void DoProcess()
        {
            if (!(owner.Value is OpenCVForUnityPlayMakerActions.Algorithm))
            {
                LogError("owner is not initialized. Add Action \"newAlgorithm\".");
                return;
            }
            OpenCVForUnity.CoreModule.Algorithm wrapped_owner = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.Algorithm, OpenCVForUnity.CoreModule.Algorithm>(owner);

            storeResult.Value = wrapped_owner.getDefaultName();
        }
Esempio n. 2
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        void DoProcess()
        {
            if (!(owner.Value is OpenCVForUnityPlayMakerActions.Algorithm))
            {
                LogError("owner is not initialized. Add Action \"newAlgorithm\".");
                return;
            }
            OpenCVForUnity.CoreModule.Algorithm wrapped_owner = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.Algorithm, OpenCVForUnity.CoreModule.Algorithm>(owner);

            wrapped_owner.save(filename.Value);
        }
 public Algorithm(OpenCVForUnity.CoreModule.Algorithm nativeObj) : base(nativeObj)
 {
 }