private void Start()
    {
        Application.runInBackground = true;

        Universe = new OSTData.Universe(0);
        Universe.Build();

        PlayerCorp = Universe.CreateCorp(1);
        PlayerCorp.AddICU(200, "starting");

        OSTData.Station city = Universe.GetStation(2);
        city.CreateHangar(PlayerCorp);
        OSTData.Station mine = Universe.GetStation(6);
        mine.CreateHangar(PlayerCorp);
        OSTData.Station reprocessing = Universe.GetStation(21);
        reprocessing.CreateHangar(PlayerCorp);
        OSTData.Ship            ship = city.CreateShip(PlayerCorp);
        OSTData.ShipDestination dest = ship.AddDestination(city);
        dest.AddLoad(OSTData.ResourceElement.ResourceType.Wastes, 50);
        OSTData.ShipDestination dest2 = ship.AddDestination(mine);
        dest2.AddUnload(OSTData.ResourceElement.ResourceType.Wastes, 50);
        ship.Start();

        OSTData.Ship            ship2 = mine.CreateShip(PlayerCorp);
        OSTData.ShipDestination dest3 = ship2.AddDestination(reprocessing);
        dest3.AddUnload(OSTData.ResourceElement.ResourceType.Wastes, 100);
        OSTData.ShipDestination dest4 = ship2.AddDestination(mine);
        dest4.AddLoad(OSTData.ResourceElement.ResourceType.Wastes, 100);
        ship2.Start();
    }
Esempio n. 2
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    public void OnNewDestClic()
    {
        DataModel model = FindObjectOfType <DataModel>();

        _ship.AddDestination(model.Universe.GetStation(1));
    }