// 复制到ClassShading同名参数值 public void copy2(ref ClassShading oShd) { oShd.BackgroundPatternColor = this.BackgroundPatternColor; // 复制到ClassShading同名参数值 oShd.BackgroundPatternColorIndex = this.BackgroundPatternColorIndex; // 复制到ClassShading同名参数值 //oShd.Creator = this.Creator; oShd.ForegroundPatternColor = this.ForegroundPatternColor; // 复制到ClassShading同名参数值 oShd.ForegroundPatternColorIndex = this.ForegroundPatternColorIndex; // 复制到ClassShading同名参数值 oShd.Texture = this.Texture; // 复制到ClassShading同名参数值 return; }
////////////////////////////////////////// // 复制ClassShading同名参数值 public void clone(ClassShading shd) { this.BackgroundPatternColor = shd.BackgroundPatternColor; // 复制ClassShading同名参数值 this.BackgroundPatternColorIndex = shd.BackgroundPatternColorIndex; // 复制ClassShading同名参数值 //this.Creator = shd.Creator;// 复制ClassShading同名参数值 this.ForegroundPatternColor = shd.ForegroundPatternColor; // 复制ClassShading同名参数值 this.ForegroundPatternColorIndex = shd.ForegroundPatternColorIndex; // 复制ClassShading同名参数值 this.Texture = shd.Texture; // 复制ClassShading同名参数值 return; }