Esempio n. 1
0
        void DoProcess()
        {
            if (!(owner.Value is OpenCVForUnityPlayMakerActions.BOWTrainer))
            {
                LogError("owner is not initialized. Add Action \"newBOWTrainer\".");
                return;
            }
            OpenCVForUnity.Features2dModule.BOWTrainer wrapped_owner = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.BOWTrainer, OpenCVForUnity.Features2dModule.BOWTrainer>(owner);

            storeResult.Value = wrapped_owner.descriptorsCount();
        }
        void DoProcess()
        {
            if (!(owner.Value is OpenCVForUnityPlayMakerActions.BOWTrainer))
            {
                LogError("owner is not initialized. Add Action \"newBOWTrainer\".");
                return;
            }
            OpenCVForUnity.Features2dModule.BOWTrainer wrapped_owner = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.BOWTrainer, OpenCVForUnity.Features2dModule.BOWTrainer>(owner);

            if (!(storeResult.Value is OpenCVForUnityPlayMakerActions.Mat))
            {
                storeResult.Value = new OpenCVForUnityPlayMakerActions.Mat();
            }
            ((OpenCVForUnityPlayMakerActions.Mat)storeResult.Value).wrappedObject = wrapped_owner.cluster();
        }
        void DoProcess()
        {
            if (!(owner.Value is OpenCVForUnityPlayMakerActions.BOWTrainer))
            {
                LogError("owner is not initialized. Add Action \"newBOWTrainer\".");
                return;
            }
            OpenCVForUnity.Features2dModule.BOWTrainer wrapped_owner = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.BOWTrainer, OpenCVForUnity.Features2dModule.BOWTrainer>(owner);

            List <OpenCVForUnity.CoreModule.Mat> wrapped_storeResult = wrapped_owner.getDescriptors();

            if (!storeResult.IsNone)
            {
                OpenCVForUnityPlayMakerActionsUtils.ConvertListToFsmArray <OpenCVForUnity.CoreModule.Mat, OpenCVForUnityPlayMakerActions.Mat>(wrapped_storeResult, storeResult);
            }
        }
Esempio n. 4
0
        void DoProcess()
        {
            if (!(owner.Value is OpenCVForUnityPlayMakerActions.BOWTrainer))
            {
                LogError("owner is not initialized. Add Action \"newBOWTrainer\".");
                return;
            }
            OpenCVForUnity.Features2dModule.BOWTrainer wrapped_owner = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.BOWTrainer, OpenCVForUnity.Features2dModule.BOWTrainer>(owner);

            if (!(descriptors.Value is OpenCVForUnityPlayMakerActions.Mat))
            {
                LogError("descriptors is not initialized. Add Action \"newMat\".");
                return;
            }
            OpenCVForUnity.CoreModule.Mat wrapped_descriptors = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.Mat, OpenCVForUnity.CoreModule.Mat>(descriptors);

            wrapped_owner.add(wrapped_descriptors);
        }
Esempio n. 5
0
 public BOWTrainer(OpenCVForUnity.Features2dModule.BOWTrainer nativeObj) : base(nativeObj)
 {
 }