// -------------------------------------------------------------------- private Material LoadMaterial(OnyxProjectAsset asset) { return(AssetLoader <Material> .Load(asset.Path, true)); }
// -------------------------------------------------------------------- private Entity LoadEntity(OnyxProjectAsset asset) { return(AssetLoader <Entity> .Load(asset.Path, true)); }
// -------------------------------------------------------------------- // ----------------------------------------------------------- Loaders // -------------------------------------------------------------------- // TODO - All assets should be able to be loaded using AssetLoader // I have to add meta files for those assets that don´t have it yet private Mesh LoadMesh(OnyxProjectAsset asset) { return(AssetLoader <Mesh> .Load(asset.Path, true)); }