void DoProcess() { if (!(owner.Value is OpenCVForUnityPlayMakerActions.TextDetectionModel)) { LogError("owner is not initialized. Add Action \"newTextDetectionModel\"."); return; } OpenCVForUnity.DnnModule.TextDetectionModel wrapped_owner = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.TextDetectionModel, OpenCVForUnity.DnnModule.TextDetectionModel>(owner); if (!(frame.Value is OpenCVForUnityPlayMakerActions.Mat)) { LogError("frame is not initialized. Add Action \"newMat\"."); return; } OpenCVForUnity.CoreModule.Mat wrapped_frame = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.Mat, OpenCVForUnity.CoreModule.Mat>(frame); if (!(detections.Value is OpenCVForUnityPlayMakerActions.MatOfRotatedRect)) { LogError("detections is not initialized. Add Action \"newMatOfRotatedRect\"."); return; } OpenCVForUnity.CoreModule.MatOfRotatedRect wrapped_detections = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.MatOfRotatedRect, OpenCVForUnity.CoreModule.MatOfRotatedRect>(detections); wrapped_owner.detectTextRectangles(wrapped_frame, wrapped_detections); }
void DoProcess() { if (!(bboxes.Value is OpenCVForUnityPlayMakerActions.MatOfRotatedRect)) { LogError("bboxes is not initialized. Add Action \"newMatOfRotatedRect\"."); return; } OpenCVForUnity.CoreModule.MatOfRotatedRect wrapped_bboxes = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.MatOfRotatedRect, OpenCVForUnity.CoreModule.MatOfRotatedRect>(bboxes); if (!(scores.Value is OpenCVForUnityPlayMakerActions.MatOfFloat)) { LogError("scores is not initialized. Add Action \"newMatOfFloat\"."); return; } OpenCVForUnity.CoreModule.MatOfFloat wrapped_scores = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.MatOfFloat, OpenCVForUnity.CoreModule.MatOfFloat>(scores); if (!(indices.Value is OpenCVForUnityPlayMakerActions.MatOfInt)) { LogError("indices is not initialized. Add Action \"newMatOfInt\"."); return; } OpenCVForUnity.CoreModule.MatOfInt wrapped_indices = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.MatOfInt, OpenCVForUnity.CoreModule.MatOfInt>(indices); OpenCVForUnity.DnnModule.Dnn.NMSBoxesRotated(wrapped_bboxes, wrapped_scores, score_threshold.Value, nms_threshold.Value, wrapped_indices, eta.Value, top_k.Value); }
void DoProcess() { if (!(owner.Value is OpenCVForUnityPlayMakerActions.MatOfRotatedRect)) { LogError("owner is not initialized. Add Action \"newMatOfRotatedRect\"."); return; } OpenCVForUnity.CoreModule.MatOfRotatedRect wrapped_owner = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.MatOfRotatedRect, OpenCVForUnity.CoreModule.MatOfRotatedRect>(owner); wrapped_owner.alloc(elemNumber.Value); }
void DoProcess() { if (!(owner.Value is OpenCVForUnityPlayMakerActions.MatOfRotatedRect)) { LogError("owner is not initialized. Add Action \"newMatOfRotatedRect\"."); return; } OpenCVForUnity.CoreModule.MatOfRotatedRect wrapped_owner = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.MatOfRotatedRect, OpenCVForUnity.CoreModule.MatOfRotatedRect>(owner); OpenCVForUnity.CoreModule.RotatedRect[] wrapped_storeResult = wrapped_owner.toArray(); if (!storeResult.IsNone) { OpenCVForUnityPlayMakerActionsUtils.ConvertArrayToFsmArray <OpenCVForUnity.CoreModule.RotatedRect, OpenCVForUnityPlayMakerActions.RotatedRect>(wrapped_storeResult, storeResult); } }
void DoProcess() { if (!(owner.Value is OpenCVForUnityPlayMakerActions.MatOfRotatedRect)) { LogError("owner is not initialized. Add Action \"newMatOfRotatedRect\"."); return; } OpenCVForUnity.CoreModule.MatOfRotatedRect wrapped_owner = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.MatOfRotatedRect, OpenCVForUnity.CoreModule.MatOfRotatedRect>(owner); OpenCVForUnity.CoreModule.RotatedRect[] wrapped_a = new OpenCVForUnity.CoreModule.RotatedRect[a.Length]; OpenCVForUnityPlayMakerActionsUtils.ConvertFsmArrayToArray <OpenCVForUnityPlayMakerActions.RotatedRect, OpenCVForUnity.CoreModule.RotatedRect>(a, wrapped_a); wrapped_owner.fromArray(wrapped_a); OpenCVForUnityPlayMakerActionsUtils.ConvertArrayToFsmArray <OpenCVForUnity.CoreModule.RotatedRect, OpenCVForUnityPlayMakerActions.RotatedRect>(wrapped_a, a); }
void DoProcess() { if (!(owner.Value is OpenCVForUnityPlayMakerActions.MatOfRotatedRect)) { LogError("owner is not initialized. Add Action \"newMatOfRotatedRect\"."); return; } OpenCVForUnity.CoreModule.MatOfRotatedRect wrapped_owner = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.MatOfRotatedRect, OpenCVForUnity.CoreModule.MatOfRotatedRect>(owner); List <OpenCVForUnity.CoreModule.RotatedRect> wrapped_lr = new List <OpenCVForUnity.CoreModule.RotatedRect>(); OpenCVForUnityPlayMakerActionsUtils.ConvertFsmArrayToList <OpenCVForUnityPlayMakerActions.RotatedRect, OpenCVForUnity.CoreModule.RotatedRect>(lr, wrapped_lr); wrapped_owner.fromList(wrapped_lr); OpenCVForUnityPlayMakerActionsUtils.ConvertListToFsmArray <OpenCVForUnity.CoreModule.RotatedRect, OpenCVForUnityPlayMakerActions.RotatedRect>(wrapped_lr, lr); }
public MatOfRotatedRect(OpenCVForUnity.CoreModule.MatOfRotatedRect nativeObj) : base(nativeObj) { }