Esempio n. 1
0
        public HandTracker(Context context)
        {
            this.context = context;

            //gestureGenerator = context.FindExistingNode(NodeType.Gesture) as GestureGenerator;
            handsGenerator = context.FindExistingNode(NodeType.Hands) as HandsGenerator;

            //gestureGenerator.GestureRecognized += new EventHandler<GestureRecognizedEventArgs>(gestureGenerator_GestureRecognized);

            handsGenerator.HandCreate += new EventHandler<HandCreateEventArgs>(handsGenerator_HandCreate);
            handsGenerator.HandDestroy += new EventHandler<HandDestroyEventArgs>(handsGenerator_HandDestroy);
            handsGenerator.HandUpdate += new EventHandler<HandUpdateEventArgs>(handsGenerator_HandUpdate);

            handsGenerator.StartGenerating();
            //gestureGenerator.AddGesture("Wave");

            Trace.WriteLine("HandSensor initialized");
        }
Esempio n. 2
0
    void Start()
    {
        InitializeCharacter ();
        context = new Context (XML_SETUP_FILE);
        sessionManager = new SessionManager(context, "Wave", "RaiseHand");
        depthGenerator = context.FindExistingNode(NodeType.Depth) as DepthGenerator;
        handsGenerator = context.FindExistingNode(NodeType.Hands) as HandsGenerator;

        //image = context.FindExistingNode(NodeType.Image) as ImageGenerator;
        //gesture = context.FindExistingNode(NodeType.Gesture) as GestureGenerator;
        if (depthGenerator == null) throw new Exception("Viewer must have a depth node!");
        //if (gesture == null) throw new Exception("Viewer must have a gesture node!");
        //if (image == null) throw new Exception("Viewer must have a image node!");

        userGenerator = new UserGenerator (context);
        skeletonCapability = userGenerator.SkeletonCapability;
        poseDetectionCapability = userGenerator.PoseDetectionCapability;
        calibPose = skeletonCapability.CalibrationPose;
        //gestureGenerator = new GestureGenerator(context);

        foreach (String s in poseDetectionCapability.GetAllAvailablePoses())
            Debug.LogWarning("available pose found: " +s);

        //foreach (String s in gestureGenerator.EnumerateAllGestures())
        //	Debug.LogWarning("available gesture found: " + s);

        //gestureGenerator.GestureRecognized += HandleGestureGestureRecognized;
        //gesture.AddGesture("Click");
        //gestureGenerator.AddGesture("RaiseHand"); //seems buggy
        //gestureGenerator.AddGesture("Wave");

        swipeDetector = new SwipeDetector();
        //steadyDetector = new SteadyDetector();//(3, 1f);

        //swipeDetector.SwipeLeft += HandleSwipeDetectorSwipeLeft;

        //Session Managment
        sessionManager.SessionStart += HandleSessionManagerSessionStart;
        sessionManager.SessionEnd += HandleSessionManagerSessionEnd;

        //User Generator
        userGenerator.NewUser += HandleUserGeneratorNewUser;
        userGenerator.LostUser += HandleUserGeneratorLostUser;
        poseDetectionCapability.PoseDetected += HandlePoseDetectionCapabilityPoseDetected;
        skeletonCapability.CalibrationEnd += HandleSkeletonCapabilityCalibrationEnd;

        skeletonCapability.SetSkeletonProfile (SkeletonProfile.All);
        skeletonCapability.SetSmoothing(.5f); // give us some smooothing

        //Start generating
        userGenerator.StartGenerating();
        //handsGenerator.MirrorCapability.SetMirror(true); // TODO: should this be true?
        handsGenerator.StartGenerating();
        //gestureGenerator.StartGenerating();

        //slider selector
        //selectableSlider2D = new SelectableSlider2D(Screen.width, Screen.height);
        //selectableSlider2D.ValueChange += HandleSelectableSlider2DValueChange;
        //selectableSlider2D.ItemHover += HandleSelectableSlider2DItemHover;
        //selectableSlider2D.ItemSelect += HandleSelectableSlider2DItemSelect;

        pointDenoiser = new PointDenoiser();
        pointDenoiser.AddListener(swipeDetector);
        //pointDenoiser.AddListener(steadyDetector);
        //pointDenoiser.AddListener(selectableSlider2D);

        //flowRouter = new FlowRouter();
        //flowRouter.ActiveListener = pointDenoiser;

        sessionManager.AddListener(pointDenoiser);

        MapOutputMode mapMode = depthGenerator.MapOutputMode;

        // Init depth & label map related stuff
        usersMapSize = mapMode.XRes * mapMode.YRes;
        //usersLabelTexture = new Texture2D(mapMode.XRes, mapMode.YRes); //nonPOT slow
        usersLabelTexture = new Texture2D(1024,512);
        //speed up by using power of two and then setpixel() with blockwidth (640) and blockheight (480)
        usersMapColors = new Color[usersMapSize];
        usersMapRect = new Rect(Screen.width - usersLabelTexture.width / 2, Screen.height - usersLabelTexture.height / 2, usersLabelTexture.width / 2, usersLabelTexture.height / 2);
        usersLabelMap = new short[usersMapSize];
        usersDepthMap = new short[usersMapSize];
        usersHistogramMap = new float[5000];

        this.shouldRun = true;

        if (NiteInitializingEvent != null) //notify others that we're done initializing
            NiteInitializingEvent(this, EventArgs.Empty);
    }