Esempio n. 1
0
        public override void OnTrigger(Entity otherEntity, ComponentCollider otherCollider)
        {
            base.OnTrigger(otherEntity, otherCollider);

            var soundEntity = EntityManager.Instance.SpawnPrefab(SoundPrefab);

            soundEntity.Transform.Position = Transform.Position;
            soundEntity.Transform.Rotation = Transform.Rotation;

            EntityManager.Instance.DestroyEntity(Entity);
        }
Esempio n. 2
0
        public override void OnTrigger(Entity otherEntity, ComponentCollider otherCollider)
        {
            base.OnTrigger(otherEntity, otherCollider);

            if (IsEatable)
            {
                KillGhost();
            }
            else
            {
                if (otherEntity.GetComponent <ComponentLives>() != null)
                {
                    otherEntity.GetComponent <ComponentLives>().TakeDamage();
                }
            }
        }
Esempio n. 3
0
        public override bool CheckCollision(ComponentCollider other, out float depenetration, out Vector3 normal)
        {
            depenetration = 0;
            normal        = Vector3.Zero;
            if (other is ComponentCollider_Box)
            {
                Bounds  boxBounds   = (other as ComponentCollider_Box).collisionBounds;
                Vector3 boundsDelta = new Vector3(other.transform.position.X, 0, other.transform.position.Z);
                Vector3 point       = new Vector3(transform.position.X, 0, transform.position.Z);
                float   distToLine;

                // ==== X line ====
                Vector3 line_X1 = boundsDelta;
                line_X1.X += boxBounds.min.X;
                line_X1.Z += boxBounds.center.Z;
                Vector3 line_X2 = boundsDelta;
                line_X2.X += boxBounds.max.X;
                line_X2.Z += boxBounds.center.Z;
                if (Utilities.Distance(line_X1, point) > Utilities.Distance(line_X2, point))
                {
                    Utilities.Swap <Vector3>(ref line_X1, ref line_X2);
                }

                // ==== Z line =====
                Vector3 line_Z1 = boundsDelta;
                line_Z1.X += boxBounds.center.X;
                line_Z1.Z += boxBounds.min.Z;
                Vector3 line_Z2 = boundsDelta;
                line_Z2.X += boxBounds.center.X;
                line_Z2.Z += boxBounds.max.Z;
                if (Utilities.Distance(line_Z1, point) > Utilities.Distance(line_Z2, point))
                {
                    Utilities.Swap <Vector3>(ref line_Z1, ref line_Z2);
                }

                Vector3 pX, pZ;

                if (Utilities.ProjectPoint(point, line_X1, line_X2, out pX))
                {
                    distToLine = pX.Length - boxBounds.extends.Z;
                    if (distToLine - radius < 0)
                    {
                        depenetration = (radius - distToLine) + float.Epsilon;
                        normal        = pX.Normalized();
                        return(true);
                    }
                }
                else if (Utilities.ProjectPoint(point, line_Z1, line_Z2, out pZ))
                {
                    distToLine = pZ.Length - boxBounds.extends.X;
                    if (distToLine - radius < 0)
                    {
                        depenetration = (radius - distToLine) + float.Epsilon;
                        normal        = pZ.Normalized();
                        return(true);
                    }
                }
                else
                {
                    Vector3 closestCorner   = Vector3.Zero;
                    float   closestDistance = float.PositiveInfinity;
                    for (int i = 0; i < 4; i++)
                    {
                        Vector3 corner   = boxBounds.corners[i] + boundsDelta;
                        float   distance = Utilities.Distance(corner, point);
                        if (distance < closestDistance)
                        {
                            closestDistance = distance;
                            closestCorner   = corner;
                        }
                    }

                    distToLine = Utilities.Distance(closestCorner, point);
                    if (distToLine - radius < 0)
                    {
                        depenetration = (radius - distToLine) + float.Epsilon;
                        normal        = (point - closestCorner).Normalized();
                        return(true);
                    }
                }
            }

            if (other is ComponentCollider_Sphere)
            {
                float distance = Utilities.Distance(this.transform.position, other.transform.position);
                float radius1  = this.radius * 2;
                float radius2  = (other as ComponentCollider_Sphere).radius * 2;
                if (distance < radius1 + radius2)
                {
                    depenetration = (radius2 + radius1) - distance;
                    normal        = (this.transform.position - other.transform.position).Normalized();
                    return(true);
                }
            }


            return(false);
        }
        public override void OnTrigger(Entity otherEntity, ComponentCollider otherCollider)
        {
            base.OnTrigger(otherEntity, otherCollider);

            GameManager.Instance.PickupPowerUp();
        }
Esempio n. 5
0
 public override bool CheckCollision(ComponentCollider other, out float depenetration, out Vector3 normal)
 {
     throw new NotImplementedException();
 }
Esempio n. 6
0
 public abstract bool CheckCollision(ComponentCollider other, out float depenetration, out Vector3 normal);