//public void Load() //{ // Load(Config.GetInstance().defaultHeightMapFilename); //} public void Load(string filename) { //Bitmap bitmap = Bitmap.FromFile(filename) as Bitmap; //Bitmap bitmap = DevIL.DevIL.LoadBitmap(filename); ImageWrapper image = new ImageWrapper( filename ); int width = image.Width; int height = image.Height; MetaverseClient.GetInstance().worldstorage.terrainmodel.HeightMapWidth = width; MetaverseClient.GetInstance().worldstorage.terrainmodel.HeightMapHeight = height; MetaverseClient.GetInstance().worldstorage.terrainmodel.Map = new double[width, height]; LogFile.WriteLine("loaded bitmap " + width + " x " + height); double minheight = Config.GetInstance().mingroundheight; double maxheight = Config.GetInstance().maxgroundheight; double heightmultiplier = ( maxheight - minheight ) / 255; for (int i = 0; i < width; i++) { for (int j = 0; j < height; j++) { MetaverseClient.GetInstance().worldstorage.terrainmodel.Map[i, j] = (float)( minheight + heightmultiplier * image.GetBlue(i, j) ); } } MetaverseClient.GetInstance().worldstorage.terrainmodel.HeightmapFilename = filename; MetaverseClient.GetInstance().worldstorage.terrainmodel.OnTerrainModified(); MainTerrainWindow.GetInstance().InfoMessage("Heightmap loaded"); }
void LoadHeightMap( string sm3directory, TdfParser.Section terrainsection) { TerrainModel terrainmodel = MetaverseClient.GetInstance().worldstorage.terrainmodel; string filename = Path.Combine( sm3directory, terrainsection.GetStringValue("heightmap") ); double heightoffset = terrainsection.GetDoubleValue("heightoffset"); double heightscale = terrainsection.GetDoubleValue("heightscale"); LogFile.WriteLine("heightoffset: " + heightoffset + " heightscale " + heightscale); terrainmodel.MinHeight = heightoffset; terrainmodel.MaxHeight = heightoffset + heightscale; // I guess??? ImageWrapper image = new ImageWrapper( filename ); //Bitmap bitmap = DevIL.DevIL.LoadBitmap(filename); int width = image.Width; int height = image.Height; terrainmodel.HeightMapWidth = width; terrainmodel.HeightMapHeight = height; terrainmodel.Map = new double[width, height]; LogFile.WriteLine("loaded bitmap " + width + " x " + height); double minheight = terrainmodel.MinHeight; double maxheight = terrainmodel.MaxHeight; double heightmultiplier = (maxheight - minheight) / 255; LogFile.WriteLine("heightmultiplier: " + heightmultiplier + " minheight: " + minheight); for (int i = 0; i < width; i++) { for (int j = 0; j < height; j++) { terrainmodel.Map[i, j] = (float)(minheight + heightmultiplier * image.GetBlue(i,j) ); } } terrain.HeightmapFilename = filename; }