Arcs() public method

Return an array of arcs leading from the given node. WARN_DEPRECATED
public Arcs ( Intarray ids, Intarray targets, Intarray outputs, Floatarray costs, int from ) : void
ids Intarray
targets Intarray
outputs Intarray
costs Floatarray
from int
return void
Esempio n. 1
0
        /// <summary>
        /// Copy one FST to another, preserving only lowest-cost arcs.
        /// This is useful for visualization.
        /// </summary>
        /// <param name="dst">The destination. Will be cleared before copying.</param>
        /// <param name="src">The FST to copy.</param>
        public static void fst_copy_best_arcs_only(IGenericFst dst, IGenericFst src)
        {
            dst.Clear();
            int n = src.nStates();
            for (int i = 0; i < n; i++)
                dst.NewState();
            dst.SetStart(src.GetStart());
            for(int i = 0; i < n; i++)
            {
                dst.SetAccept(i, src.GetAcceptCost(i));
                Intarray targets = new Intarray(), outputs = new Intarray(), inputs = new Intarray();
                Floatarray costs = new Floatarray();
                src.Arcs(inputs, targets, outputs, costs, i);
                int inlen = inputs.Length();
                if (inlen != targets.Length())
                    throw new Exception("ASSERT: inputs.length() == targets.length()");
                if (inlen != outputs.Length())
                    throw new Exception("ASSERT: inputs.length() == outputs.length()");
                if (inlen != costs.Length())
                    throw new Exception("ASSERT: inputs.length() == costs.length()");
                Dictionary< int, int > hash = new Dictionary<int,int>();
                for(int j = 0; j < n; j++) {
                    int t = targets[j];
                    int best_so_far = -1;
                    if (hash.ContainsKey(t))
                        best_so_far = hash[t];
                    if(best_so_far == -1 || costs[j] < costs[best_so_far])
                        hash[t] = j;
                }
                Intarray keys = new Intarray();
                //hash.keys(keys);
                keys.Clear();
                foreach (int key in hash.Keys)
                {
                    keys.Push(key);
                }

                for(int k = 0; k < keys.Length(); k++) {
                    int j = hash[keys[k]];
                    dst.AddTransition(i, targets[j], outputs[j], costs[j], inputs[j]);
                }
            }
        }
Esempio n. 2
0
 /// <summary>
 /// Copy one FST to another.
 /// </summary>
 /// <param name="dst">The destination. Will be cleared before copying.</param>
 /// <param name="src">The FST to copy.</param>
 public static void fst_copy(IGenericFst dst, IGenericFst src)
 {
     dst.Clear();
     int n = src.nStates();
     for (int i = 0; i < n; i++)
         dst.NewState();
     dst.SetStart(src.GetStart());
     for (int i = 0; i < n; i++)
     {
         dst.SetAccept(i, src.GetAcceptCost(i));
         Intarray targets = new Intarray(), outputs = new Intarray(), inputs = new Intarray();
         Floatarray costs = new Floatarray();
         src.Arcs(inputs, targets, outputs, costs, i);
         int inlen = inputs.Length();
         if (inlen != targets.Length())
             throw new Exception("ASSERT: inputs.length() == targets.length()");
         if (inlen != outputs.Length())
             throw new Exception("ASSERT: inputs.length() == outputs.length()");
         if (inlen != costs.Length())
             throw new Exception("ASSERT: inputs.length() == costs.length()");
         for (int j = 0; j < inputs.Length(); j++)
             dst.AddTransition(i, targets.At1d(j), outputs.At1d(j), costs.At1d(j), inputs.At1d(j));
     }
 }
Esempio n. 3
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        protected static void write_node(BinaryWriter writer, IGenericFst fst, int index)
        {
            Intarray inputs = new Intarray();
            Intarray targets = new Intarray();
            Intarray outputs = new Intarray();
            Floatarray costs = new Floatarray();
            fst.Arcs(inputs, targets, outputs, costs, index);
            int narcs = targets.Length();

            write_float(writer, fst.GetAcceptCost(index));
            write_int64_LE(writer, narcs);
            for (int i = 0; i < narcs; i++)
            {
                write_int32_LE(writer, inputs[i]);
                write_int32_LE(writer, outputs[i]);
                write_float(writer, costs[i]);
                write_int32_LE(writer, targets[i]);
            }
        }
Esempio n. 4
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        /// <summary>
        /// Randomly sample an FST, assuming any input.
        /// </summary>
        /// <param name="result">The array of output symbols, excluding epsilons.</param>
        /// <param name="fst">The FST.</param>
        /// <param name="max">The maximum length of the result.</param>
        /// <returns>total cost</returns>
        public static double fst_sample(Intarray result, IGenericFst fst, int max=1000)
        {
            double total_cost = 0;
            int current = fst.GetStart();

            for (int counter = 0; counter < max; counter++)
            {
                Intarray inputs  = new Intarray();
                Intarray outputs = new Intarray();
                Intarray targets = new Intarray();
                Floatarray costs = new Floatarray();

                fst.Arcs(inputs, targets, outputs, costs, current);

                // now we need to deal with the costs uniformly, so:
                costs.Push(fst.GetAcceptCost(current));
                int choice = sample_by_costs(costs);
                if (choice == costs.Length() - 1)
                    break;
                result.Push(outputs[choice]);
                total_cost += costs[choice];
                current = targets[choice];
            }
            return total_cost + fst.GetAcceptCost(current);
        }
Esempio n. 5
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 /// <summary>
 /// Reverse the FST's arcs, adding a new start vertex (former accept).
 /// </summary>
 public static void fst_copy_reverse(IGenericFst dst, IGenericFst src, bool no_accept = false)
 {
     dst.Clear();
     int n = src.nStates();
     for (int i = 0; i <= n; i++)
         dst.NewState();
     if (!no_accept)
         dst.SetAccept(src.GetStart());
     dst.SetStart(n);
     for (int i = 0; i < n; i++)
     {
         dst.AddTransition(n, i, 0, src.GetAcceptCost(i), 0);
         Intarray targets = new Intarray(), outputs = new Intarray(), inputs = new Intarray();
         Floatarray costs = new Floatarray();
         src.Arcs(inputs, targets, outputs, costs, i);
         if (inputs.Length() != targets.Length())
             throw new Exception("ASSERT: inputs.length() == targets.length()");
         if (inputs.Length() != outputs.Length())
             throw new Exception("ASSERT: inputs.length() == outputs.length()");
         if (inputs.Length() != costs.Length())
             throw new Exception("ASSERT: inputs.length() == costs.length()");
         for (int j = 0; j < inputs.Length(); j++)
             dst.AddTransition(targets.At1d(j), i, outputs.At1d(j), costs.At1d(j), inputs.At1d(j));
     }
 }