Esempio n. 1
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        public IntTensor Sub(IntTensor x, bool inline = false)
        {
            IntTensor result = factory.Create(this.shape);

            if (dataOnGpu)
            {
                result.Gpu(shader);
                if (inline)
                {
                    SubGPU_(x); return(this);
                }
                else
                {
                    return(SubGPU(x, result));
                }
            }
            else
            {
                result = inline ? this : factory.Create(this.shape);
                // run Subtraction on the CPU
                result.Data = data.AsParallel().Zip(x.Data.AsParallel(), (a, b) => a - b).ToArray();

                return(result);
            }
        }
Esempio n. 2
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        public IntTensor Abs(bool inline = false)
        {
            IntTensor result = factory.Create(this.shape);

            if (dataOnGpu)
            {
                result.Gpu(shader);
                if (inline)
                {
                    AbsGPU_(); return(this);
                }
                else
                {
                    return(AbsGPU(result));
                }
            }

            if (inline)
            {
                this.Data = data.AsParallel().Select(x => Math.Abs(x)).ToArray();
                return(this);
            }
            else
            {
                result.Data = data.AsParallel().Select(x => Math.Abs(x)).ToArray();
                return(result);
            }
        }
Esempio n. 3
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        public IntTensor Reciprocal(bool inline = false)
        {
            IntTensor result = factory.Create(this.shape);

            if (dataOnGpu)
            {
                if (inline)
                {
                    int kernel_id = shader.FindKernel("ReciprocalInt_");
                    shader.SetBuffer(kernel_id, "ReciprocalIntData_", this.DataBuffer);
                    shader.Dispatch(kernel_id, this.size, 1, 1);
                    return(this);
                }
                else
                {
                    result.Gpu(shader);
                    int kernel_id = shader.FindKernel("ReciprocalInt");

                    shader.SetBuffer(kernel_id, "ReciprocalIntData", this.DataBuffer);
                    shader.SetBuffer(kernel_id, "ReciprocalIntDataResult", result.DataBuffer);
                    shader.Dispatch(kernel_id, this.size, 1, 1);
                    return(result);
                }
            }
            if (inline)
            {
                this.Data = data.AsParallel().Select(x => (int)(1 / x)).ToArray();
                return(this);
            }
            result.Data = data.AsParallel().Select(x => (int)(1 / x)).ToArray();
            return(result);
        }
Esempio n. 4
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        public IntTensor UnfoldGPU(int[] new_shape, int size, int dimSize, int sizeBeforeDim, int sizeAfterDim, int step)
        {
            IntTensor result = factory.Create(new_shape);

            result.Gpu(shader);

            int kernel_id = shader.FindKernel("UnfoldInt");

            var sizeBuffer          = SendIntToGpu(kernel_id, size, "UnfoldIntSize");
            var dimSizeBuffer       = SendIntToGpu(kernel_id, dimSize, "UnfoldIntDimSize");
            var sizeBeforeDimBuffer = SendIntToGpu(kernel_id, sizeBeforeDim, "UnfoldIntSizeBeforeDim");
            var sizeAfterDimBuffer  = SendIntToGpu(kernel_id, sizeAfterDim, "UnfoldIntSizeAfterDim");
            var stepBuffer          = SendIntToGpu(kernel_id, step, "UnfoldIntStep");

            shader.SetBuffer(kernel_id, "UnfoldIntData", this.DataBuffer);
            shader.SetBuffer(kernel_id, "UnfoldIntResult", result.DataBuffer);

            shader.Dispatch(kernel_id, result.size, 1, 1);

            sizeBuffer.Release();
            dimSizeBuffer.Release();
            sizeBeforeDimBuffer.Release();
            sizeAfterDimBuffer.Release();
            stepBuffer.Release();

            return(result);
        }
Esempio n. 5
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        public IntTensor Add(IntTensor x, bool inline = false)
        {
            IntTensor result = factory.Create(this.shape);

            if (dataOnGpu)
            {
                result.Gpu(shader);
                if (inline)
                {
                    AddElemGPU_(x); return(this);
                }
                else
                {
                    return(AddElemGPU(x, result));
                }
            }
            else
            {
                // run Addition on the CPU
                if (inline)
                {
                    Data = data.AsParallel().Zip(x.Data.AsParallel(), (a, b) => a + b).ToArray();
                    return(this);
                }
                else
                {
                    result.Data = data.AsParallel().Zip(x.Data.AsParallel(), (a, b) => a + b).ToArray();
                    return(result);
                }
            }
        }
Esempio n. 6
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        public IntTensor Add(IntTensor x, bool inline = false)
        {
            IntTensor result = factory.Create(this.shape);

            if (dataOnGpu)
            {
                // move result tensor to GPU - TODO: init on gpu instead
                result.Gpu(shader);

                // find kernel - TOOD: find all kernels in factory
                int kernel_id = shader.FindKernel("AddElemInt");

                // set function parameters for kernel
                shader.SetBuffer(kernel_id, "AddElemIntDataA", this.DataBuffer);
                shader.SetBuffer(kernel_id, "AddElemIntDataB", x.DataBuffer);
                shader.SetBuffer(kernel_id, "AddElemIntDataResult", result.DataBuffer);

                // execute kernel
                shader.Dispatch(kernel_id, this.size, 1, 1);

                // return result
                return(result);
            }

            result.Data = data.AsParallel().Zip(x.Data.AsParallel(), (a, b) => a + b).ToArray();

            return(result);
        }
Esempio n. 7
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        public IntTensor Neg(bool inline = false, IntTensor result = null)
        {
            if (dataOnGpu)
            {
                if (!inline)
                {
                    result = factory.Create(this.shape);

                    result.Gpu(shader);

                    int kernel_id = shader.FindKernel("NegateInt");

                    shader.SetBuffer(kernel_id, "NegateIntData", this.DataBuffer);
                    shader.SetBuffer(kernel_id, "NegateIntResult", result.DataBuffer);

                    shader.Dispatch(kernel_id, this.size, 1, 1);

                    return(result);
                }
                else
                {
                    result = this;

                    int kernel_id = shader.FindKernel("NegateInt_");

                    shader.SetBuffer(kernel_id, "NegateIntData_", result.DataBuffer);

                    shader.Dispatch(kernel_id, this.size, 1, 1);

                    return(result);
                }
            }
            result = this;
            if (!inline)
            {
                result = factory.Create(this.shape);
            }
            result.Data = data.AsParallel().Select(x => - x).ToArray();
            return(result);
        }
Esempio n. 8
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 public IntTensor Neg(bool inline = false, IntTensor result = null)
 {
     if (dataOnGpu)
     {
         result.Gpu(shader);
         if (inline)
         {
             NegGPU_(); return(this);
         }
         else
         {
             result = factory.Create(this.shape); return(NegGPU(result));
         }
     }
     result = this;
     if (!inline)
     {
         result = factory.Create(this.shape);
     }
     result.Data = data.AsParallel().Select(x => - x).ToArray();
     return(result);
 }
Esempio n. 9
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        public IntTensor Reciprocal(bool inline = false)
        {
            IntTensor result = factory.Create(this.shape);

            if (dataOnGpu)
            {
                result.Gpu(shader);
                if (inline)
                {
                    ReciprocalGPU_(); return(this);
                }
                else
                {
                    return(ReciprocalGPU(result));
                }
            }
            if (inline)
            {
                this.Data = data.AsParallel().Select(x => (int)(1 / x)).ToArray();
                return(this);
            }
            result.Data = data.AsParallel().Select(x => (int)(1 / x)).ToArray();
            return(result);
        }