ToString() public method

Returns Simulator Name as a String
public ToString ( ) : string
return string
Esempio n. 1
0
        private void SeedRequestCompleteHandler(CapsClient client, OSD result, Exception error)
        {
            if (result != null && result.Type == OSDType.Map)
            {
                OSDMap respTable = (OSDMap)result;

                foreach (string cap in respTable.Keys)
                {
                    _Caps[cap] = respTable[cap].AsUri();
                }

                if (_Caps.ContainsKey("EventQueueGet"))
                {
                    Logger.DebugLog("Starting event queue for " + Simulator.ToString(), Simulator.Client);

                    _EventQueueCap              = new EventQueueClient(_Caps["EventQueueGet"]);
                    _EventQueueCap.OnConnected += EventQueueConnectedHandler;
                    _EventQueueCap.OnEvent     += EventQueueEventHandler;
                    _EventQueueCap.Start();
                }
            }
            else
            {
                // The initial CAPS connection failed, try again
                MakeSeedRequest();
            }
        }
        public override CmdResult ExecuteRequest(CmdRequest args)
        {
            int argsUsed;

            OpenMetaverse.Simulator CurSim = TryGetSim(args, out argsUsed) ?? Client.Network.CurrentSim;

            StringBuilder output = new StringBuilder();

            output.AppendLine(CurSim.ToString());
            output.Append("UUID: ");
            output.AppendLine(CurSim.ID.ToString());
            output.Append("RegionID: ");
            output.AppendLine(CurSim.RegionID.ToString());
            uint x, y;

            Utils.LongToUInts(CurSim.Handle, out x, out y);
            output.AppendLine(String.Format("Handle: {0} (X: {1} Y: {2})", CurSim.Handle, x, y));
            output.Append("Access: ");
            output.AppendLine(CurSim.Access.ToString());
            output.Append("Flags: ");
            output.AppendLine(CurSim.Flags.ToString());
            output.Append("TerrainBase0: ");
            output.AppendLine(CurSim.TerrainBase0.ToString());
            output.Append("TerrainBase1: ");
            output.AppendLine(CurSim.TerrainBase1.ToString());
            output.Append("TerrainBase2: ");
            output.AppendLine(CurSim.TerrainBase2.ToString());
            output.Append("TerrainBase3: ");
            output.AppendLine(CurSim.TerrainBase3.ToString());
            output.Append("TerrainDetail0: ");
            output.AppendLine(CurSim.TerrainDetail0.ToString());
            output.Append("TerrainDetail1: ");
            output.AppendLine(CurSim.TerrainDetail1.ToString());
            output.Append("TerrainDetail2: ");
            output.AppendLine(CurSim.TerrainDetail2.ToString());
            output.Append("TerrainDetail3: ");
            output.AppendLine(CurSim.TerrainDetail3.ToString());
            output.Append("Water Height: ");
            output.AppendLine(CurSim.WaterHeight.ToString());

            return(Success(output.ToString()));
        }
Esempio n. 3
0
        private void SeedRequestCompleteHandler(CapsClient client, OSD result, Exception error)
        {
            if (result != null && result.Type == OSDType.Map)
            {
                OSDMap respTable = (OSDMap)result;

                foreach (string cap in respTable.Keys)
                {
                    _Caps[cap] = respTable[cap].AsUri();
                }

                if (_Caps.ContainsKey("EventQueueGet"))
                {
                    Logger.DebugLog("Starting event queue for " + Simulator.ToString(), Simulator.Client);

                    _EventQueueCap              = new EventQueueClient(_Caps["EventQueueGet"]);
                    _EventQueueCap.OnConnected += EventQueueConnectedHandler;
                    _EventQueueCap.OnEvent     += EventQueueEventHandler;
                    _EventQueueCap.Start();
                }

                OnCapabilitiesReceived(Simulator);
            }
            else if (
                error != null &&
                error is WebException &&
                ((WebException)error).Response != null &&
                ((HttpWebResponse)((WebException)error).Response).StatusCode == HttpStatusCode.NotFound)
            {
                // 404 error
                Logger.Log("Seed capability returned a 404, capability system is aborting", Helpers.LogLevel.Error);
            }
            else
            {
                // The initial CAPS connection failed, try again
                MakeSeedRequest();
            }
        }
Esempio n. 4
0
 private void Network_OnEventQueueRunning(Simulator simulator)
 {
     Logger.DebugLog("Event queue is running for " + simulator.ToString() + ", enabling uploads", Client);
     EnableUpload();
 }
Esempio n. 5
0
        /// <summary>
        /// Handler for teleport Requests
        /// </summary>
        /// <param name="packet">Incoming TeleportHandler packet</param>
        /// <param name="simulator">Simulator sending teleport information</param>
        private void TeleportHandler(Packet packet, Simulator simulator)
        {
            bool finished = false;
            TeleportFlags flags = TeleportFlags.Default;
            
            if (packet.Type == PacketType.TeleportStart)
            {
                TeleportStartPacket start = (TeleportStartPacket)packet;

                teleportMessage = "Teleport started";
                flags = (TeleportFlags)start.Info.TeleportFlags;
                teleportStat = TeleportStatus.Start;

                Logger.DebugLog("TeleportStart received, Flags: " + flags.ToString(), Client);
            }
            else if (packet.Type == PacketType.TeleportProgress)
            {
                TeleportProgressPacket progress = (TeleportProgressPacket)packet;

                teleportMessage = Helpers.FieldToUTF8String(progress.Info.Message);
                flags = (TeleportFlags)progress.Info.TeleportFlags;
                teleportStat = TeleportStatus.Progress;

                Logger.DebugLog("TeleportProgress received, Message: " + teleportMessage + ", Flags: " + flags.ToString(), Client);
            }
            else if (packet.Type == PacketType.TeleportFailed)
            {
                TeleportFailedPacket failed = (TeleportFailedPacket)packet;

                teleportMessage = Helpers.FieldToUTF8String(failed.Info.Reason);
                teleportStat = TeleportStatus.Failed;
                finished = true;

                Logger.DebugLog("TeleportFailed received, Reason: " + teleportMessage, Client);
            }
            else if (packet.Type == PacketType.TeleportFinish)
            {
                TeleportFinishPacket finish = (TeleportFinishPacket)packet;

                flags = (TeleportFlags)finish.Info.TeleportFlags;
                string seedcaps = Helpers.FieldToUTF8String(finish.Info.SeedCapability);
                finished = true;

                Logger.DebugLog("TeleportFinish received, Flags: " + flags.ToString(), Client);

                // Connect to the new sim
                Simulator newSimulator = Client.Network.Connect(new IPAddress(finish.Info.SimIP),
                    finish.Info.SimPort, finish.Info.RegionHandle, true, seedcaps);

                if (newSimulator != null)
                {
                    teleportMessage = "Teleport finished";
                    teleportStat = TeleportStatus.Finished;

                    // Disconnect from the previous sim
                    Client.Network.DisconnectSim(simulator, true);

                    Logger.Log("Moved to new sim " + newSimulator.ToString(), Helpers.LogLevel.Info, Client);
                }
                else
                {
                    teleportMessage = "Failed to connect to the new sim after a teleport";
                    teleportStat = TeleportStatus.Failed;

                    // We're going to get disconnected now
                    Logger.Log(teleportMessage, Helpers.LogLevel.Error, Client);
                }
            }
            else if (packet.Type == PacketType.TeleportCancel)
            {
                //TeleportCancelPacket cancel = (TeleportCancelPacket)packet;

                teleportMessage = "Cancelled";
                teleportStat = TeleportStatus.Cancelled;
                finished = true;

                Logger.DebugLog("TeleportCancel received from " + simulator.ToString(), Client);
            }
            else if (packet.Type == PacketType.TeleportLocal)
            {
                TeleportLocalPacket local = (TeleportLocalPacket)packet;

                teleportMessage = "Teleport finished";
                flags = (TeleportFlags)local.Info.TeleportFlags;
                teleportStat = TeleportStatus.Finished;
                relativePosition = local.Info.Position;
                Movement.Camera.LookDirection(local.Info.LookAt);
                // This field is apparently not used for anything
                //local.Info.LocationID;
                finished = true;

                Logger.DebugLog("TeleportLocal received, Flags: " + flags.ToString(), Client);
            }

            if (OnTeleport != null)
            {
                try { OnTeleport(teleportMessage, teleportStat, flags); }
                catch (Exception e) { Logger.Log(e.Message, Helpers.LogLevel.Error, Client, e); }
            }

            if (finished) teleportEvent.Set();
        }
Esempio n. 6
0
        private void RegionHandshakeHandler(Packet packet, Simulator simulator)
        {
            RegionHandshakePacket handshake = (RegionHandshakePacket)packet;

            simulator.ID = handshake.RegionInfo.CacheID;

            simulator.IsEstateManager = handshake.RegionInfo.IsEstateManager;
            simulator.Name = Utils.BytesToString(handshake.RegionInfo.SimName);
            simulator.SimOwner = handshake.RegionInfo.SimOwner;
            simulator.TerrainBase0 = handshake.RegionInfo.TerrainBase0;
            simulator.TerrainBase1 = handshake.RegionInfo.TerrainBase1;
            simulator.TerrainBase2 = handshake.RegionInfo.TerrainBase2;
            simulator.TerrainBase3 = handshake.RegionInfo.TerrainBase3;
            simulator.TerrainDetail0 = handshake.RegionInfo.TerrainDetail0;
            simulator.TerrainDetail1 = handshake.RegionInfo.TerrainDetail1;
            simulator.TerrainDetail2 = handshake.RegionInfo.TerrainDetail2;
            simulator.TerrainDetail3 = handshake.RegionInfo.TerrainDetail3;
            simulator.TerrainHeightRange00 = handshake.RegionInfo.TerrainHeightRange00;
            simulator.TerrainHeightRange01 = handshake.RegionInfo.TerrainHeightRange01;
            simulator.TerrainHeightRange10 = handshake.RegionInfo.TerrainHeightRange10;
            simulator.TerrainHeightRange11 = handshake.RegionInfo.TerrainHeightRange11;
            simulator.TerrainStartHeight00 = handshake.RegionInfo.TerrainStartHeight00;
            simulator.TerrainStartHeight01 = handshake.RegionInfo.TerrainStartHeight01;
            simulator.TerrainStartHeight10 = handshake.RegionInfo.TerrainStartHeight10;
            simulator.TerrainStartHeight11 = handshake.RegionInfo.TerrainStartHeight11;
            simulator.WaterHeight = handshake.RegionInfo.WaterHeight;
            simulator.Flags = (RegionFlags)handshake.RegionInfo.RegionFlags;
            simulator.BillableFactor = handshake.RegionInfo.BillableFactor;
            simulator.Access = (SimAccess)handshake.RegionInfo.SimAccess;

            Logger.Log("Received a region handshake for " + simulator.ToString(), Helpers.LogLevel.Info, Client);

            // Send a RegionHandshakeReply
            RegionHandshakeReplyPacket reply = new RegionHandshakeReplyPacket();
            reply.AgentData.AgentID = Client.Self.AgentID;
            reply.AgentData.SessionID = Client.Self.SessionID;
            reply.RegionInfo.Flags = 0;
            SendPacket(reply, simulator);

            // We're officially connected to this sim
            simulator.connected = true;
            simulator.ConnectedEvent.Set();
        }
Esempio n. 7
0
        private void ParcelOverlayHandler(Packet packet, Simulator simulator)
        {
            const int OVERLAY_COUNT = 4;

            ParcelOverlayPacket overlay = (ParcelOverlayPacket)packet;

            if (overlay.ParcelData.SequenceID >= 0 && overlay.ParcelData.SequenceID < OVERLAY_COUNT)
            {
                int length = overlay.ParcelData.Data.Length;

                Buffer.BlockCopy(overlay.ParcelData.Data, 0, simulator.ParcelOverlay,
                    overlay.ParcelData.SequenceID * length, length);
                simulator.ParcelOverlaysReceived++;

                if (simulator.ParcelOverlaysReceived >= OVERLAY_COUNT)
                {
                    // TODO: ParcelOverlaysReceived should become internal, and reset to zero every 
                    // time it hits four. Also need a callback here
                }
            }
            else
            {
                Logger.Log("Parcel overlay with sequence ID of " + overlay.ParcelData.SequenceID +
                    " received from " + simulator.ToString(), Helpers.LogLevel.Warning, Client);
            }
        }