Esempio n. 1
0
        void DoProcess()
        {
            if (!(owner.Value is OpenCVForUnityPlayMakerActions.HistogramPhaseUnwrapping))
            {
                LogError("owner is not initialized. Add Action \"newHistogramPhaseUnwrapping\".");
                return;
            }
            OpenCVForUnity.Phase_unwrappingModule.HistogramPhaseUnwrapping wrapped_owner = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.HistogramPhaseUnwrapping, OpenCVForUnity.Phase_unwrappingModule.HistogramPhaseUnwrapping>(owner);

            if (!(reliabilityMap.Value is OpenCVForUnityPlayMakerActions.Mat))
            {
                LogError("reliabilityMap is not initialized. Add Action \"newMat\".");
                return;
            }
            OpenCVForUnity.CoreModule.Mat wrapped_reliabilityMap = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.Mat, OpenCVForUnity.CoreModule.Mat>(reliabilityMap);

            wrapped_owner.getInverseReliabilityMap(wrapped_reliabilityMap);
        }
Esempio n. 2
0
        //
        // C++: static Ptr_HistogramPhaseUnwrapping cv::phase_unwrapping::HistogramPhaseUnwrapping::create(HistogramPhaseUnwrapping_Params parameters = HistogramPhaseUnwrapping::Params())
        //

        /**
         * Constructor
         *
         * return automatically generated
         */
        public static HistogramPhaseUnwrapping create()
        {
            return(HistogramPhaseUnwrapping.__fromPtr__(phase_1unwrapping_HistogramPhaseUnwrapping_create_10()));
        }
 public HistogramPhaseUnwrapping(OpenCVForUnity.Phase_unwrappingModule.HistogramPhaseUnwrapping nativeObj) : base(nativeObj)
 {
 }