//javadoc: createTonemapDurand()
        public static TonemapDurand createTonemapDurand()
        {
#if UNITY_PRO_LICENSE || ((UNITY_ANDROID || UNITY_IOS) && !UNITY_EDITOR) || UNITY_5
            TonemapDurand retVal = new TonemapDurand(photo_Photo_createTonemapDurand_11());

            return(retVal);
#else
            return(null);
#endif
        }
Esempio n. 2
0
        //javadoc: createTonemapDurand()
        public static TonemapDurand createTonemapDurand()
        {
#if UNITY_PRO_LICENSE || ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
            TonemapDurand retVal = TonemapDurand.__fromPtr__(photo_Photo_createTonemapDurand_11());

            return(retVal);
#else
            return(null);
#endif
        }
        //
        // C++:  Ptr_TonemapDurand createTonemapDurand(float gamma = 1.0f, float contrast = 4.0f, float saturation = 1.0f, float sigma_space = 2.0f, float sigma_color = 2.0f)
        //

        //javadoc: createTonemapDurand(gamma, contrast, saturation, sigma_space, sigma_color)
        public static TonemapDurand createTonemapDurand(float gamma, float contrast, float saturation, float sigma_space, float sigma_color)
        {
#if UNITY_PRO_LICENSE || ((UNITY_ANDROID || UNITY_IOS) && !UNITY_EDITOR) || UNITY_5
            TonemapDurand retVal = new TonemapDurand(photo_Photo_createTonemapDurand_10(gamma, contrast, saturation, sigma_space, sigma_color));

            return(retVal);
#else
            return(null);
#endif
        }
Esempio n. 4
0
        //
        // C++:  Ptr_TonemapDurand createTonemapDurand(float gamma = 1.0f, float contrast = 4.0f, float saturation = 1.0f, float sigma_space = 2.0f, float sigma_color = 2.0f)
        //

        //javadoc: createTonemapDurand(gamma, contrast, saturation, sigma_space, sigma_color)
        public static TonemapDurand createTonemapDurand(float gamma, float contrast, float saturation, float sigma_space, float sigma_color)
        {
#if UNITY_PRO_LICENSE || ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
            TonemapDurand retVal = TonemapDurand.__fromPtr__(photo_Photo_createTonemapDurand_10(gamma, contrast, saturation, sigma_space, sigma_color));

            return(retVal);
#else
            return(null);
#endif
        }