Esempio n. 1
0
 private void ApplyStateCore(GraphicsContext ctx, ShaderProgram program, ViewportState currentState)
 {
     if (_Viewport[0] != currentState._Viewport[0] || _Viewport[1] != currentState._Viewport[1] ||
         _Viewport[2] != currentState._Viewport[2] || _Viewport[3] != currentState._Viewport[3])
     {
         Gl.Viewport(_Viewport[0], _Viewport[1], _Viewport[2], _Viewport[3]);
     }
 }
Esempio n. 2
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        /// <summary>
        /// Indicates whether the current object is equal to another object of the same type.
        /// </summary>
        /// <param name="other">
        /// A <see cref="GraphicsState"/> to compare to this GraphicsState.
        /// </param>
        /// <returns>
        /// It returns true if the current object is equal to <paramref name="other"/>.
        /// </returns>
        /// <remarks>
        /// <para>
        /// This method test only whether <paramref name="other"/> type equals to this type.
        /// </para>
        /// </remarks>
        /// <exception cref="ArgumentNullException">
        /// This exception is thrown if the parameter <paramref name="other"/> is null.
        /// </exception>
        public override bool Equals(IGraphicsState other)
        {
            if (base.Equals(other) == false)
            {
                return(false);
            }
            Debug.Assert(other is ViewportState);

            ViewportState otherState = (ViewportState)other;

            return(true);
        }
Esempio n. 3
0
        /// <summary>
        /// Set ShaderProgram state.
        /// </summary>
        /// <param name="ctx">
        /// A <see cref="GraphicsContext"/> which has defined the shader program <paramref name="program"/>.
        /// </param>
        /// <param name="program">
        /// The <see cref="ShaderProgram"/> which has the state set.
        /// </param>
        public override void Apply(GraphicsContext ctx, ShaderProgram program)
        {
            if (ctx == null)
            {
                throw new ArgumentNullException("ctx");
            }

            ViewportState currentState = (ViewportState)ctx.GetCurrentState(StateIndex);

            if (currentState != null)
            {
                ApplyStateCore(ctx, program, currentState);
            }
            else
            {
                ApplyStateCore(ctx, program);
            }

            ctx.SetCurrentState(this);
        }