Esempio n. 1
0
        public override void LoadContent(Microsoft.Xna.Framework.Content.ContentManager content)
        {
            Type = "InGame";

            Player player1 = new Player(new Vector2(Game1.Graphics.GraphicsDevice.Viewport.Width / 2 - 30, Game1.Graphics.GraphicsDevice.Viewport.Height / 2 - 16 + 175), 1, "Bob", 1, PlayerId.Player1, 1);
            Player player2 = new Player(new Vector2(140, Game1.Graphics.GraphicsDevice.Viewport.Height / 2 - 50), 1, "Bob", 1, PlayerId.Player2, 4);
            Player player3 = new Player(new Vector2(350, -25), 1, "Bob", 1, PlayerId.Player3, 3);
            Player player4 = new Player(new Vector2(570, Game1.Graphics.GraphicsDevice.Viewport.Height / 2 - 50), 1, "Bob", 1, PlayerId.Player4, 2);
            Game1.AddObjects.Add(player1);
            Game1.AddObjects.Add(player2);
            Game1.AddObjects.Add(player3);
            Game1.AddObjects.Add(player4);
            #region Level
            Turret g = new Turret(new Vector2(Game1.Graphics.GraphicsDevice.Viewport.Width / 2 - 20 - 200, Game1.Graphics.GraphicsDevice.Viewport.Height / 2 - 20 - 200), 1, 1);
            Game1.AddObjects.Add(g);
            g = new Turret(new Vector2(Game1.Graphics.GraphicsDevice.Viewport.Width / 2 - 20 + 200, Game1.Graphics.GraphicsDevice.Viewport.Height / 2 - 20 - 200), 1, 2);
            Game1.AddObjects.Add(g);
            g = new Turret(new Vector2(Game1.Graphics.GraphicsDevice.Viewport.Width / 2 - 20 - 200, Game1.Graphics.GraphicsDevice.Viewport.Height / 2 - 20 + 200), 1, 3);
            Game1.AddObjects.Add(g);
            g = new Turret(new Vector2(Game1.Graphics.GraphicsDevice.Viewport.Width / 2 - 20 + 200, Game1.Graphics.GraphicsDevice.Viewport.Height / 2 - 20 + 200), 1, 4);
            Game1.AddObjects.Add(g);
            #endregion
            base.LoadContent(content);
        }
Esempio n. 2
0
 private void KickBall(Player p, Ball b)
 {
 }