public PointLightSystem() : base(Selector.All(typeof(PositionComponent), typeof(PointLightComponent), typeof(UpdateComponent))) { }
public OptimizationSystem() : base(Selector.All(typeof(ModelComponent), typeof(ShaderComponent))) { tShader = ComponentTypeManager.GetType <ShaderComponent>(); tModel = ComponentTypeManager.GetType <ModelComponent>(); renderMapper = new RenderMapper(); }