Esempio n. 1
0
        private void UpdateTimer_Tick(object sender, EventArgs e)
        {
            this.RoadState -= (byte)this.Speed;
            float stepSize = this.ClientSize.Height / (float)this.ClientSize.Width * 16;

            if (this.MovingUp)
            {
                if (this.ViewPosition - stepSize < 0)
                {
                    this.ViewPosition = 0;
                }
                else
                {
                    this.ViewPosition -= stepSize;
                }
            }
            else if (this.MovingDown)
            {
                if (this.ViewPosition + stepSize > 256 + this.TotalCarHeight)
                {
                    this.ViewPosition = 256 + this.TotalCarHeight;
                }
                else
                {
                    this.ViewPosition += stepSize;
                }
            }
            this.CatchableItemsState += this.Speed;
            if (this.CatchableItemsState >= 64)
            {
                int moveByAmount = (int)Math.Floor(this.CatchableItemsState / 64);
                this.CatchableItemsState -= moveByAmount * 64;
                int maxY = (int)Math.Ceiling((TotalCarHeight + 256 + this.ToGameSize(this.ClientSize.Height)) / 64);
                for (int i = 0; i < this.CatchableItems.Count; i++)
                {
                    int newY = this.CatchableItems[i].PositionY + moveByAmount;
                    if (newY > maxY)
                    {
                        this.CatchableItems.RemoveAt(i);
                        i--;
                    }
                    else
                    {
                        this.CatchableItems[i] = new CatchableItem(this.CatchableItems[i].Item, this.CatchableItems[i].PositionX, newY);
                    }
                }
                for (int i = 0; i < moveByAmount; i++)
                {
                    int[]           Ys             = Enumerable.Range(0, 4).OrderBy(item => this.R.NextDouble()).ToArray();
                    Item[]          items          = this.GetMaxFourSpawnedItems();
                    CatchableItem[] catchableItems = new CatchableItem[items.Length];
                    for (int j = 0; j < catchableItems.Length; j++)
                    {
                        catchableItems[j] = new CatchableItem(items[j], (byte)Ys[j], i);
                    }
                    this.CatchableItems.AddRange(catchableItems);
                }
            }
        }
Esempio n. 2
0
        private void MainForm_MouseClick(object sender, MouseEventArgs e)
        {
            float slotSize        = StorageGui.GetSlotSize(this.ClientSize);
            float inventoryUpSide = this.ClientSize.Height / 2 - slotSize * 4;

            if (new Rectangle(0, (int)(inventoryUpSide - slotSize / 16), (int)(slotSize + slotSize / 16), (int)(slotSize * 8 + slotSize / 8)).Contains(e.Location))
            {
                if (e.X >= slotSize / 16 && e.X < slotSize - slotSize / 16 && e.Y >= inventoryUpSide && e.Y < this.ClientSize.Height + slotSize * 4)
                {
                    float inSlotLocationY = (e.Y - inventoryUpSide) % slotSize;
                    if (inSlotLocationY >= slotSize / 16 && inSlotLocationY < slotSize - slotSize / 16)
                    {
                        int  slotIndex   = (int)Math.Floor((e.Y - inventoryUpSide) / slotSize);
                        Item oldHeldItem = this.HeldItem;
                        this.HeldItem             = this.Inventory[slotIndex];
                        this.Inventory[slotIndex] = oldHeldItem;
                    }
                }
            }
            else
            {
                if (this.CurrentGui != null)
                {
                    this.CurrentGui.Click(this, e);
                }
                else
                {
                    float objectPreferredLeftEdge = ToScreenSize(544);
                    if (e.X >= objectPreferredLeftEdge && e.X < this.ToScreenSize(736))
                    {
                        float gameSizeYLocation = this.ViewPosition + ToGameSize(e.Y);
                        float pixelsReached     = 128;
                        for (int i = 0; i < this.RoadObjects.Count; i++)
                        {
                            pixelsReached += this.RoadObjects[i].GetHeight(192);
                            if (pixelsReached > gameSizeYLocation)
                            {
                                this.RoadObjects[i].Click(this, e, new Point((int)objectPreferredLeftEdge, (int)this.ToScreenSize(pixelsReached - this.RoadObjects[i].GetHeight(192) - this.ViewPosition)), this.ToScreenSize(192));
                                break;
                            }
                        }
                    }
                    else if (e.X >= this.ClientSize.Width * 3 / (float)4)
                    {
                        int  catchableItemX = (int)Math.Floor((e.X - this.ClientSize.Width * 3 / (float)4) / (this.ClientSize.Width / (float)16));
                        int  catchableItemY = (int)Math.Floor((this.ViewPosition + this.ToGameSize(e.Y) + 64 - this.CatchableItemsState) / 64);
                        bool found          = false;
                        for (int i = 0; i < this.CatchableItems.Count; i++)
                        {
                            if (this.CatchableItems[i].PositionX == catchableItemX && this.CatchableItems[i].PositionY == catchableItemY)
                            {
                                Item oldHeldItem = this.HeldItem;
                                this.HeldItem = this.CatchableItems[i].Item;
                                if (oldHeldItem != null)
                                {
                                    CatchableItem newCatchableItem = new CatchableItem(oldHeldItem, (byte)catchableItemX, catchableItemY);
                                    this.CatchableItems[i] = newCatchableItem;
                                }
                                else
                                {
                                    this.CatchableItems.RemoveAt(i);
                                    found = true;
                                    break;
                                }
                            }
                        }
                        if (!found && this.HeldItem != null)
                        {
                            CatchableItem newCatchableItem = new CatchableItem(this.HeldItem, (byte)catchableItemX, catchableItemY);
                            this.CatchableItems.Add(newCatchableItem);
                            this.HeldItem = null;
                        }
                    }
                }
            }
        }