != null)
            {
                attacker.CritRate -= defender.CellonOptions.Where(s => s.Type == CellonOptionType.CritReduce).Sum(s => s.Value);
            }

            if (ServerManager.Instance.RandomNumber() < attacker.CritChance && attacker.AttackType != AttackType.Magical)
            {
                double multiplier = attacker.CritRate / 100D;
                if (multiplier > 3)
                {
                    multiplier = 3;
                }
                normalDamage += (int)(normalDamage * multiplier);
                hitMode       = 3;
            }

            #endregion

            #region Fairy Damage

            int fairyDamage = (int)((baseDamage + 100) * attacker.ElementRate / 100D);

            #endregion

            #region Elemental Damage Advantage

            double elementalBoost = 0;

            switch (attacker.Element)
            {
            case 0:
                break;

            case 1:
                defender.Resistance = defender.FireResistance;
                switch (defender.Element)
                {
                case 0:
                    elementalBoost = 1.3;         // Damage vs no element
                    break;

                case 1:
                    elementalBoost = 1;         // Damage vs fire
                    break;

                case 2:
                    elementalBoost = 2;         // Damage vs water
                    break;

                case 3:
                    elementalBoost = 1;         // Damage vs light
                    break;

                case 4:
                    elementalBoost = 1.5;         // Damage vs darkness
                    break;
                }
                break;

            case 2:
                defender.Resistance = defender.WaterResistance;
                switch (defender.Element)
                {
                case 0:
                    elementalBoost = 1.3;
                    break;

                case 1:
                    elementalBoost = 2;
                    break;

                case 2:
                    elementalBoost = 1;
                    break;

                case 3:
                    elementalBoost = 1.5;
                    break;

                case 4:
                    elementalBoost = 1;
                    break;
                }
                break;

            case 3:
                defender.Resistance = defender.LightResistance;
                switch (defender.Element)
                {
                case 0:
                    elementalBoost = 1.3;
                    break;

                case 1:
                    elementalBoost = 1.5;
                    break;

                case 2:
                case 3:
                    elementalBoost = 1;
                    break;

                case 4:
                    elementalBoost = 3;
                    break;
                }
                break;

            case 4:
                defender.Resistance = defender.ShadowResistance;
                switch (defender.Element)
                {
                case 0:
                    elementalBoost = 1.3;
                    break;

                case 1:
                    elementalBoost = 1;
                    break;

                case 2:
                    elementalBoost = 1.5;
                    break;

                case 3:
                    elementalBoost = 3;
                    break;

                case 4:
                    elementalBoost = 1;
                    break;
                }
                break;
            }

            if (skill?.Element == 0 || (skill?.Element != attacker.Element && attacker.EntityType == EntityType.Player))
            {
                elementalBoost = 0;
            }

            #endregion

            #region Elemental Damage

            int elementalDamage = (int)((int)((int)((int)((staticBoostCategory5 + fairyDamage) * elementalBoost) * (1 - (defender.Resistance / 100D))) * boostCategory5) * shellBoostCategory5);

            if (elementalDamage < 0)
            {
                elementalDamage = 0;
            }

            #endregion

            #region Total Damage

            int totalDamage = (int)((int)((normalDamage + elementalDamage + attacker.Morale + staticBoostCategory1) * boostCategory1) * shellBoostCategory1);

            if ((attacker.EntityType == EntityType.Player || attacker.EntityType == EntityType.Mate) && (defender.EntityType == EntityType.Player || defender.EntityType == EntityType.Mate))
            {
                totalDamage /= 2;
            }

            if (defender.EntityType == EntityType.Monster || defender.EntityType == EntityType.NPC)
            {
                totalDamage -= getMonsterDamageBonus(defender.Level);
            }

            if (totalDamage < 5)
            {
                totalDamage = ServerManager.Instance.RandomNumber(1, 6);
            }

            if (attacker.EntityType == EntityType.Monster || attacker.EntityType == EntityType.NPC)
            {
                totalDamage += getMonsterDamageBonus(attacker.Level);
            }

            #endregion

            #region Onyx Wings

            int[] onyxBuff = GetAttackerBenefitingBuffs(CardType.StealBuff, (byte)AdditionalTypes.StealBuff.ChanceSummonOnyxDragon);
            if (onyxBuff[0] > ServerManager.Instance.RandomNumber())
            {
                onyxWings = true;
            }

            #endregion

            return(totalDamage);
        }
Esempio n. 11
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 public void AddBuff(Buff.Buff indicator) => BattleEntity.AddBuff(indicator);