Esempio n. 1
0
        private MeshmerizerMesh GenerateMeshmerizerMesh(Primitive prim)
        {
            PrimitiveBaseShape primShape = new PrimitiveBaseShape(prim);
            MeshmerizerMesh mesh = new MeshmerizerMesh();

            float pathShearX = primShape.PathShearX < 128 ? (float)primShape.PathShearX * 0.01f : (float)(primShape.PathShearX - 256) * 0.01f;
            float pathShearY = primShape.PathShearY < 128 ? (float)primShape.PathShearY * 0.01f : (float)(primShape.PathShearY - 256) * 0.01f;
            float pathBegin = (float)primShape.PathBegin * 2.0e-5f;
            float pathEnd = 1.0f - (float)primShape.PathEnd * 2.0e-5f;
            float pathScaleX = (float)(primShape.PathScaleX - 100) * 0.01f;
            float pathScaleY = (float)(primShape.PathScaleY - 100) * 0.01f;

            float profileBegin = (float)primShape.ProfileBegin * 2.0e-5f;
            float profileEnd = 1.0f - (float)primShape.ProfileEnd * 2.0e-5f;
            float profileHollow = (float)primShape.ProfileHollow * 2.0e-5f;

            int sides = 4;
            if ((primShape.ProfileCurve & 0x07) == (byte)ProfileShape.EquilateralTriangle)
                sides = 3;
            else if ((primShape.ProfileCurve & 0x07) == (byte)ProfileShape.Circle)
                sides = 24;
            else if ((primShape.ProfileCurve & 0x07) == (byte)ProfileShape.HalfCircle)
            {
                // half circle, prim is a sphere
                sides = 24;

                profileBegin = 0.5f * profileBegin + 0.5f;
                profileEnd = 0.5f * profileEnd + 0.5f;
            }

            int hollowSides = sides;
            if (primShape.HollowShape == HollowShape.Circle)
                hollowSides = 24;
            else if (primShape.HollowShape == HollowShape.Square)
                hollowSides = 4;
            else if (primShape.HollowShape == HollowShape.Triangle)
                hollowSides = 3;

            PrimMesh primMesh = new PrimMesh(sides, profileBegin, profileEnd, profileHollow, hollowSides);
            primMesh.topShearX = pathShearX;
            primMesh.topShearY = pathShearY;
            primMesh.pathCutBegin = pathBegin;
            primMesh.pathCutEnd = pathEnd;

            if (primShape.PathCurve == (byte)Extrusion.Straight)
            {
                primMesh.twistBegin = primShape.PathTwistBegin * 18 / 10;
                primMesh.twistEnd = primShape.PathTwist * 18 / 10;
                primMesh.taperX = pathScaleX;
                primMesh.taperY = pathScaleY;

                try
                {
                    primMesh.ExtrudeLinear();
                }
                catch (Exception)
                {
                    return null;
                }
            }
            else
            {
                primMesh.holeSizeX = (200 - primShape.PathScaleX) * 0.01f;
                primMesh.holeSizeY = (200 - primShape.PathScaleY) * 0.01f;
                primMesh.radius = 0.01f * primShape.PathRadiusOffset;
                primMesh.revolutions = 1.0f + 0.015f * primShape.PathRevolutions;
                primMesh.skew = 0.01f * primShape.PathSkew;
                primMesh.twistBegin = primShape.PathTwistBegin * 36 / 10;
                primMesh.twistEnd = primShape.PathTwist * 36 / 10;
                primMesh.taperX = primShape.PathTaperX * 0.01f;
                primMesh.taperY = primShape.PathTaperY * 0.01f;

                try
                {
                    primMesh.ExtrudeCircular();
                }
                catch (Exception)
                {
                    return null;
                }
            }

            int numCoords = primMesh.coords.Count;
            //int numFaces = primMesh.faces.Count;

            List<Coord> coords = primMesh.coords;
            for (int i = 0; i < numCoords; i++)
            {
                Coord c = coords[i];
                mesh.vertices.Add(new MeshmerizerVertex(c.X, c.Y, c.Z));
            }

            mesh.primMesh = primMesh;

            // trim the vertex and triangle lists to free up memory
            mesh.vertices.TrimExcess();
            mesh.triangles.TrimExcess();

            return mesh;
        }
Esempio n. 2
0
        // Local routine to create a mesh from prim parameters.
        // Collects parameters and calls PrimMesher to create all the faces of the prim.
        private LibreMetaverse.PrimMesher.PrimMesh GeneratePrimMesh(Primitive prim, DetailLevel lod, bool viewerMode)
        {
            Primitive.ConstructionData primData = prim.PrimData;
            int sides       = 4;
            int hollowsides = 4;

            float profileBegin = primData.ProfileBegin;
            float profileEnd   = primData.ProfileEnd;

            bool isSphere = false;

            if ((ProfileCurve)(primData.profileCurve & 0x07) == OMV.ProfileCurve.Circle)
            {
                switch (lod)
                {
                case OMVR.DetailLevel.Low:
                    sides = 6;
                    break;

                case OMVR.DetailLevel.Medium:
                    sides = 12;
                    break;

                default:
                    sides = 24;
                    break;
                }
            }
            else if ((ProfileCurve)(primData.profileCurve & 0x07) == OMV.ProfileCurve.EqualTriangle)
            {
                sides = 3;
            }
            else if ((ProfileCurve)(primData.profileCurve & 0x07) == OMV.ProfileCurve.HalfCircle)
            {
                // half circle, prim is a sphere
                isSphere = true;
                switch (lod)
                {
                case OMVR.DetailLevel.Low:
                    sides = 6;
                    break;

                case OMVR.DetailLevel.Medium:
                    sides = 12;
                    break;

                default:
                    sides = 24;
                    break;
                }
                profileBegin = 0.5f * profileBegin + 0.5f;
                profileEnd   = 0.5f * profileEnd + 0.5f;
            }

            if (primData.ProfileHole == HoleType.Same)
            {
                hollowsides = sides;
            }
            else if (primData.ProfileHole == HoleType.Circle)
            {
                switch (lod)
                {
                case DetailLevel.Low:
                    hollowsides = 6;
                    break;

                case DetailLevel.Medium:
                    hollowsides = 12;
                    break;

                default:
                    hollowsides = 24;
                    break;
                }
            }
            else if (primData.ProfileHole == HoleType.Triangle)
            {
                hollowsides = 3;
            }

            PrimMesh newPrim =
                new PrimMesh(sides, profileBegin, profileEnd, primData.ProfileHollow, hollowsides)
            {
                viewerMode   = viewerMode,
                sphereMode   = isSphere,
                holeSizeX    = primData.PathScaleX,
                holeSizeY    = primData.PathScaleY,
                pathCutBegin = primData.PathBegin,
                pathCutEnd   = primData.PathEnd,
                topShearX    = primData.PathShearX,
                topShearY    = primData.PathShearY,
                radius       = primData.PathRadiusOffset,
                revolutions  = primData.PathRevolutions,
                skew         = primData.PathSkew
            };

            switch (lod)
            {
            case DetailLevel.Low:
                newPrim.stepsPerRevolution = 6;
                break;

            case DetailLevel.Medium:
                newPrim.stepsPerRevolution = 12;
                break;

            default:
                newPrim.stepsPerRevolution = 24;
                break;
            }

            if (primData.PathCurve == PathCurve.Line || primData.PathCurve == PathCurve.Flexible)
            {
                newPrim.taperX     = 1.0f - primData.PathScaleX;
                newPrim.taperY     = 1.0f - primData.PathScaleY;
                newPrim.twistBegin = (int)(180 * primData.PathTwistBegin);
                newPrim.twistEnd   = (int)(180 * primData.PathTwist);
                newPrim.ExtrudeLinear();
            }
            else
            {
                newPrim.taperX     = primData.PathTaperX;
                newPrim.taperY     = primData.PathTaperY;
                newPrim.twistBegin = (int)(360 * primData.PathTwistBegin);
                newPrim.twistEnd   = (int)(360 * primData.PathTwist);
                newPrim.ExtrudeCircular();
            }

            return(newPrim);
        }
Esempio n. 3
0
        private MeshmerizerMesh GenerateMeshmerizerMesh(Primitive prim)
        {
            PrimitiveBaseShape primShape = new PrimitiveBaseShape(prim);
            MeshmerizerMesh    mesh      = new MeshmerizerMesh();

            float pathShearX = primShape.PathShearX < 128 ? (float)primShape.PathShearX * 0.01f : (float)(primShape.PathShearX - 256) * 0.01f;
            float pathShearY = primShape.PathShearY < 128 ? (float)primShape.PathShearY * 0.01f : (float)(primShape.PathShearY - 256) * 0.01f;
            float pathBegin  = (float)primShape.PathBegin * 2.0e-5f;
            float pathEnd    = 1.0f - (float)primShape.PathEnd * 2.0e-5f;
            float pathScaleX = (float)(primShape.PathScaleX - 100) * 0.01f;
            float pathScaleY = (float)(primShape.PathScaleY - 100) * 0.01f;

            float profileBegin  = (float)primShape.ProfileBegin * 2.0e-5f;
            float profileEnd    = 1.0f - (float)primShape.ProfileEnd * 2.0e-5f;
            float profileHollow = (float)primShape.ProfileHollow * 2.0e-5f;

            int sides = 4;

            if ((primShape.ProfileCurve & 0x07) == (byte)ProfileShape.EquilateralTriangle)
            {
                sides = 3;
            }
            else if ((primShape.ProfileCurve & 0x07) == (byte)ProfileShape.Circle)
            {
                sides = 24;
            }
            else if ((primShape.ProfileCurve & 0x07) == (byte)ProfileShape.HalfCircle)
            {
                // half circle, prim is a sphere
                sides = 24;

                profileBegin = 0.5f * profileBegin + 0.5f;
                profileEnd   = 0.5f * profileEnd + 0.5f;
            }

            int hollowSides = sides;

            if (primShape.HollowShape == HollowShape.Circle)
            {
                hollowSides = 24;
            }
            else if (primShape.HollowShape == HollowShape.Square)
            {
                hollowSides = 4;
            }
            else if (primShape.HollowShape == HollowShape.Triangle)
            {
                hollowSides = 3;
            }

            PrimMesh primMesh = new PrimMesh(sides, profileBegin, profileEnd, profileHollow, hollowSides);

            primMesh.topShearX    = pathShearX;
            primMesh.topShearY    = pathShearY;
            primMesh.pathCutBegin = pathBegin;
            primMesh.pathCutEnd   = pathEnd;

            if (primShape.PathCurve == (byte)Extrusion.Straight)
            {
                primMesh.twistBegin = primShape.PathTwistBegin * 18 / 10;
                primMesh.twistEnd   = primShape.PathTwist * 18 / 10;
                primMesh.taperX     = pathScaleX;
                primMesh.taperY     = pathScaleY;

                try
                {
                    primMesh.ExtrudeLinear();
                }
                catch (Exception)
                {
                    return(null);
                }
            }
            else
            {
                primMesh.holeSizeX   = (200 - primShape.PathScaleX) * 0.01f;
                primMesh.holeSizeY   = (200 - primShape.PathScaleY) * 0.01f;
                primMesh.radius      = 0.01f * primShape.PathRadiusOffset;
                primMesh.revolutions = 1.0f + 0.015f * primShape.PathRevolutions;
                primMesh.skew        = 0.01f * primShape.PathSkew;
                primMesh.twistBegin  = primShape.PathTwistBegin * 36 / 10;
                primMesh.twistEnd    = primShape.PathTwist * 36 / 10;
                primMesh.taperX      = primShape.PathTaperX * 0.01f;
                primMesh.taperY      = primShape.PathTaperY * 0.01f;

                try
                {
                    primMesh.ExtrudeCircular();
                }
                catch (Exception)
                {
                    return(null);
                }
            }

            int numCoords = primMesh.coords.Count;
            //int numFaces = primMesh.faces.Count;

            List <Coord> coords = primMesh.coords;

            for (int i = 0; i < numCoords; i++)
            {
                Coord c = coords[i];
                mesh.vertices.Add(new MeshmerizerVertex(c.X, c.Y, c.Z));
            }

            mesh.primMesh = primMesh;

            // trim the vertex and triangle lists to free up memory
            mesh.vertices.TrimExcess();
            mesh.triangles.TrimExcess();

            return(mesh);
        }