/// <summary> /// Attach shader object. /// </summary> /// <param name="shader">Specifies the shader object to attach.</param> public void Attach(Shader shader) { GL.AttachShader(Handle, shader.Handle); }
/// <summary> /// Detach shader object. /// </summary> /// <param name="shader">Specifies the shader object to detach.</param> public void Detach(Shader shader) { GL.DetachShader(Handle, shader.Handle); }