void DoProcess()
        {
            if (!(owner.Value is OpenCVForUnityPlayMakerActions.Subdiv2D))
            {
                LogError("owner is not initialized. Add Action \"newSubdiv2D\".");
                return;
            }
            OpenCVForUnity.ImgprocModule.Subdiv2D wrapped_owner = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.Subdiv2D, OpenCVForUnity.ImgprocModule.Subdiv2D>(owner);

            storeResult.Value = wrapped_owner.edgeDst(edge.Value, new OpenCVForUnity.CoreModule.Point((double)dstpt_x.Value, (double)dstpt_y.Value));
        }
        void DoProcess()
        {
            if (!(owner.Value is OpenCVForUnityPlayMakerActions.Subdiv2D))
            {
                LogError("owner is not initialized. Add Action \"newSubdiv2D\".");
                return;
            }
            OpenCVForUnity.ImgprocModule.Subdiv2D wrapped_owner = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.Subdiv2D, OpenCVForUnity.ImgprocModule.Subdiv2D>(owner);

            if (!(dstpt.Value is OpenCVForUnityPlayMakerActions.Point))
            {
                LogError("dstpt is not initialized. Add Action \"newPoint\".");
                return;
            }
            OpenCVForUnity.CoreModule.Point wrapped_dstpt = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.Point, OpenCVForUnity.CoreModule.Point>(dstpt);

            storeResult.Value = wrapped_owner.edgeDst(edge.Value, wrapped_dstpt);
        }