Esempio n. 1
0
        public void draw(SpriteBatchWrapper sprites, GraphicsDevice device)
        {
            if (this.exit)
                return;

            //this.textures.drawAsBackground(this.backgroundTexture, sprites);
            this.background.draw(sprites);

            if (null != this.currentSequence &&
                    this.currentSequence.isEnemyShown(this.song.timeRunningInMeasures)) {

                this.enemy.draw(sprites);
            } else {
                this.player.draw(sprites);
            }

            sprites.drawDebugText(this.progress.errorInLastSequence, "Missed:", this.missed, "Wrong:", this.wrong);
            /*sprites.drawDebugText(
                "Measures: ", this.song.timeRunningInMeasures,
                "Current Seq: ", this.currentSequence, "Last Move:", this.lastMove,
                "\n\rScore: ", this.progress.score);*/

            sprites.drawTextAt(
                "Score: " + this.progress.score,
                -225, 15, 1.05f, Color.Black, "hud/ingametext", SpriteBatchWrapper.Direction.CENTER);
            sprites.drawTextAt(
                "Score: " + this.progress.score,
                -225, 15, 1.0f, Color.Orange, "hud/ingametext", SpriteBatchWrapper.Direction.CENTER);

            this.ui.draw(sprites);
        }