Esempio n. 1
0
        public PixFile(string filename)
        {
            Stream file = OpenDataFile(filename);

            if (!Exists)
            {
                return;
            }

            EndianBinaryReader reader     = new EndianBinaryReader(EndianBitConverter.Big, file);
            PixMap             currentPix = null;

            while (true)
            {
                int          blockLength = 0;
                PixBlockType blockType   = (PixBlockType)reader.ReadInt32();

                if (blockType == PixBlockType.Null && reader.BaseStream.Position + 3 >= reader.BaseStream.Length)
                {
                    break;
                }

                blockLength = reader.ReadInt32();

                switch (blockType)
                {
                case PixBlockType.Attributes:

                    int type = reader.ReadByte();
                    if (type == 7)
                    {
                        /* bmp palette data? - seen in some splat pack textures. Jump over it, and its pixel data */
                        reader.Seek(blockLength - 1, SeekOrigin.Current);
                        _skipNextPixelSection = true;
                        break;
                    }
                    currentPix       = new PixMap();
                    currentPix.Width = reader.ReadInt16();
                    int width2 = reader.ReadInt16();
                    currentPix.Height = reader.ReadInt16();

                    byte[] unk2 = reader.ReadBytes(4);
                    currentPix.Name = ReadNullTerminatedString(reader);
                    _pixMaps.Add(currentPix);
                    break;

                case PixBlockType.PixelData:

                    if (_skipNextPixelSection)
                    {
                        reader.Seek(blockLength, SeekOrigin.Current);
                        _skipNextPixelSection = false;
                        break;
                    }
                    int pixelCount    = reader.ReadInt32();
                    int bytesPerPixel = reader.ReadInt32();
                    if (bytesPerPixel > 3)
                    {
                        bytesPerPixel = 1;                                  //PixEd sometimes doesnt get this right
                    }

                    if (currentPix == null)
                    {
                        int size = (int)Math.Sqrt(pixelCount);
                        currentPix        = new PixMap();
                        currentPix.Name   = Path.GetFileName(filename);
                        currentPix.Width  = size;
                        currentPix.Height = size;
                        _pixMaps.Add(currentPix);
                    }

                    byte[]    pixels  = reader.ReadBytes(pixelCount * bytesPerPixel);
                    Texture2D texture = null;

                    if (bytesPerPixel == 1)
                    {
                        texture = new Texture2D(GameEngine.Device, currentPix.Width, currentPix.Height, true, SurfaceFormat.Color);
                        texture.SetData <byte>(Helpers.GetBytesForImage(pixels, currentPix.Width, currentPix.Height, GameVars.Palette));
                    }
                    else if (bytesPerPixel == 2)
                    {
                        texture = new Texture2D(GameEngine.Device, currentPix.Width, currentPix.Height, true, SurfaceFormat.Bgr565);
                        int    j  = 0;
                        byte[] px = new byte[2];
                        for (int i = 0; i < pixels.Length; i += 2)
                        {
                            byte tmp = pixels[i + 1];
                            pixels[i + 1] = pixels[i];
                            pixels[i]     = tmp;
                        }
                        texture.SetData <byte>(pixels);
                    }
                    else if (bytesPerPixel == 3)
                    {
                        texture = new Texture2D(GameEngine.Device, currentPix.Width, currentPix.Height, true, SurfaceFormat.Color);
                        int    j   = 0;
                        byte[] px2 = new byte[pixels.Length * 4];
                        for (int i = 0; i < pixels.Length; i += 3)
                        {
                            px2[j++] = pixels[i];
                            px2[j++] = pixels[i + 1];
                            px2[j++] = pixels[i + 2];
                            px2[j++] = 255;
                        }
                        texture.SetData <byte>(px2);
                    }

                    currentPix.Texture = texture;
                    break;

                case PixBlockType.Null:
                    break;

                default:
                    reader.Seek(blockLength, SeekOrigin.Current);
                    break;
                }
                if (reader.BaseStream.Position + 3 >= reader.BaseStream.Length)
                {
                    break;
                }
            }

            reader.Close();
        }
Esempio n. 2
0
        public PixFile(string filename)
        {
            Stream file = OpenDataFile(filename);
            if (!Exists)
                return;

            EndianBinaryReader reader = new EndianBinaryReader(EndianBitConverter.Big, file);
            PixMap currentPix=null;

            while (true)
            {
                int blockLength = 0;
                PixBlockType blockType = (PixBlockType)reader.ReadInt32();

                if (blockType == PixBlockType.Null && reader.BaseStream.Position + 3 >= reader.BaseStream.Length)
                    break;

                blockLength = reader.ReadInt32();

                switch (blockType)
                {
                    case PixBlockType.Attributes:

                        int type = reader.ReadByte();
                        if (type == 7)
                        {
                            /* bmp palette data? - seen in some splat pack textures. Jump over it, and its pixel data */
                            reader.Seek(blockLength-1, SeekOrigin.Current);
                            _skipNextPixelSection = true;
                            break;
                        }
                        currentPix = new PixMap();
                        currentPix.Width = reader.ReadInt16();
                        int width2 = reader.ReadInt16();
                        currentPix.Height = reader.ReadInt16();

                        byte[] unk2 = reader.ReadBytes(4);
                        currentPix.Name = ReadNullTerminatedString(reader);
                        _pixMaps.Add(currentPix);
                        break;

                    case PixBlockType.PixelData:

                        if (_skipNextPixelSection)
                        {
                            reader.Seek(blockLength, SeekOrigin.Current);
                            _skipNextPixelSection = false;
                            break;
                        }
                        int pixelCount = reader.ReadInt32();
                        int bytesPerPixel = reader.ReadInt32();
                        if (bytesPerPixel > 3)
                        {
                            bytesPerPixel = 1;  //PixEd sometimes doesnt get this right
                        }

                        if (currentPix == null)
                        {
                            int size = (int)Math.Sqrt(pixelCount);
                            currentPix = new PixMap();
                            currentPix.Name = Path.GetFileName(filename);
                            currentPix.Width = size;
                            currentPix.Height = size;
                            _pixMaps.Add(currentPix);
                        }

                        byte[] pixels = reader.ReadBytes(pixelCount * bytesPerPixel);
                        Texture2D texture=null;

                        if (bytesPerPixel == 1)
                        {
                            texture = new Texture2D(Engine.Device, currentPix.Width, currentPix.Height, 1, TextureUsage.None, SurfaceFormat.Color);
                            texture.SetData<byte>(Helpers.GetBytesForImage(pixels, currentPix.Width, currentPix.Height, GameVars.Palette));
                        }
                        else if (bytesPerPixel == 2)
                        {
                            texture = new Texture2D(Engine.Device, currentPix.Width, currentPix.Height, 1, TextureUsage.None, SurfaceFormat.Bgr565);
                            int j = 0;
                            byte[] px = new byte[2];
                            for (int i = 0; i < pixels.Length; i += 2)
                            {
                                byte tmp = pixels[i + 1];
                                pixels[i + 1] = pixels[i];
                                pixels[i] = tmp;
                            }
                            texture.SetData<byte>(pixels);
                        }
                        else if (bytesPerPixel ==3 )
                        {
                            texture = new Texture2D(Engine.Device, currentPix.Width, currentPix.Height, 1, TextureUsage.None, SurfaceFormat.Color);
                            int j = 0;
                            byte[] px2 = new byte[pixels.Length * 4];
                            for (int i = 0; i < pixels.Length; i += 3)
                            {
                                px2[j++] = pixels[i];
                                px2[j++] = pixels[i+1];
                                px2[j++] = pixels[i+2];
                                px2[j++] = 255;
                            }
                            texture.SetData<byte>(px2);
                        }

                        currentPix.Texture = texture;
                        break;

                    case PixBlockType.Null:
                        break;

                    default:
                        reader.Seek(blockLength, SeekOrigin.Current);
                        break;
                }
                if (reader.BaseStream.Position+3 >= reader.BaseStream.Length)
                    break;
            }

            reader.Close();
        }