// private methods /// @brief private constructor /// /// This is part of the singleton pattern, a protected constructor cannot be called externally (although /// it can be inherited for extensions. In which case the extender should also replace the singleton! private NIContext() { m_context = null; m_depth = null; m_scriptNode = null; m_recordingPlayer = null; }
private ProductionNode CreateProductionNodeObject(IntPtr nodeHandle, NodeType? type) { lock (this) { if (!this.allNodes.ContainsKey(nodeHandle)) { if (type == null) { IntPtr pNodeInfo = SafeNativeMethods.xnGetNodeInfo(nodeHandle); type = NodeInfo.FromNative(pNodeInfo).Description.Type; } ProductionNode node; switch (type) { case NodeType.Device: node = new Device(this, nodeHandle, true); break; case NodeType.Depth: node = new DepthGenerator(this, nodeHandle, true); break; case NodeType.Image: node = new ImageGenerator(this, nodeHandle, true); break; case NodeType.Audio: node = new AudioGenerator(this, nodeHandle, true); break; case NodeType.IR: node = new IRGenerator(this, nodeHandle, true); break; case NodeType.User: node = new UserGenerator(this, nodeHandle, true); break; case NodeType.Recorder: node = new Recorder(this, nodeHandle, true); break; case NodeType.Player: node = new Player(this, nodeHandle, true); break; case NodeType.Gesture: node = new GestureGenerator(this, nodeHandle, true); break; case NodeType.Scene: node = new SceneAnalyzer(this, nodeHandle, true); break; case NodeType.Hands: node = new HandsGenerator(this, nodeHandle, true); break; case NodeType.Codec: node = new Codec(this, nodeHandle, true); break; case NodeType.ProductionNode: node = new ProductionNode(this, nodeHandle, true); break; case NodeType.Generator: node = new Generator(this, nodeHandle, true); break; case NodeType.MapGenerator: node = new MapGenerator(this, nodeHandle, true); break; case NodeType.ScriptNode: node = new ScriptNode(this, nodeHandle, true); break; default: throw new NotImplementedException("C# wrapper: Unknown generator type!"); } this.allNodes[nodeHandle] = node; } return this.allNodes[nodeHandle]; } // lock }
public static Context CreateFromXmlFile(string xmlFile, out ScriptNode scriptNode) { IntPtr hScriptNode; IntPtr pContext = InitFromXmlEx(xmlFile, out hScriptNode); Context context = new Context(pContext, false); scriptNode = new ScriptNode(context, hScriptNode, false); return context; }
private ProductionNode CreateProductionNodeObject(IntPtr nodeHandle, NodeType? type) { lock (this) { if (!this.allNodes.ContainsKey(nodeHandle)) { if (type == null) { IntPtr pNodeInfo = SafeNativeMethods.xnGetNodeInfo(nodeHandle); type = NodeInfo.FromNative(pNodeInfo).Description.Type; } ProductionNode node; // start with concrete types if (SafeNativeMethods.xnIsTypeDerivedFrom(type.Value, NodeType.Device)) { node = new Device(this, nodeHandle, true); } else if (SafeNativeMethods.xnIsTypeDerivedFrom(type.Value, NodeType.Depth)) { node = new DepthGenerator(this, nodeHandle, true); } else if (SafeNativeMethods.xnIsTypeDerivedFrom(type.Value, NodeType.Image)) { node = new ImageGenerator(this, nodeHandle, true); } else if (SafeNativeMethods.xnIsTypeDerivedFrom(type.Value, NodeType.Audio)) { node = new AudioGenerator(this, nodeHandle, true); } else if (SafeNativeMethods.xnIsTypeDerivedFrom(type.Value, NodeType.IR)) { node = new IRGenerator(this, nodeHandle, true); } else if (SafeNativeMethods.xnIsTypeDerivedFrom(type.Value, NodeType.User)) { node = new UserGenerator(this, nodeHandle, true); } else if (SafeNativeMethods.xnIsTypeDerivedFrom(type.Value, NodeType.Recorder)) { node = new Recorder(this, nodeHandle, true); } else if (SafeNativeMethods.xnIsTypeDerivedFrom(type.Value, NodeType.Player)) { node = new Player(this, nodeHandle, true); } else if (SafeNativeMethods.xnIsTypeDerivedFrom(type.Value, NodeType.Gesture)) { node = new GestureGenerator(this, nodeHandle, true); } else if (SafeNativeMethods.xnIsTypeDerivedFrom(type.Value, NodeType.Scene)) { node = new SceneAnalyzer(this, nodeHandle, true); } else if (SafeNativeMethods.xnIsTypeDerivedFrom(type.Value, NodeType.Hands)) { node = new HandsGenerator(this, nodeHandle, true); } else if (SafeNativeMethods.xnIsTypeDerivedFrom(type.Value, NodeType.Codec)) { node = new Codec(this, nodeHandle, true); } else if (SafeNativeMethods.xnIsTypeDerivedFrom(type.Value, NodeType.ScriptNode)) { node = new ScriptNode(this, nodeHandle, true); } // move on to abstract types else if (SafeNativeMethods.xnIsTypeDerivedFrom(type.Value, NodeType.MapGenerator)) { node = new MapGenerator(this, nodeHandle, true); } else if (SafeNativeMethods.xnIsTypeDerivedFrom(type.Value, NodeType.Generator)) { node = new Generator(this, nodeHandle, true); } else if (SafeNativeMethods.xnIsTypeDerivedFrom(type.Value, NodeType.ProductionNode)) { node = new ProductionNode(this, nodeHandle, true); } else { throw new NotImplementedException("C# wrapper: Unknown generator type!"); } this.allNodes[nodeHandle] = node; } return this.allNodes[nodeHandle]; } // lock }
/// @brief Releases all elements from the context /// /// This will make sure the context and relevant objects are released and changed to null. /// @note Before this method is called, any node added using the @ref CreateNode method should /// have the @ref ReleaseNode method called on it. public override void Dispose() { bool wasRecording = false; Log("Disposing of context!", NIEventLogger.Categories.Initialization, NIEventLogger.Sources.BaseObjects, NIEventLogger.VerboseLevel.Verbose); if (m_recordingPlayer != null) { m_recordingPlayer.Dispose(); m_recordingPlayer = null; wasRecording = true; } if(m_depth!=null) { ReleaseNode(m_depth); m_depth = null; } if(m_scriptNode!=null) { m_scriptNode.Dispose(); m_scriptNode = null; } if(m_context!=null) { if (wasRecording == false) { m_context.StopGeneratingAll(); } m_context.Dispose(); m_context = null; } }
private ProductionNode CreateProductionNodeObject(IntPtr nodeHandle, NodeType?type) { lock (this) { if (!this.allNodes.ContainsKey(nodeHandle)) { if (type == null) { IntPtr pNodeInfo = SafeNativeMethods.xnGetNodeInfo(nodeHandle); type = SafeNativeMethods.xnNodeInfoGetDescription(pNodeInfo).Type; } ProductionNode node; switch (type) { case NodeType.Device: node = new Device(this, nodeHandle, true); break; case NodeType.Depth: node = new DepthGenerator(this, nodeHandle, true); break; case NodeType.Image: node = new ImageGenerator(this, nodeHandle, true); break; case NodeType.Audio: node = new AudioGenerator(this, nodeHandle, true); break; case NodeType.IR: node = new IRGenerator(this, nodeHandle, true); break; case NodeType.User: node = new UserGenerator(this, nodeHandle, true); break; case NodeType.Recorder: node = new Recorder(this, nodeHandle, true); break; case NodeType.Player: node = new Player(this, nodeHandle, true); break; case NodeType.Gesture: node = new GestureGenerator(this, nodeHandle, true); break; case NodeType.Scene: node = new SceneAnalyzer(this, nodeHandle, true); break; case NodeType.Hands: node = new HandsGenerator(this, nodeHandle, true); break; case NodeType.Codec: node = new Codec(this, nodeHandle, true); break; case NodeType.ProductionNode: node = new ProductionNode(this, nodeHandle, true); break; case NodeType.Generator: node = new Generator(this, nodeHandle, true); break; case NodeType.MapGenerator: node = new MapGenerator(this, nodeHandle, true); break; case NodeType.ScriptNode: node = new ScriptNode(this, nodeHandle, true); break; default: throw new NotImplementedException("C# wrapper: Unknown generator type!"); } this.allNodes[nodeHandle] = node; } return(this.allNodes[nodeHandle]); } // lock }