public Engine() : base(1024, 768, new GraphicsMode(32, 24, 0, 4), typeof( Engine ).Assembly.GetName().Name, GameWindowFlags.Default) { var settings = new Settings(); settings.Width = this.Width; settings.Height = this.Height; settings.Samples = this.Context.GraphicsMode.Samples; settings.WindowMode = this.WindowState; _engineInit(settings); }
public Engine(Settings engineSettings, string title) : base(engineSettings.Width, engineSettings.Height, new GraphicsMode(32, 24, 0, engineSettings.Samples), title, engineSettings.WindowMode == WindowState.Fullscreen && engineSettings.NoBorder ? GameWindowFlags.Fullscreen : GameWindowFlags.Default) { _engineInit(engineSettings); }
public Engine(Settings engineSettings) : base(engineSettings.Width, engineSettings.Height, new GraphicsMode(32, 24, 0, engineSettings.Samples), typeof(Engine).Assembly.GetName().Name, engineSettings.WindowMode == WindowState.Fullscreen && engineSettings.NoBorder ? GameWindowFlags.Fullscreen : GameWindowFlags.Default) { _engineInit(engineSettings); }
private void _engineInit(Settings engineSettings) { Utilities.Print("==================================", Utilities.PrintCode.INFO); Utilities.Print("OLEG ENGINE \n{0}", Utilities.PrintCode.INFO, typeof(Engine).Assembly.GetName().Version.ToString()); Utilities.Print("==================================\n", Utilities.PrintCode.INFO); //Store the current settings Utilities.EngineSettings = engineSettings; //Toggle VSync this.VSync = engineSettings.VSync; //Noborder if applicable if (engineSettings.NoBorder) this.WindowBorder = OpenTK.WindowBorder.Hidden; //If we don't want noborder and we're set to fullscreen, change our windowmode to whatever if (!engineSettings.NoBorder && engineSettings.WindowMode == OpenTK.WindowState.Fullscreen) this.WindowState = engineSettings.WindowMode; //BUT if we're set to noborder, require the windowstate is 'normal' else if (engineSettings.NoBorder) this.WindowState = OpenTK.WindowState.Normal; //Hook into some engine callbacks //this.OnRenderSceneOpaque += new Action<FrameEventArgs>(RenderSceneOpaque); //this.OnRenderSceneTranslucent += new Action<FrameEventArgs>(RenderSceneTranslucent); //Make a furious attempt to change the window's icon try { this.Icon = System.Drawing.Icon.ExtractAssociatedIcon(System.AppDomain.CurrentDomain.FriendlyName); } catch (Exception e) { Utilities.Print("Failed to load icon! {0}", Utilities.PrintCode.WARNING, e.Message); } //Hide the console if we want if (!engineSettings.ShowConsole) ConsoleManager.ShowWindow(ConsoleManager.GetConsoleWindow(), ConsoleManager.SW_HIDE); }
public Program(Settings settings, string title) : base(settings, title) { }
public Program(Settings settings) : base(settings) { }