public override void Entry(IModHelper helper)
        {
            ModConfig = helper.ReadJsonFile <OmniFarmConfig>("config.json");
            if (ModConfig == null)
            {
                ModConfig = helper.ReadConfig <OmniFarmConfig>().Default();
                helper.WriteConfig <OmniFarmConfig>(ModConfig);
            }
            if (ModConfig.useOptionalCave == true)
            {
                helper.Content.AssetLoaders.Add(new MyAssetLoader(helper));
            }

            StardewModdingAPI.Events.TimeEvents.AfterDayStarted += AfterDayStarted;
        }
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        public override void Entry(IModHelper helper)
        {
            ModConfig = helper.ReadJsonFile <OmniFarmConfig>("config.json");
            if (ModConfig == null)
            {
                ModConfig = helper.ReadConfig <OmniFarmConfig>().Default();
                helper.WriteConfig <OmniFarmConfig>(ModConfig);
            }

            StardewModdingAPI.Events.TimeEvents.AfterDayStarted += AfterDayStarted;

            /*
             * StardewModdingAPI.Events.MineEvents.MineLevelChanged += (q, e) =>
             * {
             *  if (ModConfig == null)
             *      return;
             *
             *  if ((Game1.currentLocation is MineShaft) == false)
             *      return;
             *
             *  List<Vector2> grassLocations = new List<Vector2>();
             *  AddVector2Grid(new Vector2(0, 0), new Vector2(50, 50), ref grassLocations);
             *  foreach (Vector2 tile in grassLocations)
             *  {
             *      StardewValley.Object check;
             *      if (Game1.currentLocation.objects.TryGetValue(tile, out check))
             *      {
             *          Log.Debug(check.name);
             *          Log.Debug(check.bigCraftable);
             *          Log.Debug(check.isOn);
             *          Log.Debug(check.canBeGrabbed);
             *          Log.Debug(check.canBeSetDown);
             *          Log.Debug(check.parentSheetIndex);
             *          Log.Debug(check.getHealth());
             *          Log.Debug(check.fragility);
             *          Log.Debug(check.type);
             *          Log.Debug(check.GetType());
             *      }
             *  }
             * };
             */
        }
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        /*********
        ** Public methods
        *********/
        /// <summary>The mod entry point, called after the mod is first loaded.</summary>
        /// <param name="helper">Provides simplified APIs for writing mods.</param>
        public override void Entry(IModHelper helper)
        {
            Config = helper.ReadConfig <OmniFarmConfig>();

            helper.Events.GameLoop.DayStarted += OnDayStarted;
        }