Esempio n. 1
0
        //OnSpawnInvasionNPC
        public static int OnSpawnInvasionNPC(int x, int y, int type, int start, float ai0, float ai1, float ai2, float ai3, int target)
        {
            var ctx = new HookContext();
            var args = new HookArgs.InvasionNpcSpawn()
            {
                State = MethodState.Begin,

                X = x,
                Y = y,
                Type = type,
                Start = start,
                AI0 = ai0,
                AI1 = ai1,
                AI2 = ai2,
                AI3 = ai3,
                Target = target
            };

            HookPoints.InvasionNpcSpawn.Invoke(ref ctx, ref args);

            if (ctx.Result == HookResult.IGNORE) return 0;
            else if (ctx.Result == HookResult.RECTIFY && ctx.ResultParam is int) return (int)ctx.ResultParam;

            args.Start = Terraria.NPC.NewNPC(args.X, args.Y, args.Type, args.Start, args.AI0, args.AI1, args.AI2, args.AI3, args.Target);
            args.State = MethodState.End;

            HookPoints.InvasionNpcSpawn.Invoke(ref ctx, ref args);

            return args.Start;
        }
Esempio n. 2
0
        /// <summary>
        /// Called when vanilla code successfully summons an Invasion NPC
        /// </summary>
        /// <param name="x">The x coordinate.</param>
        /// <param name="y">The y coordinate.</param>
        public static void OnInvasionNPCSpawn(int x, int y)
        {
            var ctx = new HookContext();
            var args = new HookArgs.InvasionNpcSpawn()
            {
                X = x,
                Y = y
            };

            HookPoints.InvasionNpcSpawn.Invoke(ref ctx, ref args);

            //            return ctx.Result == HookResult.DEFAULT;
        }