Esempio n. 1
0
        static void Main(string[] args)
        {
            // Create objects for testing
            AverageScoreDisplay averageScoreDisplay =
                new AverageScoreDisplay();
            CurrentScoreDisplay currentScoreDisplay =
                new CurrentScoreDisplay();

            // Pass the displays to Cricket data
            CricketData cricketData = new CricketData(currentScoreDisplay,
                                                      averageScoreDisplay);

            // In real app you would have some logic to call this
            // function when data changes
            // Problem Example
            cricketData.dataChanged();
            Console.WriteLine("Problem Example Output End");
            Console.WriteLine("Problem Solution with Observer Pattern");
            Console.WriteLine();

            // create objects for testing
            AverageScoreDisplayOP averageScoreDisplayOP =
                new AverageScoreDisplayOP();
            CurrentScoreDisplayOP currentScoreDisplayOP =
                new CurrentScoreDisplayOP();

            // pass the displays to Cricket data
            CricketDataOP cricketDataOP = new CricketDataOP();

            // register display elements
            cricketDataOP.RegisterObserver(averageScoreDisplayOP);
            cricketDataOP.RegisterObserver(currentScoreDisplayOP);

            // in real app you would have some logic to
            // call this function when data changes
            cricketDataOP.dataChanged();

            //remove an observer
            cricketDataOP.UnregisterObserver(averageScoreDisplayOP);

            // now only currentScoreDisplay gets the
            // notification
            cricketDataOP.dataChanged();
        }
        static void Main(string[] args)
        {
            // create objects for testing
            var averageScoreDisplay = new AverageScoreDisplay();
            var currentScoreDisplay = new CurrentScoreDisplay();

            // pass the displays to Cricket data
            var cricketData = new CricketData();

            // register display elements
            cricketData.RegisterObserver(averageScoreDisplay);
            cricketData.RegisterObserver(currentScoreDisplay);

            // in real app you would have some logic to
            // call this function when data changes
            cricketData.DataChanged();

            //remove an observer
            cricketData.UnregisterObserver(averageScoreDisplay);

            // now only currentScoreDisplay gets the
            // notification
            cricketData.DataChanged();
        }