public void Notify(GameObject entity, Observer.EventType e_event)
 {
     for (int i = 0; i <= L_attachedobservers.Count - 1; i++)
     {
         L_attachedobservers[i].OnNotify(entity, e_event);
     }
 }
 public void RecordAchievement(Observer.EventType e_event)
 {
     Debug.Log(T_savefile.text);
 }