private void AddHangar(OSTData.Hangar h) { HangarLineView line = Instantiate <HangarLineView>(linePrefab); line.transform.SetParent(content); line.SetHangar(h); }
public void CreateHangarView(OSTData.Hangar h) { HangarView newObj = Instantiate <HangarView>(hangarViewPrefab); Window window = winSystem.NewWindow("HangarView", newObj.gameObject); window.Title = "Hangar " + h.Station.Name; newObj.SetHangar(h); }
private void UpdateView() { ClearHangars(); if (null == _universe) { return; } foreach (OSTData.Station s in _universe.GetStations()) { OSTData.Hangar h = s.GetHangar(1);//todo magic number if (null != h) { AddHangar(h); } } }
/// <summary> /// le vaisseau est en train de se charger dans la station. Il partira quand il aura fini de charger ce qu'il doit /// ou quand il sera plein. /// <param name="possibleLoad">nombre de m3 qu'on peut charger cette fois</param> /// </summary> /// <returns>le nombre de m3 charge</returns> private int Load(int possibleLoad) { int qteLoaded = 0; Station station = Ship.CurrentStation; if (null == station) { return(qteLoaded); } Hangar myHangarInStation = station.GetHangar(Ship.Owner.ID); if (null != myHangarInStation) { foreach (LoadData l in _loads) { if (!_loaded.ContainsKey(l.type)) { _loaded.Add(l.type, 0); } int present = myHangarInStation.GetResourceQte(l.type); int toLoad = Math.Min(present, l.qte - _loaded[l.type]); toLoad = Math.Min(toLoad, possibleLoad); Destination.InformLoading(Ship, l.type); if (toLoad > 0) { Ship.Cargo.Add(myHangarInStation.GetStack(l.type, toLoad)); qteLoaded += toLoad; _loaded[l.type] += toLoad; possibleLoad -= toLoad; } } } return(qteLoaded); }
/// <summary> /// le vaisseau decharge sa cargaison avant de pouvoir en charger. /// </summary> /// <param name="possibleUnload">nombre de m3 qu'on peut decharger cette fois</param> /// <returns>le nombre de m3 decharge</returns> private int Unload(int possibleUnload) { int result = 0; Station station = Ship.CurrentStation; if (null == station) { return(result); } int qteUnloaded = 0; Hangar myHangarInStation = station.GetHangar(Ship.Owner.ID); if (null != myHangarInStation) { foreach (LoadData l in _unloads) { if (!_unloaded.ContainsKey(l.type)) { _unloaded.Add(l.type, 0); } int present = Ship.Cargo.GetResourceQte(l.type); int toLoad = Math.Min(present, l.qte - _unloaded[l.type]); toLoad = Math.Min(toLoad, possibleUnload); if (toLoad > 0) { myHangarInStation.Add(Ship.Cargo.GetStack(l.type, toLoad)); qteUnloaded += toLoad; _unloaded[l.type] += toLoad; possibleUnload -= toLoad; } } } return(qteUnloaded); }
public void SetHangar(OSTData.Hangar h) { // _hangar = h; _resourceHold.SetZone(h); }
public void SetHangar(OSTData.Hangar h) { _hangar = h; stationName.text = h.Station.Name; }