static HookPoints()
 {
     PreApplyServerSideCharacter = new HookPoint<HookArgs.PreApplyServerSideCharacter>("pre-apply-server-side-character");
     PostApplyServerSideCharacter = new HookPoint<HookArgs.PostApplyServerSideCharacter>("post-apply-server-side-character");
 }
 static HookPoints()
 {
     PreApplyServerSideCharacter = new HookPoint<HookArgs.PreApplyServerSideCharacter>("pre-apply-server-side-character");
     PostApplyServerSideCharacter = new HookPoint<HookArgs.PostApplyServerSideCharacter>("post-apply-server-side-character");
     PlayerRegistered = new HookPoint<HookArgs.PlayerRegistered>("player-registered");
 }
Esempio n. 3
0
        static HookPoints()
        {
            //            DatabaseInitialise = new HookPoint<HookArgs.DatabaseInitialise>("database-initialise");
            ConsoleMessageReceived = new HookPoint<HookArgs.ConsoleMessageReceived>("console-message-received");
            //            UnknownReceivedPacket = new HookPoint<HookArgs.UnknownReceivedPacket>("unknown-receive-packet");
            //            UnknownSendPacket = new HookPoint<HookArgs.UnknownSendPacket>("unknown-send-packet");
            //PlayerTeleport = new HookPoint<HookArgs.PlayerTeleport>("player-teleport");
            ServerStateChange = new HookPoint<HookArgs.ServerStateChange>("server-state-change");
            NewConnection = new HookPoint<HookArgs.NewConnection>("new-connection");
            PluginLoadRequest = new HookPoint<HookArgs.PluginLoadRequest>("plugin-load-request");
            ConnectionRequestReceived = new HookPoint<HookArgs.ConnectionRequestReceived>("connection-request-received");
            DisconnectReceived = new HookPoint<HookArgs.DisconnectReceived>("disconnect-received");
            ServerPassReceived = new HookPoint<HookArgs.ServerPassReceived>("server-pass-received");
            PlayerPassReceived = new HookPoint<HookArgs.PlayerPassReceived>("player-pass-received");
            PlayerDataReceived = new HookPoint<HookArgs.PlayerDataReceived>("player-data-received");
            StateUpdateReceived = new HookPoint<HookArgs.StateUpdateReceived>("state-update-received");
            InventoryItemReceived = new HookPoint<HookArgs.InventoryItemReceived>("inventory-item-received");
            ObituaryReceived = new HookPoint<HookArgs.ObituaryReceived>("obituary-received");
            PlayerWorldAlteration = new HookPoint<HookArgs.PlayerWorldAlteration>("player-world-alteration");
            DoorStateChanged = new HookPoint<HookArgs.DoorStateChanged>("door-state-changed");
            LiquidFlowReceived = new HookPoint<HookArgs.LiquidFlowReceived>("liquid-flow-received");
            ProjectileReceived = new HookPoint<HookArgs.ProjectileReceived>("projectile-received");
            KillProjectileReceived = new HookPoint<HookArgs.KillProjectileReceived>("kill-projectile-received");
            TileSquareReceived = new HookPoint<HookArgs.TileSquareReceived>("tile-square-received");
            ChestBreakReceived = new HookPoint<HookArgs.ChestBreakReceived>("chest-break-received");
            ChestOpenReceived = new HookPoint<HookArgs.ChestOpenReceived>("chest-open-received");
            PvpSettingReceived = new HookPoint<HookArgs.PvpSettingReceived>("pvp-setting-received");
            PartySettingReceived = new HookPoint<HookArgs.PartySettingReceived>("party-setting-received");
            PlayerEnteringGame = new HookPoint<HookArgs.PlayerEnteringGame>("player-entering-game");
            PlayerEnteredGame = new HookPoint<HookArgs.PlayerEnteredGame>("player-entered-game");
            PlayerLeftGame = new HookPoint<HookArgs.PlayerLeftGame>("player-left-game");
            PlayerAuthenticationChanging = new HookPoint<HookArgs.PlayerAuthenticationChanging>("player-auth-changing");
            PlayerAuthenticationChanged = new HookPoint<HookArgs.PlayerAuthenticationChanged>("player-auth-change");
            //Explosion = new HookPoint<HookArgs.Explosion>("explosion");
            SignTextSet = new HookPoint<HookArgs.SignTextSet>("sign-text-set");
            SignTextGet = new HookPoint<HookArgs.SignTextGet>("sign-text-get");
            PluginsLoaded = new HookPoint<HookArgs.PluginsLoaded>("plugins-loaded");
            //WorldLoaded = new HookPoint<HookArgs.WorldLoaded>("world-loaded");
            PlayerHurt = new HookPoint<HookArgs.PlayerHurt>("player-hurt");
            NpcHurt = new HookPoint<HookArgs.NpcHurt>("npc-hurt");
            //NpcCreation = new HookPoint<HookArgs.NpcCreation>("npc-creation");
            PlayerTriggeredEvent = new HookPoint<HookArgs.PlayerTriggeredEvent>("player-triggered-event");
            PlayerChat = new HookPoint<HookArgs.PlayerChat>("player-chat");
            Command = new HookPoint<HookArgs.Command>("command");
            //WorldGeneration = new HookPoint<HookArgs.WorldGeneration>("world-generation");
            WorldRequestMessage = new HookPoint<HookArgs.WorldRequestMessage>("world-request-message");
            //            StartDefaultServer = new HookPoint<HookArgs.StartDefaultServer>("start-default-server");
            //StatusTextChanged = new HookPoint<HookArgs.StatusTextChanged>("status-text-changed");
            SendNetMessage = new HookPoint<HookArgs.SendNetMessage>("send-net-message");
            ReceiveNetMessage = new HookPoint<HookArgs.ReceiveNetMessage>("receive-net-message");
            //UpdateServer = new HookPoint<HookArgs.UpdateServer>("update-server");
            ProgramStart = new HookPoint<HookArgs.ProgramStart>("program-start");
            StartCommandProcessing = new HookPoint<HookArgs.StartCommandProcessing>("start-command-processing");
            ConfigurationLine = new HookPoint<HookArgs.ConfigurationLine>("config-line");
            AddBan = new HookPoint<HookArgs.AddBan>("add-ban");
            NPCSpawn = new HookPoint<HookArgs.NPCSpawn>("npc-spawn");
            InvasionNPCSpawn = new HookPoint<HookArgs.InvasionNPCSpawn>("invasion-npc-spawn");
            PlayerPreGreeting = new HookPoint<HookArgs.PlayerPreGreeting>("player-pre-greeting");

            NPCKilled = new HookPoint<HookArgs.NPCKilled>("npc-killed");
            InvasionWarning = new HookPoint<HookArgs.InvasionWarning>("invasion-warning");

            ParseCommandLineArguments = new HookPoint<HookArgs.ParseCommandLineArguments>("parse-cmd-args");
            DeathMessage = new HookPoint<HookArgs.DeathMessage>("death-message");
            PlayerKilled = new HookPoint<HookArgs.PlayerKilled>("player-killed");

            //Client hooks
            Draw = new HookPoint<HookArgs.Draw>("draw");
            Update = new HookPoint<HookArgs.Update>("update");
            UpdateClient = new HookPoint<HookArgs.UpdateClient>("update-client");

            WorldAutoSave = new HookPoint<HookArgs.WorldAutoSave>("world-auto-save");
        }