public static void DrawBlockEditor(OCBlock block, OCBlockSet blockSet) {

		GUILayout.BeginVertical(GUI.skin.box);
		{
			string name = EditorGUILayout.TextField("Name", block.GetName());
			block.SetName( FixNameString(name) );
			
			if(block is OCGlassBlock)
			{
				OCGlassBlock glass = (OCGlassBlock)block;
				GameObject interior = (GameObject)EditorGUILayout.ObjectField("Interior", glass.GetInterior(), typeof(GameObject), true, null);
				glass.SetInterior( interior );
			}

			int atlas = EditorGUIUtils.Popup( "Atlas", block.AtlasID, blockSet.Atlases );
			block.AtlasID = atlas;
		
			int light = EditorGUILayout.IntField("Light", block.GetLight());
			block.SetLight(light);
		}
		GUILayout.EndVertical();
		
		Texture texture = block.GetTexture();
		if(texture != null) {
			FieldInfo field = DrawFacesList(block, texture);
			int face = (int)field.GetValue(block);
			DrawFaceEditor(ref face, block.Atlas, ref atlasMatrix);
			field.SetValue(block, face);
		}
	}