Esempio n. 1
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        /// <summary>
        /// Populate FriendList <seealso cref="InternalDictionary"/> with data from the login reply
        /// </summary>
        /// <param name="loginSuccess">true if login was successful</param>
        /// <param name="redirect">true if login request is requiring a redirect</param>
        /// <param name="message">A string containing the response to the login request</param>
        /// <param name="reason">A string containing the reason for the request</param>
        /// <param name="replyData">A <seealso cref="LoginResponseData"/> object containing the decoded
        /// reply from the login server</param>
        private void Network_OnLoginResponse(bool loginSuccess, bool redirect, string message, string reason,
                                             LoginResponseData replyData)
        {
            int uuidLength = UUID.Zero.ToString().Length;

            if (loginSuccess && replyData.BuddyList != null)
            {
                foreach (BuddyListEntry buddy in replyData.BuddyList)
                {
                    UUID   bubid;
                    string id = buddy.buddy_id.Length > uuidLength?buddy.buddy_id.Substring(0, uuidLength) : buddy.buddy_id;

                    if (UUID.TryParse(id, out bubid))
                    {
                        lock (FriendList.Dictionary)
                        {
                            if (!FriendList.ContainsKey(bubid))
                            {
                                FriendList[bubid] = new FriendInfo(bubid,
                                                                   (FriendRights)buddy.buddy_rights_given,
                                                                   (FriendRights)buddy.buddy_rights_has);
                            }
                        }
                    }
                }
            }
        }
Esempio n. 2
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 private void Network_OnLoginResponse(bool loginSuccess, bool redirect, string message, string reason,
                                      LoginResponseData replyData)
 {
     if (loginSuccess && replyData.BuddyList != null)
     {
         lock (FriendList)
         {
             for (int i = 0; i < replyData.BuddyList.Length; i++)
             {
                 FriendInfo friend = replyData.BuddyList[i];
                 FriendList[friend.UUID] = friend;
             }
         }
     }
 }
Esempio n. 3
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 /// <summary>
 /// Populate FriendList <seealso cref="InternalDictionary"/> with data from the login reply
 /// </summary>
 /// <param name="loginSuccess">true if login was successful</param>
 /// <param name="redirect">true if login request is requiring a redirect</param>
 /// <param name="message">A string containing the response to the login request</param>
 /// <param name="reason">A string containing the reason for the request</param>
 /// <param name="replyData">A <seealso cref="LoginResponseData"/> object containing the decoded
 /// reply from the login server</param>
 private void Network_OnLoginResponse(bool loginSuccess, bool redirect, string message, string reason,
                                      LoginResponseData replyData)
 {
     if (loginSuccess && replyData.BuddyList != null)
     {
         if (replyData.BuddyList != null)
         {
             foreach (BuddyListEntry buddy in replyData.BuddyList)
             {
                 UUID bubid = UUID.Parse(buddy.buddy_id);
                 lock (FriendList.Dictionary)
                 {
                     if (!FriendList.ContainsKey(bubid))
                     {
                         FriendList.Add(bubid,
                                        new FriendInfo(UUID.Parse(buddy.buddy_id),
                                                       (FriendRights)buddy.buddy_rights_given,
                                                       (FriendRights)buddy.buddy_rights_has));
                     }
                 }
             }
         }
     }
 }
Esempio n. 4
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        /// <summary>
        /// Handle response from LLSD login replies
        /// </summary>
        /// <param name="client"></param>
        /// <param name="result"></param>
        /// <param name="error"></param>
        private void LoginReplyLLSDHandler(CapsClient client, OSD result, Exception error)
        {
            if (error == null)
            {
                if (result != null && result.Type == OSDType.Map)
                {
                    OSDMap map = (OSDMap)result;
                    OSD osd;

                    LoginResponseData data = new LoginResponseData();
                    data.Parse(map);

                    if (map.TryGetValue("login", out osd))
                    {
                        bool loginSuccess = osd.AsBoolean();
                        bool redirect = (osd.AsString() == "indeterminate");

                        if (redirect)
                        {
                            // Login redirected

                            // Make the next login URL jump
                            UpdateLoginStatus(LoginStatus.Redirecting, data.Message);

                            LoginParams loginParams = CurrentContext.Value;
                            loginParams.URI = LoginResponseData.ParseString("next_url", map);
                            //CurrentContext.Params.MethodName = LoginResponseData.ParseString("next_method", map);

                            // Sleep for some amount of time while the servers work
                            int seconds = (int)LoginResponseData.ParseUInt("next_duration", map);
                            Logger.Log("Sleeping for " + seconds + " seconds during a login redirect",
                                Helpers.LogLevel.Info);
                            Thread.Sleep(seconds * 1000);

                            // Ignore next_options for now
                            CurrentContext = loginParams;

                            BeginLogin();
                        }
                        else if (loginSuccess)
                        {
                            // Login succeeded

                            // Fire the login callback
                            if (OnLoginResponse != null)
                            {
                                try { OnLoginResponse(loginSuccess, redirect, data.Message, data.Reason, data); }
                                catch (Exception ex) { Logger.Log(ex.Message, Helpers.LogLevel.Error, Client, ex); }
                            }

                            // These parameters are stored in NetworkManager, so instead of registering
                            // another callback for them we just set the values here
                            CircuitCode = (uint)data.CircuitCode;
                            LoginSeedCapability = data.SeedCapability;

                            UpdateLoginStatus(LoginStatus.ConnectingToSim, "Connecting to simulator...");

                            ulong handle = Utils.UIntsToLong((uint)data.RegionX, (uint)data.RegionY);

                            if (data.SimIP != null && data.SimPort != 0)
                            {
                                // Connect to the sim given in the login reply
                                if (Connect(data.SimIP, (ushort)data.SimPort, handle, true, LoginSeedCapability) != null)
                                {
                                    // Request the economy data right after login
                                    SendPacket(new EconomyDataRequestPacket());

                                    // Update the login message with the MOTD returned from the server
                                    UpdateLoginStatus(LoginStatus.Success, data.Message);
                                }
                                else
                                {
                                    UpdateLoginStatus(LoginStatus.Failed,
                                        "Unable to establish a UDP connection to the simulator");
                                }
                            }
                            else
                            {
                                UpdateLoginStatus(LoginStatus.Failed,
                                    "Login server did not return a simulator address");
                            }
                        }
                        else
                        {
                            // Login failed

                            // Make sure a usable error key is set
                            if (data.Reason != String.Empty)
                                InternalErrorKey = data.Reason;
                            else
                                InternalErrorKey = "unknown";

                            UpdateLoginStatus(LoginStatus.Failed, data.Message);
                        }
                    }
                    else
                    {
                        // Got an LLSD map but no login value
                        UpdateLoginStatus(LoginStatus.Failed, "login parameter missing in the response");
                    }
                }
                else
                {
                    // No LLSD response
                    InternalErrorKey = "bad response";
                    UpdateLoginStatus(LoginStatus.Failed, "Empty or unparseable login response");
                }
            }
            else
            {
                // Connection error
                InternalErrorKey = "no connection";
                UpdateLoginStatus(LoginStatus.Failed, error.Message);
            }
        }
Esempio n. 5
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 private void Network_OnLoginResponse(bool loginSuccess, bool redirect, string message, string reason,
     LoginResponseData reply)
 {
     id = reply.AgentID;
     sessionID = reply.SessionID;
     secureSessionID = reply.SecureSessionID;
     firstName = reply.FirstName;
     lastName = reply.LastName;
     startLocation = reply.StartLocation;
     agentAccess = reply.AgentAccess;
     Movement.Camera.LookDirection(reply.LookAt);
     homePosition = reply.HomePosition;
     homeLookAt = reply.HomeLookAt;
 }
Esempio n. 6
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        /// <summary>
        /// Handles response from XML-RPC login replies
        /// </summary>
        private void LoginReplyXmlRpcHandler(XmlRpcResponse response, LoginParams context)
        {
            LoginResponseData reply = new LoginResponseData();
            ushort simPort = 0;
            uint regionX = 0;
            uint regionY = 0;

            // Fetch the login response
            if (response == null || !(response.Value is Hashtable))
            {
                UpdateLoginStatus(LoginStatus.Failed, "Invalid or missing login response from the server");
                Logger.Log("Invalid or missing login response from the server", Helpers.LogLevel.Warning);
                return;
            }

            try
            {
                reply.Parse((Hashtable)response.Value);
                if (context.LoginID != CurrentContext.Value.LoginID)
                {
                    Logger.Log("Login response does not match login request. Only one login can be attempted at a time",
                        Helpers.LogLevel.Error);
                    return;
                }
            }
            catch (Exception e)
            {
                UpdateLoginStatus(LoginStatus.Failed, "Error retrieving the login response from the server: " + e.Message);
                Logger.Log("Login response failure: " + e.Message + " " + e.StackTrace, Helpers.LogLevel.Warning);
                return;
            }

            string reason = reply.Reason;
            string message = reply.Message;

            if (reply.Login == "true")
            {
                // Remove the quotes around our first name.
                if (reply.FirstName[0] == '"')
                    reply.FirstName = reply.FirstName.Remove(0, 1);
                if (reply.FirstName[reply.FirstName.Length - 1] == '"')
                    reply.FirstName = reply.FirstName.Remove(reply.FirstName.Length - 1);

                #region Critical Information

                try
                {
                    // Networking
                    Client.Network.CircuitCode = (uint)reply.CircuitCode;
                    regionX = (uint)reply.RegionX;
                    regionY = (uint)reply.RegionY;
                    simPort = (ushort)reply.SimPort;
                    LoginSeedCapability = reply.SeedCapability;
                }
                catch (Exception)
                {
                    UpdateLoginStatus(LoginStatus.Failed, "Login server failed to return critical information");
                    return;
                }

                #endregion Critical Information

                /* Add any blacklisted UDP packets to the blacklist
                 * for exclusion from packet processing */
                if (reply.UDPBlacklist != null)
                    UDPBlacklist.AddRange(reply.UDPBlacklist.Split(','));

                // Misc:
                //uint timestamp = (uint)reply.seconds_since_epoch;
                //DateTime time = Helpers.UnixTimeToDateTime(timestamp); // TODO: Do something with this?

                // Unhandled:
                // reply.gestures
                // reply.event_categories
                // reply.classified_categories
                // reply.event_notifications
                // reply.ui_config
                // reply.login_flags
                // reply.global_textures
                // reply.inventory_lib_root
                // reply.inventory_lib_owner
                // reply.inventory_skeleton
                // reply.inventory_skel_lib
                // reply.initial_outfit
            }

            bool redirect = (reply.Login == "indeterminate");

            try
            {
                if (OnLoginResponse != null)
                {
                    try { OnLoginResponse(reply.Success, redirect, message, reason, reply); }
                    catch (Exception ex) { Logger.Log(ex.ToString(), Helpers.LogLevel.Error); }
                }
            }
            catch (Exception ex) { Logger.Log(ex.Message, Helpers.LogLevel.Error, ex); }

            // Make the next network jump, if needed
            if (redirect)
            {
                UpdateLoginStatus(LoginStatus.Redirecting, "Redirecting login...");
                LoginParams loginParams = CurrentContext.Value;
                loginParams.URI = reply.NextUrl;
                loginParams.MethodName = reply.NextMethod;
                loginParams.Options = reply.NextOptions;

                // Sleep for some amount of time while the servers work
                int seconds = reply.NextDuration;
                Logger.Log("Sleeping for " + seconds + " seconds during a login redirect",
                    Helpers.LogLevel.Info);
                Thread.Sleep(seconds * 1000);

                CurrentContext = loginParams;
                BeginLogin();
            }
            else if (reply.Success)
            {
                UpdateLoginStatus(LoginStatus.ConnectingToSim, "Connecting to simulator...");

                ulong handle = Utils.UIntsToLong(regionX, regionY);

                // Connect to the sim given in the login reply
                if (Connect(reply.SimIP, simPort, handle, true, LoginSeedCapability) != null)
                {
                    // Request the economy data right after login
                    SendPacket(new EconomyDataRequestPacket());

                    // Update the login message with the MOTD returned from the server
                    UpdateLoginStatus(LoginStatus.Success, message);
                }
                else
                {
                    UpdateLoginStatus(LoginStatus.Failed, "Unable to connect to simulator");
                }
            }
            else
            {
                // Make sure a usable error key is set

                if (!String.IsNullOrEmpty(reason))
                    InternalErrorKey = reason;
                else
                    InternalErrorKey = "unknown";

                UpdateLoginStatus(LoginStatus.Failed, message);
            }
        }
Esempio n. 7
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        private void Network_OnLoginResponse(bool loginSuccess, bool redirect, string message, string reason, LoginResponseData replyData)
        {
            if (loginSuccess)
            {
                // Initialize the store here so we know who owns it:
                _Store = new Inventory(Client, this, Client.Self.AgentID);
                Logger.DebugLog("Setting InventoryRoot to " + replyData.InventoryRoot.ToString(), Client);
                InventoryFolder rootFolder = new InventoryFolder(replyData.InventoryRoot);
                rootFolder.Name = String.Empty;
                rootFolder.ParentUUID = UUID.Zero;
                _Store.RootFolder = rootFolder;

                for (int i = 0; i < replyData.InventorySkeleton.Length; i++)
                    _Store.UpdateNodeFor(replyData.InventorySkeleton[i]);

                InventoryFolder libraryRootFolder = new InventoryFolder(replyData.LibraryRoot);
                libraryRootFolder.Name = String.Empty;
                libraryRootFolder.ParentUUID = UUID.Zero;
                _Store.LibraryFolder = libraryRootFolder;

                for (int i = 0; i < replyData.LibrarySkeleton.Length; i++)
                    _Store.UpdateNodeFor(replyData.LibrarySkeleton[i]);
            }
        }
Esempio n. 8
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 public void RegisterLoginResponseHandler(bool loginSuccess, bool redirect, string message, string reason, LoginResponseData replyData)
 {
     if (OnRegisterLoginRespons != null)
         OnRegisterLoginRespons(loginSuccess, redirect, message, reason, replyData);
 }
Esempio n. 9
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 private void Network_OnLoginResponse(bool loginSuccess, bool redirect, string message, string reason,
     LoginResponseData replyData)
 {
     if (loginSuccess && replyData.BuddyList != null)
     {
         lock (FriendList)
         {
             for (int i = 0; i < replyData.BuddyList.Length; i++)
             {
                 FriendInfo friend = replyData.BuddyList[i];
                 FriendList[friend.UUID] = friend;
             }
         }
     }
 }
Esempio n. 10
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        /// <summary>
        /// Populate FriendList <seealso cref="InternalDictionary"/> with data from the login reply
        /// </summary>
        /// <param name="loginSuccess">true if login was successful</param>
        /// <param name="redirect">true if login request is requiring a redirect</param>
        /// <param name="message">A string containing the response to the login request</param>
        /// <param name="reason">A string containing the reason for the request</param>
        /// <param name="replyData">A <seealso cref="LoginResponseData"/> object containing the decoded 
        /// reply from the login server</param>
        private void Network_OnLoginResponse(bool loginSuccess, bool redirect, string message, string reason,
            LoginResponseData replyData)
        {
            int uuidLength = UUID.Zero.ToString().Length;

            if (loginSuccess && replyData.BuddyList != null)
            {
                foreach (BuddyListEntry buddy in replyData.BuddyList)
                {
                    UUID bubid;
                    string id = buddy.buddy_id.Length > uuidLength ? buddy.buddy_id.Substring(0, uuidLength) : buddy.buddy_id;
                    if (UUID.TryParse(id, out bubid))
                    {
                        lock (FriendList.Dictionary)
                        {
                            if (!FriendList.ContainsKey(bubid))
                            {
                                FriendList[bubid] = new FriendInfo(bubid,
                                    (FriendRights)buddy.buddy_rights_given,
                                    (FriendRights)buddy.buddy_rights_has);
                            }
                        }
                    }
                }
            }
        }
Esempio n. 11
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        private void RegisterLoginResponseHandler(bool loginSuccess, bool redirect, string message, string reason, LoginResponseData replyData)
        {
            Vector3D forward = new Vector3D(1, 0, 0);
            Vector3D target = new Vector3D(replyData.LookAt.X, replyData.LookAt.Z, replyData.LookAt.Y);

            float radHeading = forward.DotProduct(target);
            Reference.Viewer.AvatarManager.RadHeading = radHeading * (float)Math.PI;
        }
Esempio n. 12
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        private void LoginReplyHandler(CapsClient client, OSD result, Exception error)
        {
            if (error == null)
            {
                if (result != null && result.Type == OSDType.Map)
                {
                    OSDMap map = (OSDMap)result;

                    OSD    osd;
                    string reason, message;

                    if (map.TryGetValue("reason", out osd))
                    {
                        reason = osd.AsString();
                    }
                    else
                    {
                        reason = String.Empty;
                    }

                    if (map.TryGetValue("message", out osd))
                    {
                        message = osd.AsString();
                    }
                    else
                    {
                        message = String.Empty;
                    }

                    if (map.TryGetValue("login", out osd))
                    {
                        bool loginSuccess      = osd.AsBoolean();
                        bool redirect          = (osd.AsString() == "indeterminate");
                        LoginResponseData data = new LoginResponseData();
                        data.Reason  = reason;
                        data.Message = message;

                        if (redirect)
                        {
                            // Login redirected

                            // Make the next login URL jump
                            UpdateLoginStatus(LoginStatus.Redirecting, message);

                            LoginParams loginParams = CurrentContext.Value;
                            loginParams.URI = LoginResponseData.ParseString("next_url", map);
                            //CurrentContext.Params.MethodName = LoginResponseData.ParseString("next_method", map);

                            // Sleep for some amount of time while the servers work
                            int seconds = (int)LoginResponseData.ParseUInt("next_duration", map);
                            Logger.Log("Sleeping for " + seconds + " seconds during a login redirect",
                                       Helpers.LogLevel.Info);
                            Thread.Sleep(seconds * 1000);

                            // Ignore next_options for now
                            CurrentContext = loginParams;

                            BeginLogin();
                        }
                        else if (loginSuccess)
                        {
                            // Login succeeded

                            // Parse successful login replies into LoginResponseData structs
                            data.Parse(map);

                            // Fire the login callback
                            if (OnLoginResponse != null)
                            {
                                try { OnLoginResponse(loginSuccess, redirect, message, reason, data); }
                                catch (Exception ex) { Logger.Log(ex.Message, Helpers.LogLevel.Error, Client, ex); }
                            }

                            // These parameters are stored in NetworkManager, so instead of registering
                            // another callback for them we just set the values here
                            CircuitCode         = data.CircuitCode;
                            LoginSeedCapability = data.SeedCapability;

                            UpdateLoginStatus(LoginStatus.ConnectingToSim, "Connecting to simulator...");

                            ulong handle = Utils.UIntsToLong(data.RegionX, data.RegionY);

                            if (data.SimIP != null && data.SimPort != 0)
                            {
                                // Connect to the sim given in the login reply
                                if (Connect(data.SimIP, data.SimPort, handle, true, LoginSeedCapability) != null)
                                {
                                    // Request the economy data right after login
                                    SendPacket(new EconomyDataRequestPacket());

                                    // Update the login message with the MOTD returned from the server
                                    UpdateLoginStatus(LoginStatus.Success, message);

                                    // Fire an event for connecting to the grid
                                    if (OnConnected != null)
                                    {
                                        try { OnConnected(this.Client); }
                                        catch (Exception e) { Logger.Log(e.Message, Helpers.LogLevel.Error, Client, e); }
                                    }
                                }
                                else
                                {
                                    UpdateLoginStatus(LoginStatus.Failed,
                                                      "Unable to establish a UDP connection to the simulator");
                                }
                            }
                            else
                            {
                                UpdateLoginStatus(LoginStatus.Failed,
                                                  "Login server did not return a simulator address");
                            }
                        }
                        else
                        {
                            // Login failed

                            // Make sure a usable error key is set
                            if (reason != String.Empty)
                            {
                                InternalErrorKey = reason;
                            }
                            else
                            {
                                InternalErrorKey = "unknown";
                            }

                            UpdateLoginStatus(LoginStatus.Failed, message);
                        }
                    }
                    else
                    {
                        // Got an LLSD map but no login value
                        UpdateLoginStatus(LoginStatus.Failed, "login parameter missing in the response");
                    }
                }
                else
                {
                    // No LLSD response
                    InternalErrorKey = "bad response";
                    UpdateLoginStatus(LoginStatus.Failed, "Empty or unparseable login response");
                }
            }
            else
            {
                // Connection error
                InternalErrorKey = "no connection";
                UpdateLoginStatus(LoginStatus.Failed, error.Message);
            }
        }
Esempio n. 13
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        LoginResponseData HandleLogin(string firstName, string lastName, string password, string start, string version, string channel)
        {
            LoginResponseData response = new LoginResponseData();
            Agent agent;

            UUID agentID = Authentication.Authenticate(firstName, lastName, password);
            if (agentID != UUID.Zero)
            {
                // Authentication successful, create a login instance of this agent
                agent = Accounts.CreateInstance(agentID);

                if (agent != null)
                {
                    // Assign a circuit code and insert the agent into the unassociatedAgents dictionary
                    agent.CircuitCode = UDP.CreateCircuit(agent);

                    agent.TickLastPacketReceived = Environment.TickCount;
                    agent.LastLoginTime = Utils.DateTimeToUnixTime(DateTime.Now);

                    // Get this machine's IP address
                    IPHostEntry addresses = Dns.GetHostByName(Dns.GetHostName());
                    IPAddress simIP = addresses.AddressList.Length > 0 ? addresses.AddressList[0] : IPAddress.Loopback;

                    response.AgentID = agent.AgentID;
                    response.SecureSessionID = agent.SecureSessionID;
                    response.SessionID = agent.SessionID;
                    response.CircuitCode = agent.CircuitCode;
                    response.AgentAccess = agent.AccessLevel;
                    response.BuddyList = null; // FIXME:
                    response.FirstName = agent.FirstName;
                    response.HomeLookAt = agent.HomeLookAt;
                    response.HomePosition = agent.HomePosition;
                    response.HomeRegion = agent.HomeRegionHandle;
                    response.InventoryRoot = agent.InventoryRoot;
                    response.InventorySkeleton = null; // FIXME:
                    response.LastName = agent.LastName;
                    response.LibraryOwner = agent.InventoryLibraryOwner;
                    response.LibraryRoot = agent.InventoryLibraryRoot;
                    response.LibrarySkeleton = null; // FIXME:
                    response.LookAt = agent.CurrentLookAt;
                    response.Message = "Welcome to Simian";
                    response.Reason = String.Empty;

                    uint regionX, regionY;
                    Utils.LongToUInts(agent.CurrentRegionHandle, out regionX, out regionY);
                    response.RegionX = regionX;
                    response.RegionY = regionY;

                    response.SecondsSinceEpoch = DateTime.Now;
                    // FIXME: Actually generate a seed capability
                    response.SeedCapability = String.Format("http://{0}:{1}/seed_caps", simIP, HttpPort);
                    response.SimIP = simIP;
                    response.SimPort = (ushort)UDPPort;
                    response.StartLocation = "last"; // FIXME:
                    response.Success = true;
                }
                else
                {
                    // Something went wrong creating an agent instance, return a fail response
                    response.AgentID = agentID;
                    response.FirstName = firstName;
                    response.LastName = lastName;
                    response.Message = "Failed to create an account instance";
                    response.Reason = "account";
                    response.Success = false;
                }
            }
            else
            {
                // Authentication failed, return a fail response
                response.AgentID = agentID;
                response.FirstName = firstName;
                response.LastName = lastName;
                response.Message = "Authentication failed";
                response.Reason = "key";
                response.Success = false;
            }

            return response;
        }
Esempio n. 14
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        private void Network_OnLoginResponse(bool loginSuccess, bool redirect, string message, string reason, LoginResponseData replyData)
        {
            if (loginSuccess)
            {
                if (Settings.ENABLE_INVENTORY_STORE)
                {
                    InventorySkeleton = new InventorySkeleton(replyData.InventoryRoot, replyData.AgentID);
                    InventorySkeleton.Folders = replyData.InventoryFolders;
                }
                if (Settings.ENABLE_LIBRARY_STORE)
                {
                    LibrarySkeleton = new InventorySkeleton(replyData.LibraryRoot, replyData.LibraryOwner);
                    LibrarySkeleton.Folders = replyData.LibraryFolders;
                }
                if (OnSkeletonsReceived != null)
                {
                    try { OnSkeletonsReceived(this); }
                    catch (Exception e) { Logger.Log(e.Message, Helpers.LogLevel.Error, _Client, e); }

                }
            }
        }
Esempio n. 15
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        /// <summary>
        /// Handles response from XML-RPC login replies
        /// </summary>
        private void LoginReplyXmlRpcHandler(XmlRpcResponse response, LoginParams context)
        {
            LoginResponseData reply = new LoginResponseData();
            // Fetch the login response
            if (response == null || !(response.Value is Hashtable))
            {
                UpdateLoginStatus(LoginStatus.Failed, "Invalid or missing login response from the server");
                Logger.Log("Invalid or missing login response from the server", Helpers.LogLevel.Warning);
                return;
            }

            try
            {
                reply.Parse((Hashtable)response.Value);
                if (context.LoginID != CurrentContext.LoginID)
                {
                    Logger.Log("Login response does not match login request. Only one login can be attempted at a time",
                        Helpers.LogLevel.Error);
                    return;
                }
            }
            catch (Exception e)
            {
                UpdateLoginStatus(LoginStatus.Failed, "Error retrieving the login response from the server: " + e.Message);
                Logger.Log("Login response failure: " + e.Message + " " + e.StackTrace, Helpers.LogLevel.Warning);
                return;
            }
            LoginReplyXmlRpcHandler(reply, context);
        }
Esempio n. 16
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 /// <summary>
 /// LoginParams and the initial login XmlRpcRequest were made on a remote machine.
 /// This method now initializes libomv with the results.
 /// </summary>
 public void RemoteLoginHandler(LoginResponseData response, LoginParams newContext)
 {
     CurrentContext = newContext;
     LoginReplyXmlRpcHandler(response, newContext);
 }
Esempio n. 17
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 /// <summary>
 /// Populate FriendList <seealso cref="InternalDictionary"/> with data from the login reply
 /// </summary>
 /// <param name="loginSuccess">true if login was successful</param>
 /// <param name="redirect">true if login request is requiring a redirect</param>
 /// <param name="message">A string containing the response to the login request</param>
 /// <param name="reason">A string containing the reason for the request</param>
 /// <param name="replyData">A <seealso cref="LoginResponseData"/> object containing the decoded 
 /// reply from the login server</param>
 private void Network_OnLoginResponse(bool loginSuccess, bool redirect, string message, string reason,
     LoginResponseData replyData)
 {
     if (loginSuccess && replyData.BuddyList != null)
     {
         if (replyData.BuddyList != null)
         {
             foreach (BuddyListEntry buddy in replyData.BuddyList)
             {
                 FriendList.Add(UUID.Parse(buddy.buddy_id),
                     new FriendInfo(UUID.Parse(buddy.buddy_id),
                         (FriendRights)buddy.buddy_rights_given,
                         (FriendRights)buddy.buddy_rights_has));
             }
         }
     }
 }