void DoProcess()
        {
            if (!(owner.Value is OpenCVForUnityPlayMakerActions.SVMSGD))
            {
                LogError("owner is not initialized. Add Action \"newSVMSGD\".");
                return;
            }
            OpenCVForUnity.MlModule.SVMSGD wrapped_owner = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.SVMSGD, OpenCVForUnity.MlModule.SVMSGD>(owner);

            wrapped_owner.setInitialStepSize(InitialStepSize.Value);
        }