public StartLimited ( byte player, System.Guid packs ) : void | ||
player | byte | |
packs | System.Guid | |
return | void |
public void StartLimitedReq(Guid[] packs) { _broadcaster.StartLimited(State.Instance.GetPlayer(_sender).Id, packs); }
public void StartLimitedReq(Guid[] packs) { _broadcaster.StartLimited(_clients[_sender].Id, packs); }