Esempio n. 1
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 /// <summary>
 /// Sets where the emoticon image is saved so that duplicate emoticons can point to the same image.
 /// </summary>
 public void SetInlineImageUri(Emoticon emoticon, Uri inlineUri)
 {
     _inlineImageUriTable.Remove(emoticon);
     _inlineImageUriTable.Add(emoticon, inlineUri);
 }
 /// <summary>
 /// Sets where the emoticon image is saved so that duplicate emoticons can point to the same image.
 /// </summary>
 public void SetInlineImageUri(Emoticon emoticon, Uri inlineUri)
 {
     _inlineImageUriTable.Remove(emoticon);
     _inlineImageUriTable.Add(emoticon, inlineUri);
 }
        /// <summary>
        /// Gets where the emoticon image is saved so that duplicate emoticons can point to the same image.
        /// </summary>
        public Uri GetInlineImageUri(Emoticon emoticon)
        {
            Uri inlineImageUri;
            if (!_inlineImageUriTable.TryGetValue(emoticon, out inlineImageUri))
            {
                inlineImageUri = CreateInlineImage(emoticon);
            }

            return inlineImageUri;
        }
        /// <summary>
        /// Saves the emoticon image to disk and returns the path. Should only be called if the emoticon image has not been saved previously for this blog post.
        /// </summary>
        private Uri CreateInlineImage(Emoticon emoticon)
        {
            Debug.Assert(_imageEditingContext.ImageList != null && _imageEditingContext.SupportingFileService != null, "ImageEditingContext not initalized yet.");

            Stream emoticonStream = StreamHelper.AsStream(ImageHelper.GetBitmapBytes(emoticon.Bitmap, ImageFormat.Png));
            ISupportingFile sourceFile = _imageEditingContext.SupportingFileService.CreateSupportingFile(emoticon.Id + emoticon.FileExtension, emoticonStream);
            ImageFileData sourceFileData = new ImageFileData(sourceFile, emoticon.Bitmap.Width, emoticon.Bitmap.Height, ImageFileRelationship.Source);

            BlogPostImageData imageData = new BlogPostImageData(sourceFileData);

            if (GlobalEditorOptions.SupportsFeature(ContentEditorFeature.ShadowImageForDrafts))
                imageData.InitShadowFile(_imageEditingContext.SupportingFileService);

            emoticonStream.Seek(0, SeekOrigin.Begin);
            ISupportingFile inlineFile = _imageEditingContext.SupportingFileService.CreateSupportingFile(emoticon.Id + emoticon.FileExtension, emoticonStream);
            imageData.InlineImageFile = new ImageFileData(inlineFile, emoticon.Bitmap.Width, emoticon.Bitmap.Height, ImageFileRelationship.Inline);

            _imageEditingContext.ImageList.AddImage(imageData);

            SetInlineImageUri(emoticon, imageData.InlineImageFile.Uri);

            return imageData.InlineImageFile.Uri;
        }
        /// <summary>
        /// Returns HTML that can be inserted into the canvas to display an emoticon.
        /// </summary>
        public string GetHtml(Emoticon emoticon)
        {
            if (!CanInsertEmoticonImage)
            {
                // If we can't insert images, just return a plain-text emoticon.
                Debug.Assert(emoticon.AutoReplaceText.Count > 0, "Emoticon is missing autoreplace text.");
                return emoticon.AutoReplaceText[0];
            }

            Uri inlineImageUri;
            if (!_inlineImageUriTable.TryGetValue(emoticon, out inlineImageUri))
            {
                inlineImageUri = CreateInlineImage(emoticon);
            }

            return String.Format(CultureInfo.InvariantCulture, "<img src=\"{0}\" style=\"border-style: none;\" alt=\"{1}\" class=\"{2} {3}\" />",
                UrlHelper.SafeToAbsoluteUri(inlineImageUri), HtmlServices.HtmlEncode(emoticon.AltText), Emoticon.CLASS_NAME, emoticon.Id);
        }
        /// <summary>
        /// Adds the given emoticon as the most recently used.
        /// </summary>
        public void AddToRecent(Emoticon emoticon)
        {
            // We don't want duplicates, so always attempt to remove the emoticon first.
            _recentEmoticons.Remove(emoticon);
            _recentEmoticons.Insert(0, emoticon);

            if (_recentEmoticons.Count > MAX_RECENT_EMOTICONS)
            {
                int numOver = _recentEmoticons.Count - MAX_RECENT_EMOTICONS;
                _recentEmoticons.RemoveRange(_recentEmoticons.Count - numOver, numOver);
            }

            // Save to registry.
            SaveRecentEmoticons(_recentEmoticons);
        }