Decode() public method

Decodes the JPEG2000 data in AssetData to the ManagedImage object Image
public Decode ( ) : bool
return bool
Esempio n. 1
0
File: Asset.cs Progetto: yooyke/work
        public static void ImageDecompress(AssetBase assetBase)
        {
            if (assetBase == null)
                return;

            AssetType type = (AssetType)assetBase.Type;

            AssetTexture texture = null;
            switch(type)
            {
                case AssetType.ImageJPEG:
                case AssetType.ImageTGA:
                case AssetType.Texture: // Jpeg2000
                case AssetType.TextureTGA:
                    texture = new AssetTexture(new UUID(assetBase.ID), assetBase.Data);
                    break;
            }

            if (texture == null)
                return;

            if (type == AssetType.Texture)
            {
                try
                {
                    if (texture.Decode())
                        assetBase.Data = texture.Image.ExportTGA();
                }
                catch { }
            }
        }
        public override string Execute(string[] args, UUID fromAgentID)
        {
            if (args.Length != 1 && args.Length != 2)
                return "Usage: downloadtexture [texture-uuid] [discardlevel]";

            TextureID = UUID.Zero;
            DownloadHandle.Reset();
            Image = null;
            Asset = null;

            if (UUID.TryParse(args[0], out TextureID))
            {
                int discardLevel = 0;

                if (args.Length > 1)
                {
                    if (!Int32.TryParse(args[1], out discardLevel))
                        return "Usage: downloadtexture [texture-uuid] [discardlevel]";
                }

                Client.Assets.RequestImage(TextureID, ImageType.Normal, 1000000.0f, discardLevel, 0);

                if (DownloadHandle.WaitOne(120 * 1000, false))
                {
                    if (Image != null && Image.Success)
                    {
                        if (Asset != null && Asset.Decode())
                        {
                            try { File.WriteAllBytes(Image.ID.ToString() + ".jp2", Asset.AssetData); }
                            catch (Exception ex) { Logger.Log(ex.Message, Helpers.LogLevel.Error, Client, ex); }

                            return String.Format("Saved {0}.jp2 ({1}x{2})", Image.ID, Asset.Image.Width, Asset.Image.Height);
                        }
                        else
                        {
                            return "Failed to decode texture " + TextureID.ToString();
                        }
                    }
                    else if (Image != null && Image.NotFound)
                    {
                        return "Simulator reported texture not found: " + TextureID.ToString();
                    }
                    else
                    {
                        return "Download failed for texture " + TextureID.ToString();
                    }
                }
                else
                {
                    return "Timed out waiting for texture download";
                }
            }
            else
            {
                return "Usage: downloadtexture [texture-uuid]";
            }
        }
Esempio n. 3
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        private void AssetImageFactory(ImageDownload image, AssetTexture asset)
        {
            string extension = "tga";
            byte[] data = asset.AssetData;
            switch (asset.AssetType)
            {
                case AssetType.ImageJPEG:
                    extension = "jpg";
                    break;
                case AssetType.Texture:
                    if (asset.Decode())
                        data = asset.Image.ExportTGA();
                    else
                        data = null;
                    break;
            }

            if (data == null)
                return;

            Ox.IO.Save(string.Format("{0}.{1}", asset.AssetID.ToString(), extension), data);
        }
Esempio n. 4
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        // LibOMV callback for completed image texture.
        public void imageReceivedCallback(AssetTexture asset)
        {
            if (asset == null)
            {
                m_log.Debug("[TEXTURE]: GotLIBOMV callback but asset was null");
                return;
            }
            m_log.Debug("[TEXTURE]: GotLIBOMV callback for asset" + asset.AssetID);
            lock (downloadQueue)
            {
                if (downloadQueue.ContainsKey(asset.AssetID))
                    downloadQueue.Remove(asset.AssetID);
            }
            bool result = false;
            bool bNonJp2000 = true;
            string extension = string.Empty;
            try
            {
                AssetType type = asset.AssetType;
                if (asset is OpenViewer.Primitives.ExtendedAssetTexture)
                {
                    type = (AssetType)((OpenViewer.Primitives.ExtendedAssetTexture)asset).ExtAssetType;

                    //Paupaw:Get the AssetType
                    switch (type)
                    {
                        case AssetType.ImageJPEG:
                            result = true;
                            extension = ".jpg";
                            break;
                        case AssetType.ImageTGA:
                            result = true;
                            extension = ".tga";
                            break;
                        case AssetType.Texture: //JP2000
                            bNonJp2000 = false;
                            result = asset.Decode();
                            extension = ".tga";
                            break;
                    }
                }
                else if (asset is AssetTexture)
                {
                    bNonJp2000 = false;
                    result = asset.Decode();
                    extension = ".tga";
                }
                else
                {
                    result = true;
                    extension = ".jpg";
                }

            }
            catch (Exception e)
            {
                //m_log.Debug("[TEXTURE]: Failed to decode asset " + asset.AssetID);
                if (!bNonJp2000)
                {
                    bNonJp2000 = true;
                    result = true;
                    extension = ".jpg";
                }
            }
            if (result)
            {
                byte[] imgdata = null;
                if (bNonJp2000)
                    imgdata = asset.AssetData;
                else
                    imgdata = asset.Image.ExportTGA();

                string texturefolderpath = imagefolder;
                string texturepath = System.IO.Path.Combine(texturefolderpath, asset.AssetID.ToString() + extension);
                FileStream fs = (File.Open(texturepath, FileMode.Create));
                BinaryWriter bw = new BinaryWriter(fs);
                bw.Write(imgdata);
                bw.Flush();
                bw.Close();

                // Immediately load it to memory
                if (File.Exists(System.IO.Path.Combine(texturefolderpath, asset.AssetID.ToString() + extension)))
                {
                    Texture texTnorm = Reference.VideoDriver.GetTexture(System.IO.Path.Combine(texturefolderpath, asset.AssetID.ToString() + extension));
                    TextureExtended tex = new TextureExtended(texTnorm.Raw, extension);
                    if (tex != null)
                    {
                        lock (memoryTextures)
                        {
                            if (!memoryTextures.ContainsKey(asset.AssetID))
                            {
                                memoryTextures.Add(asset.AssetID, tex);
                            }
                        }
                    }
                }

                // Update nodes that the texture is downloaded.
                List<VObject> nodesToUpdate = null;
                lock (outstandingRequests)
                {
                    if (outstandingRequests.ContainsKey(asset.AssetID))
                    {
                        nodesToUpdate = outstandingRequests[asset.AssetID];
                        outstandingRequests.Remove(asset.AssetID);
                    }
                }

                if (nodesToUpdate == null)
                    return;

                lock (nodesToUpdate)
                {
                    for (int i = 0; i < nodesToUpdate.Count; i++)
                    {
                        VObject vObj = nodesToUpdate[i];

                        if (vObj == null || OnTextureLoaded == null)
                            continue;

                        OnTextureLoaded(asset.AssetID.ToString(), extension, vObj, asset.AssetID);
                        Reference.Viewer.Adapter.CallReceiveImage(asset.AssetID.ToString());
                    }
                }
            }
        }
Esempio n. 5
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        private void Assets_OnImageReceived(ImageDownload image, AssetTexture asset)
        {
            if (Textures.Contains(image.ID))
            {
                lock (Textures)
                    Textures.Remove(image.ID);

                if (image.Success)
                {
                    try { File.WriteAllBytes(image.ID.ToString() + ".jp2", asset.AssetData); }
                    catch (Exception ex) { Logger.Log(ex.Message, Helpers.LogLevel.Error, Client); }

                    if (asset.Decode())
                    {
                        try { File.WriteAllBytes(image.ID.ToString() + ".tga", asset.Image.ExportTGA()); }
                        catch (Exception ex) { Logger.Log(ex.Message, Helpers.LogLevel.Error, Client); }
                    }
                    else
                    {
                        Logger.Log("Failed to decode image " + image.ID.ToString(), Helpers.LogLevel.Error, Client);
                    }

                    Logger.Log("Finished downloading image " + image.ID.ToString(), Helpers.LogLevel.Info, Client);
                }
                else
                {
                    Logger.Log("Failed to download image " + image.ID.ToString(), Helpers.LogLevel.Warning, Client);
                }
            }
        }
Esempio n. 6
0
        // LibOMV callback for completed image texture.
        public void imageReceivedCallback(AssetTexture asset)
        {      
            if (asset == null)
            {
                m_log.Debug("[TEXTURE]: GotLIBOMV callback but asset was null");
                lock (ouststandingRequests)
                {
                }
                return;
            }
            m_log.Debug("[TEXTURE]: GotLIBOMV callback for asset" + asset.AssetID);
            lock (downloadQueue)
            {
                if (downloadQueue.ContainsKey(asset.AssetID))
                    downloadQueue.Remove(asset.AssetID);
            }
            bool result = false;
            bool bNonJp2000 = true;
            string strExtension = ".tga";
            try
            {
                if (asset is AssetTexture)
                {
                    bNonJp2000 = false;
                    result = asset.Decode();
                }
                else
                {
                    //Paupaw:Get the AssetType
                    switch (((OpenViewer.Primitives.ExtendedAssetTexture)asset).ExtAssetType)
                    {
                        case (int)AssetType.ImageJPEG:
                            result = true;
                            strExtension = ".jpg";
                            break;
                        case (int)AssetType.ImageTGA:
                            result = true;
                            strExtension = ".tga";
                            break;
                        case (int)AssetType.Texture: //JP2000
                            bNonJp2000 = false;
                            result = asset.Decode();
                            break;
                    }
                }
            }
            catch (Exception)
            {
                m_log.Debug("[TEXTURE]: Failed to decode asset " + asset.AssetID);
            }
            if (result)
            { 
                
                // Write it to disk for picking up later in the pipeline.
                string texturefolderpath = imagefolder;

                string texturepath = System.IO.Path.Combine(texturefolderpath,asset.AssetID.ToString() + strExtension);
                byte[] imgdata = null;
                if (bNonJp2000)
                {
                    imgdata = asset.AssetData;
                }
                else
                {
                    imgdata = asset.Image.ExportTGA();
                }
                    
                FileStream fi = (File.Open(texturepath, FileMode.Create));
                BinaryWriter bw = new BinaryWriter(fi);
                bw.Write(imgdata);
                bw.Flush();
                bw.Close();
                
                // Update nodes that the texture is downloaded.
                List<VObject> nodesToUpdate = new List<VObject>();
                lock (ouststandingRequests)
                {
                    if (ouststandingRequests.ContainsKey(asset.AssetID))
                    {
                        nodesToUpdate = ouststandingRequests[asset.AssetID];
                        ouststandingRequests.Remove(asset.AssetID);
                    }
                }
                lock (nodesToUpdate)
                {
                    for (int i = 0; i < nodesToUpdate.Count; i++)
                    {
                        VObject vObj = nodesToUpdate[i];

                        if (vObj != null)
                        {
                            if (OnTextureLoaded != null)
                            {
                                OnTextureLoaded(asset.AssetID.ToString(), strExtension, vObj, asset.AssetID);
                            }
                            
                        }
                        
                    }
                }
            }
        }