Esempio n. 1
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 public Vehicle(string cfmFile)
 {
     _model = CarModelCache.GetCfm(cfmFile);
     _effect = new AlphaTestEffect(Engine.Instance.Device);
     Direction = Vector3.Forward;
     Up = Vector3.Up;
 }
Esempio n. 2
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 public Vehicle(string cfmFile)
 {
     _model    = CarModelCache.GetCfm(cfmFile);
     _effect   = new AlphaTestEffect(Engine.Instance.Device);
     Direction = Vector3.Forward;
     Up        = Vector3.Up;
 }
Esempio n. 3
0
        private void Parse(string filename)
        {
            string carFile = Path.Combine(GameConfig.CdDataPath, filename);
            BinaryReader br = new BinaryReader(File.Open(carFile, FileMode.Open));
            HeaderChunk rootChunk = new HeaderChunk();
            rootChunk.Read(br, true);

            // Cfm files contain a high-res model + bitmaps at index 0, and a low-res model + bitmaps at index 1.  We only use the high-res resources.
            rootChunk.MeshChunks[0].Load(br);
            rootChunk.BitmapChunks[0].TextureGenerated += CfmFile_TextureGenerated;
            rootChunk.BitmapChunks[0].Load(br);

            br.Close();

            Mesh = new CarMesh(rootChunk.MeshChunks[0], rootChunk.BitmapChunks[0], _brakeColor);
        }