public virtual void OnPlay(AnimationState state) { }
public override void OnPlay(AnimationState state) { startRotation = target.rotation; startPositionDelta = target.position - bezierCurve.GetPointAt(0f); }
public virtual void OnPlay(AnimationState state) { }
public override void OnPlay(AnimationState state) { startRotation = target.rotation; startPositionDelta = target.position - bezierCurve.GetPointAt(0f); }