Esempio n. 1
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        /// <summary>
        /// Returns all chidren of this OSCADObject
        /// </summary>
        /// <param name="recursive">If true, returns all descendants.  If false, returns only direct children.</param>
        /// <returns></returns>
        public IEnumerable <OSCADObject> Children(bool recursive = true)
        {
            if (recursive == false)
            {
                return(new List <OSCADObject>(this.m_children));
            }

            // Initial children are reversed here because for objects with multiple children (such as boolean operations)
            // the natural collection order would yield opposite the expected order in a stack (first child would be the last popped)
            Stack <OSCADObject> toTraverse  = new Stack <OSCADObject>(this.m_children.Reverse <OSCADObject>());
            List <OSCADObject>  allChildren = new List <OSCADObject>();
            OSCADObject         child       = null;

            while (toTraverse.Count > 0)
            {
                child = toTraverse.Pop();
                allChildren.Add(child);

                foreach (var subChild in child.m_children)
                {
                    toTraverse.Push(subChild);
                }
            }

            return(allChildren);
        }
            protected SingleStatementObject(OSCADObject obj)
            {
                this.obj = obj;

                this.m_children.Add(obj);
                obj.Parent = this;
            }
Esempio n. 3
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 /// <summary>
 /// Creates a colorized object
 /// </summary>
 /// <param name="obj">The object(s) to which color will be applied</param>
 /// <param name="color">The string-wise name of the color to be applied</param>
 /// <param name="opacity">Opacity from 0.0 to 1.0 </param>
 internal ColoredObject(OSCADObject obj, string color = "Yellow", double opacity = 1.0) : base(obj)
 {
     this.ColorName = color;
     this.Opacity   = opacity;
 }
Esempio n. 4
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 internal TranslatedObject(OSCADObject obj) : base(obj)
 {
 }
Esempio n. 5
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 /// <summary>
 /// Creates a translated object
 /// </summary>
 /// <param name="obj">Object(s) to translate</param>
 /// <param name="vector">Amount to translate by</param>
 internal TranslatedObject(OSCADObject obj, Vector3 vector) : base(obj)
 {
     this.Vector = vector;
 }
Esempio n. 6
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 /// <summary>
 /// Creates a scaled object
 /// </summary>
 /// <param name="obj">Object(s) to be scaled</param>
 /// <param name="scale">Scale factor in x/y/z components</param>
 internal ScaledObject(OSCADObject obj, Vector3 scale) : base(obj)
 {
     this.ScaleFactor = scale;
 }
 /// <summary>
 /// Creates a scaled object
 /// </summary>
 /// <param name="obj">Object(s) to be scaled</param>
 /// <param name="scale">Scale factor in x/y/z components</param>
 internal ScaledObject(OSCADObject obj, Vector3 scale) : base(obj)
 {
     this.ScaleFactor = scale;
 }
Esempio n. 8
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 /// <summary>
 /// Indicates whether this OSCADObject is the same as another OSCADObject.
 /// This processes the scripts for both objects and is computationally expensive.
 /// DO NOT use on deeply nested structures.
 /// </summary>
 /// <param name="other">OSCADObject to compare to</param>
 /// <returns>True if scripts are exactly the same, false otherwise</returns>
 public bool IsSameAs(OSCADObject other)
 {
     return(this.ToString() == other.ToString());
 }
Esempio n. 9
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        private OSCADObject doBlockStatement(string name, OSCADObject[] objects, Func<IEnumerable<OSCADObject>, OSCADObject> factory)
        {
            if (objects == null || objects.Length < 1)
            {
                throw new ArgumentException(name + " requires at least one non-null entities");
            }

            IEnumerable<OSCADObject> children = new List<OSCADObject>() { this };
            children = children.Concat(objects);
            return factory(children);
        }
 /// <summary>
 /// Creates an object that's mirrored on a plane
 /// </summary>
 /// <param name="obj">The object(s) to be mirrored</param>
 /// <param name="normal">The normal vector of the plane on the object's origin to mirror upon</param>
 internal MirroredObject(OSCADObject obj, Vector3 normal) : base(obj)
 {
     this.Normal = normal;
 }
 /// <summary>
 /// Creates a resized object
 /// </summary>
 /// <param name="obj">The object(s) to be resized</param>
 /// <param name="size">The size to resize to, in terms of x/y/z dimensions</param>
 internal ResizedObject(OSCADObject obj, Vector3 size) : base(obj)
 {
     Size = size;
 }
 internal ResizedObject(OSCADObject obj) : base(obj)
 {
 }
 /// <summary>
 /// Creates a colorized object
 /// </summary>
 /// <param name="obj">The object(s) to which color will be applied</param>
 /// <param name="color">The string-wise name of the color to be applied</param>
 /// <param name="opacity">Opacity from 0.0 to 1.0 </param>
 internal ColoredObject(OSCADObject obj, string color = "Yellow", double opacity = 1.0) : base(obj)
 {
     this.ColorName = color;
     this.Opacity = opacity;
 }            
 internal TranslatedObject(OSCADObject obj) : base(obj)
 {
 }
 /// <summary>
 /// Creates a translated object
 /// </summary>
 /// <param name="obj">Object(s) to translate</param>
 /// <param name="vector">Amount to translate by</param>
 internal TranslatedObject(OSCADObject obj, Vector3 vector) : base(obj)
 {
     this.Vector = vector;
 }
Esempio n. 16
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 internal ResizedObject(OSCADObject obj) : base(obj)
 {
 }
            protected SingleStatementObject(OSCADObject obj)
            {
                this.obj = obj;

                this.m_children.Add(obj);
                obj.Parent = this;
            }
 /// <summary>
 /// Creates an object that's mirrored on a plane
 /// </summary>
 /// <param name="obj">The object(s) to be mirrored</param>
 /// <param name="normal">The normal vector of the plane on the object's origin to mirror upon</param>
 internal MirroredObject(OSCADObject obj, Vector3 normal) : base(obj)
 {
     this.Normal = normal;
 }
Esempio n. 19
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 /// <summary>
 /// Indicates whether this OSCADObject is the same as another OSCADObject.
 /// This processes the scripts for both objects and is computationally expensive.  
 /// DO NOT use on deeply nested structures.
 /// </summary>
 /// <param name="other">OSCADObject to compare to</param>
 /// <returns>True if scripts are exactly the same, false otherwise</returns>
 public bool IsSameAs(OSCADObject other)
 {
     return this.ToString() == other.ToString();
 }
Esempio n. 20
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 /// <summary>
 /// Creates a resized object
 /// </summary>
 /// <param name="obj">The object(s) to be resized</param>
 /// <param name="size">The size to resize to, in terms of x/y/z dimensions</param>
 internal ResizedObject(OSCADObject obj, Vector3 size) : base(obj)
 {
     Size = size;
 }
Esempio n. 21
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 /// <summary>
 /// Creates an object with rotation applied
 /// </summary>
 /// <param name="obj">The object being rotated</param>
 /// <param name="angle">The angle to rotate</param>
 internal RotatedObject(OSCADObject obj, Vector3 angle) : base(obj)
 {
     this.Angle = angle;
 }
 /// <summary>
 /// Creates an object with rotation applied
 /// </summary>
 /// <param name="obj">The object being rotated</param>
 /// <param name="angle">The angle to rotate</param>
 internal RotatedObject(OSCADObject obj, Vector3 angle) : base(obj)
 {
     this.Angle = angle;
 }