Esempio n. 1
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 /// <summary>
 /// Constructor for Halloween effect
 /// </summary>
 /// <param name="chessboard">Chessboard background</param>
 /// <param name="sound">Sound system</param>
 /// <param name="NumberOfSpiders">How many spiders to show on screen</param>
 public Halloween(ref Chess chessboard, ref Sound sound, int NumberOfSpiders)
 {
     chess = chessboard;
     snd = sound;
     textureSpider = Util.LoadTexture(Util.CurrentExecutionPath + "/gfx/spider.bmp", TextureMinFilter.Linear, TextureMagFilter.Linear, TextureWrapMode.Clamp, TextureWrapMode.Clamp, Color.Black);
     textureGhost = Util.LoadTexture(Util.CurrentExecutionPath + "/gfx/halloween.bmp", TextureMinFilter.Linear, TextureMagFilter.Linear, TextureWrapMode.Clamp, TextureWrapMode.Clamp, Color.FromArgb(255,0,255));
     snd.CreateSound(Sound.FileType.Ogg, Util.CurrentExecutionPath + "/Samples/scary.ogg", "Scary");
     MaxSpiders = NumberOfSpiders;
     Spiders = new Spider[MaxSpiders];
     Ghost = new Vector3[4];
     Size = new SizeF(1.0f, 1.0f);
     float sZ = 0.4f;
     for (int i = 0; i < MaxSpiders; i++)
     {
         Spiders[i] = new Spider(0.1f, 0.1f, sZ, 1.0f, textureSpider);
         sZ -= sZ / (NumberOfSpiders + 2000);
     }
     X = Util.Rnd.Next(-3, 3) / 10.0f;
     Y = Util.Rnd.Next(-3, 3) / 10.0f;
     Z = sZ - 0.001f;
     Ghost[0] = new Vector3(X, Y, Z); // red
     Ghost[1] = new Vector3(X, Y + Size.Height, Z); // blue
     Ghost[2] = new Vector3(X + Size.Width, Y + Size.Height, Z); // green
     Ghost[3] = new Vector3(X + Size.Width, Y, Z); // yellow
     LastPlayedDate = string.Empty;
 }
Esempio n. 2
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 /// <summary>
 /// Constructor for f**k me gently effect
 /// </summary>
 /// <param name="sound">Sound system</param>
 /// <param name="chess">Chessboard</param>
 public F**k(ref Sound sound,ref Chess chess)
 {
     img = Util.LoadTexture(System.IO.Path.GetDirectoryName(System.Windows.Forms.Application.ExecutablePath) + "/gfx/f**k.jpg");
     bakground = chess;
     snd = sound;
     snd.CreateSound(Sound.FileType.Ogg, System.IO.Path.GetDirectoryName(System.Windows.Forms.Application.ExecutablePath) + "/Samples/F**k.ogg", "F**k");
     LastDate = string.Empty;
 }
Esempio n. 3
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        /// <summary>
        /// Constructor for Chip and Dale effect
        /// </summary>
        /// <param name="sound">Sound system</param>
        /// <param name="chess">Chessboard</param>
        public ChipAndDale(ref Sound sound,ref Chess chess)
        {
            img = Util.LoadTexture(Util.CurrentExecutionPath + "/gfx/chipanddale.bmp", TextureMinFilter.Linear, TextureMagFilter.Linear, TextureWrapMode.Clamp, TextureWrapMode.Clamp, System.Drawing.Color.FromArgb(255, 0, 255));

            bakground = chess;
            snd = sound;
            snd.CreateSound(Sound.FileType.Ogg, Util.CurrentExecutionPath + "/Samples/chipanddale.ogg", "Chip");
            LastDate = string.Empty;
        }
Esempio n. 4
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        /// <summary>
        /// Constructor for Sailormoon effect
        /// </summary>
        /// <param name="sound">Sound system</param>
        /// <param name="chess">Chessboard</param>
        public Sailormoon(ref Sound sound,ref Chess chess)
        {
            img = Util.LoadTexture(Util.CurrentExecutionPath + "/gfx/sailormoon.jpg");

            bakground = chess;
            snd = sound;
            snd.CreateSound(Sound.FileType.Ogg, Util.CurrentExecutionPath + "/Samples/SailorJap.ogg", "Moon");
            LastDate = string.Empty;
        }
Esempio n. 5
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 /// <summary>
 /// Constructor for Zelda effect
 /// </summary>
 /// <param name="sound">Sound system</param>
 /// <param name="chess">Chessboard</param>
 public Zelda(ref Sound sound,ref Chess chess)
 {
     zelda = Util.LoadTexture(System.IO.Path.GetDirectoryName(System.Windows.Forms.Application.ExecutablePath) + "/gfx/Zelda.png", TextureMinFilter.Linear, TextureMagFilter.Linear, TextureWrapMode.Clamp, TextureWrapMode.Clamp, System.Drawing.Color.FromArgb(255, 0, 255));
     link = Util.LoadTexture(System.IO.Path.GetDirectoryName(System.Windows.Forms.Application.ExecutablePath) + "/gfx/Link.png", TextureMinFilter.Linear, TextureMagFilter.Linear, TextureWrapMode.Clamp, TextureWrapMode.Clamp, System.Drawing.Color.FromArgb(255, 0, 255));
     ganon = Util.LoadTexture(System.IO.Path.GetDirectoryName(System.Windows.Forms.Application.ExecutablePath) + "/gfx/Ganon.png", TextureMinFilter.Linear, TextureMagFilter.Linear, TextureWrapMode.Clamp, TextureWrapMode.Clamp, System.Drawing.Color.FromArgb(255, 0, 255));
     bakground = chess;
     snd = sound;
     snd.CreateSound(Sound.FileType.Ogg, System.IO.Path.GetDirectoryName(System.Windows.Forms.Application.ExecutablePath) + "/Samples/zeldaNES.ogg", "Zelda");
     LastDate = string.Empty;
     showGanon = false;
 }
Esempio n. 6
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        /// <summary>
        /// Constructor for Degerfors IF effect
        /// </summary>
        /// <param name="chess"></param>
        /// <param name="sound"></param>
        public Dif(ref Chess chess, ref Sound sound)
        {
            bakground = chess;
            x = 0.0f;
            y = 0.0f;
            image = Util.LoadTexture(Util.CurrentExecutionPath + "/gfx/dif2.bmp", TextureMinFilter.Linear, TextureMagFilter.Linear, TextureWrapMode.Clamp, TextureWrapMode.Clamp, System.Drawing.Color.FromArgb(255, 0, 255));
            snd = sound;
            tick = 0;
            LastDate = string.Empty;

            snd.CreateSound(Sound.FileType.Ogg, Util.CurrentExecutionPath + "/Samples/imperial.ogg", "Dif");
        }
Esempio n. 7
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        /// <summary>
        /// constructor of National day effect
        /// </summary>
        /// <param name="chess">Chessboard</param>
        /// <param name="sound">Sound system</param>
        public National(ref Chess chess, ref Sound sound)
        {
            ticks = 0;
            oldTicks = 0;

            currentImage = 0;
            bakground = chess;
            snd = sound;
            LastDate = string.Empty;

            image = Util.LoadTexture(Util.CurrentExecutionPath + "/gfx/flagga.bmp", TextureMinFilter.Linear, TextureMagFilter.Linear, TextureWrapMode.Clamp, TextureWrapMode.Clamp, System.Drawing.Color.FromArgb(255, 0, 255));
            snd.CreateSound(Sound.FileType.Ogg, Util.CurrentExecutionPath + "/Samples/Du gamla du fria (Black Ingvars).ogg", "National");
        }
Esempio n. 8
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        /// <summary>
        /// Constructor Windows and Linux effect
        /// </summary>
        /// <param name="chessboard">Chessboard</param>
        public WinLinux(ref Chess chessboard)
        {
            chess = chessboard;
            texture = Util.LoadTexture(Util.CurrentExecutionPath + "/gfx/winlogo.bmp", TextureMinFilter.Linear, TextureMagFilter.Linear, TextureWrapMode.Clamp, TextureWrapMode.Clamp, Color.FromArgb(255,0,255));

            Ghost = new Vector3[4];
            Size = new SizeF(1.4f, 1.4f);

            X = Util.Rnd.Next(-3, 3) / 10.0f;
            Y = Util.Rnd.Next(-3, 3) / 10.0f;
            Z = 0.45f;
            Ghost[0] = new Vector3(X, Y, Z); // red
            Ghost[1] = new Vector3(X, Y + Size.Height, Z); // blue
            Ghost[2] = new Vector3(X + Size.Width, Y + Size.Height, Z); // green
            Ghost[3] = new Vector3(X + Size.Width, Y, Z); // yellow
        }
Esempio n. 9
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        /// <summary>
        /// Constructor for Swine effect
        /// </summary>
        /// <param name="chess">Chessboard</param>
        /// <param name="txt">Text printer</param>
        public Swine(ref Chess chess, ref Text2D txt)
        {
            disposed = false;
            slideshowImage1 = Util.LoadTexture(Util.CurrentExecutionPath + "/gfx/bildspel1.jpg");
            slideshowImage2 = Util.LoadTexture(Util.CurrentExecutionPath + "/gfx/bildspel2.jpg");
            slideshowImage3 = Util.LoadTexture(Util.CurrentExecutionPath + "/gfx/bildspel3.jpg");

            bakground = chess;
            text = txt;
            currentImage = 0;
            currentSlideShow = 0;

            LastDate = string.Empty;
            ticks = 0;
            oldTicks = 0;
        }
Esempio n. 10
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        /// <summary>
        /// Constructor for TeknatStyle effect
        /// </summary>
        /// <param name="chess">Chessboard</param>
        /// <param name="sound">Sound system</param>
        /// <param name="txt">Text printer</param>
        public TeknatStyle(ref Chess chess, ref Sound sound, ref Text2D txt)
        {
            disposed = false;
            slideshowImage1 = Util.LoadTexture(Util.CurrentExecutionPath + "/gfx/bildspel1.jpg");
            slideshowImage2 = Util.LoadTexture(Util.CurrentExecutionPath + "/gfx/bildspel2.jpg");
            slideshowImage3 = Util.LoadTexture(Util.CurrentExecutionPath + "/gfx/bildspel3.jpg");
            snd = sound;
            bakground = chess;
            text = txt;

            snd.CreateSound(Sound.FileType.Ogg, Util.CurrentExecutionPath + "/Samples/ts.ogg", "TS");
            currentImage = 0;
            currentSlideShow = 0;

            LastDate = string.Empty;
            ticks = 0;
            oldTicks = 0;
        }
Esempio n. 11
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        /// <summary>
        /// Constructor for Lucia effect
        /// </summary>
        /// <param name="chessboard">Chessboard</param>
        /// <param name="sound">Sound system</param>
        public Lucia(ref Chess chessboard, ref Sound sound)
        {
            chess = chessboard;
            snd = sound;
            texture = Util.LoadTexture(Util.CurrentExecutionPath + "/gfx/lucia.bmp", TextureMinFilter.Linear, TextureMagFilter.Linear, TextureWrapMode.Clamp, TextureWrapMode.Clamp, Color.Black);
            //snd.CreateSound(Sound.FileType.Ogg, Util.CurrentExecutionPath + "/Samples/lucia.ogg", "lucia");

            Ghost = new Vector3[4];
            Size = new SizeF(0.4f, 0.8f);
            Speed = 0.0045f;

            X = Util.Rnd.Next(-3, 3) / 10.0f;
            Y = Util.Rnd.Next(-3, 3) / 10.0f;
            Z = 0.45f;
            Ghost[0] = new Vector3(X, Y, Z); // red
            Ghost[1] = new Vector3(X, Y + Size.Height, Z); // blue
            Ghost[2] = new Vector3(X + Size.Width, Y + Size.Height, Z); // green
            Ghost[3] = new Vector3(X + Size.Width, Y, Z); // yellow
        }
Esempio n. 12
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        /// <summary>
        /// Constructor for Nerdy effect
        /// </summary>
        /// <param name="chess">Chessboard</param>
        /// <param name="sound">Sound system</param>
        public Nerdy(ref Chess chess, ref Sound sound)
        {
            disposed = false;
            n1 = Util.LoadTexture(Util.CurrentExecutionPath + "/gfx/n1.jpg");
            n2 = Util.LoadTexture(Util.CurrentExecutionPath + "/gfx/n2.jpg");
            n3 = Util.LoadTexture(Util.CurrentExecutionPath + "/gfx/n3.jpg");
            n4 = Util.LoadTexture(Util.CurrentExecutionPath + "/gfx/n4.jpg");
            n5 = Util.LoadTexture(Util.CurrentExecutionPath + "/gfx/n5.png");
            n6 = Util.LoadTexture(Util.CurrentExecutionPath + "/gfx/n6.png");
            snd = sound;
            bakground = chess;

            snd.CreateSound(Sound.FileType.Ogg, Util.CurrentExecutionPath + "/Samples/Nerdy.ogg", "Nerdy");
            currentImage = 0;

            LastDate = string.Empty;
            ticks = 0;
            oldTicks = 0;
        }
Esempio n. 13
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        /// <summary>
        /// Constructor for Scroller effect
        /// </summary>
        /// <param name="chess">Chessboard</param>
        /// <param name="star">Starfield</param>
        /// <param name="txt">Text printer</param>
        public Scroller(ref Chess chess, ref Starfield star, ref Text2D txt)
        {
            c = chess;
            sf = star;
            text = txt;
            listScrollers = new List<string>();
            indexList = new List<int>();
            maxIndexValue = 0;
            randomBackground = 0;
            randomScrollMove =  0;
            randomFont = 0;
            x = 0.0f;
            y = 0.0f;
            z = 0.0f;
            startY = 0.0f;
            tick = 0;
            LastPlayedDate = string.Empty;

            readFromXml();
            getRandomScrollerStuff();
        }
Esempio n. 14
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        /// <summary>
        /// Constructor for Birthday effect
        /// </summary>
        /// <param name="sound">Sound system</param>
        /// <param name="txt">Text printing done with this</param>
        /// <param name="chess">Chessboard</param>
        public Birthday(ref Sound sound, ref Text2D txt, ref Chess chess)
        {
            image = Util.LoadTexture(Util.CurrentExecutionPath + "/gfx/tarta.bmp", TextureMinFilter.Linear, TextureMagFilter.Linear, TextureWrapMode.Clamp, TextureWrapMode.Clamp, System.Drawing.Color.FromArgb(255, 0, 255));
            ballonsImage = Util.LoadTexture(Util.CurrentExecutionPath + "/gfx/ballons2.bmp", TextureMinFilter.Linear, TextureMagFilter.Linear, TextureWrapMode.Clamp, TextureWrapMode.Clamp, System.Drawing.Color.FromArgb(255, 0, 255));
            snd = sound;
            text = txt;
            this.chess = chess;
            x = 0.0f;
            leftborder = false;
            rightborder = true;
            randomFontt = 0;
            randomFont();

            //snd.CreateSound(Sound.FileType.WAV, Util.CurrentExecutionPath + "/Samples/birthday.wav", "Birthday");
            snd.CreateSound(Sound.FileType.Ogg, Util.CurrentExecutionPath + "/Samples/birthday.ogg", "Birthday");
            currentImage = 0;

            b = new Ballons[NUMBEROFBALLONS];
            float z = 0.4f;

            for (int i = 0; i < NUMBEROFBALLONS; i++)
            {
                b[i] = new Ballons((Util.Rnd.Next(-18, 15)) / 10.0f, (Util.Rnd.Next(-10, 20) * -1) / 10.0f, Util.Rnd.Next(2, 8) / 1000.0f, ballonsImage,
                    new Vector2[] {  new Vector2(0.0f + (currentImage * 0.2f), 1.0f),
                                     new Vector2(0.2f + (currentImage * 0.2f), 1.0f),
                                     new Vector2(0.2f + (currentImage * 0.2f), 0.0f),
                                     new Vector2(0.0f + (currentImage * 0.2f), 0.0f)}, Util.Rnd.Next(5, 10) * 10.0f, z);

                z -= 0.00001f;
                currentImage++;

                if (currentImage == 4)
                    currentImage = 0;

            }//for
        }
Esempio n. 15
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 /// <summary>
 /// Dispose method
 /// </summary>
 /// <param name="disposing">Is it disposing?</param>
 protected virtual void Dispose(bool disposing)
 {
     if (!this.disposed)
     {
         if (disposing)
         {
             // free managed resources
             Util.DeleteTexture(ref texture);
             chess = null;
         }
         // free native resources if there are any.
         disposed = true;
         System.Diagnostics.Debug.WriteLine(this.GetType().ToString() + " disposed.");
     }
 }
Esempio n. 16
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        /// <summary>
        /// Dispose method
        /// </summary>
        /// <param name="disposing">Is it disposing?</param>
        protected virtual void Dispose(bool disposing)
        {
            if (!this.disposed)
            {
                if (disposing)
                {
                    // free managed resources
                    c = null;
                    sf = null;

                }
                // free native resources if there are any.
                Debug.WriteLine(this.GetType().ToString() + " disposed.");
                disposed = true;
            }
        }
Esempio n. 17
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        /// <summary>
        /// Dispose method
        /// </summary>
        /// <param name="disposing">Is it disposing?</param>
        protected virtual void Dispose(bool disposing)
        {
            if (!this.disposed)
            {
                if (disposing)
                {
                    // free managed resources
                    Util.DeleteTexture(ref image);
                    bakground = null;
                }
                // free native resources if there are any.
                Debug.WriteLine(this.GetType().ToString() + " disposed.");

                disposed = true;
            }
        }
Esempio n. 18
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 /// <summary>
 /// Dispose method
 /// </summary>
 /// <param name="disposing">Is it disposing?</param>
 protected virtual void Dispose(bool disposing)
 {
     if (!this.disposed)
     {
         if (disposing)
         {
             // free managed resources
             Util.DeleteTexture(ref textureSpider);
             Util.DeleteTexture(ref textureGhost);
             for (int i = 0; i < MaxSpiders; i++)
             {
                 if (Spiders[i] != null) Spiders[i].Dispose();
                 //Spiders[i] = null;
             }
             chess = null;
         }
         // free native resources if there are any.
         disposed = true;
         Debug.WriteLine(this.GetType().ToString() + " disposed.");
     }
 }
Esempio n. 19
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        /// <summary>
        /// Constructor for TurboLogo effect
        /// </summary>
        /// <param name="sound">Sound system</param>
        /// <param name="chess">Chessboard</param>
        /// <param name="VT">Vårtermin?</param>
        public TurboLogo(ref Sound sound, ref Chess chess,bool VT = true)
        {
            if (Util.Rnd.Next(0, 10) < 6)
            {
                moveUp = false;
            }
            else
            {
                moveUp = true;
            }
            if (Util.Rnd.Next(0,10) < 6)
            {
                moveLeft = false;
            }
            else
            {
                moveLeft = true;
            }

            bakground = chess;
            snd = sound;
            randomChess();

            //snd.CreateSound(Sound.FileType.WAV, Util.CurrentExecutionPath + "/Samples/roadrunner.wav", "roadrunner");
            snd.CreateSound(Sound.FileType.Ogg, Util.CurrentExecutionPath + "/Samples/roadrunner.ogg", "roadrunner");

            VTColour = VT;

            moveX = 0.0075f;
            moveY = 0.0075f;
            X = Y = 0.0f;

            //Bitmaps for making the 4 different layouts
            Bitmap bitmap = new Bitmap(Util.CurrentExecutionPath + "/gfx/roadrunner.bmp");
            Bitmap bmSprite = new Bitmap(bitmap.Width*2,bitmap.Height*2);

            Graphics g = Graphics.FromImage(bmSprite);
            g.TextRenderingHint = System.Drawing.Text.TextRenderingHint.AntiAliasGridFit;
            g.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.AntiAlias;

            g.DrawImage(bitmap, 0, 0, bitmap.Width, bitmap.Height);
            g.DrawImage(bitmap, 0, bitmap.Height, bitmap.Width, bitmap.Height);
            bitmap.RotateFlip(RotateFlipType.Rotate180FlipY);
            g.DrawImage(bitmap, bitmap.Width, 0, bitmap.Width, bitmap.Height);
            g.DrawImage(bitmap, bitmap.Width, bitmap.Height, bitmap.Width, bitmap.Height);

            // verify that this is not missing as it will crash if not possible to find...
            // this makes bad resolution on text, it can get distorted...
            // top left
            g.DrawString("Turbophesten", new Font("Tahoma", 19.0f, FontStyle.Italic | FontStyle.Bold), Brushes.Black, 75, 135);
            g.DrawString("Örebro 2013", new Font("Tahoma", 19.0f, FontStyle.Italic | FontStyle.Bold), Brushes.Black, 72, 160);
            // top right
            g.DrawString("Turbophesten", new Font("Tahoma", 19.0f, FontStyle.Italic | FontStyle.Bold), Brushes.Black, bitmap.Width + 35, 135);
            g.DrawString("Örebro 2013", new Font("Tahoma", 19.0f, FontStyle.Italic | FontStyle.Bold), Brushes.Black, bitmap.Width + 55, 160);
            // bottom left
            g.DrawString("Turbophesten", new Font("Tahoma", 18.0f, FontStyle.Italic | FontStyle.Bold), Brushes.Black, 75, bitmap.Height + 135);
            g.DrawString("Örebro 2013", new Font("Tahoma", 18.0f, FontStyle.Italic | FontStyle.Bold), Brushes.Black, 72, bitmap.Height + 160);
            //bottom right
            g.DrawString("Turbophesten", new Font("Tahoma", 18.0f, FontStyle.Italic | FontStyle.Bold), Brushes.Black, bitmap.Width + 35, bitmap.Height + 135);
            g.DrawString("Örebro 2013", new Font("Tahoma", 18.0f, FontStyle.Italic | FontStyle.Bold), Brushes.Black, bitmap.Width + 55, bitmap.Height + 160);

            g.Dispose();
            //End Bitmap creation and edits
            bmSprite.MakeTransparent(Color.Magenta);
            // change yellow (255, 214, 0) to blue and ?
            for (int y = bitmap.Height; y < bmSprite.Height; y++)
            {
                for (int x = 0; x < bmSprite.Width; x++)
                {
                    Color col = bmSprite.GetPixel(x, y);
                    if (col.R == 255 && col.G == 214 && col.B == 0)
                    {
                        bmSprite.SetPixel(x, y, Color.FromArgb(0, 187, 255));
                    }
                }
            }

            BitmapData data = bmSprite.LockBits(new System.Drawing.Rectangle(0, 0, bmSprite.Width, bmSprite.Height),
                ImageLockMode.ReadOnly, System.Drawing.Imaging.PixelFormat.Format32bppArgb);

            Util.GenTextureID(out texture);
            GL.BindTexture(TextureTarget.Texture2D, texture);
            GL.TexImage2D(TextureTarget.Texture2D, 0, PixelInternalFormat.Rgba, data.Width, data.Height, 0,
                OpenTK.Graphics.OpenGL.PixelFormat.Bgra, PixelType.UnsignedByte, data.Scan0);
            GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, (int)TextureMinFilter.Linear);
            GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, (int)TextureMagFilter.Linear);
            GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapS, (int)TextureWrapMode.Clamp);
            GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapT, (int)TextureWrapMode.Clamp);

            bmSprite.UnlockBits(data);
            bmSprite.Dispose();
            bitmap.Dispose();
            data = null;
            bmSprite = null;
            bitmap = null;

            //data = null;
            GL.BindTexture(TextureTarget.Texture2D, 0);
        }